Reaper gold is the most challenging
#26
Posté 09 mai 2012 - 10:49
#27
Posté 09 mai 2012 - 10:57
marauders are no joke... but still....... nothing compared to geth....
Bioware have messed with geth so many times they are officially broken..
turrets that instantly kill you
hunters that shoot you even though they are stumbled,frozen,pulled.
pyros whose range has been increased so many times you dont even know they are shooting you
3 enemy types that make you stumble/cant roll.. hell cant even use powers
so you noobs that are saying geth are easy try playing them NOT in FBW and NOT picking them as enemy type so you can equip accordingly
reapers the hardest enemymy a**
#28
Posté 09 mai 2012 - 10:57
Modifié par jaDanger, 09 mai 2012 - 10:59 .
#29
Guest_Air Quotes_*
Posté 09 mai 2012 - 10:58
Guest_Air Quotes_*
Both Reapers and Geth are mindless and use swarming tactics like it's ME1 where evertything just rushes you with numbers and insane amounts of protection.
Modifié par Air Quotes, 09 mai 2012 - 11:00 .
#30
Posté 09 mai 2012 - 11:00
xGunKungFUx wrote...
ha you guys are crazy.... reapers are by far the easiest to fight on gold..... banshees are a joke....ravagers are a joke.... brutes are a joke....
marauders are no joke... but still....... nothing compared to geth....
Bioware have messed with geth so many times they are officially broken..
turrets that instantly kill you
hunters that shoot you even though they are stumbled,frozen,pulled.
pyros whose range has been increased so many times you dont even know they are shooting you
3 enemy types that make you stumble/cant roll.. hell cant even use powers
so you noobs that are saying geth are easy try playing them NOT in FBW and NOT picking them as enemy type so you can equip accordingly
reapers the hardest enemymy a**
i support this answer ^
#31
Posté 09 mai 2012 - 11:06
#32
Posté 09 mai 2012 - 11:09
Riganna wrote...
I play Unknown/Unknown most of the times and I think I failed more matched versus Geth than versus Reapers. To me the Geth are BROKEN.
fixT
#33
Posté 09 mai 2012 - 11:14
Geth on the other hand are pretty easy, but extremely annoying and just a nuiscance to play against.
#34
Posté 09 mai 2012 - 11:22
cursedpanther wrote...
I'm not sure if Reapers are truly more challenging in every way or a lot of players are doing way too many FBWGG, but it appears that only 1 out of 10 random team are capable of succeeding.
Discuss.
I think too many play the camp the geth strat from fbwgg for there own good. To beat reaper a team must be mobile and quick to adapt. Frankly, the hardest foe are the geth. Damn hunters and turrets give a mobile infantry unit the greatest issues. Y far hardest to extract without specific team make up. Ie no decoy
#35
Posté 09 mai 2012 - 11:28
Modifié par Cazlee, 09 mai 2012 - 11:35 .
#36
Posté 09 mai 2012 - 11:35
#37
Posté 09 mai 2012 - 11:41
If they fixed the bugged Rage passives on that class I'd play Reapers on Gold all day!
#38
Posté 10 mai 2012 - 12:54
Cazlee wrote...
I've only played reaper gold successfully on white and giant so far. They owned my random group on glacier. Anyway those two maps give you a great "camp" area. Banshees go down very fast with biotic teams. Imo 3 biotic and one infiltrator is the best setup with infiltrators focusing primarily on ravagers.
Glacier is now a hell hole to play against Reapers after BW has made banshees capable of instant teleport through walls.
Although I agree with the 3B1I combination, we are wiped out on wave 6 last time we have it. Maybe the sniper was too focused on the banshees.
#39
Posté 10 mai 2012 - 01:02
it doesn't bode well for us.
#40
Posté 10 mai 2012 - 01:04
#41
Posté 10 mai 2012 - 01:08
maxtofunator wrote...
Reapers is so easy on gold... soo easy, it is like a cakewalk
And yet I've only met a couple of competent teams that can survive till the extraction, out of dozens of teams I've played with. <_<
Modifié par cursedpanther, 10 mai 2012 - 01:09 .
#42
Posté 10 mai 2012 - 01:08
Modifié par cursedpanther, 10 mai 2012 - 01:09 .
#43
Posté 10 mai 2012 - 01:10
We made it
Modifié par AwesomeDudex64, 10 mai 2012 - 01:11 .
#44
Posté 10 mai 2012 - 01:10
#45
Posté 10 mai 2012 - 01:11
Try playing with a team consisting of an Asari Adept, Geth Infiltrator, Krogan Soldier, and Turian Soldier. Pure damage dealing. If you work together to take down banshees and brutes, while one picks off the grunts one by one, you will walk out with a big badass explosion behind you saying "f*** yeah."
#46
Posté 10 mai 2012 - 01:12
Felis Menari wrote...
The primary reason as to why reapers are the most difficult to deal with is because of the banshees. Banshees make it impossible to hold any particular position (at least on gold, likely is the case on silver as well) for very long. A single one takes long enough to bring down, even with biotic combos. Two of them? You either rocket them or backpedal while whittling them down (effectively forcing you out your position, and putting you at risk of taking enemy fire from elsewhere).
swarmers > banshees
#47
Posté 10 mai 2012 - 01:12
Those Primes and Rocket Troopers staggering you from across the map, combined by Hunters and Pyros closing in on you, make it really hard to manouver.
Whenever I host a Reaper Gold lobby, I end up being the only one alive within minutes from the start of waves 7/8/9 usually, because all my teammates are stabbed by Banshees. And I don't have any problems soloing those waves
However, when fighting against the Geth, I don't know why, but I use a lot more medigels than when fighting the Reapers.
I must say, though, that I hate playing against the Geth. I find that staggering effect to be broken.
#48
Posté 10 mai 2012 - 01:13
#49
Posté 10 mai 2012 - 01:15
DarkAedin wrote...
Felis Menari wrote...
The primary reason as to why reapers are the most difficult to deal with is because of the banshees. Banshees make it impossible to hold any particular position (at least on gold, likely is the case on silver as well) for very long. A single one takes long enough to bring down, even with biotic combos. Two of them? You either rocket them or backpedal while whittling them down (effectively forcing you out your position, and putting you at risk of taking enemy fire from elsewhere).
swarmers > banshees
AoE powers > swarmers
Modifié par Felis Menari, 10 mai 2012 - 01:15 .
#50
Posté 10 mai 2012 - 01:15
GiroX- wrote...
It would be easier if Banshees didnt sponge so much damage. Even biotic combos take a while to take her down. The main problem that comes with this is that everyone is distracted on the Banshee/Brute nearby and the Ravagers and Marauders take everyone down when they're weak.
In my experience, it is best to take out anything with a gun or distance attack (Ravagers, Marauders, Cannibals) first and then focus on the Brutes and Banshees.
If a player is running from a banshee, do him a favor; kill cannibals and marauaders first. If there's a ravager, kill him him. Brutes and banshees get far too much attention, and bad players focus on killing them first when they aren't as big of a threat.





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