likely dlc characters and weapons
#1
Posté 10 mai 2012 - 02:50
salarian lystheni-these are salarian throw backs not sure how but they inhabit omega check the wiki not much more info on them
quarian males- common sense for them to be included
protheans- 50/50 on this if it is to be done then it would have to be through a single player dlc mission that if you have him would require javik and at the end you would unlock a prothean soldier with biotics this could work but I think hate has been flowing so much in the past two months that it wouldn't matter
loki mechs- like in me2 they could yell vacate premisses or we will take lethal action
raoli- once again only if done through sp dlc mission unlikely but they do have leway with artistic desighn they are bird like so post pics of what you would want them to look like
Weapons
Valkeri, argus, a 12 wraider, geth pistol, javiks particle rifle
other ways to obtain collectors assualt rifle
maybe the krogan claymore could be put in.
if you guys have any ideas please post them who knows maybe a dev could read this and implement said ideas
just keep it reasonable and pratical.
#2
Posté 10 mai 2012 - 02:52
#3
Posté 10 mai 2012 - 02:57
Care to explain.KentGoldings wrote...
Polonium Ammo mod.
#4
Posté 10 mai 2012 - 02:58
#5
Guest_SergeantSnookie_*
Posté 10 mai 2012 - 02:58
Guest_SergeantSnookie_*
#6
Posté 10 mai 2012 - 03:00
#7
Posté 10 mai 2012 - 03:09
#8
Posté 10 mai 2012 - 03:32
#9
Posté 10 mai 2012 - 05:23
jokey javik wrote...
Care to explain.KentGoldings wrote...
Polonium Ammo mod.
ME1. Rounds deal toxic DOTs, enemies melt into green goo when they die.
#10
Posté 10 mai 2012 - 05:31
#11
Posté 10 mai 2012 - 05:37
#12
Posté 10 mai 2012 - 05:40
The character selection screen was built with blank spaces for the DLC characters, and now that they're filled I doubt any more will be released. At best they will make some new guns and equipment but even that is just a guess because there's nothing to base it on.
#13
Posté 10 mai 2012 - 06:22
swjobson wrote...
The talk about Vorcha was just flavor text for the weekend event. Don't take it literally.
The character selection screen was built with blank spaces for the DLC characters, and now that they're filled I doubt any more will be released. At best they will make some new guns and equipment but even that is just a guess because there's nothing to base it on.
Have to disagree with that. There are already more soldiers than original slots for those with the bf2 kit. (how does that look for those that have it?) they also hinted batarians during the challenge text before batarians were made playable. DLC drives up pack purchases so it makes financial sense, and this is on the heels of a leak that describes vorcha as a playable race, along with male quarians and "pheonixes". Look at the silencer description, it says that they are training vorcha so they can join special ops, that makes far more sense as a preview than as some flavor to the text. All signs solidly point to a new DLC in the next several weeks, with Vorcha almost certainly playing a role.
#14
Posté 10 mai 2012 - 06:24
#15
Posté 10 mai 2012 - 06:24
snackynak wrote...
ME1. Rounds deal toxic DOTs, enemies melt into green goo when they die.jokey javik wrote...
Care to explain.KentGoldings wrote...
Polonium Ammo mod.
I've always wanted Polonium just to show I'm a badass who played ME1, but the more I think about it..
Gameplay-wise, how would it be any different than incinerate ammo? They're both DOT, damage armor, other than leaving a green goo and not setting up fire explosions, is there any other difference?
#16
Posté 10 mai 2012 - 06:25
born2beagator wrote...
Anyone think this one will be free like resurgence?
Considering it's a crap DLC while resurgence was awesome, definately free if they want it to be played.
#17
Posté 10 mai 2012 - 06:25
Armor softening.vivanto wrote...
snackynak wrote...
ME1. Rounds deal toxic DOTs, enemies melt into green goo when they die.jokey javik wrote...
Care to explain.KentGoldings wrote...
Polonium Ammo mod.
I've always wanted Polonium just to show I'm a badass who played ME1, but the more I think about it..
Gameplay-wise, how would it be any different than incinerate ammo? They're both DOT, damage armor, other than leaving a green goo and not setting up fire explosions, is there any other difference?
#18
Posté 10 mai 2012 - 06:34
vivanto wrote...
born2beagator wrote...
Anyone think this one will be free like resurgence?
Considering it's a crap DLC while resurgence was awesome, definately free if they want it to be played.
how do you know its crap? Do you know specifically what is in it?<_<
#19
Posté 10 mai 2012 - 06:38
vivanto wrote...
born2beagator wrote...
Anyone think this one will be free like resurgence?
Considering it's a crap DLC while resurgence was awesome, definately free if they want it to be played.
Not making the dlc free seems like a huge business mistake. Because of the microtransaction system, releasing dlc means more purchases to get the new content, driving up revenue. Charging for dlc would make it so that people would either have to unlock all the new content instantly or potentially pay twice. It would also split the player base and reduce the longevity of the game meaning less revenue over time, as less microtransactions are made.
Releasing it free is deviously brilliant, as it will allow the game to make more money through microtransactions while seeming like a benevolent offering of free dlc. So many people thought that the last dlc was to placate the fanbase, when in reality it probably was quite profitable. Its a win win for BW and EA, and not to release it free would be incredibly shortsighted.
#20
Posté 10 mai 2012 - 06:46
#21
Posté 10 mai 2012 - 07:23
born2beagator wrote...
how do you know its crap? Do you know specifically what is in it?<_<vivanto wrote...
Considering it's a crap DLC while resurgence was awesome, definately free if they want it to be played.born2beagator wrote...
Anyone think this one will be free like resurgence?
I know a lot less people would be willing to even give creds for scum vorcha than for Justicar / Battlemaster, or hell, even batarians, much less real money.
#22
Posté 10 mai 2012 - 11:40
I though everyone knew about polonium rounds. The toxic damage in ME1 was often superior in quantity and effect to fire damage. But, I really like is the melting into green goo. But, who doesn't love +50% damage pulse damage dealt over time plus toxic effects.Rokayt wrote...
Armor softening.vivanto wrote...
snackynak wrote...
ME1. Rounds deal toxic DOTs, enemies melt into green goo when they die.jokey javik wrote...
Care to explain.KentGoldings wrote...
Polonium Ammo mod.
I've always wanted Polonium just to show I'm a badass who played ME1, but the more I think about it..
Gameplay-wise, how would it be any different than incinerate ammo? They're both DOT, damage armor, other than leaving a green goo and not setting up fire explosions, is there any other difference?
#23
Posté 10 mai 2012 - 11:46
Chakram Launcher, Particle Rifle, Argus and Raider, new N7 weapons
Geth Pulse Pistol
Reaper Arsenal Pack
#24
Posté 10 mai 2012 - 08:00
#25
Posté 10 mai 2012 - 08:20





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