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Mass Effect 3: Into The Unknown


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#151
fainmaca

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DarkPrinceRevan wrote...

ive been meaning to ask this for awhile now but if you had to pick a different class for Shepard in ITU other soldier what would he be


Well this is something I have never properly admitted before on here, but to my shame I have never played any class other than Soldier for any of my 16+playthroughs of the various games (12 or more of those are ME2 alone), so I don't actually have a proper experience of the other classes to say what else could work for Shepard in ITU. I'm just too fond of being the weapons guy, packing as much heat as I can. Hell, in my only ME3 playthrough I went through the entire game with a permanent 200% cooldown due to encumberance (in the end I was carrying the Phaeston, the GPS, the Hornet, the Phalanx, and the Javelin. Every damn mission.). I'm the guy who likes to throw as much lead across the field as I can. I mean, for goodness sake in ME2 I never even used adrenaline rush or concussive shot for my first five playthroughs, and the bonus power was always armour or warp ammo.

So for me it would be pretty hard to say what kind of other class might suit Shepard. I like the idea of him being weapons and conventional combat first and foremost while those around him are the ones figuring out technical oproblems or telling the laws of the universe to sit down and shut up.

If I had to choose to change his fighting style to another class, I'd have to go for Infiltrator, and then purely for the sniper rifle skills. If there's one thing I love more than launching a metric tonne of metal at your opponent, its taking them out with a scant ten grammes of metal from three miles away, then pegging their friends before they've had a chance to react. One thing I miss in ME2 and especially in ME3 is the opportunity for real long-range engagements. I have to say that combat wise my favourite situation is during the mission to track that lost probe/bomb thing in ME1. Just after you leave the cave, you have a chance to snipe at the baddies from on top of the hill. I love nothing more than pegging a few in the face from that distance.

It reminds me of once when I was playing Worms 3D, and the match had gone to sudden death. I had one worm, he had one worm, but mine was in single digits while his was close to full health. He had a concrete donkey, but all I had left was a shotgun. We were on exact opposite corners of the map (over 200 metres, according to the stats afterwards). I took the shot, and saw the scatter go oh so wide, my heart sinking. Then, wonder of wonders, his worm jumped back from some damage, tumbling into the water below! It was one of those moments you wish you had a video recording of.

...So yeah. Infiltrator, if not a soldier. Plenty of gunplay, with long-range sniping being a big bonus.

#152
DarkPrinceRevan

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Ha i figured it might be an infiltrator, probably cause im alittle biased and i use them all the time in my playthroughs . . .well technically i only have one Shepard but i always pick infiltrator each go around.

I kind of always envision playing infiltrator Shep like Adam Jenson in Deus Ex Human Revolution with better cover to cover transition lol, especially in Arrival when you stealth through the entire first part with some liberal use of the tactical cloak.

But when i like to go loud i love carrying the Mattock (i hate they removed the built in scope from ME2), the Saber (thing sounds like a tank) or the Revenant (bullets for days) as my assault rifle of choice.

I hate the multiplayer aspect but its the only place where theres enough sight lines to really engage in long range sniping instead of quickscoping like i regularly do in the campaign. But for the most part i think the infiltrator fills in the role of a designated marksman when the sight lines shrink.

IMO i think infiltrator Shep is probably the most versatile class after soldier Shep because the tactical cloak and tech skills. Despite the fact some of them dont make since like cryo and incinerate when your tryna be stealthy lol. An infiltrator Shepard could be on par with or better than his tech experts, fight just as hard and long as his combat experts and be just as stealthy as his drell friends with tactical cloak. With the benefit of wearing heavy armor most of the time it might make him harder to write if hes to well equipped for any situation.

But that just means you'd have to make Shrepards fight with the Reapers more hell if could curbstomp every army like he did in Arrival even thou it would be so fun to read.

#153
fainmaca

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Hmm. Omega has been announced. I feel... less irritated by this announcement than Retaliation and Leviathan, but I think that's more apathy than anything else. Still feel a low pull on my heart to hear that Omega and Aria (both brilliantly done in ME2) will be getting dragged through ME3's muck.

I won't be getting it, as I must remain true to my stance that I won't be putting any more money into ME3 and associated materials, but I am curious as to how close to the mark I got with my own treatment of Aria and Omega in general.

I mean, there was no Cerberus in my Omega stories as I wrote them all before those comics came out, but (as those of you familiar with my story will know) Collectors played a big part in one mission, while the other one had some big revelations about the station in general and its true purpose (or, rather, the purpose of the asteroid its built into).

I'll be watching from YouTube. Although this time I may be wise enough not to state my opinions in an authors note. Caught a lot of flack over disliking Leviathan.

#154
DarkPrinceRevan

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meh i dont see why they should get all bent out of a shape with you about Leviathan considering it retconned a ton of backstory to tries to make the crucible more palpable for people to swallow its existence in the canon and it still leaves a bad taste. people just have to accept or atleast acknowledge this isnt the ME3 story and conclusion we hoped for.

#155
fainmaca

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I feel it wasn't terrible, but it still did some damage to pre-existing lore to justify its own existence. It seems to be the way of most new content that comes out now, destroying its own foundations to give itself the resources for the roof, so to speak. Which is a shame because I can tell you through experience that writing a story that doesn't rewrite pre-existing lore is not that hard. I've been doing it for two years, and so far the only canon I have been unable to reconcile is everything written by the new team (I.E. Arrival onwards, and even then I managed to make Arrival sort of work, with a couple of tweaks).

It seems to me as though the writing team get an idea they think would be cool, but rather than shaping it to fit into the pre-established canon they hack away at said canon until there's a hole roughly the right shape for their new idea. It may allow for some moments that on their own are clever, emotional or original, but looked at as part of the overall franchise it becomes apparent that its more damaging than helpful.

What worries me most about Omega is that this will likely tie together a number of previous choices. I strongly disagree with the idea of some of our non-DLC choices only having an impact if we buy/download future DLC. Omega was an important part of ME2 and we made a large number of choices there. We shouldn't have to get the consequences to those in a separate package. It'd be unethical on Bioware's part, especially seeing as there's evidence it was going to be a core part of the initial product. They'd have been better off delaying until all of the content of this kind of importance was in the game rather than shipping a bare-bones experience and then putting the flesh on the story through DLC.

DLC needs to be almost entirely unrelated to the main plot in any significant way. Look at Overlord and LotSB. Sure, they were big, important storylines, but they were ancillary to the Collector plot, and didn't have an impact on that. They were their own miniature narrative. Sure, we had Zaeed and Kasumi, who impacted the core plot in a small fashion, but their own narrative was self-contained in their loyalty missions. After that, they fade into the background, merely becoming an extra option.

From Ashes and , in particular, Leviathan, on the other hand, are too important to the story. Leviathan tells us about the origins of the Bad Guys in a big way. It shows us a new method for killing Reapers (or at least neutralising them). This is the equivalent of the Reaper IFF mission, where we also learn the truth about our foes and gain a weapon against them, the only difference being that progress in ME3 isn't stopped by Leviathan's removal. From Ashes gives us an insight into the Reaper harvest and deals with a frickin' Prothean. Might as well have made Legion DLC in ME2.

I'm sorry. I'm rambling here. I still feel so strongly about this, even after so many months. Its just.... Mass Effect was the game for me that convinced me video games were more than just a consumer product. That video games could be a truly great form of entertainment media like literature, movies and theatre. I thought we were on the brink of games being elevated to a truly absorbing interactive experience. Then it ended with a wet fart and frankly plagiaristic imitation of other brain-dead shooter games (there are some good ones out there, but ME copied the bland simple-minded ones).

#156
fainmaca

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Hrmf. Just been reading back through some of my old chapters. Read a segment where Shepard gets some breakfast from the galley, including a glass of Minnibarr juice.

When I wrote that, over a year ago, I was thinking of the word Cinnabar, you know? start with a word and work from that to something that sounds real, but still not something that exists. Only just now realising how close that word is to Mini-Bar juice. Trust me, the pun was not intended, although now it looks like Shep's an alcoholic, drinking at breakfast time.

D'oh.

#157
DarkPrinceRevan

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lol AlcholicShep. speaking of reading some chapters after these last few Shepard and Jack have plenty to talk about as far as her feelings about Shepard saving her and killing the guy that killed Murtock all those years ago.

#158
fainmaca

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It's been far too long since the last story update, and for that, I am truly sorry. I have about half of the next chapter done, but things have slowed to a crawl of late. In fact, since March I've been struggling to get much writing done at all.

I won't go into too much detail, but this is mostly work related. Basically one of my co-workers left the company I work for only to try and set up his own business in opposition, after which several years worth of schemes have come to light, such as junior members of staff trained wrongly, a lot of missing stuff, customers directed away from us right on our shop floor and suppliers convinced to no longer work with us. Because of all of this, I've had to shuttle back and forth between our two branches (on pretty much opposite sides of the country) on a more or less fortnightly basis. Aside from being a serious drain on my resources which I have to compensate for, this is a huge drain on my time and energy, plus it kind of makes it difficult to get into the right mindset for writing, as its pretty hard to focus when you keep getting told about things that just cheese you off. Anyway, its finally reached the point where I'm permanently moving to the branch this guy left so that I can attend to the problems with more time and money to do so. This means I'm moving house over the next couple of months, and then hopefully my life will gain some kind of balance once more, allowing me to increase my output to something approaching previous levels.

But at the same time, that's not the only reason my writing's been affected over the past six or seven months. When you look at it, between December 2010 and March 2012, I wrote forty-three chapters. From March until now, I've written five chapters. That's almost a fifth of the output, a huge drop. And the main reason for that lies with ME3. I still haven't quite gotten over my disappointment with this franchise. ME3 fell short in so many areas, excelling only in the areas that don't appeal to my demographic such as fluid combat, big cinematic scenes (which can't really offer player input), and hollow, forced drama.

ME1 and 2 offered such an amazing experience, in my opinion. They did more than tell a story (Which they had to. I mean, let's face it, their plot was hardly anything inspired). They made me a part of the in-game universe. I was the goddamn Commander Shepard. What he felt, I felt. What he said, I echoed. What he chose, I chose. And I went into ME3 with a huge mixture of emotions. I was excited to end the story, see how I got to kick some Reaper tail. I was angry with the Reapers for all of the losses I had already endured (my first Shepard lost Ashley, Mordin, and Grunt through Virmire and the SM, respectively). But most of all, I was worried. I had made a number of choices in keeping with my own set of principles, and I thought that any one of those could cost me dearly in the climax of the series. And that's what made it so powerful for me. I thought that I could genuinely be screwed from the first moment of the game if I did things a certain way, but it was all MY experience, my consequences. ME3 completely failed to deliver anything resembling meaningful consequence. Instead it chose to focus on spectacle, drama and pseudo-philosophy. ME1 and 2 are like The old Transformers stuff from G1; Good fun, maybe not the meatiest messages to them, but still a hell of a ride. ME3 is like the Michael Bay films; Completely lacking in substance in exchange for big explosions, childish jokes and forced storylines. While the first two made me a part of the universe, ME3 had me feeling like I was watching the events unfold from outside of them, outside of the building, standing in the cold, looking in through a grimy window.

The characters that mattered to me, those I had been literally feeling a knot of anxiety in my belly for when I did the SM, were sidelined in a cheap fashion that left me unable to care about their fate this time around. what material we did get with them was so out of keeping with their characters that the restructured writing team was plain for all to see. Characters are Bioware's greatest strength, and they completely ballsed it up in order to promote the meathead, the sexbot, and the developer's pet.

This just.... *sighs*... I could really go on for hours. And the fact that I still feel this way after such a long time shows how much of a grip this franchise had on me. I thought this was a crucial point in gaming, the definition of a new genre of interdependent games whose gameplay and storyline altered from player to player, a newer, more advanced form of RPG. I thought it would help to further video games as a medium and an artform. Instead we get mindless, mediocre summer blockbuster-style material with no substance, where the only choice that has an impact is playing the game to be disappointed or not touching it in order to save yourself the bother.

ME3 has robbed me entirely of my enthusiasm for this franchise. Every time Bioware announces something else to push their shoddy product, I can do nothing but curse, choking on my own bitterness over the experience. And I think this is a shame, because I still love everything else Bioware have produced. KOTOR was my first video game, and still ranks in my top five (alongside ME1&2, Shadow of the Colossus, Minecraft, and the Portal games), ME2 is by far the most rewarding game I have ever played, and I bought Jade Empire over the summer, thoroughly enjoying it. Heck, I even still play TOR, though I think the stories are spread too thinly over fifty levels of grind, but I still find them enjoyable and love every companion character. Bioware can make good games, but they let their arrogance and overconfidence poison their crown jewel, the ME franchise.

This is my biggest obstacle to continuing this story. I just.... every time I think about ME, all I can feel is disappointment. Its very hard to find your muse in that. I can't even describe it as apathy, because I still care about this franchise, damnit. Occasionally I fell a swell of 'No, don't let it end like this!' and I just have to write on, but that's not a constant source of motivation. I think if I didn't already have the plot points of every chapter worked out, including some scenes I really want to write, then I'd have already given up on ITU. Working on 'what could have been' is very draining.

But I won't stop. I refuse to let Bioware win here. ME3 could have been a powerful story while still taking our choices into account, and I plan to show that. I'll keep writing. Just.... please have patience with me as I push on. I'll get to the endgame, even if it takes me another two years.

Moving to another matter, I feel like I need something non ME-related. As mentioned above, I've been playing other games of late, foremost of those being TOR. Playing this game has immersed me in a universe that.... I kind of moved away from with the discovery of Mass Effect. Star Wars was one of my great passions when I was younger, with KOTOR probably providing my single most emotionally powerful gaming experience. I still have an extensive SW book collection, and I used to run SW RPGs for a group of my friends. Anyway, about nine years ago (a couple of months after finishing KOTOR for the first time), I sat down for about eight months and wrote a Star Wars novel. I originally planned a trilogy, but after realising it had no hope of being published, I stopped writing, only ever completing the first installment. I still have my original manuscript to this day, although the digital copies have long since been lost to computer brain farts and one memory stick going through the washing machine.

What I'm asking is, would anyone like to read this if I tweaked the wording a bit, tarted it up to my current writing standards, reworked some of the plot to fit with the current continuity? Its currently sitting at seventy five thousand words, so its not that daunting of a task for me these days. I realise that its a distraction from ITU, but I feel like I need one of those from time to time.

Let me know what you think, and as soon as I have some spare time I'll get to writing some more ITU.

Fainmaca Out.

#159
DarkPrinceRevan

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i vote for more ITU and anything else you wanna write and share with your loyal audience lol

#160
DarkPrinceRevan

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hey Fain i just read some info on the omega dlc and from the looks of things its straight out of ITU with their introduction of a female turian leader of a mercenary group.

#161
Renleech

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Hello. I just watched the commented gameplay video for Omega DLC and something called my attention: the female turian's class is turian huntress. Does it sound familiar?

#162
fainmaca

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Damnit, Bioware! How do you keep messing up? You actually achieved the impossible here: you made a story so tedious, getting an HK droid as a reward isn't incentive enough to go through with it!

On a related note, I now have one less obstacle robbing me of time for writing. So, a net plus for my readers, I guess.

#163
fainmaca

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Renleech wrote...

Hello. I just watched the commented gameplay video for Omega DLC and something called my attention: the female turian's class is turian huntress. Does it sound familiar?


DarkPrinceRevan wrote...

hey Fain i just read some info on the omega dlc and from the looks of things its straight out of ITU with their introduction of a female turian leader of a mercenary group.


I knew it! Bioware have implanted a chip in my brain! They're stealing my thoughts as we speak! Getitoutgetitoutgetitout!

Either that or I am a video game prophet.

#164
fainmaca

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Also: I'm back. At least for now. The move is about halfway done, but I now have a little more time to return here and get on with writing.

#165
Gemini Freak

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Sooo... Omega's out...

#166
DarkPrinceRevan

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fainmaca wrote...

Renleech wrote...

Hello. I just watched the commented gameplay video for Omega DLC and something called my attention: the female turian's class is turian huntress. Does it sound familiar?


DarkPrinceRevan wrote...

hey Fain i just read some info on the omega dlc and from the looks of things its straight out of ITU with their introduction of a female turian leader of a mercenary group.


I knew it! Bioware have implanted a chip in my brain! They're stealing my thoughts as we speak! Getitoutgetitoutgetitout!

Either that or I am a video game prophet.


then you must be the HG Wells of the mass effect universe with your ahead of its time writings lol

and i think i might take a stab at some ME writing myself and that includes mulling ideas over for a short story for the Tuchanka war

Modifié par DarkPrinceRevan, 28 novembre 2012 - 10:42 .


#167
fainmaca

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Okay, so Omega’s out this week. I’ve already had a few people ask me what I thought about it. Guess people are interested because I’ve already laid out my vision of what part Aria’s empire should have played in the narrative. Also because of certain parallels between Nyreen Kandros and Delexia Tanis.

Anyway, as I’ve made clear before, I’m not buying any more DLC for ME3. I cannot and will not show any support for the creative direction that it took. I think Bioware did their franchise and their past of great games a massive disservice with the plot they put out in March. No DLC will fix the core problems of the game, so it doesn’t really help if a new DLC happens to be a hit. Nevertheless, I’ve watched through the DLC a couple of times on YouTube to see how Bioware did and to form my opinion on the DLC.

In my opinion, the DLC was… sufficient. Not great, but certainly not terrible.

First off, the things it got right:

1) The villain. Petrovsky was done well. He was compelling, mysterious, and fun to hate. His tactics were sound, and the way he was generally portrayed was very powerful. He’s the first skilfully portrayed villain to appear in the ME3 continuity. Even the part where he surrenders is great, a good counterpoint to Aria, who would fight until all she stood on a mountain of her own dead. Sometimes its better if the villain knows when to stop, to give in.

2) The scenery. This is a no-brainer. Bioware have great level designers in their employ. Omega felt perfectly in keeping with the ME2 version. Things like visiting Mordin’s lab were brilliant.

3) The music. Again, not much to say here. The music felt right for the tone. Not exactly as moving as the soundtracks of Overlord or LotSB, and probably not outstanding enough to make me buy it, but good, nevertheless.

4) One thing I really liked was the class-specific scene you get at the reactor. These are cool ways to make the Shepard character belong to the player, and should definitely be used further. Not to the point where certain classes have a distinct advantage, but in a way that adds flavour is okay. I will say that the inclusion of this scene felt inconsequential, and needed a little more impact on the story.


Now onto the bad stuff.

1) Cerberus. Even with what I said earlier about Petrovsky, Cerberus is a big problem with this DLC. I’m sorry, Bioware, but I can’t get behind this whole evil Empire Cerberus has turned into. It’s a huge disservice to the grey nature of the organisation in ME2, and really detracts from the Reaper threat. The core story establishes that they’re stupid enough to indoctrinate themselves, but you seem to try to reverse that in this DLC with Petrovsky appearing normal, free from Reaper indoctrination. It feels inconsistent. This would be a change that reaches back to the set-up comic, but I feel as though frankly you could have done better than putting Omega under Cerberus control. A Reaper siege would have been far more interesting. As it is, fighting Cerberus yet again just feels like such a chore.

2) Dialogue. Now this is something I’ll bet Bioware’s sick of hearing about, but frankly it feels even more blatant here than even in the core game. Aside from a handful of conversations, most of the narrative is delivered by non-cutscene dialogue such as eavesdropping and banter between Shepard, Aria and Nyreen. When we do get a cutscene conversation, those lonely two options are often all we get instead of the rich, varied dialogue trees of ME1 and 2. Now people may complain that all those varied options always led to the same things, but often the spirit of the choice the player makes affects the conversation just as much as the actual words being spoken. As many have done before, allow me to point you to the Council choice in ME1. Two options led to the same outcome, but the spirit and context of the dialogue choice on the wheel made them both feel vastly different. In short, the dialogue wheel needs to return to what it was in ME2, and almost all conversations need to use a wheel rather than just being talked at the player. Make the dialogue interactive again, please!

3) The lack of meaningful choice. Another dead horse that I feel is still in need of a good beating. We make two moral choices in the DLC. The one I want to deal with first is the reactor. If you go one way, you get a ‘good job’ from Aria. If you go the other, you get a ‘whatever’. The cutscenes play out the same, and the gameplay is unchanged. You get next to no recognition for the choice. The same with Petrovsky. You either get some numbers in the damn chart, or you don’t. Bioware, this is not meaningful to us. We want consequences, not choices that fail to deliver!

4) Nyreen. While her final scene is powerful, I think a trick was missed here. You could have had an option for her to get out alive, tying it in to player actions. If Nyreen was chastised for her fear of the Adjutants, Shepard allowing Aria to berate her for it, then Nyreen sacrifices herself, partly driven by guilt and the feeling of needing to be fearless like Shepard. If not, she finds another way (perhaps unsuccessfully) to save the civvies. This allows the player to help drive her character growth in different ways, with either outcome being considered potentially just as good as the other.

5) Possibly tied in with the meaningful choice, but callbacks to ME2. Aside from Harrot’s mission (which was okay), The Mad Prophet (which made me smile) and passing through Mordin’s clinic/ the Gozu district, there’s very little content considered from ME2, when you think about how much time and how many NPCs we met there in our travels. Just imagine this: If Daniel, Mordin’s assistant, was saved, you get to see him saving a soldier’s (possibly that ‘Ruck’ we overhear an Asari talking to) life in the ruins of Mordin’s clinic. If you didn’t save him, the soldier can be seen dying. A small thing, but a connection to our previous experience. Kenn, Gavorn, Jonn Whitman, Helena Blake, Fist, the sick Batarian and, most of all, Patriarch. These are all characters whose lives we (as Shepard) influenced in some way or another. Why couldn’t there have been even a tiny morsel for them?

6) The squad. Once again, an opportunity to involve past squaddies is passed up. While Aria and Nyreen are cool, there’s a lot of time where we’re one squaddie down or on our own, and to be honest the game isn’t really designed for that. The gameplay is designed for a three-man squad and while I didn’t play Omega to feel this for myself, I can say from Arrival that you do notice this. The combat gameplay is meant to emphasise tactics and co-operation, with flanking, covering fire and power combinations being a big asset. Removing the ability to do this is about as significant as removing biotics, tech or gunplay entirely. Mass Effect’s combat isn’t just cover-based, its team-based. And, to be honest, why couldn’t we take Garrus with us? Javik’s practically a squad by himself. Our team is a small army, and Aria’s just gonna turn that kind of power away?

In short, Omega seems rather weak to me. Compared to what it could have been, this just feels tired, uninspired. There were some good points, but Bioware’s new style of game just... doesn’t feel right, to me.

What worries me about this latest offering is the fact that I think we’re seeing a rapidly accelerating shift away from choice-based gameplay in this company. It feels as though Bioware’s offering the bare minimum amount of choice and interactivity in exchange for cheap, Michael Bay style Hollywood-ism. They don’t want the players to forge their own path anymore. In short, it feels like Bioware as a company have grown bored of creating stories with more than one path to take. I'm going to be very wary of whatever Bioware chooses to offer next, as I feel it could be a very linear experience, if the current trend continues. And it will be a very sad day for RPG fans, should this come to pass.

So… final verdict on Omega? A 6.5 out of 10. Above average, and certainly better than the core game on some levels, but Bioware are furiously clinging to the new way they make their games, in spite of the fact that this strips away the charm of the universe they created. No more deep, interesting stories with characters that just draw you to them. Just guns, blood and Cerberus mooks everywhere. The only small mercy the DLC offers is that it didn’t try to once more justify that godawful ending.

#168
Gemini Freak

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I agree with you about the following aspects:

-Petrovsky
-Nyreen's final scene
-Scenery
- The squad

Among others.

#169
fainmaca

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Got a good bunch of chapter 50 written so far. Just pondering whether to upload what I've got so far here on the BSN or wait until its all done. This is a pretty exciting chapter! Got some twists and turns planned out for it, so I hope I can do a good job!

#170
Volc19

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After Omega I really need some Revenant, Prothean mysteries, and maybe Legion being adorable and naive as a cherry on top to get me out of my "even the new studio can barely write stories" slump.

#171
fainmaca

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Volc19 wrote...

After Omega I really need some Revenant, Prothean mysteries, and maybe Legion being adorable and naive as a cherry on top to get me out of my "even the new studio can barely write stories" slump.



I hear that. Working on some pretty exciting stuff at the moment. Some really good action to complement the exploration of this chapter. Its gonna be a big Revenant storyline, but there is a canon favourite involved in the story, too (spoilers!). And yes, Legion has some fun scenes here, too (could he be the canon favourite I talked about?).

I think I'll hold off on updating until I have the full chapter to offer you. I'd rather present it complete and polished rather than piecemeal. I'll get working as fast as I can.

#172
Volc19

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Sounds fantastic.

You see, THIS is how a producer/consumer relationship is supposed to look.

DO YOU SEE IT, BIOWARE? ARE YOU TAKING NOTES?

#173
fainmaca

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Argh. Torn at the moment. I have eleven thousand words written already for the new chapter, and I really want to post it up, but at the same time I'd like to keep the chapter all as one discreet unit and not upload it until the whole thing is done.

Decisions....

#174
fainmaca

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Decided just to go for it and upload what I've got so far. Enjoy!

www.fanfiction.net/s/6601801/50/Mass-Effect-3-Into-the-Unknown

Also, Chapter 50! Woo! Image IPB

#175
fainmaca

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Hey guys! Just dropping by again (today's been a slow day, so I'm spending a bit of time around the interwebs for once).

Been thinking. Now, as some of you may know, Into The Unknown is coming up on its second anniversary of its initial publication. Its been a hectic couple of years, with fifty chapters (or so) published, three additional side fics written to complement it, and then of course all of the other stuff that happened outside of the ITU-niverse (**cough** Starchild **cough**).

I'm hoping to pull together a few things to celebrate two years of ITU, and wondered if I could appeal to you guys to help me out. I'm gonna do all that I can to have a bundle of content to release in time for the date of the anniversary, the 29th of December. I'd like to appeal to you, my readers, to help me with this. If you've ever felt inspired by something that was written in ITU, wanting to draw, write, or do anything else to add to the universe, now's your chance. I'm asking for anyone who wants to to create fanart, little supplementary fictions, record scenes, make videos, anything you want. ever read a scene and thought 'I'd like to draw that'? Go ahead! Ever had an idea of a cool scene to expand a character's backstory? Get scribbling! Got some recording gear and a scene you'd like to bring to life? Feel free. Heck, even if you just want to leave an extended critique of the story here for me to go over, I'd love to hear your thoughts.

I'd really like to get a collection of ITU-related materials from the community to recognise these past two years of writing. If you need any more info, just let me know.

Fainmaca Out.