I have followed the wiki tutorial on makng a simple quest complete with a swamp, a hut, 3 monsters and a quest giver.
I am having a problem spawning additional Memory Rings and Formari Tombs everytime I walk through a door does anyone have any idea why this would happen?
Regards
Paul
Spawning multiple memory rings
Débuté par
Halchek
, déc. 09 2009 12:28
#1
Posté 09 décembre 2009 - 12:28
#2
Posté 09 décembre 2009 - 09:01
shameless bump
#3
Posté 10 décembre 2009 - 08:29
Slightly less shameless bump number 2.
AKA Halchek's desperation.
AKA Halchek's desperation.
#4
Posté 10 décembre 2009 - 08:53
Those are DLC items. I wouldn't think you could just spawn a bunch of them.
#5
Posté 10 décembre 2009 - 10:25
Because you have them appearing in your area script without any sort of insurance that it'll only happen once?
That's probably wrong, though, I only browsed that tutorial so I don't know what it entails.
That's probably wrong, though, I only browsed that tutorial so I don't know what it entails.
Modifié par Taleroth, 10 décembre 2009 - 10:26 .
#6
Posté 11 décembre 2009 - 09:31
FalloutBoy, and yet every time I change areas another one of these items spawns.
Taleroth, quite possibly but I am using the default area script so I'm a little wary of hacking it too much. I'll have a look though.
Taleroth, quite possibly but I am using the default area script so I'm a little wary of hacking it too much. I'll have a look though.
#7
Posté 13 décembre 2009 - 09:56
It seems like this could be caused by a combination of having a module script in an addon that falls through to module_core and having corrupted GUID plots in your override directory.
#8
Posté 15 décembre 2009 - 08:54
[Double post]
Modifié par TyreeC321, 15 décembre 2009 - 08:59 .
#9
Posté 15 décembre 2009 - 08:59
Hi, I am also getting this issue. I used the same script from the video tutorials, which matches the script from the DA Wiki for starting the Character Gen.
Problem is, without letting the event fall though to module_core the chatacter gen doesn't work correctly. No default name, no skills or talents.
I saw that the help for StartCharGen() says do not use, use the method in ui_h. But I cant find anything in there. Is this the correct way of starting the character generation, or is there something else to use?
I only downloaded the toolset from the DA site two days ago because I wanted to make sure I didn't have the bad GUID problem. Is there still something to know ?
Problem is, without letting the event fall though to module_core the chatacter gen doesn't work correctly. No default name, no skills or talents.
I saw that the help for StartCharGen() says do not use, use the method in ui_h. But I cant find anything in there. Is this the correct way of starting the character generation, or is there something else to use?
I only downloaded the toolset from the DA site two days ago because I wanted to make sure I didn't have the bad GUID problem. Is there still something to know ?
Modifié par TyreeC321, 15 décembre 2009 - 09:08 .
#10
Posté 21 décembre 2009 - 11:23
No ideas ?





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