May 9 Multiplayer Balance Changes Posted
#1
Posté 09 mai 2012 - 10:10
#2
Posté 09 mai 2012 - 10:11
#3
Posté 09 mai 2012 - 10:12
#4
Posté 09 mai 2012 - 10:12
#5
Posté 09 mai 2012 - 10:12
#6
Posté 09 mai 2012 - 10:12
#7
Posté 09 mai 2012 - 10:12
Centurians will be intense.
Shockwave is lovely.
Modifié par MuteSyndrome, 09 mai 2012 - 10:14 .
#8
Posté 09 mai 2012 - 10:13
#9
Posté 09 mai 2012 - 10:13
Thats a nice buff!
#10
Posté 09 mai 2012 - 10:14
I assume this is about ballistic blades 360 degree fire arc being fixed? It's fine. That fix was long overdue.MuteSyndrome wrote...
Oh no. The Batarians...
Modifié par marshalleck, 09 mai 2012 - 10:14 .
#11
Posté 09 mai 2012 - 10:14
#12
Posté 09 mai 2012 - 10:15
marshalleck wrote...
It's fine. That fix was long overdue.MuteSyndrome wrote...
Oh no. The Batarians...
I've never played one, but I hear ballistic blades was a crazy awesome thing.
#13
Posté 09 mai 2012 - 10:16
- Reduced ideal range from target from 12 meters to 8 meters
- Reduced ideal max range from target from 40 meters to 35 meters"
What does that mean?
#14
Posté 09 mai 2012 - 10:16
#15
Posté 09 mai 2012 - 10:17
Again, the changes this week aren't bad, but they seem a tad bit underwhelming considering all the ridiculously unbalanced stuff in this game that is just being ignored week after week.
#16
Posté 09 mai 2012 - 10:18
Havocmasta wrote...
The cone nerf was something that needed to happen. Nice all around.
It wasn't a nerf as much as a fix. As convenient as it was, it needed to go.
#17
Posté 09 mai 2012 - 10:18
#18
Posté 09 mai 2012 - 10:18
Barneyk wrote...
65% biotic explsion bonus?
Thats a nice buff!
Considering it forces you to be within 10m to use it, not nice enough honestly.
#19
Posté 09 mai 2012 - 10:20
#20
Posté 09 mai 2012 - 10:23
Singularity needs some lovin' too.
#21
Posté 09 mai 2012 - 10:26
Also, still no buff for the Eagle. =( With my luck I'll get Eagle 3 from this weekend's event.
#22
Posté 09 mai 2012 - 10:30
Grumpy Old Wizard wrote...
The Human Adepts remain the cellar dwellers of the adept class. The shockwave buff does not make shockwave of any more practical use to them(it is nice for the vanguards though.) They have to chose between increasing the range from 10 to 15 meters or the biotic explosion evolution. A squishy human adept within 10 meters of the enemy is likely to be a dead human adept.
Singularity needs some lovin' too.
This.
As long as the Detonate and Reach options remain mutually exclusive, Shockwave will remain a weak power.
#23
Posté 09 mai 2012 - 10:30
Can someone explain this?Merkit91 wrote...
"Cerberus Centurion
- Reduced ideal range from target from 12 meters to 8 meters
- Reduced ideal max range from target from 40 meters to 35 meters"
What does that mean?
Any maybe give us an example of what one meter is in the game?
#24
Posté 09 mai 2012 - 10:31
#25
Posté 09 mai 2012 - 10:33
Maria Caliban wrote...
Can someone explain this?Merkit91 wrote...
"Cerberus Centurion
- Reduced ideal range from target from 12 meters to 8 meters
- Reduced ideal max range from target from 40 meters to 35 meters"
What does that mean?
Any maybe give us an example of what one meter is in the game?
I think Centurions will get closer to you now.
Shockwave should get a increase in base reach to 15m. Also, off course, the radius fix. But yeah, Warp + Shockwave is now the strongest detonation in game. With BE damage so high, 15% is considerable.
Modifié par Mozts, 09 mai 2012 - 10:37 .





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