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Would You Trade Voice Acting for More Plot Control?


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#301
batlin

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Emzamination wrote...

No, it has been explained already that the text dialogue is way to buggy for the franchise.


Huh? In DA2 you would have a conversation with Merril that was supposed to happen AFTER a really spoiler-tastic thing happens, but you would talk to her about it several quests beforehand so the game would in effect spoil itself.

No such thing happened in DA:O or any of its DLC.

#302
Emzamination

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batlin wrote...

Emzamination wrote...

No, it has been explained already that the text dialogue is way to buggy for the franchise.


Huh? In DA2 you would have a conversation with Merril that was supposed to happen AFTER a really spoiler-tastic thing happens, but you would talk to her about it several quests beforehand so the game would in effect spoil itself.

No such thing happened in DA:O or any of its DLC.


Don't exaggerate, merrils bug happen(ed) as soon as her quest registered in the middle of act 3.The spoiler is just that, a spoiler with the quest still being completable.



Anora being the only one able to recognize the magi boon if requested

City elf bann boon doesn't activate when requested

leliana's romance breaking unless you avoid talking to her till the end of the game if you're an ambitious human noble.

The elusive morrigan ring flag not firing off unless you talk to her before the final battle or choose a specific dialogue tree.

A certain game outcome involving alistair and a male human noble is impossible to get unless you have a player made pc fix for the dialogue flag.

There are a host of other problems with the text dialogue but those would be spoilers.

I'll take merrill's cosmetic bug over some of the game breaking ones I just listed any day.

No more text dialogue, it's not working out

Modifié par Emzamination, 04 juin 2012 - 04:57 .


#303
batlin

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Emzamination wrote...

Anora being the only one able to recognize the magi boon if requested

City elf bann boon doesn't activate when requested

leliana's romance breaking unless you avoid talking to her till the end of the game if you're an ambitious human noble.

The elusive morrigan ring flag not firing off unless you talk to her before the final battle or choose a specific dialogue tree.

A certain game outcome involving alistair and a male human noble is impossible to get unless you have a player made pc fix for the dialogue flag.

There are a host of other problems with the text dialogue but those would be spoilers.

I'll take merrill's cosmetic bug over some of the game breaking ones I just listed any day.

No more text dialogue, it's not working out


I'm not a developer, but I don;t see how voiced dialogue would be mapped any differently than text dialogue would. In fact most of your examples ARE of voiced dialogue. The only character who speaks in text is the Warden.

#304
Imryll

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Yes and yes.

#305
Emzamination

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batlin wrote...

Emzamination wrote...

Anora being the only one able to recognize the magi boon if requested

City elf bann boon doesn't activate when requested

leliana's romance breaking unless you avoid talking to her till the end of the game if you're an ambitious human noble.

The elusive morrigan ring flag not firing off unless you talk to her before the final battle or choose a specific dialogue tree.

A certain game outcome involving alistair and a male human noble is impossible to get unless you have a player made pc fix for the dialogue flag.

There are a host of other problems with the text dialogue but those would be spoilers.

I'll take merrill's cosmetic bug over some of the game breaking ones I just listed any day.

No more text dialogue, it's not working out


I'm not a developer, but I don;t see how voiced dialogue would be mapped any differently than text dialogue would. In fact most of your examples ARE of voiced dialogue. The only character who speaks in text is the Warden.


Totally missed the point didn't ya? ._. All those examples are bugged text options for the warden that prevent certain flags from being turned on and imported.My point was the conversation wheel doesn't have any bugged dialogue making imports much smoother.

#306
jbrand2002uk

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Emzamination wrote...

batlin wrote...

Emzamination wrote...

Anora being the only one able to recognize the magi boon if requested

City elf bann boon doesn't activate when requested

leliana's romance breaking unless you avoid talking to her till the end of the game if you're an ambitious human noble.

The elusive morrigan ring flag not firing off unless you talk to her before the final battle or choose a specific dialogue tree.

A certain game outcome involving alistair and a male human noble is impossible to get unless you have a player made pc fix for the dialogue flag.

There are a host of other problems with the text dialogue but those would be spoilers.

I'll take merrill's cosmetic bug over some of the game breaking ones I just listed any day.

No more text dialogue, it's not working out


I'm not a developer, but I don;t see how voiced dialogue would be mapped any differently than text dialogue would. In fact most of your examples ARE of voiced dialogue. The only character who speaks in text is the Warden.


Totally missed the point didn't ya? ._. All those examples are bugged text options for the warden that prevent certain flags from being turned on and imported.My point was the conversation wheel doesn't have any bugged dialogue making imports much smoother.


Oh how He stepped in it there He's not a developer and yet in his thread "is it at least accepted that Da2 went in the wrong direction" he seems to think he could have done better than the people who made the game oh what irony

#307
brushyourteeth

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Wow. Batlin, I'm sending you some love just because I can.

*hug*

#308
HiroVoid

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Emzamination wrote...

batlin wrote...

Emzamination wrote...

Anora being the only one able to recognize the magi boon if requested

City elf bann boon doesn't activate when requested

leliana's romance breaking unless you avoid talking to her till the end of the game if you're an ambitious human noble.

The elusive morrigan ring flag not firing off unless you talk to her before the final battle or choose a specific dialogue tree.

A certain game outcome involving alistair and a male human noble is impossible to get unless you have a player made pc fix for the dialogue flag.

There are a host of other problems with the text dialogue but those would be spoilers.

I'll take merrill's cosmetic bug over some of the game breaking ones I just listed any day.

No more text dialogue, it's not working out


I'm not a developer, but I don;t see how voiced dialogue would be mapped any differently than text dialogue would. In fact most of your examples ARE of voiced dialogue. The only character who speaks in text is the Warden.


Totally missed the point didn't ya? ._. All those examples are bugged text options for the warden that prevent certain flags from being turned on and imported.My point was the conversation wheel doesn't have any bugged dialogue making imports much smoother.

I really hate imports.  I'd rather the focus just be on making choices count in the game they're in.

#309
Realmzmaster

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HiroVoid wrote...

I really hate imports.  I'd rather the focus just be on making choices count in the game they're in.


I agree. Unless you are importing the same character I see no purpose for the import. Allow the gamers to pick from a list of histories like in DA2 with a detailed description, but skip the headache of importing decisions about the world. This will eliminate the import bugs.

ME was different because the same character was imported from one game to the next and it made sense to carry over the decisions. It really did not matter for DA2. 

#310
batlin

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Emzamination wrote...

Totally missed the point didn't ya? ._. All those examples are bugged text options for the warden that prevent certain flags from being turned on and imported.My point was the conversation wheel doesn't have any bugged dialogue making imports much smoother.


What makes you think voiced dialogue is mapped any differently than text dialogue? And Since DA2 doesn't have a game to import to, I can't see how you can say for sure that the text wheel interface somehow has smoother mapping than DA:O's text list did.

#311
Ryllen Laerth Kriel

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Give me more plot control...PLEASE FOR THE LOVE OF ALL FICTIONAL HOLY DIETIES BATMAN!

Screw voice acting. It's a RPG, not a CGI movie. If you want that play a recent Final Fantasy game, leave our Western RPGs alone evil voiced protagonist demon! Either that or make a compelling main character, not a stagnant lump of coal like Hawke.

The best western RPGs are based on PnP where players use their imaginations. Sure, CRPGs are limited in the options given to the player, but allowing the player to read the lines with a voice of their own is part of the freedoms carried over from PnP. Alot of casual cRPG players don't get it, and have never had that experience. It's just damn disappointing to have a lack of customization for my main character and then be given a voice that sounds nothing like how he/she would sound and then due to the expense and limitation of logical responses be limited again by the voice acting to convey only a few ways lines can be presented with emotional tone.

It's a sad, failed hope to want a silent protagonist these days since publishers want developers to make the maximum amount of cash and appeal to the broadest audience so we'll always get the limited, voiced protagonist that appeals to the most casual gamers who don't want replayability or a more PnP style experience.

#312
zyntifox

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I would love to go back to the silent protagonist at the very least. I tried to play DA2 as a male mage but it was so awful playing a mage with a voice that butch that in the end i had to play female.
But lets be honest, this is never going to happen. I just can't see it happening because they seem to want to turn the franchise from an interactive story to a interactive movie. And that is fine, they just won't be getting my $60 since if it's a interactive movie i might as well watch someone else play the game on youtube.

#313
AngryFrozenWater

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For me voice acting of the PC is dependent on the character's view. In first person view it is easier for me to identify with the PC, because it feels like I look through his eyes. In that case it is better not to have a voice, because it doesn't sound like me. In third person view, where I look at the character all the time, the PC can never look like me. It then feels like I control someone else and another voice doesn't disturb me. In fact it would feel odd if that character didn't have a voice.

Thus if the PC became voiceless I hope we could have the option to change the view from third to first person.

#314
wsandista

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AngryFrozenWater wrote...
Thus if the PC became voiceless I hope we could have the option to change the view from third to first person.


While I prefer an isometric view for combat, switching to a first person view for cutscenes is something I think the devs should really look at. Just in case they decide that silent PC should be an option in a game.

#315
Emzamination

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batlin wrote...

Emzamination wrote...

Totally missed the point didn't ya? ._. All those examples are bugged text options for the warden that prevent certain flags from being turned on and imported.My point was the conversation wheel doesn't have any bugged dialogue making imports much smoother.


What makes you think voiced dialogue is mapped any differently than text dialogue? And Since DA2 doesn't have a game to import to, I can't see how you can say for sure that the text wheel interface somehow has smoother mapping than DA:O's text list did.


I'm no developer but my guess is If it was coded the same bioware wouldn't be bothering with the convo wheel. The conversation wheel is the same wheel used through out the mass effect series which has never had an import bug.

#316
Emzamination

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Realmzmaster wrote...

HiroVoid wrote...

I really hate imports.  I'd rather the focus just be on making choices count in the game they're in.


I agree. Unless you are importing the same character I see no purpose for the import. Allow the gamers to pick from a list of histories like in DA2 with a detailed description, but skip the headache of importing decisions about the world. This will eliminate the import bugs.

ME was different because the same character was imported from one game to the next and it made sense to carry over the decisions. It really did not matter for DA2. 


Importing saves allows you to shape your thedas to your personal liking politically and religiously, I for one don't want to give that up.

The default histories lack personal touch, what if I want decisions made in one history to be present another? It's a major reason I only play da2 with origin imports.

#317
batlin

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Emzamination wrote...

I'm no developer but my guess is If it was coded the same bioware wouldn't be bothering with the convo wheel. The conversation wheel is the same wheel used through out the mass effect series which has never had an import bug.


The conversation wheel is just a differen't UI for dialogue than a list. It has nothing to do with how imported choices are mapped.

ME not having an import bug is due to better import implementation, bot because they use the wheel interface.

#318
Emzamination

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batlin wrote...

Emzamination wrote...

I'm no developer but my guess is If it was coded the same bioware wouldn't be bothering with the convo wheel. The conversation wheel is the same wheel used through out the mass effect series which has never had an import bug.


The conversation wheel is just a differen't UI for dialogue than a list. It has nothing to do with how imported choices are mapped.

ME not having an import bug is due to better import implementation, bot because they use the wheel interface.


Wrong, it's based on the dialog system from the mass effect series.

Dialouge choices are how we set flag values to true/false so yes it plays a major part in importing

#319
AkiKishi

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Ryllen Laerth Kriel wrote...

Give me more plot control...PLEASE FOR THE LOVE OF ALL FICTIONAL HOLY DIETIES BATMAN!

Screw voice acting. It's a RPG, not a CGI movie. If you want that play a recent Final Fantasy game, leave our Western RPGs alone evil voiced protagonist demon! Either that or make a compelling main character, not a stagnant lump of coal like Hawke.

The best western RPGs are based on PnP where players use their imaginations. Sure, CRPGs are limited in the options given to the player, but allowing the player to read the lines with a voice of their own is part of the freedoms carried over from PnP. Alot of casual cRPG players don't get it, and have never had that experience. It's just damn disappointing to have a lack of customization for my main character and then be given a voice that sounds nothing like how he/she would sound and then due to the expense and limitation of logical responses be limited again by the voice acting to convey only a few ways lines can be presented with emotional tone.

It's a sad, failed hope to want a silent protagonist these days since publishers want developers to make the maximum amount of cash and appeal to the broadest audience so we'll always get the limited, voiced protagonist that appeals to the most casual gamers who don't want replayability or a more PnP style experience.


Which means being even more cinematic. Witcher2/Deus Ex:HR prove that just because you have a character, you don't have to lose any plot options.

#320
coles4971

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Emzamination wrote...

Realmzmaster wrote...

HiroVoid wrote...

I really hate imports.  I'd rather the focus just be on making choices count in the game they're in.


I agree. Unless you are importing the same character I see no purpose for the import. Allow the gamers to pick from a list of histories like in DA2 with a detailed description, but skip the headache of importing decisions about the world. This will eliminate the import bugs.

ME was different because the same character was imported from one game to the next and it made sense to carry over the decisions. It really did not matter for DA2. 


Importing saves allows you to shape your thedas to your personal liking politically and religiously, I for one don't want to give that up.

The default histories lack personal touch, what if I want decisions made in one history to be present another? It's a major reason I only play da2 with origin imports.


importing saves also gives bioware absolute hell trying to mould the game around decisions made in the previous one

as said before, for Mass Effect the imports are good because you're playing the same character, but in DA where we go all the way from Ferelden to Kirkwall, we don't really gain anything with an important apart from the occasional "oh man that mage/elf/noble warden was AWESOME".

#321
ashwind

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wsandista wrote...

AngryFrozenWater wrote...
Thus if the PC became voiceless I hope we could have the option to change the view from third to first person.


While I prefer an isometric view for combat, switching to a first person view for cutscenes is something I think the devs should really look at. Just in case they decide that silent PC should be an option in a game.


Except not all cutscenes work well with 1st Person. Switching out of 1st person to 3rd person for epic cutscenes works well (there are 1st person games that does that and for a good reason) but I doubt the other way would work.

Unless DA3 goes all out action-rpg and ditch the "assuming control" of companions, 1st person just does not work.

1st Person works best for cotrolling one character, for games that want you to experience it through your own eyes and action based RPGs. It wont work well in DA, voiced or silent.

#322
Emzamination

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coles4971 wrote...

Emzamination wrote...

Realmzmaster wrote...

HiroVoid wrote...

I really hate imports.  I'd rather the focus just be on making choices count in the game they're in.


I agree. Unless you are importing the same character I see no purpose for the import. Allow the gamers to pick from a list of histories like in DA2 with a detailed description, but skip the headache of importing decisions about the world. This will eliminate the import bugs.

ME was different because the same character was imported from one game to the next and it made sense to carry over the decisions. It really did not matter for DA2. 


Importing saves allows you to shape your thedas to your personal liking politically and religiously, I for one don't want to give that up.

The default histories lack personal touch, what if I want decisions made in one history to be present another? It's a major reason I only play da2 with origin imports.


importing saves also gives bioware absolute hell trying to mould the game around decisions made in the previous one

as said before, for Mass Effect the imports are good because you're playing the same character, but in DA where we go all the way from Ferelden to Kirkwall, we don't really gain anything with an important apart from the occasional "oh man that mage/elf/noble warden was AWESOME".


Dragon age isn't about the warden, he/she is just the catalyst for events and decisons on a far larger scale.It's bioware's job to toil and shape every new entry into the series around my relevant decisions from the previous, it's what we pay for.I need not remind you that cutting corners and nullifying decisions from previous games is what sparked the still ongoing outrage over me3.

Dragon age 3 as mike laidlaw explained it will be saving the war from itself in the templar/mage war which sounds sort of final.At the end of Da3 only one or maybe 2 factions will be left standing which doesn't leave alot of room for a fourth entry unless they give us a wide gap like a few centuries like every fable entry, letting thedas catch its breath after the war.Da4 (if it ever comes to that) will render da2 and Dao's plots and flags useless.The protagonist may read about the champion and hero in a generic book of old heros but that's about it.

Modifié par Emzamination, 08 juin 2012 - 11:15 .


#323
Monica83

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Of course yes.. if i am interested to play a movie i simply watch a dvd... Dragon age franchise is supposed to be a Role Playng game and not a sort of fiction.... I still having a lot of fun playing the old game of bioware... Baldur's gate and others.. And i fine them much more in depth and challenging in regard of plot companions and the rest....

Have a voiced character means... less dialogues... shorter story...more driven character to play.. And not i am not interested in that with dragon age...

After the fail that was dragon age 2 i hope the team step back totally to origins if don't happen i will be not be interested...

Those mainstream interactive (a little) called modern rpg are not fitting for me..

#324
Cutlasskiwi

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Monica83 wrote...

Of course yes.. if i am interested to play a movie i simply watch a dvd...  


If only I could make the decisions for the actors during the movie. You must have some kind of magical dvds.

#325
LiquidGrape

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[On second thought, I think I'm kinda done with the forums.]

Modifié par LiquidGrape, 11 juin 2012 - 01:34 .