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So I'm a warden and I'm supposed to be able to sense the darkspawn?


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#1
The Wild Turkey

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Yet I see no game play mechanic to represent that.  Am I missing something, or was something like the Survival skill planned, but cut before release?

#2
Sloth Of Doom

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As explained multiple times in the campaign, you are new and do not have full use or control of your Grey Warden abilities yet.

#3
wonko33

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Duncan was worried after the first two guys died and just gave you cranberry juice. Sorry you had to learn in that way ;)

#4
The.Only.Real.Coxy

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Cranberry Juice! I knew it, that's the last time I let my character accept drinks from strangers. :-)

#5
addiction21

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future dlc

#6
kelsjet

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The Wild Turkey wrote...

Yet I see no game play mechanic to represent that.  Am I missing something, or was something like the Survival skill planned, but cut before release?

To be fair, you do sense Darkspawn as a Warden. They appear as little red blips on your minimap and can show up even through walls and such.

Now true, you can do the same with pretty much everything else too, but that fact alone does not make the statement "Wardens can sense darkspawn (as red blips on the minimap)" false.

#7
Apache-Cobra

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Actually, if you look at the world map carefully you can see dark splotches moving on the map, which are captioned as The Blight if you mouse over them. Nothing awesome, but an interesting little feature.

#8
Elystia

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I often wondered this myself. After I drink the blood, I'm suppose to be able to sense them...however, in the wilds they can sneak up on me? Also, the survival skill I think is redundant if we ARE suppose to sense them?. SO, IMHO ...I think survival is for getting a little nature resist and to help out one of Dalish reindeer but that's about it.

#9
The Wild Turkey

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kelsjet wrote...

The Wild Turkey wrote...

Yet I see no game play mechanic to represent that.  Am I missing something, or was something like the Survival skill planned, but cut before release?

To be fair, you do sense Darkspawn as a Warden. They appear as little red blips on your minimap and can show up even through walls and such.

Now true, you can do the same with pretty much everything else too, but that fact alone does not make the statement "Wardens can sense darkspawn (as red blips on the minimap)" false.


They're not showing up for me.  I can see the red dots for normal enemies, but not for darkspawn.

#10
kelsjet

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The Wild Turkey wrote...

They're not showing up for me.  I can see the red dots for normal enemies, but not for darkspawn.


*shrugs* Bug maybe. PC version or consololcats?

#11
marshalleck

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Sloth Of Doom wrote...

As explained multiple times in the campaign, you are new and do not have full use or control of your Grey Warden abilities yet.


But Alistair  can supposedly sense them well enough to make the trip into the Wilds safe, and he's been a Warden for six months. After a year or more of being a Warden toward the end of the game our PC never develops the ability, so what rationale is made up at this point?

Correct answer is probably "it got cut to save development costs."

Modifié par marshalleck, 09 décembre 2009 - 12:46 .


#12
Varenus Luckmann

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You see the red spots on the minimap because one of your companions have the Survival skill, not because you can "sense" darkspawn. There are no visual representation for the supposed "Darkspawn-sense" - or any representation at all, really.

The defense "you're new" doesn't really add up - I have Alistair. And Alistair sure as hell doesn't have a represented Darkspawn sense either. He's ambushed just as much as I am.

#13
Sloth Of Doom

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marshalleck wrote...

Sloth Of Doom wrote...

As explained multiple times in the campaign, you are new and do not have full use or control of your Grey Warden abilities yet.


But Alistair  can supposedly sense them well enough to make the trip into the Wilds safe, and he's been a Warden for six months. After a year or more of being a Warden toward the end of the game our PC never develops the ability, so what rationale is made up at this point?

Correct answer is probably "it got cut to save development costs."


Well, they never say how long Alistair has been a warden, just that he is the newest.
Also, perhaps the ability needs some training from a senior warden, which we seem to be short on.

#14
Varenus Luckmann

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marshalleck wrote...

[...]

Correct answer is probably "it got cut to save development costs."

More like "It got cut because Survival would've become near-useless otherwise".

#15
Infiniteone2

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Only one man who would DARE GIVE ME THE CRANBERRY JUICE!

#16
Varenus Luckmann

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Sloth Of Doom wrote...

marshalleck wrote...

Sloth Of Doom wrote...

As explained multiple times in the campaign, you are new and do not have full use or control of your Grey Warden abilities yet.


But Alistair  can supposedly sense them well enough to make the trip into the Wilds safe, and he's been a Warden for six months. After a year or more of being a Warden toward the end of the game our PC never develops the ability, so what rationale is made up at this point?

Correct answer is probably "it got cut to save development costs."


Well, they never say how long Alistair has been a warden, just that he is the newest.
Also, perhaps the ability needs some training from a senior warden, which we seem to be short on.

It is fairly evident that Alistair have been travelling with Duncan and the others for quite some time. I'd find the idea that Duncan and Alistair bonded over a week rather odd.

And if Alistair got the training, he'd be able to pass it on.

#17
VanDraegon

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wonko33 wrote...

Duncan was worried after the first two guys died and just gave you cranberry juice. Sorry you had to learn in that way ;)



lol

#18
rumination888

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The elven male Experienced voice set senses them.
"My darkspawn sense is tingling"
I love it. :)

#19
robotnist

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i was actually surprised by the fact that there wasnt even a little griffon motif icon in your character panel like there is in DE: Journeys.

i kind of expected to get a few little attribute buffs and some other stuff like you do for choosing specs.



alas there really isnt a grey warden "class" in DAO where as in KotOR when you become a jedi you actually get new abilities based on that class.

#20
Bullets McDeath

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Alistair has been a Warden for 6 months. Also, I could be mistaken but I thought this WAS in the game. It's why you can hear Darkspawn screaming and gnashing and guffawing long before you stumble across them. It doesn't put them on your minimap or anything so you don't know EXACTLY where they are, but you can generally tell if there are Darkspawn in a new area because you will hear the screaming; I assumed that was the Warden sense, as they often describe it as "hearing the Darkspawn/Archdemon".

Modifié par outlaworacle, 09 décembre 2009 - 01:14 .


#21
Pseron Wyrd

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outlaworacle wrote...
It's why you can hear Darkspawn screaming and gnashing and guffawing long before you stumble across them. .

Possibly. But the problem with that explanation is that I hear that sound even if I am playing one of my other party members. If this truly is a sense that is unique to me as a Grey Warden it seems to me that it should disappear (along with class talents, etc) when I switch to a different character.

#22
FalconCritical

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Most character voices have a cue where they often comment on darkspawn just as you enter combat with them, even if they're not actually in direct LOS. That's about the closest the game gets to you sensing them in a gameplay sense... then again being linked to the character voice you can and will hear your character announce them even before the joining.

#23
Bullets McDeath

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Pseron Wyrd wrote...

outlaworacle wrote...
It's why you can hear Darkspawn screaming and gnashing and guffawing long before you stumble across them. .

Possibly. But the problem with that explanation is that I hear that sound even if I am playing one of my other party members. If this truly is a sense that is unique to me as a Grey Warden it seems to me that it should disappear (along with class talents, etc) when I switch to a different character.


Well, by the same token Survival would only be useful on the main character or while controlling the NPC who took it. Just pretend Alistair or the PC has a special look and nod he uses to tell them when he senses Darkspawn :P

#24
Palathas

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What about the dreams you get throughout the game? No one else except Wardens get those. There doesn't appear to be an immediate in game mechanic for the Darkspawn sense but there certainly is in the narrative of the story arc.

#25
Kaosgirl

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Varenus Luckmann wrote...

You see the red spots on the minimap because one of your companions have the Survival skill, not because you can "sense" darkspawn. There are no visual representation for the supposed "Darkspawn-sense" - or any representation at all, really.
The defense "you're new" doesn't really add up - I have Alistair. And Alistair sure as hell doesn't have a represented Darkspawn sense either. He's ambushed just as much as I am.


I think he can.  It's just kinda weak...
When I had him in my party before the Joining, along with two other non-wardens, if I selected Alistair while in an area with hidden darkspawn  I could hear them.  If I selected anyone else, I couldn't hear anything.