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Can't compile spell_constants_h.nss, very frustrating!


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5 réponses à ce sujet

#1
Damar Stiehl

Damar Stiehl
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All I want is to generate a spell_constants_h.ncs from the source included in the toolset (which is version 1.01 and therefore suits me perfectly).

Sadly when I give it a go in the toolset (open demo module, find the spell_constants_h.nss, open in script editor, hit compile) I get a compile fail error: compile failed. script must contain either a main or a startingconditional.

What am I doing wrong here?

#2
ladydesire

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Nothing; that file is a header file that is included in other scripts. You would need to recompile the spell scripts for your changes to take effect in the game.

#3
Damar Stiehl

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Awwwwwww, CRAPOLA!! And here I was hoping to avoid overriding spell_singletarget.ncs...



Thanks for the pointer... Shame BW has to make everything unnecessarily complicated and double shame for the nerf-o-rama...

#4
ladydesire

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Sorry; blame the nerfs on those poor souls that don't comprehend that balance doesn't mean all classes are equal, but that they are all useful at what they specialize in.

#5
Sylvius the Mad

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Don't just cast blame. Fix it.

I'm learning the toolset entirely from scratch just to undo those nerfs.

#6
Damar Stiehl

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Sorry. Howl the Wizard moment (If I can't be beautiful, life's not worth living...)

Someday I'll learn to script properly, maybe AFTER I finish the game already...

Modifié par Damar Stiehl, 09 décembre 2009 - 03:59 .