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Would You Trade Voice Acting for More Plot Control?


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#226
AkiKishi

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Sutekh wrote...

Hawke's first name is refered to in codices. Generally, customized appearance cannot be refered to for obvious reasons, because the game has no way to know. It is addressed, though, by having different looks for Hawke's family depending on which preset face you based your Hawke's face on.

And, again, what about gender? Do you consider gender as "non-meaningful", considering it is so essential to some players that they will only play a given gender? Or will you keep ignoring it because it doesn't fit your argument? To a lesser extent, what about sexual orientation or ethnicity? Do you consider those as trivial, roleplaying-wise?

That's the game addressing things that will always be the same no matter what, things defined by Sapkowsky, not the player. The game doesn't react to your input, your control. As for freedom, it's given through plot branching. You get freedom regarding the story; Geralt will essentially always be the same.


Bingo.

Nothing is stopping Bioware having two pre-generated characters , even giving them slightly different stories. Action RPGs have been doing that for a very long time, nothing new there, except in ammount of dialogue. Since Bioware would already be most likely to commit to a female version, making a fully pre-generated female PC is not much different.
It's not really a case of not fitting my arguement since I'm not fixated on having a particalur PC representative of my real life like some people seem to be. Sure that may be very important to some individuals, but it's hardly a universal standard.

Replace Sapkowksy with whoever happened to do the writing from Bioware and it's the exact same thing.Except your actions meant nothing in the plot of DA2 ,where as in the Witcher2 they have meaning in shaping the story told.

Have you actually played Witcher2 ? 

#227
Sutekh

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dp

Modifié par Sutekh, 19 mai 2012 - 03:09 .


#228
Sutekh

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BobSmith101 wrote...

It's not really a case of not fitting my arguement since I'm not fixated on having a particalur PC representative of my real life like some people seem to be. Sure that may be very important to some individuals, but it's hardly a universal standard.

I don't either, seeing I usually play males while being myself a woman (I play girls too, sometimes). But other people do - more than you would apparently think - and thinking only according to the way we play is, IMO, very self-centered, as in "it doesn't matter at all, because it doesn't matter to me."

Replace Sapkowksy with whoever happened to do the writing from Bioware and it's the exact same thing. Except your actions meant nothing in the plot of DA2 ,where as in the Witcher2 they have meaning in shaping the story told.

At this point, we'll have to agree to disagree. I've already explained why I believe Hawke isn't a preset character; I've nothing to add lest I be repeating myself. If we're talking about the protags, and only the protags, then TW2 is fixed, DA2 isn't. The plot is another matter entirely. Roleplaying-wise, it's very different. The plot remains outside, the character is inside.

Have you actually played Witcher2 ? 

Yes, I have. And Witcher 1 as well. I would never dare to comment on a game or a character I haven't actually experienced first-hand. I'm one of those people who couldn't connect to Geralt (not because of gender, though, but a multitude of little things). I enjoyed the game, but never felt as though I was roleplaying anything. Great plot, though.

((Edit to fix the bloody quote tags.))

#229
Pedrak

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Fast Jimmy wrote...

By "casting" are you talking about spell casting? Magical conjuring that will allow resources, money and time to fall from the sky to pay for all the work of adding the VA to all the different myriad of choices available?

Because if you are just talking about picking the right voice actors to speak the lines, you've missed the entire point of every single person, both for and against VAs, in this entire thread.


I don't think I missed the point of the post I was replying to, a post which seemed to imply that VO was the main reason we lost race selection. 

Different races wouldn't have such a drastic amount of different dialogues to make a voiced PC unfeasible. I don't know exactly how many race-specific dialogues we had in DAO, but it definitely wasn't a "myriad". Outside the opening vignettes, the amount of specific VO for each race would be negligible. And I was stating that the lack of a different voice for each race, unlike many seem to believe in this forum, would not be a problem either.

Which was, admittedly, only tangential to the main discussion of the thread - the OP's point about multiple quest solutions allowed by a silent protagonist ( a point which I agree with and addressed in another, previous post) - but I don't think there are any kind of rules forbidding that.

So, I don't think I missed anyone's point, but you sure as hell missed mine. Oh, the irony...

Modifié par Pedrak, 19 mai 2012 - 04:27 .


#230
wsandista

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Sutekh wrote...

Subjective criteria are subjective. Let's take a step back and enlarge the view a bit:

Can you play a Kossith Warden? Can you play a Warden who isn't forced into grey-wardening by a Series of Unfortunate Events? Can you play a Warden who isn't the Warden?

Hawke has one (major) restriction regarding what he is (race) and one (major) restriction in who he is (background). The Warden is also restricted, but very much less so. Geralt is restricted in everything. That's what preset chars are: chars you can't customize at all.


How is Hawke different from Geralt? You can change Hawkes gender, you can chenge Hawkes apperance, you can change Hawkes class, but you can not change who Hawke is. Hawke has the same motivations throughout any playththrough(like Geralt) that are not up to the player. Geralt is the same, you can't create any motivation for Geralt because as a pre-set, he already has his motivations. The same is true with Shepard and Hawke, just because they can look different or have different tones, doesn't mean that they are radically different characters.

((Also, yes, Hawke is Hawke, but I don't quite see your point there. You can't play a Warden who isn't the Warden or a Dovahkiin who isn't the Dovahkiin either))


Warden is the characters title not their name, Hawke is the characters name. Warden or Dovahkin let players create the name, while Hawke did not.

If players have options to customize Hawke, then Hawke is not a preset character (see above). Especially if those options address Hawke's "essence" directly (gender, ethnicity, sexual orientation).

Customization isn't a binary thing. Depending on the game, there are degrees. It can go from 0 (Geralt) to 10 (The Nerevarine), via, for instance, 2 (the Slayer in Divinity II), 4 (Hawke), 5 (Fledgling in Bloodlines), 7 (the Warden), and 8 (The Dovahkiin). On the other hand, preset is a binary thing. Either you can customize or you can't. Of all those examples, only Geralt is at 0 (you can't customize anything) and preset.

Besides, if background is your main criteria, then the Warden is one of six preset characters.


Customization doesn't necessarily equal player-generation. Motives and back-story do. With the Warden or Bhaalspawn, there is enough wiggle-room to be able to embellish or creative a narrative background for the PC. Hawke does not have that, Hawke has a past that is much more defined than any of the Wardens or Bhaalspawn.

According to the devs, unique race and origin were chosen because of the story they envisioned, but I'll give you that one because it might be just PR talk.

Regardless, you're making a logical fallacy because there's no causality between VA and preset, and your premise (Hawke is preset) is not True in the logical sense (it's debatable). Even if we take preset as True, then it's a side-effect of VA due to a given context, not a direct consequence that would always happen.

Hypothetically, you could have highly customizable protags with VA and preset silent protags. VA in itself doesn't make a preset character. Fixed everything does.


Hypothetically you may have voiced player-generated PCs, but in practice it fails. It fails because the game gets built around having a voiced PC and always includes Auto-Dialogue. Auto-Dialogue breaks player-generated characters because it removes player input.

#231
Sutekh

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wsandista wrote...

How is Hawke different from Geralt? You can change Hawkes gender, you can chenge Hawkes apperance, you can change Hawkes class, but you can not change who Hawke is.

<snip>

OK. First, I won't discuss Shepard because I know zilch about Mass Effect.

Gender is part of who Hawke is. To a much lesser extent, so is their appearance (scruffy, well-groomed, feminine etc...) and their class (a mage doesn't think like a warrior who doesn't think like a rogue). It doesn't matter whether the game addresses it or not. It's part of the characterization we can work with for roleplaying. If I tell you I came with different basic motivations and mindsets for my Hawkes based on those, then I did. Are you telling me that I didn't? That I was playing it wrong because for you it doesn't make any difference? Sorry to be a tad confrontational here, but I'm seriously fed up of people telling others they couldn't possibly have played like they did. 

As for motivations during the game itself, how many different Hawkes have you played? Not a rhetorical question, btw. I'd really like to know. Have you tried different classes, different genders, different romances? Have you tried siding with the *spoilers* in Act II? Against them? Betray *spoiler* in Act II finale? Fighting for her? Executing *spoiler* in Act III? Going all the way for the Templars to the point of executing *spoiler* while in love with him?  Or being so smitten with the guy that you actually forgive him for what he's done? Do you honestly think the motivations would be the same for all those situations?

Warden is the characters title not their name, Hawke is the characters name. Warden or Dovahkin let players create the name, while Hawke did not.

True for the Dovahkiin. The Warden doesn't let you create a name any more than Hawke. You get to create the first name, and that's all. Last name is very much decided for you. If you want to play an elven mage and "Surana" doesn't speak to you, too bad. Every elven mages are Suranas.

Anyway, customization is a scaled thing. The Dovahkiin is more customizable than the Warden who's more customizable than Hawke. I never said it wasn't the case.

Customization doesn't necessarily equal player-generation. Motives and back-story do. With the Warden or Bhaalspawn, there is enough wiggle-room to be able to embellish or creative a narrative background for the PC. Hawke does not have that, Hawke has a past that is much more defined than any of the Wardens or Bhaalspawn.

No, but it very much starts there. It's the moment when the protag is born, so to speak, when you, as a player, mark your territory. And Hawke's past isn't more defined than any of the Wardens' at the moment you start the game.

The problem with Hawke is that you only get one and only one past to choose from (with a slight variant), while there are six Wardens. Also, the first time gap doesn't help, since it gives you people you know and apparently don't like without you playing it or actually having any idea why you don't like them. Very "WTF?" Those are (very) big problems, but they don't make Hawke a preset character. They only make the plot a very railroaded one. However, you still have room to come with your own motivations, at some points. If you do multiple different playthroughs, the differences in experience are very obvious.

Hypothetically you may have voiced player-generated PCs, but in practice it fails. It fails because the game gets built around having a voiced PC and always includes Auto-Dialogue. Auto-Dialogue breaks player-generated characters because it removes player input.

First, there wasn't that much auto-dialog in DA2 (although I'm in the camp of one is too many). Second, that's the way it was implemented in DA2. It can be done differently. No paraphrases (or optional full line), no auto-dialog. No wheel, even. You're basing your whole "it fails" judgement on one single example.

#232
PaulSX

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It depends. if the game lets you create your own character, then yes, but if you are assumed to be a character, then I want voice acting.

#233
JadeSelket

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I didn't mind the voice options in DA2, aside from my overly "good" characters were stuck with extremely cheesy flirt options (especially in situations where I was 'flirting' with Sebastian...ugh, very out of character). The Warden being 'me' and not having a voice was nice.. but that's because her story was 'mine', and so her lack of voice, was mine. Hawke wasn't mine and so her having her own voice worked. When I clicked on an option in the dialogue wheel, I heard what I picked.. so I think they did a good job.

#234
Thor Rand Al

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Absolutely NOT. I actually liked having my protag with a voice that actually talked instead of having boring one liners. I got enough games with lil or no VA interaction. Despite the flaws in DA2 I loved the game n not just because of our protags having a voice.

But I've said my p's n q's about DA2 many times, the good and bad n I'm not gonna repeat them. Gets old lol

#235
Jonathan Seagull

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wsandista wrote...
Hawke has the same motivations throughout any playththrough(like Geralt) that are not up to the player.

I can only speak for myself, but every one of my Hawkes (I've played five so far, each following from a Warden) felt different from the rest.  Each had his or her own motivations, goals, opinions, etc.  I will say there are certain instances where the game assumes motivation (I believe Sylvius has a thread on it) and I'm not really okay with that.  But overall?  My Hawkes are all distinct.

Warden is the characters title not their name, Hawke is the characters name. Warden or Dovahkin let players create the name, while Hawke did not.

Are you suggesting people are defined by their names?

Modifié par Jonathan Seagull, 19 mai 2012 - 09:17 .


#236
wsandista

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Sutekh wrote...

OK. First, I won't discuss Shepard because I know zilch about Mass Effect.

Gender is part of who Hawke is. To a much lesser extent, so is their appearance (scruffy, well-groomed, feminine etc...) and their class (a mage doesn't think like a warrior who doesn't think like a rogue). It doesn't matter whether the game addresses it or not. It's part of the characterization we can work with for roleplaying. If I tell you I came with different basic motivations and mindsets for my Hawkes based on those, then I did. Are you telling me that I didn't? That I was playing it wrong because for you it doesn't make any difference? Sorry to be a tad confrontational here, but I'm seriously fed up of people telling others they couldn't possibly have played like they did.



Well I'm glad you and whoever else was able to craft a Hawke into the image they wanted without Auto-Dialogue and pre-definition breaking the PC beyond repair, I wasn't one of them. i felt that most of the motives came from the writers and not the player, which isn't how it should be with a player-generated PC. I know you don't want to talk about Shepard, but I'm about too, sorry.

Shepard and Hawke are almost exactly the same. Both can be either gender, have customizable appearances, and can choose a class. However, neither can just ignore certain main quests, and both also have their motivations imposed upon them by the writers. Both suffer from an identity crisis of trying to be a character-generated PC while also being a constant pre-generated PC. When you take out everything that is up to the player, both are exactly like Geralt, they all have a certain goal, and can go about different ways of achieving that goal, but their motivation never changes.

As for motivations during the game itself, how many different Hawkes have you played? Not a rhetorical question, btw. I'd really like to know. Have you tried different classes, different genders, different romances? Have you tried siding with the *spoilers* in Act II? Against them? Betray *spoiler* in Act II finale? Fighting for her? Executing *spoiler* in Act III? Going all the way for the Templars to the point of executing *spoiler* while in love with him?  Or being so smitten with the guy that you actually forgive him for what he's done? Do you honestly think the motivations would be the same for all those situations?


Only 2, male warrior Isabela romance, female mage Anders romance. I played them as complete opposites and yet all of their motivations felt the same to me. Act 1: get rich to protect someone from the *spoilers*, get involved in a siege to protect city, get involved in brewing*spoilers* to protect city. I simply couldn't apply any motivation to the PCs because certain quests I would've refused were forced on me.

True for the Dovahkiin. The Warden doesn't let you create a name any more than Hawke. You get to create the first name, and that's all. Last name is very much decided for you. If you want to play an elven mage and "Surana" doesn't speak to you, too bad. Every elven mages are Suranas.


The elven mages were not constantly refereed to a Surana though, when they talked to Alistair, he didn't call them Surana. Almost everyone refereed to Hawke by their surname. With the Warden, it was almost always "you" or something similar.

No, but it very much starts there. It's the moment when the protag is born, so to speak, when you, as a player, mark your territory. And Hawke's past isn't more defined than any of the Wardens' at the moment you start the game.


Hawkes age is clearly defined and his childhood is somewhat defined(grew up on the run and settled in Lothering where they lived on the edge of town). The Wardens age was in a certain spectrum, but was never explicitly given, and the childhood, while determined by the Orgin, is generally left untouched with plenty of room for player narrative, especially without Auto-Dialogue to contradict player narrative.

The problem with Hawke is that you only get one and only one past to choose from (with a slight variant), while there are six Wardens. Also, the first time gap doesn't help, since it gives you people you know and apparently don't like without you playing it or actually having any idea why you don't like them. Very "WTF?" Those are (very) big problems, but they don't make Hawke a preset character. They only make the plot a very railroaded one. However, you still have room to come with your own motivations, at some points. If you do multiple different playthroughs, the differences in experience are very obvious.


When the Auto-Dialogue railroads my PC into the opposite direction, I consider the PC narrative highly damaged, if not entirely ruined. I think of Hawke as preset since Hawke has only one background that is very limiting compared to the DAO backgrounds, especially since it already creates Hawke's relationship with the siblings.

First, there wasn't that much auto-dialog in DA2 (although I'm in the camp of one is too many). Second, that's the way it was implemented in DA2. It can be done differently. No paraphrases (or optional full line), no auto-dialog. No wheel, even.


I was in the camp that thought that every line spoken by Hawke was Auto-Dialogue since the player never explicitly consented to it. If they would have used a full-text like in DAO except with a voice, that would have worked well and I could have avoided the voiced PC. However when the dialogue is built around the Dialogue Wheel, it creates Auto-Dialogue intentionally.

You're basing your whole "it fails" judgement on one single example.


You must not have played Mass Effect or SWTOR then, because they both use the Dialogue Wheel(DA2 actually ripped the DW from ME) and it works almost exactly the same. It doesn't fail for me in ME since I was always convinced that Shepard was a pre-defined character and not a player-generated, but it is applied to a game that tries to have a player-generated, it fails.

Modifié par wsandista, 20 mai 2012 - 02:26 .


#237
Sutekh

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wsandista wrote... 

Shepard and Hawke are almost exactly the same. Both can be either gender, have customizable appearances, and can choose a class. However, neither can just ignore certain main quests

That's the nature of main quests. They can't be ignored. Not if you want to finish the game, that is.

This said, in DA2, some "side-quests" were in fact main quests, and the way they were implemented (i.e. made mandatory) was very clumsy. They didn't force motivation on you, they simply didn't give you any motivation at all except "because shut up". Again a plot problem (bad writing, if you will), not a character one.

When you take out everything that is up to the player, both are exactly like Geralt, they all have a certain goal, and can go about different ways of achieving that goal, but their motivation never changes.

You know, that's were we fundamentally can't agree. My experience of DA2 wasn't one where "everything was taken from me". Not saying that some things weren't - and some of them crucial - but not "everything".

I was in the camp that thought that every line spoken by Hawke was Auto-Dialogue since the player never explicitly consented to it. If they would have used a full-text like in DAO except with a voice, that would have worked well and I could have avoided the voiced PC. However when the dialogue is built around the Dialogue Wheel, it creates Auto-Dialogue intentionally.

That's... a very extreme stance. Are you a lawyer?* Only lawyers would need everything to be explicitly stated with no room for interpretation and would be suspicious enough to consider paraphrases "intentionally" forcing someone to lose control of the dialogue.

I'm not going to defend paraphrases themselves, because I absolutely don't care about them, but since you seem to like accuracy, let's be accurate. "Auto" in auto-dialogue means something that works by itself, on its own volition; in this case, without any input from the player. Paraphrases need to be picked, therefore, they're not "auto". They can be misleading, actually resulting in surprise-dialogue, and that's bad, but that's not auto-dialogue in any way.

Besides, are you saying that all paraphrases - each and everyone of them - resulted in a dialogue that was completely different from their apparent general meaning? 

I understand the reasoning, but, with respect, you're reaching.

As for "intentionally"... really? What would be the purpose?  

Also, I don't get how it would be OK for even a preset protag to say things you didn't intend to say. What you describe - control taken from the player intentionally while pretending not to - is bad and dishonest in principle no matter the context.

Finally, my point is that VA can be done without loss of player control or "presetting" the protag. Wheel, paraphrases and auto-dialogue are localized side-effects that can be removed. Mass Effect, SWTOR and DA2 are irrelevant. Bioware have proven they're not married to One True Formula and not afraid to make deep changes (whether good or bad not being the point).


* No offense intended. No offense intended either by my implying "lawyer" can be offensive. The latter covers everyone who could be a lawyer, or be related to one, even remotely. Or simply like lawyers. Or any legal profession whatsoever. Or legal shows. Actually, any medium containing anything even vaguely pertaining to the written law. 

#238
Halberd96

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I have no problem either way but I do think that the DA team shouldn't just try and do the middle of the road unless they really think its going to work.

Either full on voice acting and a mostly defined protagonist (like Geralt from the Witcher, but maybe a little more control, more or less I guess) or reduce the voice acting and go back to the DA:O way and focus on the other stuff. Both are good.

#239
Silfren

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Lethys1 wrote...

Fallout 1 and 2 both exhibit about ten thousand times more choices when completing quests than DA2 does.  DA2 made an emphasis on getting voice actors and voiced protagonist instead of giving us even any amount of choice with regards to plot.  Hnece, no change on plot regardless of choices.

Would you relinquish some of your Voice Acting for more control and options over the plot of the game?

Would you take a Silent Protagonist to return to the level of choice seen in DA:O?

Would you take mostly text in exchange for the level of control of Fallout 1 and 2 on plot?

I personally say yes, resoundingly to both.  I don't need voice acting, and it obviously is the biggest expense and reason why games have changed so drastically.  As shown by Bioware's DA2 outing, we've seen that we can't simply get an all-encompassing game, especially with SWTOR taking DA resources. 

I just don't understand why, other than voice acting and graphics, games from 1999 are significantly better than games made with massive budgets with better technology more than ten years later.  That's why we're seeing Wasteland 2 on Kickstarter, Overhaul Games doing BG: Enhanced, and indie devs trying to create new IPs with the same feel as those from the past.


I would not trade choices for voice acting.  I loved having a voiced main character and I'm hooked on it now.  I couldn't go back to playing a silent protagonist.  I do not believe that you can only have one if you forfeit the other, for one, and secondly, I don't think that DA2 lacked choices because of the voice acting, but because it wasn't MEANT to have choices.  Firstly, I think DA2 was a prequel to DA3, as much a bridge to that game as the novel Asunder and the comic Silent Grove, which means that it had to have a clearly set stage for DA3, and you couldn't have that with a lot of choices that had significant impact on the final outcome.  Secondly, I think that Hawke's story was intended as, and is best understood as, a tragedy, the point of which is that Hawke's choices don't matter because the point of the story is to show that she is not in control.

If you want, and expect, a game to be like Origins in having a lot of meaningful choices, then you're going to be disappointed by any game that deviates. If you insist that a story told by a game HAS to have choices that matter, then of course DA2 is going to fall flat.  But if you accept that DA2 wasn't trying to be that kind of game, then you might be able to appreciate it for the kind of game it was trying to be.

#240
Fast Jimmy

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Pedrak wrote...

I don't think I missed the point of the post I was replying to, a post which seemed to imply that VO was the main reason we lost race selection. 

Different races wouldn't have such a drastic amount of different dialogues to make a voiced PC unfeasible. I don't know exactly how many race-specific dialogues we had in DAO, but it definitely wasn't a "myriad". Outside the opening vignettes, the amount of specific VO for each race would be negligible. And I was stating that the lack of a different voice for each race, unlike many seem to believe in this forum, would not be a problem either.

Which was, admittedly, only tangential to the main discussion of the thread - the OP's point about multiple quest solutions allowed by a silent protagonist ( a point which I agree with and addressed in another, previous post) - but I don't think there are any kind of rules forbidding that.

So, I don't think I missed anyone's point, but you sure as hell missed mine. Oh, the irony...


In DA:O there was almost no Voice Over, that is why we had race selection. WIth a voiced PC, if they wanted to do a different race, then every race and gender would have to be cast and recorded. They aren't talking about race-specific dialogue, like saying "No dwarf would be caught dead without their beard!" but rather the limitation that a dwarven character would have the same exact voice as a human, or an elf, when the series has shown very distinctive voice types for these races.

You would go from a voice over budget for the main character of a few lines for DA:O to over 40 hours (roughly the amount of recorded dialgoue for male and female Hawke) times the number of races you want. THAT'S what people mean by the fact that race selection was sacrificed for the Voiced Protagonist. 

#241
seraphymon

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Silfren wrote...
I would not trade choices for voice acting.  I loved having a voiced main character and I'm hooked on it now.  I couldn't go back to playing a silent protagonist.  I do not believe that you can only have one if you forfeit the other, for one, and secondly, I don't think that DA2 lacked choices because of the voice acting, but because it wasn't MEANT to have choices.  Firstly, I think DA2 was a prequel to DA3, as much a bridge to that game as the novel Asunder and the comic Silent Grove, which means that it had to have a clearly set stage for DA3, and you couldn't have that with a lot of choices that had significant impact on the final outcome.  Secondly, I think that Hawke's story was intended as, and is best understood as, a tragedy, the point of which is that Hawke's choices don't matter because the point of the story is to show that she is not in control.

If you want, and expect, a game to be like Origins in having a lot of meaningful choices, then you're going to be disappointed by any game that deviates. If you insist that a story told by a game HAS to have choices that matter, then of course DA2 is going to fall flat.  But if you accept that DA2 wasn't trying to be that kind of game, then you might be able to appreciate it for the kind of game it was trying to be.



well firstly i think your first sentence needs to be turned around if your such in favor of voice acting.
Second ,the problem is DA2 was advertised that our decisions matteried. That was one of the major things said. Where everything shapes around every decision we make. Sure there is always gonna be a bit of railroading, when telling a story. However when the ads say one thing, of course your gonna be expecting that. Just like alot of other things that were promised and in my opinion did not deliver, just like we were promised 2 years of DAO DLC, and promised more DA2 stuff. However even the devs acknowledge the lack of impact of choice.

Voice acting limits things. Now this may not have been the major cause of DA2's lack of whatever. But its simple logic. VA costs more time and resources thereby taking it away from other stuff. VA can pretty much be the cause of lack of origins, that i have no doubt.

#242
Silfren

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seraphymon wrote...

Silfren wrote...
I would not trade choices for voice acting.  I loved having a voiced main character and I'm hooked on it now.  I couldn't go back to playing a silent protagonist.  I do not believe that you can only have one if you forfeit the other, for one, and secondly, I don't think that DA2 lacked choices because of the voice acting, but because it wasn't MEANT to have choices.  Firstly, I think DA2 was a prequel to DA3, as much a bridge to that game as the novel Asunder and the comic Silent Grove, which means that it had to have a clearly set stage for DA3, and you couldn't have that with a lot of choices that had significant impact on the final outcome.  Secondly, I think that Hawke's story was intended as, and is best understood as, a tragedy, the point of which is that Hawke's choices don't matter because the point of the story is to show that she is not in control.

If you want, and expect, a game to be like Origins in having a lot of meaningful choices, then you're going to be disappointed by any game that deviates. If you insist that a story told by a game HAS to have choices that matter, then of course DA2 is going to fall flat.  But if you accept that DA2 wasn't trying to be that kind of game, then you might be able to appreciate it for the kind of game it was trying to be.


well firstly i think your first sentence needs to be turned around if your such in favor of voice acting.
Second ,the problem is DA2 was advertised that our decisions matteried. That was one of the major things said. Where everything shapes around every decision we make. Sure there is always gonna be a bit of railroading, when telling a story. However when the ads say one thing, of course your gonna be expecting that. Just like alot of other things that were promised and in my opinion did not deliver, just like we were promised 2 years of DAO DLC, and promised more DA2 stuff. However even the devs acknowledge the lack of impact of choice.

Voice acting limits things. Now this may not have been the major cause of DA2's lack of whatever. But its simple logic. VA costs more time and resources thereby taking it away from other stuff. VA can pretty much be the cause of lack of origins, that i have no doubt.


Not sure why you're being pedantic, but my first sentence is fine. 
But let's not derail this with pointless grammar lessons.

That said, yes, I'm aware that part of the issue is that we were promised a markedly different game than what we got.  I concur, and I was vocal about my disappointment on that angle, because I was expecting a different sort of game.  However, I do think that whatever kind of game we all thought DA2 was going to be, it can be appreciated for what it is.  I think we were largely expecting a Hero's Journey tale, which is typical for most stories, and we got a Heroine's Journey instead, which is fundamentally different. But that's neither here nor there, really.  

I admit that voice acting CAN limit things, though I will not agree that limits are inevitable.  It depends on the available budget.  Which is probably a moot point, because we all know that Bioware does not have an unlimited budget.  So yes, I concede that voice acting can limit certain things.  I do not believe it follows however limitations will always ultimately lead to an inferior product.  It depends on how the available resources are allocated, and how the Devs make the best of what is available to them.  

Voice acting can be the cause of lack of Origins, but unless Bioware has stated this to be the case for why we had a lack of origins in DA2, I'm not going to worry over it.  The lack of origins in DA2 can quite easily be explained by the fact that having a dwarf or an elf simply would not have fit the storyline we were presented with.  It could be argued that all Bioware had to do, then, was re-write the story, but that interferes with what I think was the main issue: Bioware needed a single, specific story in order to set the stage for the next story-based game, and the easiest way to facilitate that was to stick to one character with a clearly defined background.

I haven't played Mass Effect, but I understand that it handled origins differently.  Shepard was always human, but she had one of three different back stories for players to pick from.  I realize that this doesn't work for players who want to play elves or dwarves, but it nevertheless would be one option for accomodating multiple origins with one voice actor for each gender.

#243
TJX2045

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 I would like both because I know it's possible (SWTOR, all those races with VA using the same actors with different inflectons; why not a single player offline game?), but since I'm sure the "budget" would make it a choice, I say more plot control.

DA2 more action filled style combat and romance with DAO style dialogue and customization would be awesome.

#244
TheShadowWolf911

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TJX2045 wrote...

 I would like both because I know it's possible (SWTOR, all those races with VA using the same actors with different inflectons; why not a single player offline game?), but since I'm sure the "budget" would make it a choice, I say more plot control.

DA2 more action filled style combat and romance with DAO style dialogue and customization would be awesome.


i want to know, cause i was thinking the same.

#245
Pedrak

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Fast Jimmy wrote...

In DA:O there was almost no Voice Over, that is why we had race selection. WIth a voiced PC, if they wanted to do a different race, then every race and gender would have to be cast and recorded. They aren't talking about race-specific dialogue, like saying "No dwarf would be caught dead without their beard!" but rather the limitation that a dwarven character would have the same exact voice as a human, or an elf, when the series has shown very distinctive voice types for these races.


See, that's what I'm opposing. Posted Image Hence my "it takes good casting" comment two posts ago, which seemingly angered you so much... Posted Image

I even started a thread about this here:

http://social.biowar.../index/11023120

We may disagree about the topic (I think it's feasible to have one VA per gender even with multiple races, you apparently don't), but believe me, this particular problem people are concerned about didn't go over my head.

Modifié par Pedrak, 21 mai 2012 - 01:54 .


#246
AshenSugar

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In short: Yes, 100% yes.

#247
rapscallioness

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No. But I'd trade resources spent on cinematics for more dialogue options.

The thing with DA2 is that we basically got overruled. The devs had a particular story they wanted to tell whether we liked it, or not. We as players could not affect the plot because they did not want the plot affected.

As far as auto-dialogue---it sucks. Auto dialogue sucks. It's not what I buy BW games for. They had alot of this in ME3. From what I understand, the devs felt that there were certain times when they wanted to keep the action and momentum of the scene going. And that having dialogue right then would break that.

I understand what they were trying to do, but coming from the other side of the equation....the auto dialogue broke the momentum for me. It took me out of the game.

Basically, I want it all. Voiced PC; full plate of dialogue options; and an ability to affect the plot by my choices.

Take the resources from the cines. Give it to some good union VA's instead of top dollar celebrities. And flesh out the dialogue options.

With Mass Effect 1 you had a voiced PC, and still had many more dialogue options than in ME3. You could investigate the heck outta that wheel. Investigate one question, hit return and go on to the next.

What that tells me is that it wasn't a Voiced PC that brought on auto dialogue, or plot railroading. It was BW getting too heavy handed with their......erm, "vision".

#248
TJX2045

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Pedrak wrote...

Fast Jimmy wrote...

In DA:O there was almost no Voice Over, that is why we had race selection. WIth a voiced PC, if they wanted to do a different race, then every race and gender would have to be cast and recorded. They aren't talking about race-specific dialogue, like saying "No dwarf would be caught dead without their beard!" but rather the limitation that a dwarven character would have the same exact voice as a human, or an elf, when the series has shown very distinctive voice types for these races.


See, that's what I'm opposing. Posted Image Hence my "it takes good casting" comment two posts ago, which seemingly angered you so much... Posted Image

I even started a thread about this here:

http://social.biowar.../index/11023120

We may disagree about the topic (I think it's feasible to have one VA per gender even with multiple races, you apparently don't), but believe me, this particular problem people are concerned about didn't go over my head.


I agree with Pedrak.  Some voice actors and actresses are so good that if you looked at their resume or their demo reel or knew all the different voices they have played that you may have most likely heard, you would be shocked.

I mean, just for an example, look at the voice actor who plays Caboose in the RvB Machinima.  His regular voice sounds SOO different compared to the voice he uses for his character.  Also, Cree Summer, who has done voice overs for TV and Final Fantasy, can change her voice around too.  I knew she was in "Codename: Kids Next Door" AFTER I saw the credits but I wouldn't be able to pick her voice out of the rest of the actors/actresses in the Final Fantasy games she was in.  HELL, she even did some voices in the original Mass Effect and voiced over the "violent" female grey warden voice option in character creation in DAO.

Modifié par TJX2045, 21 mai 2012 - 07:22 .


#249
brushyourteeth

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There's really no good reason that one male and one female VA couldn't each voice a dwarf, an elf, and a human.

Imagine Varric's voice on a human. You're crazy if you can't see that working. Imagine Carver's voice on an elf. You're crazy if you can't see that working. Imagine Fenris' voice on a human. The VO who did Sebastian also did some of the Dalish Elves and it fit beautifully. Imagine Athenril's or Marethari's voices on a human. Easy. Elves and Dwarves are fictional, and always voice acted by humans. If you can't imagine any kind of crossover in voice acting, it's because you suffer from a severe lack of imagination.

Give us a 10 minute prologue for each and then a few token lines later in the game that refer back to our origin:
"My mother lives in Orzammar. Father's with the Stone now."
"Don't call me knife-ears!"

And we suddenly have what Origins gave us plus great voice acting. Is it extra work and zots? Undoubtedly. But probably not so much that it's unrealistic.

If nothing else, let us have a choice between a few human origins. Hawke's journey had already begun without us and she felt far from me for the rest of the game. Let us know/shape our character, have some kind of choice, and THEN lead him/her into the events that will shape the world.

**EDIT** I'm not talking about one VA recording every line three times to make it sound different for each race. That would just be ridiculous, and would of course mean the VA ought to be payed three times as much for their work.

Modifié par brushyourteeth, 21 mai 2012 - 07:41 .


#250
Pedrak

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brushyourteeth wrote...

There's really no good reason that one male and one female VA couldn't each voice a dwarf, an elf, and a human.

....

**EDIT** I'm not talking about one VA recording every line three times to make it sound different for each race.


Exactly my point. I can think of several good actors/actresses whose voices (the same voice, without changing tone or accent for each race) could perfectly fit a human, an elf or a dwarf.

As I wrote elsewhere, it's a cliché that each Dwarf has to sound like Brian Blessed and each Elf like a tenor.