i'm not losing interest in it.
Reasons why you're kind of losing interest in MP
Débuté par
Guest_The Mad Hanar_*
, mai 09 2012 10:42
#151
Posté 10 mai 2012 - 06:20
#152
Posté 10 mai 2012 - 07:12
SeaJayX wrote...
Leeches, ultra rare drop rate, lack of good public lobbies, glitches, disconnects
Sums it up pretty well.
I've unlocked everything but the ultra rares, and for the time being, the drop rate is so low that my character development has effectively come to a complete stop.
The inability to set a min-rating (in the absence of any other sort of screenin) on hosting games for the public.
Issues with lag - quite often, i experience my shots impacting an invisible wall in front of the target, shooting straight through it or just plain misfire. It would be nice to see a ping next to the hosting players name and rating.
The lack of a system where you are still awarded for effort made if you disconnect. The game is real time deducting consumeables, so its not because its not possible to real time add credits for the current match progress.
The lack of a system where you can reconnect to a match if you were disconnected and finish it. Having played WOW i know how frustrating DC's are. It would really help if you were able to log back in to the game you were already playing (if you log back in fast enough - say 1 or 2min timer before the spot is up for public grabs).
Last but not least, the awesome customer service that BioWare and EA has. It is beyond rediculous - no matter the problem, rest assured that they will give less than 1 **** for it, and go to great lenghts to assure you that "This is a known issue that they are working on it. Thank you come again."
And for the record: Hugh Jackman cant play for ****...
#153
Posté 10 mai 2012 - 10:05
This is how I feel. I don’t like Silver that much on the few times I got suckered into a few by the group leader when they changed the difficulty seconds before the match started. So for me to go into Gold for this stupid Commendation Pack, I would be dead weight and feel less than worthless even with a mic.Aris Ravenstar wrote...
Agreed. The challenges should be for keeping things interesting, not making anyone but l33t gamers annoyed.frylock23 wrote...
I'm getting annoyed at the weekend events that only really reward you if you play gold. Some of us don't want to play gold because gold isn't fun.
Even if I had a mic (which I don't), which is apparently 'required' for Gold, I'm just not skilled enough for Gold. I've had people getting snippy with me in Silver for dying, I don't need to be a dead weight around somebody's neck in Gold.
The squad challenge should be for any difficulty level so everyone with any skill can do it. They already can track what you do so why not have the game register the first full extraction you do as the one that counts? Oh right to much work since they cant seem to send out the last packs to those that completed them or have them not come out bugging up the game.
Anyway, I am sick of the beta multiplayer game as it is. It was fun the first week or so but now its just boring as hell. The F’ing character cards are pissing me off as well as a bunch of other things that makes me wonder about the development teams responsible what the hell they were thinking.
#154
Posté 10 mai 2012 - 10:20
I'm not. Game works perfectly on my end. No lag whatsoever 99% of all my gameplay time.
#155
Posté 10 mai 2012 - 10:27
I still love multiplayer. I play it a little less now then I did, but over all I still play it more then any of my other games. I have a feeling when the new characters/dlc comes out I'll be playing it more. I actually managed to get all the characters and most of the guns I actually wanted already. (not so much with the ultra rares, but what can you do?)
#156
Posté 10 mai 2012 - 10:28
Gears. It's just a cleaner, more varied multiplayer experience. I love ME3's class system, but after the new game smell wore off, I realized just how much better Gears is for a MP experience.
When I hop on Gears, I get Execution/Warzone, TDM, Guardian/CTL, KOTH, Wingman, Horde, Beast, co-op arcade and more, all on top of a more cleanly programmed and established structure. On ME3? I get a dumbed down horde mode with cooler character customization and biotic/tech powers.
I still very much enjoy ME3's MP. But I'm certainly playing it less and less.
When I hop on Gears, I get Execution/Warzone, TDM, Guardian/CTL, KOTH, Wingman, Horde, Beast, co-op arcade and more, all on top of a more cleanly programmed and established structure. On ME3? I get a dumbed down horde mode with cooler character customization and biotic/tech powers.
I still very much enjoy ME3's MP. But I'm certainly playing it less and less.
#157
Posté 10 mai 2012 - 10:30
Loots too random to get the guns i want for my favoured set up. Means every games just anooying and aggrevating, especially when a poo gun performs poorly and i get a kicking
#158
Posté 10 mai 2012 - 10:30
Too easy.
#159
Posté 10 mai 2012 - 10:35
everytime you set a quick match to random/random/gold. you end up in FBWGG
#160
Posté 10 mai 2012 - 10:36
its too repetitive
#161
Posté 10 mai 2012 - 10:38
Buying yet another PSP pack and getting 3 CC's one of which was a Female solider FFS!!! Come on BW sort this utter farce out!!!!!!!!!
#162
Posté 10 mai 2012 - 11:09
getting tired of carrying random lobbies
and not much incentive - i have BW II ... i don't need to spend 5467456897459684759 credits just for a chance to get BW X just for 100 more damage per shot...
we need more modes - like ... i've no idea but the wave thing is getting old. i still want pvp
.
the only reason i play anymore is to help ppl with gold or to try gimped class/weapon combos... z_Z
well and there is a certain satisfaction when you see 3 N71000+ with ultra-rare weapons and you make around 200k points
p.s. wanna mesure e-peens? add me on origin
and not much incentive - i have BW II ... i don't need to spend 5467456897459684759 credits just for a chance to get BW X just for 100 more damage per shot...
we need more modes - like ... i've no idea but the wave thing is getting old. i still want pvp
the only reason i play anymore is to help ppl with gold or to try gimped class/weapon combos... z_Z
well and there is a certain satisfaction when you see 3 N71000+ with ultra-rare weapons and you make around 200k points
p.s. wanna mesure e-peens? add me on origin
#163
Posté 10 mai 2012 - 11:37
1: No PvP mode
2: Leechers
3: No in-game chat
4: EA & Origin
5: Bugs & glitches
6: Servers performance
7: N7 Hurricane (JK)
8: No new objectives/modes (PvP, capture the flag, zombie mod, you name it), which are 'must have' for every online shooter game, co-op types included
9: N7 Bounty Weekends are in the minority and completing them isn't worth the effort
10: Cheaters
Suggestion: Implement PvP, in-game chat and fix the bugs in MP. Why Counter-Strike, Half-Life, CoD, BF and a dozen other games, where you do EXACTLY the same thing over and over again are still the most played games (especially Counter-Strike)? Because they are PvPs. ME3's Multiplayer will be much more fun and will be played much longer because of PvP alone, not to mention the countless other fantastic suggestions on this site.
2: Leechers
3: No in-game chat
4: EA & Origin
5: Bugs & glitches
6: Servers performance
7: N7 Hurricane (JK)
8: No new objectives/modes (PvP, capture the flag, zombie mod, you name it), which are 'must have' for every online shooter game, co-op types included
9: N7 Bounty Weekends are in the minority and completing them isn't worth the effort
10: Cheaters
Suggestion: Implement PvP, in-game chat and fix the bugs in MP. Why Counter-Strike, Half-Life, CoD, BF and a dozen other games, where you do EXACTLY the same thing over and over again are still the most played games (especially Counter-Strike)? Because they are PvPs. ME3's Multiplayer will be much more fun and will be played much longer because of PvP alone, not to mention the countless other fantastic suggestions on this site.
#164
Posté 10 mai 2012 - 12:07
plSunde wrote...
1: No PvP mode
How do you run this when the classes are so badly balanced to fight each other. I mean how do you PvP a vanguard if you are an Engineer? They BC you from across the map before your incincerate rocket gets there. You stagger, Nova hits, blast you with the shotgun and repeat. Would you remove the classes and make everyone play as a soldier or something?
#165
Posté 10 mai 2012 - 12:12
Despite my dislike for repetitive games, I'm still enjoying MP, possibly due to the co-op component.
The serious bugs definitely need to be fixed, though. And no more major server issues would be nice.
The serious bugs definitely need to be fixed, though. And no more major server issues would be nice.
#166
Posté 10 mai 2012 - 12:14
Sidney wrote...
plSunde wrote...
1: No PvP mode
How do you run this when the classes are so badly balanced to fight each other. I mean how do you PvP a vanguard if you are an Engineer? They BC you from across the map before your incincerate rocket gets there. You stagger, Nova hits, blast you with the shotgun and repeat. Would you remove the classes and make everyone play as a soldier or something?
Quote for truth and lawls.
People who request PVP don't understand game mechanics.
#167
Posté 10 mai 2012 - 03:27
HunterKiller_ wrote...
Quote for truth and lawls.
People who request PVP don't understand game mechanics.
yes we do - we're just bored and would play any funny imba op mode for some variety. anyway let's forget about pvp discussions - there are prolly 5985695689589586 pages with it anyway.
#168
Posté 10 mai 2012 - 03:30
The glitches and the lack of interest in fixing them.
#169
Posté 10 mai 2012 - 03:48
In March, I played for a couple hours each day. In April, I played fewer hours every other day. Now, I haven't played in over 2 weeks. Mostly because the mp is incredibly repetitive, because of the dull horde mode gameplay, and the super low chance of unlocking new interesting weapons to try out. Character unlocks are annoying after the first one of each guy, and you can max an entire class in a few hours of gold games. If there is a certain weapon that you really want to try out, then you have to spend hours of boring gameplay to earn credits to spend on a pack that might give you 3 character cards for maxed races, while you are stuck using a silver or crappy gold gun. Also, the 'event' weekends are nothing new or exciting, they only place a counter on a specific enemy unit or, god forbid, they give extra exp. huzzah, my 6 level 20 classes drastically needed 25% more exp. And don't say anything about promoting the characters, I'm N7 ~240, promoted them all and maxed them again. I got to re-live having characters with the biotic abilities of a toddler on crack. not very fun.
tl;dr version: repetitive, unreliable unlock system, lack of steady new unlocks/maps, and no real incentive to promote. also, glitches are annoying.
tl;dr version: repetitive, unreliable unlock system, lack of steady new unlocks/maps, and no real incentive to promote. also, glitches are annoying.
#170
Posté 10 mai 2012 - 03:53
Terrible, unfriendly, and "No Nonsense" players who can't take having playful loadouts in BRONZE and SILVER...
Yeah, in addition with my previous reasons of Lag from 3 different sources...
Yeah, in addition with my previous reasons of Lag from 3 different sources...
#171
Posté 10 mai 2012 - 03:57
I was expecting something more along the lines of Gears of War co-op (when i first heard ME3 had 'co-op') Sure this is ok for a while but it's still the same few maps/enemies and all for some credits to buy random stuff and you never get what you want. Just spend 500k and finally got the Geth Infiltrator.
What annoys me is that somehow this 'rng' manages to keep the Carniflex out of my reach. I use 3 guns mainly Valiant/Saber and Carniflex and they are at rank III max..(except the Valiant which is 1) It's annoying to see your hard earned credits disappear in crappy weapon upgrades you never use. Every other gun is at rank 6 or higher.
What annoys me is that somehow this 'rng' manages to keep the Carniflex out of my reach. I use 3 guns mainly Valiant/Saber and Carniflex and they are at rank III max..(except the Valiant which is 1) It's annoying to see your hard earned credits disappear in crappy weapon upgrades you never use. Every other gun is at rank 6 or higher.
#172
Posté 10 mai 2012 - 04:12
I have yet to loose interest in this myself, and I have yet to finish the single player as well.
The fact that the drops are not giving everything I want at once is good, as if I maxed everything within months, then yes I would loose interest.
However, it is more than likely there will be more maps, classes, a few weapons. Possibly new mission types, especially if people keep putting suggestions up on the forums.
I'm not likely too loose interest as there really isn't a comparable third person, sci fi shooter on all platforms that I'm going to jump onto. Yep there is Gears, but that's xbox only. Diablo is coming, but that is a top down loot game.
As I have invested my money into this game, I'm going keep playing the heck out of it.
The fact that the drops are not giving everything I want at once is good, as if I maxed everything within months, then yes I would loose interest.
However, it is more than likely there will be more maps, classes, a few weapons. Possibly new mission types, especially if people keep putting suggestions up on the forums.
I'm not likely too loose interest as there really isn't a comparable third person, sci fi shooter on all platforms that I'm going to jump onto. Yep there is Gears, but that's xbox only. Diablo is coming, but that is a top down loot game.
As I have invested my money into this game, I'm going keep playing the heck out of it.
#173
Posté 10 mai 2012 - 05:11
I don't mind the random chance when purchasing packs, I just wish they had it seperate with characters and weapons/equipment and made the person choose- do you want to spend your credits on the random chance of character cards or do you want to spend your money on weapons?
It would force the person to choose what's more important to them while also not having to worry as much about getting ANOTHER character card when all they want or need is a gun.
It would force the person to choose what's more important to them while also not having to worry as much about getting ANOTHER character card when all they want or need is a gun.
#174
Posté 10 mai 2012 - 05:16
Sidney wrote...
plSunde wrote...
1: No PvP mode
How do you run this when the classes are so badly balanced to fight each other. I mean how do you PvP a vanguard if you are an Engineer? They BC you from across the map before your incincerate rocket gets there. You stagger, Nova hits, blast you with the shotgun and repeat. Would you remove the classes and make everyone play as a soldier or something?
Then you opponent screams in his/her mic "PWNED M@#$%#%^F$#%!!!! YOU SUCK CAMEL BAWLZ!!!"
#175
Posté 10 mai 2012 - 05:19
Maria Caliban wrote...





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