In All Honesty, Mass Effect 3 isn't a failure
#51
Posté 10 mai 2012 - 06:37
#52
Guest_darkness reborn_*
Posté 10 mai 2012 - 06:53
Guest_darkness reborn_*
Your joking right?
Modifié par darkness reborn, 10 mai 2012 - 06:55 .
#53
Posté 10 mai 2012 - 06:54
#54
Posté 10 mai 2012 - 07:27
1. I managed all right with the bad journal system because I have the game guide. I'm sure I'd be lost without it.merrick97 wrote...
I am also amazed that people still say that 95% of the game is great, its just that the ending is bad.
Yet everyone ignores:
1. The bad journal system
2. The lack of branched dialogue
3. Story cop-outs (Rachni queen anyone?)
4. The horrible beginning
5. The HORRIBLE HORRIBLE eavesdropping fetch quests that got you meaningless war assets.
6. The small number of actual sidequests
and for me the biggest issue was:
7. The linearity.
Its just that the endings are so bad that it makes us ignore the games other faults.
2. This was one of the biggest disappointments for me, including the amount of autodialogue.
3. I could actually overlook a lot of these... except the ending. Some of them are reasonably believable.
4. I didn't think the beginning was bad. It felt like Shepard got rushed through it, but I still enjoyed that part of the game. Maybe I'm biased because I was so happy to see dialogue that made sense for Shepards who weren't played through Arrival.
5. I didn't mind the eavesdropping quests themselves. My problem is with the war assets. They weren't handled well. There should have been more than enough in singleplayer to achieve each ending without ever touching multiplayer.
6 & 7. Yeah, I noticed this too. The variety was lacking compared to ME1/2.
I'd also like to add one to the list:
8. The glitches: Luckily, the face import wasn't a huge issue for me, but there were times when both the sound and subtitles stopped working (in one mission, I had no idea what was going on during a story-based part), and according to what I've read on the forums, that's not the worst of it.
#55
Posté 10 mai 2012 - 07:52
#56
Guest_john_sheparrd_*
Posté 10 mai 2012 - 08:02
Guest_john_sheparrd_*
hell the ending even destroys the whole franchise soo me3 was epic until the ending but
then we got the most terrible ending in history
#57
Posté 10 mai 2012 - 09:04
#58
Posté 10 mai 2012 - 09:07
#59
Posté 10 mai 2012 - 09:12
gearseffect wrote...
I felt the whole ME3 was lacking.
The combat system blew big time. Compare it ME2 and it's a HUGE downgrade. I honestly felt that with the barrel roles and all the added extra cr@p to the combat system it was an attempt at being more a Gears Of War combat system, that failed miserably. The Combat system in ME2 was perfectly fine without the added extra cr@p they tried with ME3.
The Lack of the story feeling Player Driven. It was lacking there big time, I felt it seemed like it was forcing Liara on my Shep BIG TIME! She was constantly popping up and being thrown in my face, it felt like Liara was the only other person on the Normandy. Really it was like she was being crammed down my throat.
I really didn't view Liara as someone my Shep would have as an emotional confidant. HELL No, in fact my Shep would have went to Garrus, Joker, or back to the Citadel and talked with Kelly. Liara wasn't in the circle of friends he'd confide his deep personal issues and despair with.
Next the lack of ME2 cast, and returning LI's there was a big gut punch many of those squad mates were my Sheps best friends. All were reduced to half @ssed cameos.
The lack of side missions, I missed the unique side missions from ME2 and ME1. Now all the side missions on planets are all done on maps from MP it felt like a watered down mess and insult to the great side missions of the past.
The Armor customization, My Shep's armor looks like cr@p, I mean really it p!ssed me off badly because I can't even get my armor's colors to look anything like they did in ME2. More is Less. This area I felt was an attempt to appeal to Halo Fans and MP. It shouldn't have been done that way. It p!sses me off really bad that the armor color system don't allow me to get anywhere near the colors I want and had in ME2.
The lack of character convos, really in ME3 after each mission I didn't really feel like going and seeing what was happening on the other levels of the ship. In ME2 and ME1 I always enjoyed doing that and I did it after every mission.
ME3 well heck my ship felt empty and boring when I explored it. The only characters that had any sort of true ME style convos on my squad on board the Normandy and on the Citadel was Liara (See forcing feeling her again too), and Garrus, but his convos were a chore to even go talk to him because I felt like vomiting over the lack of any of my friends being on the ship If I could've had Garrus stand right by the Galaxy map I'd never have gone anywhere else.
The only characters from ME2 I felt happy with their roles in ME3 was Mordin, Legion, Bailey (but than I got P!ssed about the ending and Bailey), Jack (I'd have liked more time with her), and that was it.
Wrex had some great content in the Genophage area, and Tali was great in Rannoch but the rest of the game was lacking big time.
How long has ME3 been out? Nearly 2 months? In that time I'd beat 100% of ME1 and ME2 at least 12 or 15 times. ME3 I've beaten it 2 twice and one time It wasn't 100%. So there you have it
ME3 was a shell or husk of what the series had been.
* The combat system: Imo, the combat system in ME2 is not as good as in ME3. ME2 didn't have many skills at all, we had to spend to much time shooting with the gun instead of using our skills, and 40% of the skills were ammo skills.The detonations is also one thing that makes the combat in ME3 better, it's more tactical if you know how to use them.
* Liara: They didn't force Liara on you, but she's important. She's been a part of the story since day one. She's an "expert" of the protheans and she gives you the infortmation about the crucible. In the beginning of ME3 it's much dialogue with Liara, but maybe that's because Ashley is in coma after being injured on Mars, and you only have Liara and Vega as squad-members? Later in the game, other characters have as much dialogue as her.
* The lack of ME2 cast: It depends, you can't expect that all of them will follow you, some of them have their own problems and have to fight their own battles. All the squad-members from the first game ain't available in ME2, how did you react to that?
Jacob and Miranda have a history with Cerberus, I don't think the Alliance want them in their crew even if Shepard insisted.
Thane has a deadly health condition.
Samara has an oath that she has to follow.
Zaeed is a mercenary and only followed you in ME2 because TIM made him an promise and gave him alot of money.
Yes, there are more of them but this is just a few examples.
* Armor customization: Really, you think it's better in ME2? Did you even play ME3? In ME2 you have 7 armor sets and in ME3 you have 14 (according to the Mass Effect Wiki).
All the armor sets looks the same in ME3 as in ME2, maybe a littfle different in colours, but here's some news for you: The graphics/artstyle is different, of course it will look slightly different. Overall the customization of armors and weapons are much much better in ME3 than in ME2. How much could you customize your armors in ME2? Leave it at default and it will look almost the same.
* Character conversations after missions: Yes, I agree with you. But the squad banter were better in ME3 than in ME2. And you had time to talk with them at the Citadel, for example the bromance scene with Garrus is one of the best conversations you can have with him in the trilogy. But yes, some of it could have been done better, but more doesn't always mean better.
* Side quests: Yes, there were more side quests in ME2, but look at the length at many of them. Many of them are very very short. Find a side quest item/person in a main mission and deliver it to Mr/Mrs X, or talk to Mr/Mrs X and try to solve their problem by talking to Mr/Mrs Z. The longest side quest in ME3 are longer than the longest one in ME2.
Look at the side quest list in ME2 and you see that many of them are very short. And for me, the loyalty missions in ME2 doesn't count as side missions. Remove the DLC from ME2 and you will see that the side quests ain't much better. With some DLC (3-4 longer missions) for ME3 it will be as long as ME2.
I rather have some longer side quests than 56 short ones that takes 5 minutes to complete. Yes, I know that the fetch quests are very short and many in ME3 But look at the Cerberus, Rannoch, Arrae, Grissom Academy, Ardat-Yakshi and Tuchanka side quests. They are longer and have a better story than all of the side quests in ME2.
Modifié par arathor_87, 10 mai 2012 - 09:21 .
#60
Posté 10 mai 2012 - 09:24
Sdrol117 wrote...
1/10. You trollin.
Ye, who is the troll, the guy who says why he likes it or the guy who gives the game 1/10 without saying why? Even if you didn't like the ending, it's better than 1/10. That's just pathetic.
#61
Posté 10 mai 2012 - 09:33
merrick97 wrote...
jreezy wrote...
This. 95% of the game was great? Nope, not even close.merrick97 wrote...
I am also amazed that people still say that 95% of the game is great, its just that the ending is bad.
Yet everyone ignores:
1. The bad journal system
2. The lack of branched dialogue
3. Story cop-outs (Rachni queen anyone?)
4. The horrible beginning
5. The HORRIBLE HORRIBLE eavesdropping fetch quests that got you meaningless war assets.
6. The small number of actual sidequests
I would have been ok with all of that if the ending hadn't sucked so bad.
Same here. Same here. It's only BECAUSE the ending is so ridiculously bad that I have started reflecting on the rest of ME3 and realized it's really not that good. While playing I thought the game was the greatest game ever. I didn't mind the fetch quests and the journal system because I would scan every system anyway and thereby obtain all the items for fetch quests, and I did the fetch quests happily because I believed it would help me get the ending I desired. Same goes for the boring 'shoot 'em all' multiplayer. More the fool I am.
I still wouldn't have minded these things IF the ending had been a proper one. But since they botched that so dramatically, those things I didn't find irritating during the game suddenly do become so now.
All in all, due to the horrible ending and the other flaws, ME3 is no more than a 7/10. While not technically a failure, it was the most anticipated game of this year, so for this game to score anything below a 9,5/10 (not counting 'professional' reviews because they're full of it) really seems like sort of a failure to me.
#62
Posté 10 mai 2012 - 09:42
#63
Posté 10 mai 2012 - 09:48
...but they really did drop the ball in some really key areas.
It went from being the promised sci-fi conclusion of the decade to another stock standard game with a few bells and whistles.
#64
Posté 10 mai 2012 - 09:48
Erlex wrote...
Face it the game wasnt nearly as good as the first two, and its supposed to be a LOT better because its the FINAL game, and because they promised it -.-
Face it, there are people who actually like it.
#65
Posté 10 mai 2012 - 09:50
To prove ME3 is some piece of garbage and make everybody consider it as some piece of garbage,is that what you want?Erlex wrote...
Face it the game wasnt nearly as good as the first two, and its supposed to be a LOT better because its the FINAL game, and because they promised it -.-
#66
Posté 10 mai 2012 - 09:51
Such a shame that all their good work has been overshadowed by that crappy ending. All the talk should have been about what a great trilogy this has been but they fumbled the ball right at the very end. Instead, the ending is all anyone ever wants to talk about.
Still, 'Lots of speculation for everyone'. Seems they got what they aimed for.
Modifié par Garran, 10 mai 2012 - 09:52 .
#67
Posté 10 mai 2012 - 09:59
arathor_87 wrote...
gearseffect wrote...
Next the lack of ME2 cast, and returning LI's there was a big gut punch many of those squad mates were my Sheps best friends. All were reduced to half @ssed cameos.
* The lack of ME2 cast: It depends, you can't expect that all of them will follow you, some of them have their own problems and have to fight their own battles. All the squad-members from the first game ain't available in ME2, how did you react to that?
Jacob and Miranda have a history with Cerberus, I don't think the Alliance want them in their crew even if Shepard insisted.
Thane has a deadly health condition.
Samara has an oath that she has to follow.
Zaeed is a mercenary and only followed you in ME2 because TIM made him an promise and gave him alot of money.
Yes, there are more of them but this is just a few examples.
Just for the record I'm a big fan of the first ME, is my "best of the trilogy" by a long shot.
Some of what s/he says are very debatable, but s/he has a point: at least ONE permanent squadmate should be someone exclusivelly introduced in ME2.
I don't think is fair to count Tali and Garrus, because they are the only ones present in the whole series.
Not even Liara, wich lots of people refers to be a "Bioware's pet" got the same treatment these two have, they have personal stories and participate heavelly in the events of the three games.
You can say to me that Liara also does, but she only have a very small part in ME2 and is not related to the main game (and you also need a DLC, otherwise she is pratically a cameo).
And I don't have nothing against Tali or Garrus, BTW.
So based on the game's story without modifiying the events of Mordin, Legion and Thane we could have Samara, Jacob, Miranda, Jack, Grunt, Zaeed and Kasumi as a permanent squadmate.
I'm very aware that no matter who was choosed some people would complain big.
For example, instead of Vega we could have Zaeed and more further into the game we've could pick another one.
Reasons and story aren't a problem, you create an event for them and problem solved.
We pratically have almost the entire squad from ME1 returning and no one from ME2 with us, unless you count EDI.
Like I said, ME1 is my prefered game, but at least one or two characters from ME2 should've being a permanent squadmate.
And since this is a trilogy, it would be nice to have all squadmates presented in your roster.
Plus you got rid of Vega.
Modifié par brfritos, 10 mai 2012 - 10:00 .
#68
Posté 10 mai 2012 - 10:11
Modifié par GreyWardenNathan, 10 mai 2012 - 10:16 .
#69
Posté 10 mai 2012 - 10:16
#70
Posté 10 mai 2012 - 10:18
Modifié par GreyWardenNathan, 10 mai 2012 - 10:19 .
#71
Posté 10 mai 2012 - 10:22
brfritos wrote...
arathor_87 wrote...
gearseffect wrote...
Next the lack of ME2 cast, and returning LI's there was a big gut punch many of those squad mates were my Sheps best friends. All were reduced to half @ssed cameos.
* The lack of ME2 cast: It depends, you can't expect that all of them will follow you, some of them have their own problems and have to fight their own battles. All the squad-members from the first game ain't available in ME2, how did you react to that?
Jacob and Miranda have a history with Cerberus, I don't think the Alliance want them in their crew even if Shepard insisted.
Thane has a deadly health condition.
Samara has an oath that she has to follow.
Zaeed is a mercenary and only followed you in ME2 because TIM made him an promise and gave him alot of money.
Yes, there are more of them but this is just a few examples.
Just for the record I'm a big fan of the first ME, is my "best of the trilogy" by a long shot.
Some of what s/he says are very debatable, but s/he has a point: at least ONE permanent squadmate should be someone exclusivelly introduced in ME2.
I don't think is fair to count Tali and Garrus, because they are the only ones present in the whole series.
Not even Liara, wich lots of people refers to be a "Bioware's pet" got the same treatment these two have, they have personal stories and participate heavelly in the events of the three games.
You can say to me that Liara also does, but she only have a very small part in ME2 and is not related to the main game (and you also need a DLC, otherwise she is pratically a cameo).
And I don't have nothing against Tali or Garrus, BTW.
So based on the game's story without modifiying the events of Mordin, Legion and Thane we could have Samara, Jacob, Miranda, Jack, Grunt, Zaeed and Kasumi as a permanent squadmate.
I'm very aware that no matter who was choosed some people would complain big.
For example, instead of Vega we could have Zaeed and more further into the game we've could pick another one.
Reasons and story aren't a problem, you create an event for them and problem solved.
We pratically have almost the entire squad from ME1 returning and no one from ME2 with us, unless you count EDI.
Like I said, ME1 is my prefered game, but at least one or two characters from ME2 should've being a permanent squadmate.
And since this is a trilogy, it would be nice to have all squadmates presented in your roster.
Plus you got rid of Vega.
Yes, but in ME2 you worked for Cerberus, in ME3 you're back with the Alliance. Zaeed is a bounty hunter/mercenary. He goes were he gets paid, and the Alliance won't pay him for his services. Samara has an oath/strict code that she has to follow. Grunt has a clan, he's a Urdnot now, and a solider in their army. Thane has a deadly health condition.
And Miranda and Jacob have a history with Cerberus, do you think the Alliance want to work with them? If you follow the story you know that people within the council and the alliance are suspicious against Shepard for working with Cerberus in ME2. And if you didn't play Arrival DLC in ME2, you will be under arrest in the beginning of ME3 for working with Cerberus in ME2, not for blowing up the relay. So now we are down to two persons, Kasumi (a DLC character) and Jack. I would be happy to have Jack as a squad-member, but she wanted a new lifestyle, a fresh start after all her problems. And she got it at the Grissom Academy. She deserves it! Kasumi is great, but she's also a DLC character. For some people, she would be as a new squad-member. Not all people buys DLC.
#72
Posté 10 mai 2012 - 10:37
Modifié par spiriticon, 10 mai 2012 - 10:38 .
#73
Posté 10 mai 2012 - 11:13
#74
Posté 10 mai 2012 - 11:25
The silence is your answer...mnomaha wrote...
@MegaSovereign...just so that I'm clear on this...define RPG elements please.
#75
Posté 10 mai 2012 - 11:30
I agree.Naughty Bear wrote...
The story in ME 3 was ****** poor, It was truly pathetic but I am glad the op enjoyed it. To me, the characters, gameplay and unfortunately multiplayer were the only redeeming features. I still can not believe how Cerberus was treated, that was really poor writing.
So much potential just thrown away. Espiacilly TIM and Kai Leng.





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