Would You Trade Voice Acting for More Plot Control?
#276
Posté 29 mai 2012 - 01:39
#277
Posté 31 mai 2012 - 07:37
If they can be successfully married, great. But such a thing has never happened.
#278
Posté 31 mai 2012 - 09:19
Dragon Age II on the other hand - I don't know if it was subpar voice acting, awkward writing, bizarre paraphrasing, or a combination of all three, but I felt that the the voiced PC was just not executed very well.
#279
Posté 31 mai 2012 - 09:28
I would rather bring my character to life myself.Atalanta wrote...
I don't know, I really, really enjoyed having a fully-voiced player character in Mass Effect. I doubt I would have liked the games half as much as I did if it was just text. Jennifer Hale and the writers really brought that character to life for me.
#280
Posté 31 mai 2012 - 09:33
#281
Posté 31 mai 2012 - 09:37
#282
Posté 31 mai 2012 - 09:48
#283
Posté 31 mai 2012 - 09:59
With the voiced Hawk I felt strange. Her inflections and reactins were contrary to what *I* wanted her to be and do. In short, she was never 'mine'. The Warden is mine. That's the way I like it, personally, imo.
#284
Posté 31 mai 2012 - 11:35
#285
Posté 01 juin 2012 - 12:03
#286
Posté 01 juin 2012 - 03:23
hussey 92 wrote...
Voice acting clearly wasn't worth it in the end. It took more away from the series then it gave.
Seconded.
#287
Posté 01 juin 2012 - 04:31
brushyourteeth wrote...
hussey 92 wrote...
Voice acting clearly wasn't worth it in the end. It took more away from the series then it gave.
Seconded.
Thirded.
I want race selection and origins back. I want to be able to put my own tone and intention behind dialogue again. I want a PC with a background that the player can create any narrative they want without it being contradicted. Please bring back the "blank-slate" PC.
#288
Posté 01 juin 2012 - 05:32
wsandista wrote...
brushyourteeth wrote...
hussey 92 wrote...
Voice acting clearly wasn't worth it in the end. It took more away from the series then it gave.
Seconded.
Thirded.
I want race selection and origins back. I want to be able to put my own tone and intention behind dialogue again. I want a PC with a background that the player can create any narrative they want without it being contradicted. Please bring back the "blank-slate" PC.
Fourthed, Theres alot of games including RPGs that benefit from it. But DA is a series that doesnt IMO.
#289
Posté 01 juin 2012 - 06:53
seraphymon wrote...
wsandista wrote...
brushyourteeth wrote...
hussey 92 wrote...
Voice acting clearly wasn't worth it in the end. It took more away from the series then it gave.
Seconded.
Thirded.
I want race selection and origins back. I want to be able to put my own tone and intention behind dialogue again. I want a PC with a background that the player can create any narrative they want without it being contradicted. Please bring back the "blank-slate" PC.
Fourthed, Theres alot of games including RPGs that benefit from it. But DA is a series that doesnt IMO.
Fifthed. Voice acting worked in Mass Effect because Shepard's personality is constant. In a game that is supposed to allow the player to bring personality to their character themselves, there's no possible way a voice actor can say every line exactly how the player wants him/her to. For example, if you played a middle-of-the-road Hawke, you would think Hawke was suffering from MPD based on how jarringly his attitude would change between his responses.
Peasant: Oh thank the Maker! Help me, Champion, my daughter has been kidnapped!
Hawke: Well I could never refuse to help a damsel in distress
Peasant: Oh thank goodness, the ruffians are holed-up in that building over there.
Hawke: I WILL SLAUGHTER THE INGRATES AND MOUNT THEIR HEADS UPON MY MANTLE
Peasant: Uh...ok, well just be sure to bring my daughter back safe please
Hawke: Do not worry, my friend. I swear on my life that no harm will befall your daughter.
Peasant: Oh thank you, Champion! Oh, but one more thing, I am but a poor farmer and I won't be able to reward you for this aid
Hawke: DIE, YOU FREELOADING WORM *kills peasant*
Modifié par batlin, 01 juin 2012 - 06:54 .
#290
Guest_Faerunner_*
Posté 01 juin 2012 - 07:36
Guest_Faerunner_*
batlin wrote...
seraphymon wrote...
wsandista wrote...
brushyourteeth wrote...
hussey 92 wrote...
Voice acting clearly wasn't worth it in the end. It took more away from the series then it gave.
Seconded.
Thirded.
I want race selection and origins back. I want to be able to put my own tone and intention behind dialogue again. I want a PC with a background that the player can create any narrative they want without it being contradicted. Please bring back the "blank-slate" PC.
Fourthed, Theres alot of games including RPGs that benefit from it. But DA is a series that doesnt IMO.
Fifthed. Voice acting worked in Mass Effect because Shepard's personality is constant. In a game that is supposed to allow the player to bring personality to their character themselves, there's no possible way a voice actor can say every line exactly how the player wants him/her to. For example, if you played a middle-of-the-road Hawke, you would think Hawke was suffering from MPD based on how jarringly his attitude would change between his responses.
Peasant: Oh thank the Maker! Help me, Champion, my daughter has been kidnapped!
Hawke: Well I could never refuse to help a damsel in distress
Peasant: Oh thank goodness, the ruffians are holed-up in that building over there.
Hawke: I WILL SLAUGHTER THE INGRATES AND MOUNT THEIR HEADS UPON MY MANTLE
Peasant: Uh...ok, well just be sure to bring my daughter back safe please
Hawke: Do not worry, my friend. I swear on my life that no harm will befall your daughter.
Peasant: Oh thank you, Champion! Oh, but one more thing, I am but a poor farmer and I won't be able to reward you for this aid
Hawke: DIE, YOU FREELOADING WORM *kills peasant*
ROFL I think you just summed up my entire role-play experience with DA2!
(EDIT: At least until I gave up and resigned myself to having one personality and being completely one-dimensional.)
Modifié par Faerunner, 01 juin 2012 - 07:38 .
#291
Posté 01 juin 2012 - 04:57
Sylvius the Mad wrote...
I would rather bring my character to life myself.Atalanta wrote...
I don't know, I really, really enjoyed having a fully-voiced player character in Mass Effect. I doubt I would have liked the games half as much as I did if it was just text. Jennifer Hale and the writers really brought that character to life for me.
That kind of seemed like an insult towards me, hope you didn't mean it that way. If you were a video game character and that bit of text was all of the information I received about your attitude, I might interpret the situation incorrectly.
Anyway, if it were up to me, I would go with a fully-voiced player character and work hard to ensure that the major issues with the DA 2 dialogue were addressed and improved upon in DA 3.
I really can't see BioWare NOT continuing in the direction of more voiced dialogue, more plot choices with meaningful consequences to shape your unique story, and tighter, cleaner gameplay. I would much rather them improve on balancing those things than to balk at the negative feedback and drop something.
#292
Posté 01 juin 2012 - 05:45
I did not. I can't imagine what insult you saw in that.Atalanta wrote...
That kind of seemed like an insult towards me, hope you didn't mean it that way.
Your interpretation is not my concern.If you were a video game character and that bit of text was all of the information I received about your attitude, I might interpret the situation incorrectly.
I don't doubt that voiced dialogue can be done better than it was in DA2. I do doubt that it can be done as well as silent dialogue.Anyway, if it were up to me, I would go with a fully-voiced player character and work hard to ensure that the major issues with the DA 2 dialogue were addressed and improved upon in DA 3.
#293
Posté 01 juin 2012 - 06:06
#294
Posté 01 juin 2012 - 08:36
#295
Posté 01 juin 2012 - 10:44
#296
Posté 01 juin 2012 - 11:18
Atalanta wrote...
Yikes, it was a joke, Sylvius. I was attempting to use humor to reinforce my point that awkward miscommunication tends to happen when there is no voice inflection or body language to go on.
See my last post please
#297
Posté 02 juin 2012 - 06:48
wright1978 wrote...
I like the voiced protaganist a lot. The only thing that would make me wish it gone is if it became a choice between ME3 auto-dialogued or a silent protaganist. Then i'd choose silent everyday.
Yeah. Silent >>> Auto any day.
But I still hated the fact that my Warden had the grand amount of two reactions to every situation: shrugging and crossing her arms (although seeing my Warden and Morrigan cross their arms in perfect unison when on a cutscene was really funny - almost like Morrigan was mocking her) whereas Hawke got a lot bigger variety of reactions bodylanguage-wise and through voice acting.
Also hated the fact that over-the-shoulder camera was so common in conversations at one point I actually forgot how my Warden looked... but that's a bit OT, probably.
#298
Posté 03 juin 2012 - 03:45
#299
Posté 03 juin 2012 - 03:58
#300
Posté 04 juin 2012 - 02:12
Emzamination wrote...
No, it has been explained already that the text dialogue is way to buggy for the franchise.
Uhh.. what?
Yes, I'd trade any or all level(s) of BioWare's cinematic focus for more plot control, branching and complexity any day. BioWare should've expanded on the choices and consequences presented to us in Origins, instead of furthering their costs with lip synch and voice acting.
Modifié par Meris, 04 juin 2012 - 02:14 .





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