-If the catalyst is the citadel(and the one controling the reapers) then why didnt he just open the relay in ME1 instead of Sovereign trying to do that for centuries? It was because of the keepers (the ones that have the hidden singal in them) that we were able to stumble on to the reapers plan and alowed the prothean scientist to change it So whats up with that?
- Since the protheans changed the signal then why didnt the catalyst just change it back?
- Why didnt the catalsyt destroy the conduit knowning that some surviving protheans used it? I mean, he would have known what it did.
Before you say that he was not active in those times I will say that that is not true if he is as he says..."I control them"!
This isn't a plothole. We don't know enough about the Catalyst to know its activity, however great or small, during the events of the first game. We're not given that information, therefore we can either assume that it was active, or it wasn't, and seeing as how the Catalyst did not destroy the conduit, nor did it change the altered signal back, then logic dictates that it was not active during those times. It is a lack of information, not a plothole.
No ones able to resist it...IF...they are under full control. It is possible to resist...IF...you know that the process is started. They CAN force the process but not the indoctrination because they have to make the subject willingly accept a point of view that is not there own but the reapers views through tricking them....
The Codex does not back up this claim. Plenty of characters, the scientists in Arrival included, knew about indoctrination and actually took steps to prevent it from happening to them, and it happened anyway. Hell, the Illusive Man actually
figured out Indoctrination enough to put it to close range, limited use, and he
still got his sorry *ss indoctrinated.
Of course the ending plays out as the catalyst says because that is Shepard interpretaion of what he...THINKS...is happening. Also remember that in the game files on PC there is a file that is tilted "Dream Foliage", At the end as the normandy crashes we see the foliage. It must be a dream. Its supported more by the fact that Shepard is ACTUALLY waking up! One last thing, The..."weapon"...is only what the catalyst says it is, so yes your still trusting him.
The ending plays out as the Catalyst says it would because it's all really happening. If it were Shepard's interpretation it wouldn't extend past his stream of conciousness, which is extinguished early in the process. The game goes to an audience neutral perspective, which happens several times in the series, to show us what Shepard can't see. In this case, the effects of Shepard's choices, which are happening as the player is led to believe they would. Secondly, Shepard wakes up because he survived the blast in the best possible Destroy ending, because the Crucible was built so closely to specifications that it was able to activate without harming the person pulling the trigger. Furthermore, the stargazer talking to his grandson saying it all really happened and the message at the end of the game that tells you that it happened are still there after Shepard wakes up, proving that there is no difference in realism between that ending and the others. Third, the weapon is what it is regardless of the Catalyst. It did not design the Crucible, it did not build the Crucible, it did not plug the Crucible in, and it can not fire it.
It will be a massive undertaking. This is not an easily salvageable, Not by a long shot. Nothing makes any sense in the ending at all. they would have to redo to ending if they are going to salvage it.
It is not a massive undertaking, and the endings are, in fact, easily salvageable (though I'm of the opinion that they aren't inherently "bad" to begin with, just... too brief for that series). They just have to clarify certain things, expand on others, and answer some unanswered questions. The endings, for the most part, actually make perfect sense. Short term goal for the entirety of Mass Effect 3 is to finish and use the Crucible to stop the Reapers, and at the end of the game they finish the Crucible and use it to stop the Reapers. Only variable is that you actually get a choice in how you go about doing it, but why choose any way other than destroy? Because destroying them would also destroy your synthetic friends and allies (which is kind of a "no ****" moment considering the thing was designed by countless cycles that went to war with synthetics and would have no reason to want to spare them), and at that point it's up to each player to decide how much they value those characters. The question of whether or not synthetics are on equal ground as organics has been a major part of the series since Mass Effect 2, and the three choices are basically the final stage of that, not an indoctrination test. They wouldn't have to redo squat.
Modifié par Geneaux486, 16 mai 2012 - 02:21 .