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Reaper gold is the most challenging


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#51
Felis Menari

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BYC wrote...

GiroX- wrote...

It would be easier if Banshees didnt sponge so much damage. Even biotic combos take a while to take her down. The main problem that comes with this is that everyone is distracted on the Banshee/Brute nearby and the Ravagers and Marauders take everyone down when they're weak.

In my experience, it is best to take out anything with a gun or distance attack (Ravagers, Marauders, Cannibals) first and then focus on the Brutes and Banshees.


If a player is running from a banshee, do him a favor; kill cannibals and marauaders first.  If there's a ravager, kill him him.  Brutes and banshees get far too much attention, and bad players focus on killing them first when they aren't as big of a threat.


I agree with you on the brutes. But the banshees... they are annoying as all hell with their telekinetic grabs (i.e. grabbing you from 10-15 feet away). I've even seen a vanguard get insta-killed after charging past a banshee to get away from her. That's pretty messed up.

Modifié par Felis Menari, 10 mai 2012 - 01:19 .


#52
hihey54

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BYC wrote...

If a player is running from a banshee, do him a favor; kill cannibals and marauaders first.  If there's a ravager, kill him him.  Brutes and banshees get far too much attention, and bad players focus on killing them first when they aren't as big of a threat.

That's what I always do when I am a sniper infiltrator: I let my random teammates be Banshee food for 2-3 minutes while I try to kill as many marauders/cannibals as possible to soften the following 10 minutes.

#53
hihey54

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Felis Menari wrote...

BYC wrote...

GiroX- wrote...

It would be easier if Banshees didnt sponge so much damage. Even biotic combos take a while to take her down. The main problem that comes with this is that everyone is distracted on the Banshee/Brute nearby and the Ravagers and Marauders take everyone down when they're weak.

In my experience, it is best to take out anything with a gun or distance attack (Ravagers, Marauders, Cannibals) first and then focus on the Brutes and Banshees.


If a player is running from a banshee, do him a favor; kill cannibals and marauaders first.  If there's a ravager, kill him him.  Brutes and banshees get far too much attention, and bad players focus on killing them first when they aren't as big of a threat.


I agree with you on the brutes. But the banshees... they are annoying as all hell with their telekinetic grabs (i.e. grabbing you from 10-15 feet away). I've even seen a vanguard get insta-killed after charging past a banshee to get away from her. That's pretty messed up.

Telekinetic grabs do not occur if you start running the second you see a banshee.
This is the correct strategy against reapers. Just run from banshees while killing as many enemies as possible.
When I still played with my "team", I used to be the one kiting the banshees away from my teammates everytime. We killed 2 banshees per round, and they were our last enemy.

#54
cursedpanther

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hihey54 wrote...

Telekinetic grabs do not occur if you start running the second you see a banshee.
This is the correct strategy against reapers. Just run from banshees while killing as many enemies as possible.

Except the times you can't run away, like when an infil decides to run past half a dozen of cannibals/marauders just to revive you right next to a banshee, insta-kill is served next.

Same thing goes for the phantoms.

#55
Felis Menari

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hihey54 wrote...

Felis Menari wrote...

BYC wrote...

GiroX- wrote...

It would be easier if Banshees didnt sponge so much damage. Even biotic combos take a while to take her down. The main problem that comes with this is that everyone is distracted on the Banshee/Brute nearby and the Ravagers and Marauders take everyone down when they're weak.

In my experience, it is best to take out anything with a gun or distance attack (Ravagers, Marauders, Cannibals) first and then focus on the Brutes and Banshees.


If a player is running from a banshee, do him a favor; kill cannibals and marauaders first.  If there's a ravager, kill him him.  Brutes and banshees get far too much attention, and bad players focus on killing them first when they aren't as big of a threat.


I agree with you on the brutes. But the banshees... they are annoying as all hell with their telekinetic grabs (i.e. grabbing you from 10-15 feet away). I've even seen a vanguard get insta-killed after charging past a banshee to get away from her. That's pretty messed up.

Telekinetic grabs do not occur if you start running the second you see a banshee.
This is the correct strategy against reapers. Just run from banshees while killing as many enemies as possible.
When I still played with my "team", I used to be the one kiting the banshees away from my teammates everytime. We killed 2 banshees per round, and they were our last enemy.


Bad or buggy enemy design isn't a proper reason for explaining why a particular strategy is the "correct" one in my opinion, but I concede the point. It likely is better to try and take out the throng of weaker enemies first. I've just never had the thought to try and get a team to implement such a strategy, even though it did come to mind that taking out the little guys first seemed like a better course of action.

Modifié par Felis Menari, 10 mai 2012 - 01:33 .


#56
hihey54

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cursedpanther wrote...

hihey54 wrote...

Telekinetic grabs do not occur if you start running the second you see a banshee.
This is the correct strategy against reapers. Just run from banshees while killing as many enemies as possible.

Except the times you can't run away, like when an infil decides to run past half a dozen of cannibals/marauders just to revive you right next to a banshee, insta-kill is served next.

Same thing goes for the phantoms.

You know, this happened to me just 30 minutes ago. I was waiting for that Banshee to go away before using my medigel, then got revived and stabbed.

However, yes, you are right. But what I was pointing out in my post is that Banshee should never be a priority.

#57
vliktor

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Wave 10 Hacking.. Reaper Gold... out of rockets. WTF. My definition of hell.

#58
cursedpanther

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hihey54 wrote...

But what I was pointing out in my post is that Banshee should never be a priority.

I'll ask my friends to try the new priority list for our next game, if they agree.:P

#59
hihey54

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Felis Menari wrote...


Bad or buggy enemy design isn't a proper reason for explaining why a particular strategy is the "correct" one in my opinion, but I concede the point. It likely is better to try and take out the throng of weaker enemies first. I've just never had the thought to try and get a team to implement such a strategy, even though it did come to mind that taking out the little guys first seemed like a better course of action.

Every time I host gold matches, I see 3 people fighting a banshee and one guy killing all the lesser enemies.
Problem is, Banshees are really tough. They need more than 20 seconds to go down (unless rocketed) and by the time you kill one, another one will spawn and come at you in seconds, while the rest of the "army" is closing in on you. It's not a surprise that half of the team dies from Ravagers/Marauders. I mean, I can kill stuff fast, but not THAT fast, even with a Valiant. And I can't go revive them, because they always die in the same spot, crowded with Banshees/Brute/Ravagers which will kill me the second they spot me.
Dealing with the Banshee first is not the right way to fight the Reapers.

On a side note, I noticed you play on X360. If you are a talkative player and willing to play with me (even though my English is far from perfect) feel free to add me :)

#60
OverNine-kznd

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xGunKungFUx wrote...

ha you guys are crazy.... reapers are by far the easiest to fight on gold..... banshees are a joke....ravagers are a joke.... brutes are a joke....

marauders are no joke... but still....... nothing compared to geth....

Bioware have messed with geth so many times they are officially broken..

turrets that instantly kill you
hunters that shoot you even though they are stumbled,frozen,pulled.
pyros whose range has been increased so many times you dont even know they are shooting you
3 enemy types that make you stumble/cant roll.. hell cant even use powers

so you noobs that are saying geth are easy try playing them NOT in FBW and NOT picking them as enemy type so you can equip accordingly

reapers the hardest enemymy a**



I agree with this

#61
GodlessPaladin

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cursedpanther wrote...

While most gold players are capable of handling Geth & Cerberus well in gold, everyone just seems to be disorientated in a Reaper game. From my experience no matter what class they are playing(Adept is theoratically the best) it is provento be hard to even reach wave 10 let alone have an extraction.


Eh, Reaper Gold isn't that hard. Pretty much the only time I lose to Reapers is if I'm in a pub with bad players and I get randomly grabbed by a banshee from 30 feet away through a wall (HOW?!) by some fluke, and then the bad teammates getting carried die within 1 minute of that.  Bleh.

I'm not sure if Reapers are truly more challenging in every way or a
lot of players are doing way too many FBWGG, but it appears that only 1
out of 10 random team are capable of succeeding.

  A lot of players on Gold are not even remotely qualified to be playing on Gold.  Especially the FBWGG crowd.  As such, I see a lot of ATROCIOUSLY AWFUL tactics being used against reapers, such as the aforementioned idiocy of three people with terribad setups spraying a banshee ineffectively for an unbelievably long period of time (what the heck do you think your GPSMG without armor piercing is going to do you idiots?) while the entire rest of the army is shooting them.  *Facepalm*
 
By stark comparison, if you get, say, a coordinated strike team of biotics together you can just steamroll the entire Reaper army.  Even banshees will melt in no time at all before you.

Modifié par GodlessPaladin, 10 mai 2012 - 04:52 .


#62
kingtrouble

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How to have an easy reaper gold? Have 1 person dedicated to taking out ravagers.

#63
SkyyRaine

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I roll with a GPS GI and Reapers by far, are the easiest of the 3 factions to deal with. With Reapers, you don't have to deal with BS cross-map damage/deaths by a random geth rocket, phantom palm cannon, prime cannon, prime turret/drone, and nemesis lasers that won't get off your ass no matter how fast you move. Cerberus and Geth lays down more suppressing fire than Reapers.

Reapers only have one long range damage dealer, and that is the Ravager cannons. However, both Ravagers and Brutes don't even last 5 seconds when I'm around. Cloak + Prox Mine + Charged GPS shot = Half armor down, followed by the remaining 3 shots = instakill.

Banshees take a bit longer, but probably no more than 20-30 sec each if I'm soloing and if I'm not lagging to the point where my GPS shots bounce off the target.

#64
kingtrouble

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SkyyRaine wrote...

I roll with a GPS GI and Reapers by far, are the easiest of the 3 factions to deal with. With Reapers, you don't have to deal with BS cross-map damage/deaths by a random geth rocket, phantom palm cannon, prime cannon, prime turret/drone, and nemesis lasers that won't get off your ass no matter how fast you move. Cerberus and Geth lays down more suppressing fire than Reapers.

Reapers only have one long range damage dealer, and that is the Ravager cannons. However, both Ravagers and Brutes don't even last 5 seconds when I'm around. Cloak + Prox Mine + Charged GPS shot = Half armor down, followed by the remaining 3 shots = instakill.

Banshees take a bit longer, but probably no more than 20-30 sec each if I'm soloing and if I'm not lagging to the point where my GPS shots bounce off the target.


Try using a claymore. I usually take out ravagers in 1 shot. 

#65
PluralAces

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Two reasons why Reapers gold is hard

Marauders rip you to shreds when you have full shields
Too many Banshees grouped together in late waves

#66
hihey54

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PluralAces wrote...

Too many Banshees grouped together in late waves

This is because people don't know when to run and change position.
Banshees go were players go. If 3 players stay together in the same spot for all the match, there will always be 2 banshees there.

#67
Sovereign24

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The only hard thing about Reapers are hacking objectives, especially with randoms. Imo the easy way (especially on large maps) is to get the group to kite Banshees to the opposite end of the map and then run back to the hacking zone (repeat if necessary).

This is hard doing with randoms (especially those without mikes). I think everyone is so used to just camping in the hacking zone because of Geth and Cerberus, that they don't really consider leaving the area.

#68
Sovereign24

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I also facepalm when people rocket Banshee's at the start of the wave.

You know that things coming back right Image IPB

#69
Nereithr

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Reapers are fun when you can run and gun. But people HATE running and gunning. They prefer bunkering down and sniping stuff with black widows or biotics.

It's also why hacking objectives require either a rocket or luring the whole enemy force away for reapers only.

#70
NuclearTech76

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Reapers suck the worst for me. But too many fall into the trap of focusing just on the Banshees.