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Would You Trade Voice Acting for More Plot Control?


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343 réponses à ce sujet

#276
mutermath

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Yes, I miss my mute telepath

#277
batlin

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Yes. If I want cinematic cutscenes where the protagonist talks, I'd watch a movie. In RPGs, I like to not be limited to the range of emotions one voice actor can conjure for each line.

If they can be successfully married, great. But such a thing has never happened.

#278
Atalanta

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I don't know, I really, really enjoyed having a fully-voiced player character in Mass Effect. I doubt I would have liked the games half as much as I did if it was just text. Jennifer Hale and the writers really brought that character to life for me.

Dragon Age II on the other hand - I don't know if it was subpar voice acting, awkward writing, bizarre paraphrasing, or a combination of all three, but I felt that the the voiced PC was just not executed very well.

#279
Sylvius the Mad

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Atalanta wrote...

I don't know, I really, really enjoyed having a fully-voiced player character in Mass Effect. I doubt I would have liked the games half as much as I did if it was just text. Jennifer Hale and the writers really brought that character to life for me.

I would rather bring my character to life myself.

#280
Teddie Sage

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Short and simple: no. I like the direction they took for Dragon Age II and I hope they'll take more chances on the next game.

#281
Nighteye2

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Easily. I never cared about voice acting anyway ;)

#282
MichaelStuart

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yes

#283
Sabriana

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Yes. VA's take away the control of my character from me. Her tone of voice is taken from me. Her way of emotional reacting is taken away from me. I do not like it. At all.

With the voiced Hawk I felt strange. Her inflections and reactins were contrary to what *I* wanted her to be and do. In short, she was never 'mine'. The Warden is mine. That's the way I like it, personally, imo.

#284
Toki

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I could care less about voice acting, to be honest. I need it in Mass Effect, you started that game with it, but not Dragon Age. I wouldn't really mind either way, but if it takes time away perfecting the rest of the game, then take it out.

#285
hussey 92

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Voice acting clearly wasn't worth it in the end. It took more away from the series then it gave.

#286
brushyourteeth

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hussey 92 wrote...

Voice acting clearly wasn't worth it in the end. It took more away from the series then it gave.


Seconded.

#287
wsandista

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brushyourteeth wrote...

hussey 92 wrote...

Voice acting clearly wasn't worth it in the end. It took more away from the series then it gave.


Seconded.


Thirded.


I want race selection and origins back. I want to be able to put my own tone and intention behind dialogue again. I want a PC with a background that the player can create any narrative they want without it being contradicted. Please bring back the "blank-slate" PC.

#288
seraphymon

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wsandista wrote...

brushyourteeth wrote...

hussey 92 wrote...

Voice acting clearly wasn't worth it in the end. It took more away from the series then it gave.


Seconded.


Thirded.


I want race selection and origins back. I want to be able to put my own tone and intention behind dialogue again. I want a PC with a background that the player can create any narrative they want without it being contradicted. Please bring back the "blank-slate" PC.


Fourthed, Theres alot of games including RPGs that benefit from it. But DA is a series that doesnt IMO.

#289
batlin

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seraphymon wrote...

wsandista wrote...

brushyourteeth wrote...

hussey 92 wrote...

Voice acting clearly wasn't worth it in the end. It took more away from the series then it gave.


Seconded.


Thirded.


I want race selection and origins back. I want to be able to put my own tone and intention behind dialogue again. I want a PC with a background that the player can create any narrative they want without it being contradicted. Please bring back the "blank-slate" PC.


Fourthed, Theres alot of games including RPGs that benefit from it. But DA is a series that doesnt IMO.


Fifthed. Voice acting worked in Mass Effect because Shepard's personality is constant. In a game that is supposed to allow the player to bring personality to their character themselves, there's no possible way a voice actor can say every line exactly how the player wants him/her to. For example, if you played a middle-of-the-road Hawke, you would think Hawke was suffering from MPD based on how jarringly his attitude would change between his responses.

Peasant: Oh thank the Maker! Help me, Champion, my daughter has been kidnapped!

Hawke: Well I could never refuse to help a damsel in distress :D

Peasant: Oh thank goodness, the ruffians are holed-up in that building over there.

Hawke: I WILL SLAUGHTER THE INGRATES AND MOUNT THEIR HEADS UPON MY MANTLE

Peasant: Uh...ok, well just be sure to bring my daughter back safe please

Hawke: Do not worry, my friend. I swear on my life that no harm will befall your daughter. :)

Peasant: Oh thank you, Champion! Oh, but one more thing, I am but a poor farmer and I won't be able to reward you for this aid

Hawke: DIE, YOU FREELOADING WORM *kills peasant*

Modifié par batlin, 01 juin 2012 - 06:54 .


#290
Guest_Faerunner_*

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batlin wrote...

seraphymon wrote...

wsandista wrote...

brushyourteeth wrote...

hussey 92 wrote...

Voice acting clearly wasn't worth it in the end. It took more away from the series then it gave.


Seconded.


Thirded.


I want race selection and origins back. I want to be able to put my own tone and intention behind dialogue again. I want a PC with a background that the player can create any narrative they want without it being contradicted. Please bring back the "blank-slate" PC.


Fourthed, Theres alot of games including RPGs that benefit from it. But DA is a series that doesnt IMO.


Fifthed. Voice acting worked in Mass Effect because Shepard's personality is constant. In a game that is supposed to allow the player to bring personality to their character themselves, there's no possible way a voice actor can say every line exactly how the player wants him/her to. For example, if you played a middle-of-the-road Hawke, you would think Hawke was suffering from MPD based on how jarringly his attitude would change between his responses.

Peasant: Oh thank the Maker! Help me, Champion, my daughter has been kidnapped!

Hawke: Well I could never refuse to help a damsel in distress :D

Peasant: Oh thank goodness, the ruffians are holed-up in that building over there.

Hawke: I WILL SLAUGHTER THE INGRATES AND MOUNT THEIR HEADS UPON MY MANTLE

Peasant: Uh...ok, well just be sure to bring my daughter back safe please

Hawke: Do not worry, my friend. I swear on my life that no harm will befall your daughter. :)

Peasant: Oh thank you, Champion! Oh, but one more thing, I am but a poor farmer and I won't be able to reward you for this aid

Hawke: DIE, YOU FREELOADING WORM *kills peasant*


ROFL I think you just summed up my entire role-play experience with DA2! Image IPB

(EDIT: At least until I gave up and resigned myself to having one personality and being completely one-dimensional.)

Modifié par Faerunner, 01 juin 2012 - 07:38 .


#291
Atalanta

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Sylvius the Mad wrote...

Atalanta wrote...

I don't know, I really, really enjoyed having a fully-voiced player character in Mass Effect. I doubt I would have liked the games half as much as I did if it was just text. Jennifer Hale and the writers really brought that character to life for me.

I would rather bring my character to life myself.


That kind of seemed like an insult towards me, hope you didn't mean it that way. If you were a video game character and that bit of text was all of the information I received about your attitude, I might interpret the situation incorrectly. :lol:

Anyway, if it were up to me, I would go with a fully-voiced player character and work hard to ensure that the major issues with the DA 2 dialogue were addressed and improved upon in DA 3.

I really can't see BioWare NOT continuing in the direction of more voiced dialogue, more plot choices with meaningful consequences to shape your unique story, and tighter, cleaner gameplay. I would much rather them improve on balancing those things than to balk at the negative feedback and drop something.

#292
Sylvius the Mad

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Atalanta wrote...

That kind of seemed like an insult towards me, hope you didn't mean it that way.

I did not.  I can't imagine what insult you saw in that.

If you were a video game character and that bit of text was all of the information I received about your attitude, I might interpret the situation incorrectly. :lol:

Your interpretation is not my concern.

Anyway, if it were up to me, I would go with a fully-voiced player character and work hard to ensure that the major issues with the DA 2 dialogue were addressed and improved upon in DA 3.

I don't doubt that voiced dialogue can be done better than it was in DA2.  I do doubt that it can be done as well as silent dialogue.

#293
Atalanta

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Yikes, it was a joke, Sylvius. I was attempting to use humor to reinforce my point that awkward miscommunication tends to happen when there is no voice inflection or body language to go on.

#294
Sylvius the Mad

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Misunderstandings are commonplace. I find that tone and bodylanguage only make the problem worse.

#295
wright1978

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I like the voiced protaganist a lot. The only thing that would make me wish it gone is if it became a choice between ME3 auto-dialogued or a silent protaganist. Then i'd choose silent everyday.

#296
batlin

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Atalanta wrote...

Yikes, it was a joke, Sylvius. I was attempting to use humor to reinforce my point that awkward miscommunication tends to happen when there is no voice inflection or body language to go on.


See my last post please

#297
MissOuJ

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wright1978 wrote...

I like the voiced protaganist a lot. The only thing that would make me wish it gone is if it became a choice between ME3 auto-dialogued or a silent protaganist. Then i'd choose silent everyday.


Yeah. Silent >>> Auto any day.

But I still hated the fact that my Warden had the grand amount of two reactions to every situation: shrugging and crossing her arms (although seeing my Warden and Morrigan cross their arms in perfect unison when on a cutscene was really funny - almost like Morrigan was mocking her) whereas Hawke got a lot bigger variety of reactions bodylanguage-wise and through voice acting.

Also hated the fact that over-the-shoulder camera was so common in conversations at one point I actually forgot how my Warden looked... but that's a bit OT, probably.

#298
DarkDragon777

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Yes.

#299
Emzamination

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No, it has been explained already that the text dialogue is way to buggy for the franchise.In dao it was responsible for a number of flags not registering properly during import.I throw my support in with those who don't want more auto dialogue.

#300
Meris

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Emzamination wrote...

No, it has been explained already that the text dialogue is way to buggy for the franchise.


Uhh.. what?

Yes, I'd trade any or all level(s) of BioWare's cinematic focus for more plot control, branching and complexity any day. BioWare should've expanded on the choices and consequences presented to us in Origins, instead of furthering their costs with lip synch and voice acting.

Modifié par Meris, 04 juin 2012 - 02:14 .