The Night Mammoth wrote...
Gorkan86 wrote...
Geneaux486 wrote...
I don't like that either, actually. I hope it's fixed in the EC.
It will.
Will it?
Yes.
The Night Mammoth wrote...
Gorkan86 wrote...
Geneaux486 wrote...
I don't like that either, actually. I hope it's fixed in the EC.
It will.
Will it?
Gorkan86 wrote...
The Night Mammoth wrote...
Gorkan86 wrote...
Geneaux486 wrote...
I don't like that either, actually. I hope it's fixed in the EC.
It will.
Will it?
Yes.
In ME 1, you get a Red ending, in ME 2, you get a Red and Blue ending. In ME 3, you get a Red, Blue, and Green ending.The Night Mammoth wrote...
Saren always attacks, but then you have the opportunity to convince him he's indoctinated, the opportunity to save the council or let them die, a choice of who should become the councillor. The Collector base is probably the most obvious example of an outcome with variables.
BioWare are bottlenecking everyone into telling you that victory has been achieved. I don't like that.
incinerator950 wrote...
In ME 1, you get a Red ending, in ME 2, you get a Red and Blue ending. In ME 3, you get a Red, Blue, and Green ending.The Night Mammoth wrote...
Saren always attacks, but then you have the opportunity to convince him he's indoctinated, the opportunity to save the council or let them die, a choice of who should become the councillor. The Collector base is probably the most obvious example of an outcome with variables.
BioWare are bottlenecking everyone into telling you that victory has been achieved. I don't like that.
Problem?
thesnake777 wrote...
I dont bealive in IT, however I will pick destroy, every god damn time.
In ME1 they didn't over hype the endings. In ME2 they didn't over hype the endings. In ME3, they over hyped the endings. So yes, problem.incinerator950 wrote...
In ME 1, you get a Red ending, in ME 2, you get a Red and Blue ending. In ME 3, you get a Red, Blue, and Green ending.The Night Mammoth wrote...
Saren always attacks, but then you have the opportunity to convince him he's indoctinated, the opportunity to save the council or let them die, a choice of who should become the councillor. The Collector base is probably the most obvious example of an outcome with variables.
BioWare are bottlenecking everyone into telling you that victory has been achieved. I don't like that.
Problem?
Walsh1980 wrote...
Was Shepard's goal ever to DESTROY the reapers? I think the goal is to stop them from wiping everyone out, and if you have to destroy them to do so, so be it, but if there are other options.....
The ending is just poorly done, there's nothing deep to read into.
Modifié par Bill Casey, 10 mai 2012 - 09:45 .
Unfortunately, bioware don't agree:Hadeedak wrote...
KingZayd wrote...
Maybe not obviously.. but the reapers are definitely the most dangerous thing in the galaxy (Shepard+Crucible combo aside). We have 1 shot with the crucible. If the reapers aren't dead you are risking everyone in the galaxy on the trust they won't just keep killing everyone.
And it pays off, according to the game. Yeah, control's a big gamble. It's like letting the rachni go or curing the genophage. It's stupidly optimistic. The selling point of destroy for me is that it's certain. Very pragmatic, and I can see why they chose red light for it.
Let's not go into the light thing, or if we do, we'll have to do it without me. I'm getting tired and running out of things to do between checking forums. But I think you can guess I'll say A) it's game mechanics for you, the playerIt had to look like SOMETHING and C) It's subject to speculation and interpretation.
Bill Casey wrote...
Shepard: "If we destroy them, this ends today. But if you can't control them."
____________________________
Lt. Victus: Haven't these men sacrificed enough?
Shepard: I understand. This kind of sacrifice is the hardest to ask for. But your men signed on for it, and so did you.
Lt. Victus: My men have lost hope, Commander. Even if I wanted to finish the mission, they don't.
Shepard: It's your job to make them want to.
Lt. Victus: How?
Shepard: Their sacrifice means that others will never have to face what they face here today. Remind them that those sacrifices have no honor if the mission fails.
____________________________
Admiral Hackett: He's wrong. Dead Reapers are how we win this thing.
____________________________
Admiral Anderson: Bull****. We destroy them or they destroy us.
____________________________
Shepard: Why me?
Admiral Hackett: Because you're the only Alliance Soldier in this whole damn navy who knows how to kill Reapers.
____________________________
Modifié par Geneaux486, 10 mai 2012 - 09:50 .
Bill Casey wrote...
The Catalyst: "What you came here to do."
___________________________
Shepard: "There's no room for doubt anymore, EDI. You either understand what we have to do, or you don't."
___________________________
EDI: "It is the right of sapients to live freely and securely. That is worth non functionality."
Hey, we're still going!
If the game is what we have, you can't fail by picking any of the three. Shepard ends the threat of the reapers. And all 3 haves ups and downs (well, control and destroy do. Synthesis is confusing enough so it does whatever you decide).
If indoctrination theory is a thing, maybe. Depending on who says what, which version you're going on, ect.
Of course, you still win irregardless and end the threat of the reapers, unless you refuse to play.
As stands, there is no failing. Flailing, yes. Rage, god yes. Confusion? All over the place. But control and synthesis are as legitimate as destroy, and it all comes down to your current Shepard, the player, and your headcanon. Extended cut may change things! We don't know.
Modifié par Geneaux486, 10 mai 2012 - 10:01 .
Modifié par Konfined, 10 mai 2012 - 10:13 .
Konfined wrote...
Yes, I've now decided to apply a puppy and rainbows scenario to all the choices. Synthesis magically alters the primordial soup of the universe for the better... somehow. Control uploads Shepard's consciousness into Harbinger's body, leading to a wildly successful extranet revamp of the Odd Couple.
And destroy turned out to be a bluff by the Reaperbrat to dissuade Shepard. Destroy doesn't kill Edi or the Geth- Shepard survives to a lucrative lifestyle thanks to endorsement deals and a collaboration with Garrus to produce successful calibration software, and since Joker and Edi never pursued any romantically distrubing weirdness in my playthrough, EDI is free to continue her relationship with Gambler AI. And fck Joker, Joker's just screwed. Run off on me will ya?
Aw I was just funnin and all... Yours is all serious and stuff. You got all this positivety and feel good stuff. Mine has a kickass new show. My puppies and rainbows will kick yours right in the quad!!Hadeedak wrote...
Hahah.
Ok, if that's how we're playing this.
In synthesis, everyone continues much the same, but healthier and generally happier. Their bodies are repaired by beneficial nanites. Synthetics show emotions and empathy naturally. Leaves have diodes, but largely everything's normal. There's a big warm fuzzy sense of community everywhere, even with the reapers, and we end with a "Who knows what we could accomplish if we all work together?"
In control, the reapers vanish into dark space. The Citadel, though, acts oddly for a while, and eventually EDI and the geth make contact with the remnants of the Shepard VI. It has the memories of the real Shepard, though none of the emotional connections. And it says goodbye and apologizes before shutting down. It may or may not reveal the reapers are reverse engineering the vanished species from their shells, now that they have Shepard's priorities for preserving diversity! Also the relays get fixed after a bit.
In control, the reapers are totally inert, including the indoctrination nanites. The quarian liveships can feed them and the turian fleets. The geth survive, in very reduced, VI form. Same with EDI. But there's a sense that maybe they can be... not rebuilt, exactly, but reborn. And everyone's cleaning up and getting ready for the long truch home, free forever from reapers.
In all of them, Joker was fleeing the Reaper-affecting cloud or trying to get to the Illos conduit in time to help Shepard. Your team lives. They're rescued, thanks to a call from the QEC. And life will go on, with the Reapers no longer a menace.
THERE. RAINBOWS. AND. PUPPIES.
Modifié par Konfined, 10 mai 2012 - 10:36 .
Geneaux486 wrote...
Yeah, EDI's willing to die to stop the Reapers. Do you also have the Geth's permission to kill them all?
Modifié par Bill Casey, 11 mai 2012 - 01:24 .