TSA_383 wrote...
Demoiselle wrote...
Hadeedak wrote...
Well, if the kid's lying about the geth dying, then...
Yeah, if we can't trust anything he says, then we've got NOTHING to go on. You just made the endings worse.
If the writers go back on the Geth ect. being killed in Destroy, I may lose faith in BW all together. Without it Destroy became the obvious choice the game had been pushing you towards.
And seriously - if they do decided that the Geth ect. live, it wont be an in-game thing, it'd be something a writer announces online. I don't want to have completed a game only to find out much later that the ending choices have been retconned just because a lot of people SPECULATED that starbrat might be lying.
This, people, is what indoctrination looks like.
Someone who will angrily protest the idea of destroying the reapers because of something a shiny, mysterious being who claims to control the reapers told them.
*applause*
You'd be right if Catalyst's nature was known to humans, if Catalyst would think and behave like humans, if Catalyst's very nature is human... but it's not. You view Catalyst as if it were villain from Earth seeking world domination. I'll say this once more, when Jahveh approached Noah saying to him that he'll purge the Earth because the cycle from Adam to Noah went horribly wrong, did Noah went all arrogant claiming that he actually knows and understands Jahveh, did he perceive him as mass murderer or did he actually try to survive and through his own survival save the human kind on Earth? Can you claim then that Noah was actually immoral man because he didn't inform others and stood up to Jahveh by saying - nah, you're lying because I can totally see through you and understand your very being and thought? Those are archetypes we're dealing with when we're talking about last Crucible scenes - not shallow comic book/cartoons villain understanding.
Once again, the entire premise is wrong and it's not your fault or anyone's fault here - it's how the ending was presented itself, too little knowledge, too wide possiblity of co-creation between writers and those who are playing this story. It's something that I teach my students when I'm lecturing on 5 layers of every literary work or any artistic work - there's a creator but the consumer becomes a co-creator. Depending on how many details creator provided, co-creator will create more of them to fill in those undetermined spots. Read a bit Roman Ingarden and learn about this phenomena and then you'll know - unless BioWare states otherwise, your ending is the correct one for you and some other ending is correct for other player - there are no wrong endings yet, dear, because in all 3 you get the same outcome that states - Shepard has become a legend by stopping the Reaper threat. No need for arrogant assumptions toward other choices - and as you can see, BioWare's unskilled usage of this very story mechanism (they really wanted deep ending, but it was unskillful play with 'undetermined spots') actually bit them in the arse.





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