Does DA2 have a system that "remembers" my actions?
#1
Posté 09 mai 2012 - 09:07
#2
Posté 09 mai 2012 - 09:15
It also affects some of your options. You only get some quest options with certain types of personalities.
Modifié par Vormaerin, 09 mai 2012 - 09:17 .
#3
Posté 09 mai 2012 - 09:23
#4
Posté 09 mai 2012 - 09:26
Also - I THINK the system resets at the beginning of each chapter. So you can be snarky in one, and then go all compassionate in another. But I'm not 100% certain on that one.
#5
Posté 09 mai 2012 - 09:30
I don't think it resets. But it is based on overall amount of selections by type. So you could change personality if you don't go too far down one route.
#6
Posté 09 mai 2012 - 09:32
#7
Posté 09 mai 2012 - 10:51
makenzieshepard wrote...
Here's a link with an explanation of the system from the game guide.
That's awesome. I knew something was up.
It isn't subtle either, it's pretty obvious. That's why I asked. I love this...I hope it's in the hypothetical DA3.
Modifié par deuce985, 09 mai 2012 - 10:51 .
#8
Posté 09 mai 2012 - 10:58
Particularly since the personalities are so extreme. Just because my character has made slightly more Sarcastic comments than Diplomatic lately, does not mean they should turn into a clown.
#9
Posté 09 mai 2012 - 11:01
The game can't know why I chose one dialogue option over another, so it can't know the relevance of any aspect of that dialogue option.
#10
Posté 10 mai 2012 - 01:21
#11
Posté 10 mai 2012 - 03:20
wsandista wrote...
I HATED it. There were many occasions where the auto-dialogue spoken by Hawke was not what I wanted to hear. Is it really that controversial to let players choose what the PC says at all times?
That would drag the game quite a bit
#12
Posté 10 mai 2012 - 03:26
Rorschachinstein wrote...
wsandista wrote...
I HATED it. There were many occasions where the auto-dialogue spoken by Hawke was not what I wanted to hear. Is it really that controversial to let players choose what the PC says at all times?
That would drag the game quite a bit
Good, that will give players time to think about their choices
#13
Posté 10 mai 2012 - 03:33
Do dialogue events "drag the game"?Rorschachinstein wrote...
wsandista wrote...
I HATED it. There were many occasions where the auto-dialogue spoken by Hawke was not what I wanted to hear. Is it really that controversial to let players choose what the PC says at all times?
That would drag the game quite a bit
Playing my character is the whole reason I'm here. If he ever says things that contradict my character design, the game is broken.





Retour en haut







