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The Devs are investigating the possibility of making ME3 MP harder - Post confirms for those who missed it.


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#26
Repojam

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I'm hoping they're investigating a new difficulty level. I've seen a lot of calls for that and think it would be great.

#27
Tom Lehrer

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If they make MP harder I hope they make single player harder too.

#28
D Wrecks

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If by "harder" they mean taking a Resident Evil approach and just making everything take goddamned forever to die or taking a Call of Duty approach by making everything capable of sniping your toe with a shotgun from a mile away or any other retarded similar idea, I think I'd rather leave the game as it is.

#29
Renoga

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Nocturnalfox wrote...

I thought about it and I don't want a platinum or diamond difficulty.

People would exploit it and just do FBWG and get even more credits out of it.
Unless they buff up the AI and change the way credits are earned (bonus for random settings?) I don't want it.


As I understand it, this won't be once they fix Geth Primes' Combat Drones to missile the crap out of those in cover...

#30
richcz3

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The ideas of a Plantinum round in this discussion seems to be the most agreeable approach for all players of varying skill levels.
Not every player is Gold grade material, so raising the difficulty on existing levels just raises the ire of casual players as well as those who have have issues with the randomness of the Store system.

#31
Rokayt

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I hope for Random events that could make the game harder OR Easier.
And a Shield hardness mechanic.

#32
tzabaothg

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DoubleHell wrote...

Making the game harder means making the AI smarter and more challenging. Buffing enemies that are dumb just makes gameplay frustrating.


More likely means tinkering with some spreadsheet values.

#33
Mozts

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As long as they don't remove anything, I'm fine.

#34
Ogrinash

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RARRRRRRR!

LET THEM COME!

#35
KentGoldings

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They should focus on more fun, not more difficulty. I'd like it if the enemies were smarter not stronger or more numerous.

#36
methodshaolin

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hope they focus on improving the AI instead of just buffing enemy health or smth

#37
Deflagratio

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How could they realistically make gold any harder? The enemies are already overpowered beyond anything reasonable. They're going to turn the entire MP experience into "Find the Exploit" like FBWGG instead of an actual tactical team experience.

#38
NedPepper

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All this will do is finally push away the casual players to appease a niche audience. There aren't enough players anymore to begin with. I suspect there's a big learning curve for a lot of us who don't usually play games with a multi-player kill fest. You got people, like me, interested in this type of play. Making it super impossible by buffing the enemies is just going to make me quit playing. I can play SIlver and it's still a challenge. I don't even bother with Gold, so why make it harder for those of us who don't play Gold. (Which is mainly because the people who excell at Gold are elitist a-holes and if I want to get yelled at my douchy know-it-alls, I can just simply go to work. Playing a video game is supposed to be a way to relax and have fun.)

#39
Felis Menari

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I imagine that if the MP is made significantly more difficult across the board with no increase in rewards given, that it will mostly hurt the longevity of the mode. It's bad enough with players spending massive amounts of credits only to get character cards in return. If it becomes a pain in the ass to get those credits which could in turn amount to diddly squat, players will abandon the MP. It would only be a question of how many.

#40
BobWalt

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I think that is what this weekend is about, to see how many full extractions are made under a mixed team.

#41
Ry3 Sjursen

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I am hoping they mean harder by having more modes, or do themed events.

#42
Korolen

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If they do make a platinum difficulty, it should give the same/no more than slightly more credits than gold. Otherwise, people will inevitably begin to farm it as they do with today's gold.

#43
Iodine

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Korolen wrote...

If they do make a platinum difficulty, it should give the same/no more than slightly more credits than gold. Otherwise, people will inevitably begin to farm it as they do with today's gold.

..Why would farmers not just switch to FBW/G/P, if the credit rewards are greater and the same effortless "shooting gallery"+cloak farming strategies work? I'd much rather the rewards for Platinum be exactly the same as (or even slightly lower than) Gold, so farmers stay on Gold, and Platinum becomes a separate place for people who play for fun/challenge, where they can find games without waiting for an hour for a public game to fill up, or being forced to create private games for every match they play (and then being kicked even as host, because everyone who joined decided they want to play FBW/G/G instead). :(

Modifié par Iodine, 10 mai 2012 - 06:16 .


#44
corporal doody

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a very very very very very small % of people want want want. They may get what they want. Then they **** **** **** **** about what they got. In this case it is too hard. But it dont matter....cuz that small % has yet again screwed over everyone else....who think it is just fine as is....

BSN math
the loudest minority = everybody! this is also called mob rulez!

#45
whateverman7

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if they make it harder, cool....i just hope it's not cause of the people asking for it...i say that cause the ones that are asking for it to be harder, will be the same people asking for buffs to weapons and powers cause they die more often and saying the game is too hard....then once they get those buffs, they will complain about the game being too easy and want bw to make it harder...and it'll be a never ending cycle...which in the end will mess the game/experience up

#46
Methanoid666

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they need to do more than just up the damage/number of opponents, npc opponents should change tactics or hug cover more or something noticable other than make their weapons do more dmg.

#47
Iodine

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Methanoid666 wrote...

they need to do more than just up the damage/number of opponents, npc opponents should change tactics or hug cover more or something noticable other than make their weapons do more dmg.

They did learn that lesson pretty well from ME1's Insanity, and took fairly good strides to improve the difficulty scaling in ME2's Hardcore/Insanity. They're not as dumb, are actually experienced in game/difficulty balancing, and know what they are doing.

corporal doody wrote...

a very very very very very small % of people want want want. They may get what they want. Then they **** **** **** **** about what they got. In this case it is too hard. But it dont matter....cuz that small % has yet again screwed over everyone else....who think it is just fine as is....

BSN math
the loudest minority = everybody! this is also called mob rulez!

People talking/whining on the forums most likely plays approximately no part at all in determining what changes are made. Do you really think they just read that <1% (probably even <0.1%) of players thinks weapon X is too overpowered and immediately "nerfs" it?

Bioware has a complete picture, with in-depth actual valid statistics about everything, which is far, far more accurate than what the players base their opinions on (tiny sample sizes, misconceptions, incomplete understanding of game mechanics, biases, and alterior motives).

What was the most recent FB White statistic? Something like 36.x% of player-chosen maps are FB White. Over a third of player-chosen games are played on the most widely known easily farmable map, when there's at least 3 other maps just as easily farmable (but less well-known) and 7 other maps to play. And yet pro-farmers still argue that FBWhite farming isn't as common as anti-farmers make it out to be, or that it's easy to find a non-FBW random match on Gold in a few minutes, etc. And that's not even counting the majority of players who will never visit the forums and never find out common farming/FBW tactics or FotM builds/classes/skills or anything of that nature.

Bioware knows, players guess.

Modifié par Iodine, 10 mai 2012 - 06:47 .


#48
mybudgee

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HELL 2 tha YES! Bring on platinum/diamond mode!
Image IPB

Modifié par mybudgee, 10 mai 2012 - 06:48 .


#49
megawug

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I'm hoping that instead of just boosting enemy stats, BW could introduce upgraded bosses (used in addition to regular bosses).

1) Geth Omega Prime: Improved Prime with insta-kill melee attack, commands an extra drone
2) Atlas Mk. II: Atlas with dual missile launchers and flame thrower
3) Stealth Banshee: After initial scream, makes no noise, turns invisible when not attacking
:ph34r:

Modifié par megawug, 10 mai 2012 - 06:51 .


#50
Rokayt

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We need: Platinum: Harder foes.
Hardcore Bronze: SOOOO MANY FOES YOU DON EVEN KNOW. (Roughly gold difficulty, but more suited for rapid fire weapons.)
Diamond. (Combine the above.