In All Honesty, Mass Effect 3 isn't a failure
#26
Posté 10 mai 2012 - 12:24
Sure, compare it to every other game and its above average. But Bioware isn't supposed to be about being above average (an average really pushed up by the sheer number of utterly terrible games, I might add). They were supposed to be about making the best games possible. And now they aren't.
When a game 6 years old is superior, and made by the same people, you know something is very wrong. And no, Mass Effect 1 wasn't perfect. But its still extremely good and blows all competition out of the water.
#27
Posté 10 mai 2012 - 12:24
Jonata wrote...
mnomaha wrote...
Yes, but then again, Bethesda doesn't hide behind their "artistic integrity". They fix their **** for the most part.
True, but I wasn't talking about how Bethesda chose to deal with the problems their games have, I was just considering the fact that action-oriented RPGs with a compelling storyline and decent graphics are not the rule nowadays.
Ah, sorry, trying to ninja in here while at work is not always so easy. TBH, Skyrim's storyline was a bit of a letdown, but the sandboxing and good graphics made up for it, to some extent anyways.
Except for two great missions, I find it hard to find anything truly redeeming about ME3.
#28
Posté 10 mai 2012 - 12:39
But, on a whole, my experience with ME3, from the problems I have with character portrayals to not being able to register my copy of the game, just leaves a bitter taste in my mouth.
#29
Posté 10 mai 2012 - 12:47
I played ME1 and ME2 so many times I had to delete more then a few saves because they were taking up to much memory space. With ME3 I did two playthroughs and I was tired of playing before I was even done with the second. I started a third game but after Mars I just turned off my Xbox and decided to watch some idiots talk about aliens on history channel.
The endings are without question bad but I can ignore that. The lack of side missions, repetitive fetch quests, the disregard for ME1 and 2 decisions out side of the Krogan and Quarian mission lines, lack of wheel options in convos, and having Liara be Shepards emotional outlet even if someone else is your LI.
The Lirara thing is more of a personal opinion then a real problem with the game but there a many people who feel the same so I thought I would include it.
#30
Posté 10 mai 2012 - 01:08
merrick97 wrote...
jreezy wrote...
This. 95% of the game was great? Nope, not even close.merrick97 wrote...
I am also amazed that people still say that 95% of the game is great, its just that the ending is bad.
Yet everyone ignores:
1. The bad journal system
2. The lack of branched dialogue
3. Story cop-outs (Rachni queen anyone?)
4. The horrible beginning
5. The HORRIBLE HORRIBLE eavesdropping fetch quests that got you meaningless war assets.
6. The small number of actual sidequests
I would have been ok with all of that if the ending hadn't sucked so bad.
And it could that merrick is doing multiple runs (just say you are) I say this because the "mistakes" tend to rear themselves once you get past the "awesome-ness!" Akin, to noticing things in-game you didn't notice the first time (first complete run)
The awe feeling upon initial play is why that much of it seemed pretty good. Yet, the biggest blunders were probably planets which we are from (Mars and Earth) Considering they were "read-only" - they didn't amount to much in "write" mode.
If Earth's ending was bad (and it was), not surprising that the same place at the beginning was on the same level. I'm not sure what it was, but it was something other than "Horde Mode" since every level was like this and you got that in both places, but such a mode felt more entertaining and engaging on the other homeworlds (even Mars wasn't all that bad).
This game was great the first time, but I see how flawed it really is! And yes, the endings didn't help.
Ironic how you couldn't skip ME2's intro and folks said that intro was damn good! but participating in ME3's wasn't all that. Perhaps if the intro was done better or they went with their initial idea (trial) - made it would have been a little better. Then, the Horde Mode portion.
Now, for noticing the flaws of ME3, flaws for the previous two were noticed, but it may have taken more than two plays to notice them. That's the sign of something done very well. Many of us, overlooked the flaws - even after multiple plays. Not so much the case with this one. However, every player looks for something different.
I liked the game, but it was lacking alot.
#31
Posté 10 mai 2012 - 01:24
- ME3 has more RPG elements than ME2. The leveling and weapon upgrading/customization is the -best in the series.
-The combat itself is the best in the series as well.
-The main plot (minus the ending) was stronger than the 2nd game.
I remember people were bashing ME2 and nitpicking so much when it first came out. It's no surprise history repeated itself for ME3
#32
Posté 10 mai 2012 - 02:09
#33
Posté 10 mai 2012 - 02:12
I thing ME1 and ME2 were such great games that the ME franchise was put on a pedestal so high in peoples minds their was no way ME3 was going to meet their expectations.
Just my 2 cents.
#34
Posté 10 mai 2012 - 02:39
#35
Posté 10 mai 2012 - 02:48
but i am glad that you like it, and you are certainly welcome to your own opinion
#36
Posté 10 mai 2012 - 03:22
#37
Posté 10 mai 2012 - 03:37
The combat system blew big time. Compare it ME2 and it's a HUGE downgrade. I honestly felt that with the barrel roles and all the added extra cr@p to the combat system it was an attempt at being more a Gears Of War combat system, that failed miserably. The Combat system in ME2 was perfectly fine without the added extra cr@p they tried with ME3.
The Lack of the story feeling Player Driven. It was lacking there big time, I felt it seemed like it was forcing Liara on my Shep BIG TIME! She was constantly popping up and being thrown in my face, it felt like Liara was the only other person on the Normandy. Really it was like she was being crammed down my throat.
I really didn't view Liara as someone my Shep would have as an emotional confidant. HELL No, in fact my Shep would have went to Garrus, Joker, or back to the Citadel and talked with Kelly. Liara wasn't in the circle of friends he'd confide his deep personal issues and despair with.
Next the lack of ME2 cast, and returning LI's there was a big gut punch many of those squad mates were my Sheps best friends. All were reduced to half @ssed cameos.
The lack of side missions, I missed the unique side missions from ME2 and ME1. Now all the side missions on planets are all done on maps from MP it felt like a watered down mess and insult to the great side missions of the past.
The Armor customization, My Shep's armor looks like cr@p, I mean really it p!ssed me off badly because I can't even get my armor's colors to look anything like they did in ME2. More is Less. This area I felt was an attempt to appeal to Halo Fans and MP. It shouldn't have been done that way. It p!sses me off really bad that the armor color system don't allow me to get anywhere near the colors I want and had in ME2.
The lack of character convos, really in ME3 after each mission I didn't really feel like going and seeing what was happening on the other levels of the ship. In ME2 and ME1 I always enjoyed doing that and I did it after every mission.
ME3 well heck my ship felt empty and boring when I explored it. The only characters that had any sort of true ME style convos on my squad on board the Normandy and on the Citadel was Liara (See forcing feeling her again too), and Garrus, but his convos were a chore to even go talk to him because I felt like vomiting over the lack of any of my friends being on the ship If I could've had Garrus stand right by the Galaxy map I'd never have gone anywhere else.
The only characters from ME2 I felt happy with their roles in ME3 was Mordin, Legion, Bailey (but than I got P!ssed about the ending and Bailey), Jack (I'd have liked more time with her), and that was it.
Wrex had some great content in the Genophage area, and Tali was great in Rannoch but the rest of the game was lacking big time.
How long has ME3 been out? Nearly 2 months? In that time I'd beat 100% of ME1 and ME2 at least 12 or 15 times. ME3 I've beaten it 2 twice and one time It wasn't 100%. So there you have it
ME3 was a shell or husk of what the series had been.
#38
Posté 10 mai 2012 - 03:41
1.Obscene amounts of Auto-Dialogue
2.Limited interaction with characters
3.No Krogan squadmate
4.One hub world
5.Nonsensical ending
6.Diana Allers
ME3=FAILURE
#39
Posté 10 mai 2012 - 03:41
ME3 is no ME2. Unfortunately.
#40
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Posté 10 mai 2012 - 04:50
Guest_Catch This Fade_*
Additions to the game mechanics are a downgrade? Yeah that makes sense.gearseffect wrote...
I felt the whole ME3 was lacking.
The combat system blew big time. Compare it ME2 and it's a HUGE downgrade.
#41
Posté 10 mai 2012 - 04:58
the_heat11 wrote...
Ok, so the ending was really dissapointing. And maybe there were some other problems with the game
*cough* quest system *cough*. But In all honesty, i still think Mass Effect 3 was a truly great game. Hate on me all you want, but it is actually one of my favourite games.
I'd be inclined to agree.
Buit it crashed and burned with the ending. It remains rto be seen if anything can be salvaged from the wreckage
#42
Posté 10 mai 2012 - 05:07
#43
Posté 10 mai 2012 - 05:08
#44
Posté 10 mai 2012 - 05:11
jreezy wrote...
Good gameplay, bad story. Not exactly a failure but it's nowhere near a success either.
This right here. The developers seemed to have spun more time on the gameplay rather then the story. It was a faliure to me. ME2 was the pinnicle of this series. The best thing about ME3 is the MP and that was built around the gameplay. I find that sad to admit, but Its true IMO, I can't bring myself to start another playthrough in ME3. It's funny, I literally put over 200hrs in both ME1 and 2, but I spun only about 70hrs in ME3. I find something is wrong here.
#45
Posté 10 mai 2012 - 05:36
gearseffect wrote...
The Lack of the story feeling Player Driven. It was lacking there big time, I felt it seemed like it was forcing Liara on my Shep BIG TIME! She was constantly popping up and being thrown in my face, it felt like Liara was the only other person on the Normandy. Really it was like she was being crammed down my throat.
Could someone show me the math on this one? Liara drops by Shep's cabin, sure. So do a lot of people; Allers, Traynor, Tali, Vega, etc.... Liara doesn't seem to have any more lines than anyone else, but I haven't done a full-on count.
The lack of character convos, really in ME3 after each mission I didn't really feel like going and seeing what was happening on the other levels of the ship. In ME2 and ME1 I always enjoyed doing that and I did it after every mission.
This is just crazy talk. The squadmates in ME3 have more dialog after missions than they did in ME2. How many times did you talk to Garrus after a mission only to find that he was doing calibrations and didn't actually have anything to say?
The only characters that had any sort of true ME style convos on my squad on board the Normandy and on the Citadel was Liara (See forcing feeling her again too), and Garrus, but his convos were a chore to even go talk to him because I felt like vomiting over the lack of any of my friends being on the ship If I could've had Garrus stand right by the Galaxy map I'd never have gone anywhere else.
Sounds like you missed a bunch of convos.
Modifié par AlanC9, 10 mai 2012 - 05:46 .
#46
Posté 10 mai 2012 - 05:37
on its own? maybe. compared to its predecessors and as a direct sequel? its a step back.
because I played this game as a sequel and not stand alone, it was impossible for me not to compare it to the other 2 games in a trilogy. because I imported a Shepard who by that point, through the use of in game tools (like branching conversations and variable decisions) was pretty defined character for me, it was impossible for me not to feel irritated when she was taken out of my control, constantly and would say things that I wouldn't have chosen for her to say.
because a lot of the imported variables have been handled sloppily. if you didn't wish to stick to the "suggested" path? you would encounter a great deal of immersion killing inconsistencies, hand wavings, etc.
its by no means a bad game. it has its graphical and gameplay issues, bugs (I do "love" having to restart a game, just so that NPC I have to turn in the quest to - becomes interactive again). but it has a lot of fun parts. it does have a great deal of fan service in it. even despite graphical glitches, its a pretty game. and they definitely succeeded in making it more cinematic. I don't even mind much anymore that the movies they were inspired by were all by Michael Bay, apparently.
the thing is, I would have preferred the same degree of choices and promised improved degree of consequences to all the meaningless fanservicy fluff. especially when its silly (like endless calibration jokes or certain camera angles)
to me this is a decent game that could have been amazing, should have been amazing... and with exception of pieces here and there - isn't. I like it. but I don't love it the way I loved ME1 and ME2.
#47
Posté 10 mai 2012 - 05:44
the_heat11 wrote...
Ok, so the ending was really dissapointing. And maybe there were some other problems with the game
*cough* quest system *cough*. But In all honesty, i still think Mass Effect 3 was a truly great game. Hate on me all you want, but it is actually one of my favourite games.
I'm with you, it is an awesome game with some minor flaws. I think what some people fail to consider is that there are MANY seriously horrible games out there that aren't worth even complaining about. ME3 might be bad when compared to ME2 or some other bioware titles, but it shines like a freaking diamond when compared with the majority of its competition.
#48
Posté 10 mai 2012 - 05:48
merrick97 wrote...
I am also amazed that people still say that 95% of the game is great, its just that the ending is bad.
Yet everyone ignores:
1. The bad journal system
2. The lack of branched dialogue
3. Story cop-outs (Rachni queen anyone?)
4. The horrible beginning
5. The HORRIBLE HORRIBLE eavesdropping fetch quests that got you meaningless war assets.
6. The small number of actual sidequests
and for me the biggest issue was:
7. The linearity.
Its just that the endings are so bad that it makes us ignore the games other faults.
Having said that if Mass Effect 3 is judged as a Sci-fi third person shooter with some RPG Id easily give it an 8. Its great fun in that regard.
However, when judged and compared to the Mass Effect games that place strong emphasis on story and decisions it gets a 6 because all of that gets pushed to the back in favor of action. The ultimate insult comes when the ending completely throws all that out.
I still do not believe that Mass Effect 3 is truly the game that Bioware wanted to make.
I DO believe that they had intended the Indoctrination theory to be the actual ending and that there would be another sequence at the end of the game in which Shepard overcomes the indoctrination and actually ends the reaper threat, but a deadline forced them to cut all of that and just end it with what they had.
I also liked the Dark Energy theory and the more I think about it I felt that the Dark Energy theory would have made ME4 much more possible.
I agree with you Merrick ('cept for the IT bit...I am on the fence regarding that)
But we also have to consider the whole experience beyond gameplay itself. Even thought the game was , let's say "satisfactory" considering your points, there are other things to look at too after the fact or rather has been revealed after the game has been played.
For instance:
-We discovered we were lied to re: decisons made from the previous installments;
-Single player EMS accumulation and the subsequent SP vs MP dicussions
-Patches that were released that didn't fix bugs and glitches and from what I have read made things worse for some
-The deafening silence by Bioware in addressing players concerns
-EA's customer service or lack thereof
-the inability of many to register their games and those that bought the CE, unable to download the soundtrack which is paid for.
-I understand there are MP event issues that aren't being addressed (I don't play MP so I can't say from experience)
There is probably more that I can't think of right now but suffice to say what should have been a continuation of the best gaming experiences I have had (and I have been gaming a long time) was cut short by ineptitude, greed and indifference toward the customer.
I am sorry, OP, to disagree with you but I just can't say this was a great game. Bioware/EA has defiled it's own good name.
#49
Posté 10 mai 2012 - 05:57
#50
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Posté 10 mai 2012 - 05:57
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