I don't even dare to have the ambition to write the story or the universe.To me it's near another Star Wars!Yervan wrote...
Allen Spellwaver wrote...
Naughty Bear wrote...
The story in ME 3 was ****** poor, It was truly pathetic but I am glad the op enjoyed it. To me, the characters, gameplay and unfortunately multiplayer were the only redeeming features. I still can not believe how Cerberus was treated, that was really poor writing.
Poor writing?Bad characters?What if you do the writing?I doubt it won't be any better.
To be honest, I really liked the story! There's nothing wrong with it though.
Yeah and what if you do the writing, the whole universe will puke at your's
*no offense*
In All Honesty, Mass Effect 3 isn't a failure
#101
Posté 10 mai 2012 - 01:07
#102
Posté 10 mai 2012 - 01:18
Naughty Bear wrote...
Yes and no. Just because he came into contact with indoctrination does not mean you are fully indoctrinated full stop. There are stages and you need to be in constant presence for days. Shepard has possibly been in contact with Reaper tech more than TIM.kbeklla wrote...
Allen Spellwaver wrote...
Because TIM has strong willpower and refuses to be indoc.What Reapers did was just some subtle mis-leading and make him believe Reapers should not be destroied but still need to be stopped.TIM was on the process of being indoc but not totally be untill the ending,or maybe right in the middle of the Sanctuary mission.I guess it's really possible considering he ordered Kai Leng to take Miranda's father's data.He may want to give it to the Reapers which is contradicted to his previous orders for his troops.Oh,besides there is no other troops in the last half of that mission,right?They could be given a totally different order and evacuated.legion999 wrote...
Allen Spellwaver wrote...
Cerberus worked with Reapers and Reapers' presence was not rare.legion999 wrote...
Allen Spellwaver wrote...
The controversy on the ending amplified the normal complaint.IMO,the story(except the ending)is totally overwhelming the previous two games.If the dialogue and side quests are better,ME3 is obvously the best of the trilogy when ME2 is the worst.Vurculac wrote...
Allen Spellwaver wrote...
Naughty Bear wrote...
The story in ME 3 was ****** poor, It was truly pathetic but I am glad the op enjoyed it. To me, the characters, gameplay and unfortunately multiplayer were the only redeeming features. I still can not believe how Cerberus was treated, that was really poor writing.
Poor writing?Bad characters?What if you do the writing?I doubt it won't be any better.
First of all read the post. He states that the characters is actually one of the redeeming qualities of the game (along with gameplay and MP). And using the whole "can you do it better" argument is total horsesh*t.
Second of all reading some of the head cannon on these threads....I would be inclined to believe that yes...it is completely possible that he could in fact do better.
Face it ME 3 failed on some level. Yes, people had complaints about ME 1 and 2. There will always be people with complaints, can't please everyone all the time. But you can't tell me that it was anywhere near the sh*tstorm that ME3 has generated....not an effing chance. And still going...two months later.
ME3 has the most compelling story.But despite the great characters,the main storyline of ME2 was just not so good.After recruting squadmates over and over,people are going to forget their enemy is collectors.I think this is a equally huge issue as ME3's ending.
And when playing the story of Mass Effect 3 I forget the main enemy are the Reapers not Cerberus.
So the Reapers allowed TIM to research ways to control them? If the Reapers controlled TIM the entire time then why did Cerberus fight them on Sanctuary.
He worked with Reapers because what Shep is doing actually threatening the Reapers or his plan.
TIM was under reaper influence befor the group cerberus started off due to the artifact on shanxi, so the start of ceberus would/could have been part of the reapers plan or at least they know about it, the reaper control is what the reapers want you to invest in, so allow cerberus to continue reasearching it and then attack, making humanity think that control is the only way forward
yes and this would back the indoc theory as jack harper would have made the choice to control or been pushed along the lines of control
but he is under reaper influence, not control, befor cerburus started
#103
Posté 10 mai 2012 - 01:50
[quote]Naughty Bear wrote...
[quote]kbeklla wrote...
[quote]Allen Spellwaver wrote...
[quote]legion999 wrote...
[quote]Allen Spellwaver wrote...
[quote]legion999 wrote...
[quote]Allen Spellwaver wrote...
[quote]Vurculac wrote...
[quote]Allen Spellwaver wrote...
[quote]Naughty Bear wrote...
The story in ME 3 was ****** poor, It was truly pathetic but I am glad the op enjoyed it. To me, the characters, gameplay and unfortunately multiplayer were the only redeeming features. I still can not believe how Cerberus was treated, that was really poor writing.[/quote]
Poor writing?Bad characters?What if you do the writing?I doubt it won't be any better.[/quote]
First of all read the post. He states that the characters is actually one of the redeeming qualities of the game (along with gameplay and MP). And using the whole "can you do it better" argument is total horsesh*t.
Second of all reading some of the head cannon on these threads....I would be inclined to believe that yes...it is completely possible that he could in fact do better.
Face it ME 3 failed on some level. Yes, people had complaints about ME 1 and 2. There will always be people with complaints, can't please everyone all the time. But you can't tell me that it was anywhere near the sh*tstorm that ME3 has generated....not an effing chance. And still going...two months later. [/quote]
The controversy on the ending amplified the normal complaint.IMO,the story(except the ending)is totally overwhelming the previous two games.If the dialogue and side quests are better,ME3 is obvously the best of the trilogy when ME2 is the worst.
ME3 has the most compelling story.But despite the great characters,the main storyline of ME2 was just not so good.After recruting squadmates over and over,people are going to forget their enemy is collectors.I think this is a equally huge issue as ME3's ending.[/quote]
And when playing the story of Mass Effect 3 I forget the main enemy are the Reapers not Cerberus.[/quote]
Cerberus worked with Reapers and Reapers' presence was not rare.[/quote]
So the Reapers allowed TIM to research ways to control them? If the Reapers controlled TIM the entire time then why did Cerberus fight them on Sanctuary.[/quote]
Because TIM has strong willpower and refuses to be indoc.What Reapers did was just some subtle mis-leading and make him believe Reapers should not be destroied but still need to be stopped.TIM was on the process of being indoc but not totally be untill the ending,or maybe right in the middle of the Sanctuary mission.I guess it's really possible considering he ordered Kai Leng to take Miranda's father's data.He may want to give it to the Reapers which is contradicted to his previous orders for his troops.Oh,besides there is no other troops in the last half of that mission,right?They could be given a totally different order and evacuated.
He worked with Reapers because what Shep is doing actually threatening the Reapers or his plan.
[/quote]
TIM was under reaper influence befor the group cerberus started off due to the artifact on shanxi, so the start of ceberus would/could have been part of the reapers plan or at least they know about it, the reaper control is what the reapers want you to invest in, so allow cerberus to continue reasearching it and then attack, making humanity think that control is the only way forward
[/quote]
Yes and no. Just because he came into contact with indoctrination does not mean you are fully indoctrinated full stop. There are stages and you need to be in constant presence for days. Shepard has possibly been in contact with Reaper tech more than TIM.[/quote]
yes and this would back the indoc theory as jack harper would have made the choice to control or been pushed along the lines of control
but he is under reaper influence, not control, befor cerburus started
[/quote]
Again, yes and no. Like i said, the first stage is hearing voices. Yes you are indoctrinated but not enough to be controlled or influenced, Shepard has spoken to Reapers, boarded a Reaper vessel, boarded the Collector ship and used Reaper weaponry (the Reaper heavy weapon).
However Shepard is not fully under control. It would take constant exposure to be under the influence, play Arrival and read Dr Kensons logs. After each log and constant exposure to object Rho, she starts to believe in them. Who knows how long it would take but TIM was not under direct influence straight away.
Like everyone else, he would have started haring voices first, but with the Reaper head or /heart/chest literally next door to him in Cronos, he has had even more exposure than Kenson ever did.
TIM became fully under their influenced when he decided to put Reaper tech outside his door, not before. If you notice, the Reaper is actually alive and it's eye/lens is watching you.
#104
Posté 10 mai 2012 - 02:09
[quote]kbeklla wrote...
[quote]Naughty Bear wrote...
[quote]kbeklla wrote...
[quote]Allen Spellwaver wrote...
[quote]legion999 wrote...
[quote]Allen Spellwaver wrote...
[quote]legion999 wrote...
[quote]Allen Spellwaver wrote...
[quote]Vurculac wrote...
[quote]Allen Spellwaver wrote...
[quote]Naughty Bear wrote...
The story in ME 3 was ****** poor, It was truly pathetic but I am glad the op enjoyed it. To me, the characters, gameplay and unfortunately multiplayer were the only redeeming features. I still can not believe how Cerberus was treated, that was really poor writing.[/quote]
Poor writing?Bad characters?What if you do the writing?I doubt it won't be any better.[/quote]
First of all read the post. He states that the characters is actually one of the redeeming qualities of the game (along with gameplay and MP). And using the whole "can you do it better" argument is total horsesh*t.
Second of all reading some of the head cannon on these threads....I would be inclined to believe that yes...it is completely possible that he could in fact do better.
Face it ME 3 failed on some level. Yes, people had complaints about ME 1 and 2. There will always be people with complaints, can't please everyone all the time. But you can't tell me that it was anywhere near the sh*tstorm that ME3 has generated....not an effing chance. And still going...two months later. [/quote]
The controversy on the ending amplified the normal complaint.IMO,the story(except the ending)is totally overwhelming the previous two games.If the dialogue and side quests are better,ME3 is obvously the best of the trilogy when ME2 is the worst.
ME3 has the most compelling story.But despite the great characters,the main storyline of ME2 was just not so good.After recruting squadmates over and over,people are going to forget their enemy is collectors.I think this is a equally huge issue as ME3's ending.[/quote]
And when playing the story of Mass Effect 3 I forget the main enemy are the Reapers not Cerberus.[/quote]
Cerberus worked with Reapers and Reapers' presence was not rare.[/quote]
So the Reapers allowed TIM to research ways to control them? If the Reapers controlled TIM the entire time then why did Cerberus fight them on Sanctuary.[/quote]
Because TIM has strong willpower and refuses to be indoc.What Reapers did was just some subtle mis-leading and make him believe Reapers should not be destroied but still need to be stopped.TIM was on the process of being indoc but not totally be untill the ending,or maybe right in the middle of the Sanctuary mission.I guess it's really possible considering he ordered Kai Leng to take Miranda's father's data.He may want to give it to the Reapers which is contradicted to his previous orders for his troops.Oh,besides there is no other troops in the last half of that mission,right?They could be given a totally different order and evacuated.
He worked with Reapers because what Shep is doing actually threatening the Reapers or his plan.
[/quote]
TIM was under reaper influence befor the group cerberus started off due to the artifact on shanxi, so the start of ceberus would/could have been part of the reapers plan or at least they know about it, the reaper control is what the reapers want you to invest in, so allow cerberus to continue reasearching it and then attack, making humanity think that control is the only way forward
[/quote]
Yes and no. Just because he came into contact with indoctrination does not mean you are fully indoctrinated full stop. There are stages and you need to be in constant presence for days. Shepard has possibly been in contact with Reaper tech more than TIM.[/quote]
yes and this would back the indoc theory as jack harper would have made the choice to control or been pushed along the lines of control
but he is under reaper influence, not control, befor cerburus started
[/quote]
Again, yes and no. Like i said, the first stage is hearing voices. Yes you are indoctrinated but not enough to be controlled or influenced, Shepard has spoken to Reapers, boarded a Reaper vessel, boarded the Collector ship and used Reaper weaponry (the Reaper heavy weapon).
However Shepard is not fully under control. It would take constant exposure to be under the influence, play Arrival and read Dr Kensons logs. After each log and constant exposure to object Rho, she starts to believe in them. Who knows how long it would take but TIM was not under direct influence straight away.
Like everyone else, he would have started haring voices first, but with the Reaper head or /heart/chest literally next door to him in Cronos, he has had even more exposure than Kenson ever did.
TIM became fully under their influenced when he decided to put Reaper tech outside his door, not before. If you notice, the Reaper is actually alive and it's eye/lens is watching you.
[/quote]
TIM was in contact with the Arca Monolith that is not just reaper tech but actually transforms the person into a husk, this isnt the type of thing that shep has been into contact with directly, also TIM was upgraded by this and again i dont think shep has been affected to this extent.
#105
Posté 10 mai 2012 - 02:14
ME2 SIDEQUESTS:
C = Collect an item during another mission and deliver it to a person.
T = Talk and solve a problem.
O = Other (find missing person or play a minigame)
The following quests from ME2 are either collect an item and deliver, solve a problem by talking to people, find a person or other very very short quests:
Citadel: Crime in progress (t), Found forged ID (t), Krogan sushi (t).
Illium:) Blue rose of Illium (t), Indentured Service (t), Medical Scans (t), Lost locket found ©, Salarian family data ©, Smuggling evidence ©, Stolen goods found ©, System Hacking (o),
Normandy: FBA Couplings ©, Serrice ice brandy ©, Special ingredients ©
Omega: Batarian bartender (t), Datapad recovered ©, Missing assistant (o), Packages for Ish ©, Struggling quarian (t), The Patriach (t).
Tuchanka: Combustion Manifold ©, Killing pyjaks (o), Missing Scout (o).
N7:
We have 19 N7 missions in total. Many of them are like this. Scan a planet, land on the planet, kill something and go back to Normandy. The N7 missions are fun, but if you look closer they are not that long. Most of them takes between 5-15 (most of them 10-15 mintues) minutes to complete, without a story.
For example, look at the quest Aria gives you in Omega, the N7: Eclipse Smuggling Depot. Land on the planet and kill 3 of the mechs who destroys the valuable cargos. It takes 5 minutes to complete. And there are several N7 missions like this, without a story or much gameplay.
In ME3 we have 6 N7 missions in total and the Benning: Evidence. We can compare those to the N7 missions in ME2. Land on a planet or ship, kill some enemies and back to Normandy. No real story, just action and some codex entries (ME2).
But in ME3 we also get the following quests with a good story: Krogan Team (Grunt), Ardat-Yakshi Monastery (Samara), Grissom Academy (Jack), Rannoch (two quest), Tuchanka (two quests) and Arrae (Jacob). All those are side quests with a story. I don't know about you, but I prefer quality over quantity, and all of them are better than the best side quest in ME2.
Cheers!
Modifié par arathor_87, 10 mai 2012 - 02:17 .
#106
Posté 10 mai 2012 - 02:14
[quote]Naughty Bear wrote...
[quote]kbeklla wrote...
[quote]Naughty Bear wrote...
[quote]kbeklla wrote...
[quote]Allen Spellwaver wrote...
[quote]legion999 wrote...
[quote]Allen Spellwaver wrote...
[quote]legion999 wrote...
[quote]Allen Spellwaver wrote...
[quote]Vurculac wrote...
[quote]Allen Spellwaver wrote...
[quote]Naughty Bear wrote...
The story in ME 3 was ****** poor, It was truly pathetic but I am glad the op enjoyed it. To me, the characters, gameplay and unfortunately multiplayer were the only redeeming features. I still can not believe how Cerberus was treated, that was really poor writing.[/quote]
Poor writing?Bad characters?What if you do the writing?I doubt it won't be any better.[/quote]
First of all read the post. He states that the characters is actually one of the redeeming qualities of the game (along with gameplay and MP). And using the whole "can you do it better" argument is total horsesh*t.
Second of all reading some of the head cannon on these threads....I would be inclined to believe that yes...it is completely possible that he could in fact do better.
Face it ME 3 failed on some level. Yes, people had complaints about ME 1 and 2. There will always be people with complaints, can't please everyone all the time. But you can't tell me that it was anywhere near the sh*tstorm that ME3 has generated....not an effing chance. And still going...two months later. [/quote]
The controversy on the ending amplified the normal complaint.IMO,the story(except the ending)is totally overwhelming the previous two games.If the dialogue and side quests are better,ME3 is obvously the best of the trilogy when ME2 is the worst.
ME3 has the most compelling story.But despite the great characters,the main storyline of ME2 was just not so good.After recruting squadmates over and over,people are going to forget their enemy is collectors.I think this is a equally huge issue as ME3's ending.[/quote]
And when playing the story of Mass Effect 3 I forget the main enemy are the Reapers not Cerberus.[/quote]
Cerberus worked with Reapers and Reapers' presence was not rare.[/quote]
So the Reapers allowed TIM to research ways to control them? If the Reapers controlled TIM the entire time then why did Cerberus fight them on Sanctuary.[/quote]
Because TIM has strong willpower and refuses to be indoc.What Reapers did was just some subtle mis-leading and make him believe Reapers should not be destroied but still need to be stopped.TIM was on the process of being indoc but not totally be untill the ending,or maybe right in the middle of the Sanctuary mission.I guess it's really possible considering he ordered Kai Leng to take Miranda's father's data.He may want to give it to the Reapers which is contradicted to his previous orders for his troops.Oh,besides there is no other troops in the last half of that mission,right?They could be given a totally different order and evacuated.
He worked with Reapers because what Shep is doing actually threatening the Reapers or his plan.
[/quote]
TIM was under reaper influence befor the group cerberus started off due to the artifact on shanxi, so the start of ceberus would/could have been part of the reapers plan or at least they know about it, the reaper control is what the reapers want you to invest in, so allow cerberus to continue reasearching it and then attack, making humanity think that control is the only way forward
[/quote]
Yes and no. Just because he came into contact with indoctrination does not mean you are fully indoctrinated full stop. There are stages and you need to be in constant presence for days. Shepard has possibly been in contact with Reaper tech more than TIM.[/quote]
yes and this would back the indoc theory as jack harper would have made the choice to control or been pushed along the lines of control
but he is under reaper influence, not control, befor cerburus started
[/quote]
Again, yes and no. Like i said, the first stage is hearing voices. Yes you are indoctrinated but not enough to be controlled or influenced, Shepard has spoken to Reapers, boarded a Reaper vessel, boarded the Collector ship and used Reaper weaponry (the Reaper heavy weapon).
However Shepard is not fully under control. It would take constant exposure to be under the influence, play Arrival and read Dr Kensons logs. After each log and constant exposure to object Rho, she starts to believe in them. Who knows how long it would take but TIM was not under direct influence straight away.
Like everyone else, he would have started haring voices first, but with the Reaper head or /heart/chest literally next door to him in Cronos, he has had even more exposure than Kenson ever did.
TIM became fully under their influenced when he decided to put Reaper tech outside his door, not before. If you notice, the Reaper is actually alive and it's eye/lens is watching you.
[/quote]
TIM was in contact with the Arca Monolith that is not just reaper tech but actually transforms the person into a husk, this isnt the type of thing that shep has been into contact with directly, also TIM was upgraded by this and again i dont think shep has been affected to this extent.
[/quote]
In all honesty, I don't understand why this thread's title begins with "In All Honesty"...
Also: just wanted to see this quote nesting go deeper!
#107
Posté 10 mai 2012 - 02:22
[quote]Naughty Bear wrote...
[quote]kbeklla wrote...
[quote]Naughty Bear wrote...
[quote]kbeklla wrote...
[quote]Allen Spellwaver wrote...
[quote]legion999 wrote...
[quote]Allen Spellwaver wrote...
[quote]legion999 wrote...
[quote]Allen Spellwaver wrote...
[quote]Vurculac wrote...
[quote]Allen Spellwaver wrote...
[quote]Naughty Bear wrote...
The story in ME 3 was ****** poor, It was truly pathetic but I am glad the op enjoyed it. To me, the characters, gameplay and unfortunately multiplayer were the only redeeming features. I still can not believe how Cerberus was treated, that was really poor writing.[/quote]
Poor writing?Bad characters?What if you do the writing?I doubt it won't be any better.[/quote]
First of all read the post. He states that the characters is actually one of the redeeming qualities of the game (along with gameplay and MP). And using the whole "can you do it better" argument is total horsesh*t.
Second of all reading some of the head cannon on these threads....I would be inclined to believe that yes...it is completely possible that he could in fact do better.
Face it ME 3 failed on some level. Yes, people had complaints about ME 1 and 2. There will always be people with complaints, can't please everyone all the time. But you can't tell me that it was anywhere near the sh*tstorm that ME3 has generated....not an effing chance. And still going...two months later. [/quote]
The controversy on the ending amplified the normal complaint.IMO,the story(except the ending)is totally overwhelming the previous two games.If the dialogue and side quests are better,ME3 is obvously the best of the trilogy when ME2 is the worst.
ME3 has the most compelling story.But despite the great characters,the main storyline of ME2 was just not so good.After recruting squadmates over and over,people are going to forget their enemy is collectors.I think this is a equally huge issue as ME3's ending.[/quote]
And when playing the story of Mass Effect 3 I forget the main enemy are the Reapers not Cerberus.[/quote]
Cerberus worked with Reapers and Reapers' presence was not rare.[/quote]
So the Reapers allowed TIM to research ways to control them? If the Reapers controlled TIM the entire time then why did Cerberus fight them on Sanctuary.[/quote]
Because TIM has strong willpower and refuses to be indoc.What Reapers did was just some subtle mis-leading and make him believe Reapers should not be destroied but still need to be stopped.TIM was on the process of being indoc but not totally be untill the ending,or maybe right in the middle of the Sanctuary mission.I guess it's really possible considering he ordered Kai Leng to take Miranda's father's data.He may want to give it to the Reapers which is contradicted to his previous orders for his troops.Oh,besides there is no other troops in the last half of that mission,right?They could be given a totally different order and evacuated.
He worked with Reapers because what Shep is doing actually threatening the Reapers or his plan.
[/quote]
TIM was under reaper influence befor the group cerberus started off due to the artifact on shanxi, so the start of ceberus would/could have been part of the reapers plan or at least they know about it, the reaper control is what the reapers want you to invest in, so allow cerberus to continue reasearching it and then attack, making humanity think that control is the only way forward
[/quote]
Yes and no. Just because he came into contact with indoctrination does not mean you are fully indoctrinated full stop. There are stages and you need to be in constant presence for days. Shepard has possibly been in contact with Reaper tech more than TIM.[/quote]
yes and this would back the indoc theory as jack harper would have made the choice to control or been pushed along the lines of control
but he is under reaper influence, not control, befor cerburus started
[/quote]
Again, yes and no. Like i said, the first stage is hearing voices. Yes you are indoctrinated but not enough to be controlled or influenced, Shepard has spoken to Reapers, boarded a Reaper vessel, boarded the Collector ship and used Reaper weaponry (the Reaper heavy weapon).
However Shepard is not fully under control. It would take constant exposure to be under the influence, play Arrival and read Dr Kensons logs. After each log and constant exposure to object Rho, she starts to believe in them. Who knows how long it would take but TIM was not under direct influence straight away.
Like everyone else, he would have started haring voices first, but with the Reaper head or /heart/chest literally next door to him in Cronos, he has had even more exposure than Kenson ever did.
TIM became fully under their influenced when he decided to put Reaper tech outside his door, not before. If you notice, the Reaper is actually alive and it's eye/lens is watching you.
[/quote]
TIM was in contact with the Arca Monolith that is not just reaper tech but actually transforms the person into a husk, this isnt the type of thing that shep has been into contact with directly, also TIM was upgraded by this and again i dont think shep has been affected to this extent.
[/quote]
The object Rho also happens to actually be Reaper tech, not a Prothean beacon with the ability to project images into the users mind.
The entire station became indoctrinated, and at a moments notice, each one was ready to die to kill Shepard. And Shepard spent 3 days unconscious next door to Rho.
Just because it can turn beings into husks, does not mean it emits a stronger wave of indoctrination than any other piece of Reaper tech.
And if you read the codexs, turning into a husk requires the victim to be impaled on the dragons teeth, atleast for Humans.
This works but converting or removing nutritions and replacing it with tech. The Take back Earth trailer even shows a victim becoming a husk.
Standing next to Reaper tech won't suddenly sprout Reaper tech all over you like, and on Horizon, nano machines are responsible for creating husks, increased in speed by adrenaline.
Modifié par Naughty Bear, 10 mai 2012 - 02:24 .
#108
Posté 10 mai 2012 - 02:54
#109
Posté 10 mai 2012 - 03:03
[quote]kbeklla wrote...
[quote]Naughty Bear wrote...
[quote]kbeklla wrote...
[quote]Naughty Bear wrote...
[quote]kbeklla wrote...
[quote]Allen Spellwaver wrote...
[quote]legion999 wrote...
[quote]Allen Spellwaver wrote...
[quote]legion999 wrote...
[quote]Allen Spellwaver wrote...
[quote]Vurculac wrote...
[quote]Allen Spellwaver wrote...
[quote]Naughty Bear wrote...
The story in ME 3 was ****** poor, It was truly pathetic but I am glad the op enjoyed it. To me, the characters, gameplay and unfortunately multiplayer were the only redeeming features. I still can not believe how Cerberus was treated, that was really poor writing.[/quote]
Poor writing?Bad characters?What if you do the writing?I doubt it won't be any better.[/quote]
First of all read the post. He states that the characters is actually one of the redeeming qualities of the game (along with gameplay and MP). And using the whole "can you do it better" argument is total horsesh*t.
Second of all reading some of the head cannon on these threads....I would be inclined to believe that yes...it is completely possible that he could in fact do better.
Face it ME 3 failed on some level. Yes, people had complaints about ME 1 and 2. There will always be people with complaints, can't please everyone all the time. But you can't tell me that it was anywhere near the sh*tstorm that ME3 has generated....not an effing chance. And still going...two months later. [/quote]
The controversy on the ending amplified the normal complaint.IMO,the story(except the ending)is totally overwhelming the previous two games.If the dialogue and side quests are better,ME3 is obvously the best of the trilogy when ME2 is the worst.
ME3 has the most compelling story.But despite the great characters,the main storyline of ME2 was just not so good.After recruting squadmates over and over,people are going to forget their enemy is collectors.I think this is a equally huge issue as ME3's ending.[/quote]
And when playing the story of Mass Effect 3 I forget the main enemy are the Reapers not Cerberus.[/quote]
Cerberus worked with Reapers and Reapers' presence was not rare.[/quote]
So the Reapers allowed TIM to research ways to control them? If the Reapers controlled TIM the entire time then why did Cerberus fight them on Sanctuary.[/quote]
Because TIM has strong willpower and refuses to be indoc.What Reapers did was just some subtle mis-leading and make him believe Reapers should not be destroied but still need to be stopped.TIM was on the process of being indoc but not totally be untill the ending,or maybe right in the middle of the Sanctuary mission.I guess it's really possible considering he ordered Kai Leng to take Miranda's father's data.He may want to give it to the Reapers which is contradicted to his previous orders for his troops.Oh,besides there is no other troops in the last half of that mission,right?They could be given a totally different order and evacuated.
He worked with Reapers because what Shep is doing actually threatening the Reapers or his plan.
[/quote]
TIM was under reaper influence befor the group cerberus started off due to the artifact on shanxi, so the start of ceberus would/could have been part of the reapers plan or at least they know about it, the reaper control is what the reapers want you to invest in, so allow cerberus to continue reasearching it and then attack, making humanity think that control is the only way forward
[/quote]
Yes and no. Just because he came into contact with indoctrination does not mean you are fully indoctrinated full stop. There are stages and you need to be in constant presence for days. Shepard has possibly been in contact with Reaper tech more than TIM.[/quote]
yes and this would back the indoc theory as jack harper would have made the choice to control or been pushed along the lines of control
but he is under reaper influence, not control, befor cerburus started
[/quote]
Again, yes and no. Like i said, the first stage is hearing voices. Yes you are indoctrinated but not enough to be controlled or influenced, Shepard has spoken to Reapers, boarded a Reaper vessel, boarded the Collector ship and used Reaper weaponry (the Reaper heavy weapon).
However Shepard is not fully under control. It would take constant exposure to be under the influence, play Arrival and read Dr Kensons logs. After each log and constant exposure to object Rho, she starts to believe in them. Who knows how long it would take but TIM was not under direct influence straight away.
Like everyone else, he would have started haring voices first, but with the Reaper head or /heart/chest literally next door to him in Cronos, he has had even more exposure than Kenson ever did.
TIM became fully under their influenced when he decided to put Reaper tech outside his door, not before. If you notice, the Reaper is actually alive and it's eye/lens is watching you.
[/quote]
TIM was in contact with the Arca Monolith that is not just reaper tech but actually transforms the person into a husk, this isnt the type of thing that shep has been into contact with directly, also TIM was upgraded by this and again i dont think shep has been affected to this extent.
[/quote]
The object Rho also happens to actually be Reaper tech, not a Prothean beacon with the ability to project images into the users mind.
The entire station became indoctrinated, and at a moments notice, each one was ready to die to kill Shepard. And Shepard spent 3 days unconscious next door to Rho.
Just because it can turn beings into husks, does not mean it emits a stronger wave of indoctrination than any other piece of Reaper tech.
And if you read the codexs, turning into a husk requires the victim to be impaled on the dragons teeth, atleast for Humans.
This works but converting or removing nutritions and replacing it with tech. The Take back Earth trailer even shows a victim becoming a husk.
Standing next to Reaper tech won't suddenly sprout Reaper tech all over you like, and on Horizon, nano machines are responsible for creating husks, increased in speed by adrenaline.[/quote]
i thought the dragons teeth were geth designed with added reaper tech.
the Arca Monolith turned tourians and a human into husks from a single account of exposure, TIM was exposed to the Arca Monolith but not directly so wasnt turned to a husk, also TIM was near that reaper tech longer than 3 days, but TIM was updated with reaper tech hence the blue eyes same as the husks.
also if you look at the endings if you choose control or sythensis you also got TIM/husk eyes
so TIM could have been forced along the route by the reapers
its just my opinion tho
#110
Posté 10 mai 2012 - 03:10
kbeklla wrote...
yes and this would back the indoc theory...
It's not a theory, it's a fantasy.
#111
Posté 10 mai 2012 - 03:13
This game has no real love put into it. Might sound strange, but I can see if a developer puts heart and soul into something or not.
#112
Posté 10 mai 2012 - 03:13
#113
Posté 10 mai 2012 - 03:15
#114
Guest_slyguy200_*
Posté 10 mai 2012 - 03:18
Guest_slyguy200_*
You people should try to get rid of those text pyramids and stuff.
Modifié par slyguy200, 10 mai 2012 - 05:37 .
#115
Posté 10 mai 2012 - 03:22
the_heat11 wrote...
Ok, so the ending was really dissapointing. And maybe there were some other problems with the game
*cough* quest system *cough*. But In all honesty, i still think Mass Effect 3 was a truly great game. Hate on me all you want, but it is actually one of my favourite games.
Compared to it's precedessors, ME3 showed nothing new and included lot of amateurish mistakes. It is an under average game, with a huge potential wasted.
#116
Posté 10 mai 2012 - 03:28
There were at least 50 proper side missions in ME2, and some of them linked together to create a mini story.arathor_87 wrote...
I do understand why people complain about the fetch quests, but I can't undestand why some people say that all of the side quests in ME3 are bad. They also say: Look at ME2, the side quests was much better. Why? Only because it was more of them? Lets take a look at the ME2 sidequests.
ME2 SIDEQUESTS:
C = Collect an item during another mission and deliver it to a person.
T = Talk and solve a problem.
O = Other (find missing person or play a minigame)
The following quests from ME2 are either collect an item and deliver, solve a problem by talking to people, find a person or other very very short quests:
Citadel: Crime in progress (t), Found forged ID (t), Krogan sushi (t).
Illium:) Blue rose of Illium (t), Indentured Service (t), Medical Scans (t), Lost locket found ©, Salarian family data ©, Smuggling evidence ©, Stolen goods found ©, System Hacking (o),
Normandy: FBA Couplings ©, Serrice ice brandy ©, Special ingredients ©
Omega: Batarian bartender (t), Datapad recovered ©, Missing assistant (o), Packages for Ish ©, Struggling quarian (t), The Patriach (t).
Tuchanka: Combustion Manifold ©, Killing pyjaks (o), Missing Scout (o).
N7:
We have 19 N7 missions in total. Many of them are like this. Scan a planet, land on the planet, kill something and go back to Normandy. The N7 missions are fun, but if you look closer they are not that long. Most of them takes between 5-15 (most of them 10-15 mintues) minutes to complete, without a story.
For example, look at the quest Aria gives you in Omega, the N7: Eclipse Smuggling Depot. Land on the planet and kill 3 of the mechs who destroys the valuable cargos. It takes 5 minutes to complete. And there are several N7 missions like this, without a story or much gameplay.
In ME3 we have 6 N7 missions in total and the Benning: Evidence. We can compare those to the N7 missions in ME2. Land on a planet or ship, kill some enemies and back to Normandy. No real story, just action and some codex entries (ME2).
But in ME3 we also get the following quests with a good story: Krogan Team (Grunt), Ardat-Yakshi Monastery (Samara), Grissom Academy (Jack), Rannoch (two quest), Tuchanka (two quests) and Arrae (Jacob). All those are side quests with a story. I don't know about you, but I prefer quality over quantity, and all of them are better than the best side quest in ME2.
Cheers!
In ME3 there were only 12 actual side quests (fetch quests don't count IMO) which is a pathetic number, compared to the amount in the past two games.
#117
Posté 10 mai 2012 - 03:53
ME 3 wrote...
There were at least 50 proper side missions in ME2, and some of them linked together to create a mini story.arathor_87 wrote...
I do understand why people complain about the fetch quests, but I can't undestand why some people say that all of the side quests in ME3 are bad. They also say: Look at ME2, the side quests was much better. Why? Only because it was more of them? Lets take a look at the ME2 sidequests.
ME2 SIDEQUESTS:
C = Collect an item during another mission and deliver it to a person.
T = Talk and solve a problem.
O = Other (find missing person or play a minigame)
The following quests from ME2 are either collect an item and deliver, solve a problem by talking to people, find a person or other very very short quests:
Citadel: Crime in progress (t), Found forged ID (t), Krogan sushi (t).
Illium:) Blue rose of Illium (t), Indentured Service (t), Medical Scans (t), Lost locket found ©, Salarian family data ©, Smuggling evidence ©, Stolen goods found ©, System Hacking (o),
Normandy: FBA Couplings ©, Serrice ice brandy ©, Special ingredients ©
Omega: Batarian bartender (t), Datapad recovered ©, Missing assistant (o), Packages for Ish ©, Struggling quarian (t), The Patriach (t).
Tuchanka: Combustion Manifold ©, Killing pyjaks (o), Missing Scout (o).
N7:
We have 19 N7 missions in total. Many of them are like this. Scan a planet, land on the planet, kill something and go back to Normandy. The N7 missions are fun, but if you look closer they are not that long. Most of them takes between 5-15 (most of them 10-15 mintues) minutes to complete, without a story.
For example, look at the quest Aria gives you in Omega, the N7: Eclipse Smuggling Depot. Land on the planet and kill 3 of the mechs who destroys the valuable cargos. It takes 5 minutes to complete. And there are several N7 missions like this, without a story or much gameplay.
In ME3 we have 6 N7 missions in total and the Benning: Evidence. We can compare those to the N7 missions in ME2. Land on a planet or ship, kill some enemies and back to Normandy. No real story, just action and some codex entries (ME2).
But in ME3 we also get the following quests with a good story: Krogan Team (Grunt), Ardat-Yakshi Monastery (Samara), Grissom Academy (Jack), Rannoch (two quest), Tuchanka (two quests) and Arrae (Jacob). All those are side quests with a story. I don't know about you, but I prefer quality over quantity, and all of them are better than the best side quest in ME2.
Cheers!
In ME3 there were only 12 actual side quests (fetch quests don't count IMO) which is a pathetic number, compared to the amount in the past two games.
But those proper side quests in ME3 are all in great quality,right?
#118
Posté 10 mai 2012 - 05:06
/thread.
#119
Posté 10 mai 2012 - 05:10
merrick97 wrote...
I am also amazed that people still say that 95% of the game is great, its just that the ending is bad.
Yet everyone ignores:
1. The bad journal system
2. The lack of branched dialogue
3. Story cop-outs (Rachni queen anyone?)
4. The horrible beginning
5. The HORRIBLE HORRIBLE eavesdropping fetch quests that got you meaningless war assets.
6. The small number of actual sidequests
and for me the biggest issue was:
7. The linearity.
This + 8) The copious amounts of auto-dialogue and non-cinematic conversations.
ME3 isn't 95% perfect without the endings. I'd rate it more at 80% or 8/10.
It's good but it isn't great.
#120
Guest_slyguy200_*
Posté 10 mai 2012 - 05:34
Guest_slyguy200_*
7/10... and dare i say 6/10 cause of all the fetch missions and stuff.Grimwick wrote...
merrick97 wrote...
I am also amazed that people still say that 95% of the game is great, its just that the ending is bad.
Yet everyone ignores:
1. The bad journal system
2. The lack of branched dialogue
3. Story cop-outs (Rachni queen anyone?)
4. The horrible beginning
5. The HORRIBLE HORRIBLE eavesdropping fetch quests that got you meaningless war assets.
6. The small number of actual sidequests
and for me the biggest issue was:
7. The linearity.
This + 8) The copious amounts of auto-dialogue and non-cinematic conversations.
ME3 isn't 95% perfect without the endings. I'd rate it more at 80% or 8/10.
It's good but it isn't great.
#121
Posté 10 mai 2012 - 05:49
#122
Posté 10 mai 2012 - 05:56
Someone please smack the OP over the head! with a hammer! A BIG HAMMER! U BIG STUPID JELLY-OP!the_heat11 wrote...
Again, you can hate on me all you want, but I liked the story too (except the ending)jreezy wrote...
Good gameplay, bad story. Not exactly a failure but it's nowhere near a success either.
#123
Posté 10 mai 2012 - 06:31
Grimwick wrote...
merrick97 wrote...
I am also amazed that people still say that 95% of the game is great, its just that the ending is bad.
Yet everyone ignores:
1. The bad journal system
2. The lack of branched dialogue
3. Story cop-outs (Rachni queen anyone?)
4. The horrible beginning
5. The HORRIBLE HORRIBLE eavesdropping fetch quests that got you meaningless war assets.
6. The small number of actual sidequests
and for me the biggest issue was:
7. The linearity.
This + 8) The copious amounts of auto-dialogue and non-cinematic conversations.
ME3 isn't 95% perfect without the endings. I'd rate it more at 80% or 8/10.
It's good but it isn't great.
This pretty much sums up almost all my complaints about ME3.
#124
Posté 10 mai 2012 - 06:36
the_heat11 wrote...
Ok, so the ending was really dissapointing. And maybe there were some other problems with the game
*cough* quest system *cough*. But In all honesty, i still think Mass Effect 3 was a truly great game. Hate on me all you want, but it is actually one of my favourite games.
I agree. Here's what would have made it better.
1. A less linier story (maybe just include a couple dosen more side missions like Grissom Academy).
2. No freaking dreams (they were just boring).
3. A much much better ending.
4. Work out all the bugs.
5. Who wears underware in the shower?
6. Get Tali to not have a photo-shopped stock photo for a face.
7. More dialogue choices.
8. More inturrupts.
9. More enphasis on past descisions.
10. Not killing off Kal'Regar and Emily Wong off screen.
#125
Posté 10 mai 2012 - 06:58
Take customisation, for example. ME2 had a severe lack of weapons and armour, whereas ME3 feels closer to ME1 in the choices it gives you.
Squad dialogue? Same in ME2 as it is in ME3 - only difference I noticed is that you can ask the same questions again and again in ME2, but there is rarely anything new to talk about until after certain missions... like ME3.
Only advantages ME2 has over the third, in my opinion, is the larger number of side quests, hubs and dialogue prompts. And the journal. Let's not forget about that. The Citadel seems to be more alive and atmospheric than ME2's hubs, though, whilst the lack of side quests is not something I would say is a tragic problem in ME3.
So, no, I wouldn't call ME3 a failure. Not when it's done so well (minus the controversies).





Retour en haut







