HYR 2.0 wrote...
LOL @ Indoctrination Headcanon.
Thread should have ended here, 3 posts in.
HYR 2.0 wrote...
LOL @ Indoctrination Headcanon.
ImmovableMover wrote...
HYR 2.0 wrote...
LOL @ Indoctrination Headcanon.
Thread should have ended here, 3 posts in.
balance5050 wrote...
People who were indoctrinated - 654653546863
People who successfully controlled the reapers - 0
balance5050 wrote...
True Shepards don't forget the mission.
"We fight or we die."
balance5050 wrote...
True Shepards don't forget the mission.
"We fight or we die."
Geneaux486 wrote...
Only it's not suggesting the end is a dream. After Shepard dies the player is shown that things do happen the way the Catalyst says they would, the stargazer confirms it thousands of years later, and the game, outside of the narrative, spells out for us that Shepard ended the Reaper threat, so no, the ending is not a dream.The reaper threat does NOT end in ME3, we are never certain (other than that crappy message which, honestly, means nothing more than "buy our future DLC" and "finish missions").
"Shepard became a legend by ending the Reaper threat" is canon, like it or not. I hate that that's how they chose to convey the information to us, but regardless, the information is there, spelled out for us.IM: "I can controlz the Reapers?"
Shep: "No, you can't control the Reapers!"
.
.
2 Minutes (literally!) later...
.
.
Ghost: "You can control the Reapers."
Shep: "I...don't know."
End
Quality Bioware Writing.
Shepard was right, TIM couldn't control the Reapers because he was indoctrinated. Shepard could do it because that's one of the things the Crucible was designed to do, and Shepard was not indoctrinated. Not a difficult concept to grasp.
Modifié par WinterCrow, 18 mai 2012 - 08:54 .
jijeebo wrote...
balance5050 wrote...
People who were indoctrinated - 654653546863
People who successfully controlled the reapers - 0
Cycles that failed to complete and deploy the crucible - all of them
Cycles that did - 0
The current cycle has a habit of doing what was previously considered impossible, especially a certain Commander Shepard.
TSA_383 wrote...
jijeebo wrote...
balance5050 wrote...
People who were indoctrinated - 654653546863
People who successfully controlled the reapers - 0
Cycles that failed to complete and deploy the crucible - all of them
Cycles that did - 0
The current cycle has a habit of doing what was previously considered impossible, especially a certain Commander Shepard.
This is never actually explicitly stated, just throwing it out there...
It's certainly not something the Crucible was designed for. All it does is despense energy, the Citadel focuses it. The Catalyst gives you the options through which it can be focused.
True Shepards don't forget the mission.
"We fight or we die."
All are right. Hence why the ending is stupid, because some Shepard's give up on their morals.
Firstly, the game message saying "Shepard became a legend" is pure bull****, like it or not.
Play the game again, do everything wrong, don't gather enough EMS, then choose destroy. You will see a fancy cutsene that shows everything getting devastated. Then you got the stargazer scene and that crappy message.
And since you are such a literal person, can you quote one single sentence from the catalyst about Shepard not being indoctrinated? 'He could never control us, because we already controlled him. But you can'. He never states that Shepard is not indoctrinated, he lets you think that, Shepard might as well be indoctrinated.
"I'd really like to see how this is best, with IT being wrong. I
mean, what the heck would the reapers DO, now that they're not reaping,
or indoctrinating? AI's could still potentially be created that become
hostile, because you did nothing to prevent further development (like
synthesis, and even that's debatable). The cycle must continue, then.
Unless you consider that the Reapers become the new galactic police. If
Shepard makes them play all nicey-nice, there's still going to have a
bit of a problem with this since they don't have husks anymore and
reapers are a little bit too big to fit through things like doors.
The
idea of Control at face value is just ludicrous. It doesn't solve any
problems besides the immediate one of getting the reapers out of Sol and
the other besieged systems."
Modifié par Geneaux486, 18 mai 2012 - 10:16 .
Talogrungi wrote...
Straight to Destroy, didn't even blink.
The crucible was the test, and my Shepard passed.
Modifié par RobotWalk, 18 mai 2012 - 10:31 .
Geneaux486 wrote...
It's certainly not something the Crucible was designed for. All it does is despense energy, the Citadel focuses it. The Catalyst gives you the options through which it can be focused.
You've got that backwards. The Citadel is nothing more to the Crucible than a power source (as is confirmed by Vendetta, the plans for the Crucible were altered to incorporate the Citadel to power it). The Crucible is what focuses and dispenses the energy, so yes, control is a function built into the Crucible, and the Catalyst merely tells you about it.True Shepards don't forget the mission.
"We fight or we die."
So IT people really are just looking for a way to pat themselves on the back extra hard, ain't they. Like I said, you guys are pretty much acting like the hipsters of the Mass Effect fandom. "Yeah, there are tons of clues that the ending isn't really happening, but they're really obscure, you've probably never noticed them." And if Bioware retcons the game to make IT true, "I was picking destroy before it was the right choice."Firstly, the game message saying "Shepard became a legend" is pure bull****, like it or not.
Right, just because it's stated in the game doesn't mean it's stated in the game. You can pick and choose what you accept and reject all you want, I don't really care, but we're gonna call that what it is: headcannon.
Play the game again, do everything wrong, don't gather enough EMS, then choose destroy. You will see a fancy cutsene that shows everything getting devastated. Then you got the stargazer scene and that crappy message.
The cutscene shows us that every single thing in the universe gets devastated? Every single location, every single living person, all of it? No? Then you don't know that everything gets devastated, and the fact that Shepard became a legend means that obviously someone was around to remember him (or her). Like I said, it's canon, like it or not. The information was presented to us in a lame way, but presented to us nonetheless.And since you are such a literal person, can you quote one single sentence from the catalyst about Shepard not being indoctrinated? 'He could never control us, because we already controlled him. But you can'. He never states that Shepard is not indoctrinated, he lets you think that, Shepard might as well be indoctrinated.
I dunno how literal of a person I really am. When the game spells out for you that you beat the bad guys, it's kinda hard to call that symbolism, misleading, or any of that other bull****. But I digress.
You quoted the sentence where the Catalyst implies that Shepard isn't indoctrinated, so I'm not really sure why you thought this would work. True he doesn't outright say "you're not indoctrinated", but when you combine that with the fact that we see the controlled Reapers withdraw from the fight, and the fact that the game tells us straight up that Shepard ended the Reaper threat, we can safely assume Shepard wasn't indoctrinated. Like I said, you can ignore as much of the evidence as you want, I don't care one way or the other, but headcanon doesn't take precedent over what's outright stated in the game."I'd really like to see how this is best, with IT being wrong. I
mean, what the heck would the reapers DO, now that they're not reaping,
or indoctrinating? AI's could still potentially be created that become
hostile, because you did nothing to prevent further development (like
synthesis, and even that's debatable). The cycle must continue, then.
Unless you consider that the Reapers become the new galactic police. If
Shepard makes them play all nicey-nice, there's still going to have a
bit of a problem with this since they don't have husks anymore and
reapers are a little bit too big to fit through things like doors.
The
idea of Control at face value is just ludicrous. It doesn't solve any
problems besides the immediate one of getting the reapers out of Sol and
the other besieged systems."
"Shepard became a legend by ending the Reaper threat."
The reason control solves problems is because for one thing it allows Shepard to make his will the Reapers' will. Their change in purpose isn't that much a deal either, think about how relatively little time they actually spend reaping over the course of their existence. The majority of thier time is spent doing nothing in dark space, so they'll probably just go back to doing that.
For another thing, control saves the Geth and EDI, who are anomalous because they are the only known synthetics created in the history of all these cycles that are willing to coexist and even get along with organics. In spite of the Quarians' many ****-ups, they accidentally got the synthetics right. Wipe them out with destroy, organics start from scratch, the usual hostile synthetics are the most likely result. What you've quoted there is some speculation into what could but probably won't happen being passed off as what will definetely happen.
Modifié par WinterCrow, 18 mai 2012 - 11:46 .
Modifié par WinterCrow, 18 mai 2012 - 11:46 .
So the reapers go to black space forever, and do nothing, for-freaking-ever. No purpose, nothing. Fu** logic.
And you are never shown the entire space devastated. Right. You are shown how one wave kills everything in its path, then how the whole galaxy gets a wave for every relay.
" who are anomalous because they are the only known synthetics created in
the history of all these cycles that are willing to coexist and even
get along with organics"
Not. True.
I'm tired of that "Shepard became a legend" sentence. Way too much. I'm tired of trying to explain it to you, but it seems you fail to understand what a role playing game is.
What happens AS Shepard is totally different of what you are shown AS the player. The plot happens to Shepard, you take control of him, you are adressed as Shepard.
That message you love so much adresses you as the player, third person for Shepard
It's a generic message, nothing more, "you beat the game, congratulations, game over" and it has no more relevance to the plot than that.
Not true. Play the scene again - it is never stated what the Crucible does, the only thing the Reaper-King tells you is that "it opens up new possibilities".
New possibilities -> more than one. Not a difficult concept to grasp.
Maybe the three final choices were not even the original possibilities? We don't know.
Modifié par Geneaux486, 19 mai 2012 - 09:25 .
Hadeedak wrote...
That's ok, in worst destroy we actually SEE Shepard destroy the whole Earth. As opposed to speculate depressing headcanons.
Modifié par balance5050, 19 mai 2012 - 10:13 .
Hadeedak wrote...
Now, now. We don't KNOW it kills all sentient life. And it doesn't vaporize anything. What it does do... is set everything on fire.
Shepard_Alive also requires multiplayer to get, and is kind of an Easter egg. Now, you could easily guess Shepard can survive destroy, simply because you don't see Shepard die, just stagger back as the (very big) explosion hits.
Maybe there was a handy refrigerator.
Modifié par balance5050, 19 mai 2012 - 10:29 .