Aller au contenu

Photo

Reaper gold is the most challenging


  • Veuillez vous connecter pour répondre
69 réponses à ce sujet

#26
BlackDahlia424

BlackDahlia424
  • Members
  • 2 347 messages
Actually, I extracted on gold against the reapers for the first time today on Firebase: Hydra. I was a justicar, and I teamed up with a human sentinel to create explosion after explosion. I'd imagine it being a lot more difficult if there weren't 2 biotics teaming together.

#27
xGunKungFUx

xGunKungFUx
  • Members
  • 712 messages
ha you guys are crazy.... reapers are by far the easiest to fight on gold..... banshees are a joke....ravagers are a joke.... brutes are a joke....

marauders are no joke... but still....... nothing compared to geth....

Bioware have messed with geth so many times they are officially broken..

turrets that instantly kill you
hunters that shoot you even though they are stumbled,frozen,pulled.
pyros whose range has been increased so many times you dont even know they are shooting you
3 enemy types that make you stumble/cant roll.. hell cant even use powers

so you noobs that are saying geth are easy try playing them NOT in FBW and NOT picking them as enemy type so you can equip accordingly

reapers the hardest enemymy a**

#28
jaDanger

jaDanger
  • Members
  • 433 messages
Yeah, i find geth to be way more difficult as there is a constant barage of surpressive fire that forces you to cover and then the one-two punch of hunters and pyros to take you out fast when they get in close. Any geth unit is a threat, whereas reapers you only need to worry about banshees ,marauders and ravagers, plus brutes to a lesser degree. People overrate instakills, and i think if it weren't for fbwgg exploiting the AI, way more people would fear geth, pretty much any non-engineer.

Modifié par jaDanger, 09 mai 2012 - 10:59 .


#29
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests
It's funny. They give 3 enemies armor - that's flat 50% damage reduction. They give 2 enemies insta-kills. Brutes can charge over a half of stadium. And no matter how little they touch you - your shields are going down. They give us ****** poor controls that will make you go into cover instead of running.

Both Reapers and Geth are mindless and use swarming tactics like it's ME1 where evertything just rushes you with numbers and insane amounts of protection. 

Modifié par Air Quotes, 09 mai 2012 - 11:00 .


#30
DarkAedin

DarkAedin
  • Members
  • 220 messages

xGunKungFUx wrote...

ha you guys are crazy.... reapers are by far the easiest to fight on gold..... banshees are a joke....ravagers are a joke.... brutes are a joke....

marauders are no joke... but still....... nothing compared to geth....

Bioware have messed with geth so many times they are officially broken..

turrets that instantly kill you
hunters that shoot you even though they are stumbled,frozen,pulled.
pyros whose range has been increased so many times you dont even know they are shooting you
3 enemy types that make you stumble/cant roll.. hell cant even use powers

so you noobs that are saying geth are easy try playing them NOT in FBW and NOT picking them as enemy type so you can equip accordingly

reapers the hardest enemymy a**


i support this answer ^

#31
Riganna

Riganna
  • Members
  • 63 messages
I play Unknown/Unknown most of the times and I think I failed more matched versus Geth than versus Reapers. To me the Geth are usually more challenging.

#32
DarkAedin

DarkAedin
  • Members
  • 220 messages

Riganna wrote...

I play Unknown/Unknown most of the times and I think I failed more matched versus Geth than versus Reapers. To me the Geth are BROKEN.


fixT 

#33
A Wild Snorlax

A Wild Snorlax
  • Members
  • 3 056 messages
Reapers are fun, they are challenging but not too hard, and they aren't annoying, just intense.

Geth on the other hand are pretty easy, but extremely annoying and just a nuiscance to play against.

#34
Drawrof

Drawrof
  • Members
  • 321 messages

cursedpanther wrote...

I'm not sure if Reapers are truly more challenging in every way or a lot of players are doing way too many FBWGG, but it appears that only 1 out of 10 random team are capable of succeeding.
Discuss.


I think too many play the camp the geth strat from fbwgg for there own good. To beat reaper a team must be mobile and quick to adapt.  Frankly, the hardest foe are the geth.  Damn hunters and turrets give a mobile infantry unit the greatest issues.  Y far hardest to extract without specific team make up. Ie no decoy

#35
Cazlee

Cazlee
  • Members
  • 1 898 messages
I've only played reaper gold successfully on white and giant so far. They owned my random group on glacier. Anyway those two maps give you a great "camp" area. Banshees go down very fast with biotic teams. Imo 3 biotic and one infiltrator is the best setup with infiltrators focusing primarily on ravagers.

Modifié par Cazlee, 09 mai 2012 - 11:35 .


#36
whalewhisker

whalewhisker
  • Members
  • 1 058 messages
They are the hardest. Although Biotics can make them a lot easier. I think reaper forces work very well with each other, with Banshees and Brutes flushing you out of cover and Cannibals, Husks, and Marauders picking you off slowly. Oh and those Ravagers!

#37
OO9 Lives

OO9 Lives
  • Members
  • 25 messages
Reapers on Silver is the only one I find fun! I run silver lobbies all evening with my krogan battlemaster. Teamed with a biotic or two, it's seriously fun. Especially as you run the risk of being insta-killed if you miscalculate your melee attacks.

If they fixed the bugged Rage passives on that class I'd play Reapers on Gold all day!

#38
cursedpanther

cursedpanther
  • Members
  • 232 messages

Cazlee wrote...

I've only played reaper gold successfully on white and giant so far. They owned my random group on glacier. Anyway those two maps give you a great "camp" area. Banshees go down very fast with biotic teams. Imo 3 biotic and one infiltrator is the best setup with infiltrators focusing primarily on ravagers.


Glacier is now a hell hole to play against Reapers after BW has made banshees capable of instant teleport through walls.

Although I agree with the 3B1I combination, we are wiped out on wave 6 last time we have it. Maybe the sniper was too focused on the banshees.

#39
Ankarah

Ankarah
  • Members
  • 529 messages
they have the most deadly suppression fire unit in the game -ravagers- along with the most deadly and also most durable shock trooper in the game -banshees-

it doesn't bode well for us.

#40
maxtofunator

maxtofunator
  • Members
  • 849 messages
Reapers is so easy on gold... soo easy, it is like a cakewalk

#41
cursedpanther

cursedpanther
  • Members
  • 232 messages

maxtofunator wrote...

Reapers is so easy on gold... soo easy, it is like a cakewalk


And yet I've only met a couple of competent teams that can survive till the extraction, out of dozens of teams I've played with. <_<

Modifié par cursedpanther, 10 mai 2012 - 01:09 .


#42
cursedpanther

cursedpanther
  • Members
  • 232 messages
Double post.

Modifié par cursedpanther, 10 mai 2012 - 01:09 .


#43
AwesomeDudex64

AwesomeDudex64
  • Members
  • 1 304 messages
I've done Reapers on Gold, Firebase Reactor with randoms that had no mics.
We made it Image IPB

Modifié par AwesomeDudex64, 10 mai 2012 - 01:11 .


#44
Felis Menari

Felis Menari
  • Members
  • 1 189 messages
The primary reason as to why reapers are the most difficult to deal with is because of the banshees. Banshees make it impossible to hold any particular position (at least on gold, likely is the case on silver as well) for very long. A single one takes long enough to bring down, even with biotic combos. Two of them? You either rocket them or backpedal while whittling them down (effectively forcing you out your position, and putting you at risk of taking enemy fire from elsewhere).

#45
nuclearpengu1nn

nuclearpengu1nn
  • Members
  • 1 648 messages
True, but it's also the most fun. Especially if you're team has coordination.
Try playing with a team consisting of an Asari Adept, Geth Infiltrator, Krogan Soldier, and Turian Soldier. Pure damage dealing. If you work together to take down banshees and brutes, while one picks off the grunts one by one, you will walk out with a big badass explosion behind you saying "f*** yeah."

#46
DarkAedin

DarkAedin
  • Members
  • 220 messages

Felis Menari wrote...

The primary reason as to why reapers are the most difficult to deal with is because of the banshees. Banshees make it impossible to hold any particular position (at least on gold, likely is the case on silver as well) for very long. A single one takes long enough to bring down, even with biotic combos. Two of them? You either rocket them or backpedal while whittling them down (effectively forcing you out your position, and putting you at risk of taking enemy fire from elsewhere).


swarmers > banshees

#47
hihey54

hihey54
  • Members
  • 473 messages
I find Reapers easier than Geth actually.
Those Primes and Rocket Troopers staggering you from across the map, combined by Hunters and Pyros closing in on you, make it really hard to manouver.

Whenever I host a Reaper Gold lobby, I end up being the only one alive within minutes from the start of waves 7/8/9 usually, because all my teammates are stabbed by Banshees. And I don't have any problems soloing those waves
However, when fighting against the Geth, I don't know why, but I use a lot more medigels than when fighting the Reapers.
I must say, though, that I hate playing against the Geth. I find that staggering effect to be broken.

#48
Spirea

Spirea
  • Members
  • 59 messages
Reapers and random map. That is the way I like it. There should be even harder option (platinum?). It is messy with random (like any other enemy) but with one or two friend it is fun and not that much hard.

#49
Felis Menari

Felis Menari
  • Members
  • 1 189 messages

DarkAedin wrote...

Felis Menari wrote...

The primary reason as to why reapers are the most difficult to deal with is because of the banshees. Banshees make it impossible to hold any particular position (at least on gold, likely is the case on silver as well) for very long. A single one takes long enough to bring down, even with biotic combos. Two of them? You either rocket them or backpedal while whittling them down (effectively forcing you out your position, and putting you at risk of taking enemy fire from elsewhere).


swarmers > banshees


AoE powers > swarmers

Modifié par Felis Menari, 10 mai 2012 - 01:15 .


#50
BYC

BYC
  • Members
  • 400 messages

GiroX- wrote...

It would be easier if Banshees didnt sponge so much damage. Even biotic combos take a while to take her down. The main problem that comes with this is that everyone is distracted on the Banshee/Brute nearby and the Ravagers and Marauders take everyone down when they're weak.

In my experience, it is best to take out anything with a gun or distance attack (Ravagers, Marauders, Cannibals) first and then focus on the Brutes and Banshees.


If a player is running from a banshee, do him a favor; kill cannibals and marauaders first.  If there's a ravager, kill him him.  Brutes and banshees get far too much attention, and bad players focus on killing them first when they aren't as big of a threat.