May 9 Multiplayer Balance Changes Posted
#126
Posté 10 mai 2012 - 07:21
#127
Posté 10 mai 2012 - 07:21
Creston918 wrote...
a ViciousFerret wrote...
Ballistic Blade Power
- Fixed evolution 2 to increase the cone angle to 110 degrees instead of 360 degrees
NOOOOOOOOOOOOOOOOOOOOOOO!!!!!
So has anyone tried this out then? Is cone still worth taking at all or no?
No, it's worthless now. I understand that the 360 degree (which it wasn't, actually. It was more around 270 degrees) glitch was simply that: a glitch, but 110 degrees is pathetic. You can have two enemies in front of you on both sides of the screen, and the "area" version of Ballistic Blades will now either hit just one of them, or, in some cases, hit NEITHER.
It should be 190 or 200 degrees to make it worth it.
And sadly the damage increase isn't really worth much either, so ballistic blades has now joined the Sentinel's net as being a terribly slow charging power that's not really very useful anymore. OR, in other words, stop playing Batarians everyone, as they've become basically pointless.
Played with my Batarian soldier for a few matches, and... sigh. Human soldier, Krogan soldier and Turian soldier are far, far more effective. So why take the Batarian anymore? A better fix would have been to keep the blades firing at its glitched arc, and remove the DoT. That way the stagger and explosion would still be there, making it a viable power, though no longer as crazy overpowered as it was (which I will readily admit. It was a "hit all enemies" power that did damage on contact, staggered, damage over time AND explosion damage. It was kinda crazy.)
but nerfing it so it becomes a one character power again... So now it's a slower firing Carnage variety that can't detonate anything. Yay
Ah well. He was fun while he lasted. Go quietly into the dark, cold night, Batarians. Thanks for the memories!
Haha. NOOOOO is the first thing I thought when I read that as well. xD
It actually was 360 degrees. Which was really nice about the already amazing ability. I agree 110 degrees is very poor. Base is 90 and only adding 10 degrees to each side? WTF's that heresy?
There's no point in shooting for medium-long range (what the range of the ability is) anymore. Might as well only be point blank, up-in-your-face shot ONLY. Yes it does more power the closer you are but the stagger and explosion (Rank 6) is amazing regardless of range.
Just sucks to fix an ability which makes it worse than it could be; to a character that can't dodge, roll, sidestep, whichever maneuver, AND can get stun-locked so damn easy. Batarian Soldier was one of my favorites to play as.
#128
Posté 10 mai 2012 - 11:33
We can agree on that. What I want though is for better, rare guns to outclass more common guns, they should be high risk, high reward. The Claymore being a great example of such. At the same time, the more common guns should be significantly lighter, maybe more ammunition and be low risk, medium reward, and perhaps a better option for power heavy classes like adepts. When guns are chosen not because they tottally outclass every other gun in their group but because it is weight and performance appropriate for my class is when guns will be balanced.Atheosis wrote...
a ViciousFerret wrote...
So you want all weapons to be as good as each other. How boring.Atheosis wrote...
a ViciousFerret wrote...
Some weapons are meant to be outclassed by other weapons. It wouldn't be fun if all guns did the same amount of damage and didn't outclass any other guns.
I don't think you really understand how game balance is supposed to work. Different but equal is the ideal. Weapons all being relatively balanced does not in any way lead to things being boring, because relative equality is not the same as being identical.
I personally want guns to not be useless. I don't care if they are outclassed by other guns. The outclassed guns tend to be lighter on principle soo they fill in their own niche by default.
All the guns will never be as good as each other, because how good guns are is at least partially subjective (hell there are people who will argue that the Eagle is okay ffs). What's boring is when there is a select number of guns that are clearly better than everything else.
This is also why I want the Revenant buffed by a huge ****ing lot. I want it to become an overpowered gun because whoever uses it will have to deal with that recoil and being out of cover a long time. Again, high risk, high reward.
Lynx7725 wrote...4
It's
both surprising and nice to see people actually acknowledging that it
was broken and in need of fixing, at least. I was expecting all sorts of
complaints about Ballistic Blades being "nerfed" in this thread, but
it's mostly lamentation not complaint, from what I've seen
I think everyone can admit it was broken, but it was what made Batarian Soldiers really fun to play as and helped Batarian Soldiers alooot with the fact they can't dodge, roll and get stunlocked extremely easily like Krogans. Now... I don't know what to think about it. How can you be an up-to-their-face soldier when you can't take more than 1 hit before being stunlocked and shot at to oblivion. Bioware needs to examine what they should do to help Batarians, Krogan and Turians out.
I am going to assume that Bioware will see that cone is now a stupid upgrade which doesn't help at all and buff it in the next balance update. Bioware should have learned from their lesson that the 360BB were great, and maybe make the cone upgrade not 20 degrees but actually extend the area it hits to 180 degrees, therefore hitting everything you see in your screen with effectiveness rather than behind you like before the update. That would make cone worthwhile again without it being broken.
Modifié par a ViciousFerret, 10 mai 2012 - 11:34 .
#129
Posté 10 mai 2012 - 11:47
#130
Posté 10 mai 2012 - 11:51
#131
Posté 10 mai 2012 - 07:02
#132
Guest_PDesign_*
Posté 11 mai 2012 - 01:23
Guest_PDesign_*
Modifié par PDesign, 11 mai 2012 - 01:24 .





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