Would You Trade Voice Acting for More Plot Control?
#326
Guest_Nyoka_*
Posté 11 juin 2012 - 01:46
Guest_Nyoka_*
#327
Posté 11 juin 2012 - 10:52
Nyoka wrote...
No, and I don't want to see the exact line the protagonist is going to say either. Good paraphrasing brought Shepard and Hawke to life for me.
Riiight.
Isabela: I have a problem.
*select charming response: Need help?*
Hawke: Can't ANYONE fix their own damn lives?????
Me: FFFFFFF
#328
Posté 11 juin 2012 - 11:30
Nyoka wrote...
No, and I don't want to see the exact line the protagonist is going to say either. Good paraphrasing brought Shepard and Hawke to life for me.
My imagination brought the Warden, Hero of Neverwinter, Revan, Shard-bearer/Spirit-Eater, Bhaalspawn, to life for me. The payer should bring the PC to life, NOT the writers.
#329
Posté 12 juin 2012 - 12:05
Nyoka wrote...
No, and I don't want to see the exact line the protagonist is going to say either. Good paraphrasing brought Shepard and Hawke to life for me.
good paraphrasing.... right.. thats why i had to reload multiple times becomes Hawke said something i hated because the paraphrase was misleading. So instead of saying what i want to say or close to it, i have the writers almost picking for me. So in the end Hawke is more to life as more of a companion than who I am supposed to be. My imagination also brought the warden to life for me far more than any voiced, paraprhase,cinematic flash could do.
#330
Posté 12 juin 2012 - 03:07
wsandista wrote...
Nyoka wrote...
No, and I don't want to see the exact line the protagonist is going to say either. Good paraphrasing brought Shepard and Hawke to life for me.
My imagination brought the Warden, Hero of Neverwinter, Revan, Shard-bearer/Spirit-Eater, Bhaalspawn, to life for me. The payer should bring the PC to life, NOT the writers.
I believe there lies the problem. Every gamer is not looking for the same level of control as others. Some are quite content with what the paraphrase system brings and others are not. Others wish to see the entire line that is going to be spoken or not spoken. Many feel that not voicing the protagonist will allow for more choices which is true, but if the choices lead to the same conclusion and not a different conclusion then in my opinion it is a non choice. Others disagree with me on that point, but that is how I see it. You can imagine all you want it does not affect the outcome of the situation as far as the game is concerned. You can play the role and be happy which is fine..
Role playing for mecovers more than just creating a character like the warden. Role playing can mean stepping into a role like Hawke or Shepard and becoming that character shaping them with the choices you make or do not make. My definition of role playing is not limited to the charcters I can totally create.
#331
Posté 12 juin 2012 - 04:03
#332
Posté 12 juin 2012 - 04:05
hussey 92 wrote...
Most of the time it didn't even seem like there were any dialogue choices in DA2, just three different ways to say one thing. And the same thing would happen no matter which you chose
Actually hussey, you are wrong. There were never any dialogue choices in DA2.
#333
Posté 12 juin 2012 - 04:52
lolzwsandista wrote...
hussey 92 wrote...
Most of the time it didn't even seem like there were any dialogue choices in DA2, just three different ways to say one thing. And the same thing would happen no matter which you chose
Actually hussey, you are wrong. There were never any dialogue choices in DA2.
#334
Posté 12 juin 2012 - 06:15
The given hero's voice is rarely what I expect or want anyways. Actually the only voice that I've come across that fits the character I was playing was FShep's. All others always seem to be a bit off and take away from the role-play part of RPG. I prefer to give my character's the voice I want.
#335
Posté 12 juin 2012 - 06:29
#336
Posté 12 juin 2012 - 06:33
Realmzmaster wrote...
I can deal with losing the voice acting for the protagonist if it leads to choices that actually have an impact. If the choices simply lead to the same outcome then I rather have the voice acting. In fact do away with all the voice acting and go back to text messages in a text window. The only sounds would be music and sound effects. That would leave room for even more choices. The characters can simply stare at each other while I read the text exchange. Voice acting can be eliminated and more money spent on plot control, non-combat ways of solving problems and more puzzles.
What is really scary about this post is that I agree with it.
#337
Posté 12 juin 2012 - 07:10
wsandista wrote...
Realmzmaster wrote...
I can deal with losing the voice acting for the protagonist if it leads to choices that actually have an impact. If the choices simply lead to the same outcome then I rather have the voice acting. In fact do away with all the voice acting and go back to text messages in a text window. The only sounds would be music and sound effects. That would leave room for even more choices. The characters can simply stare at each other while I read the text exchange. Voice acting can be eliminated and more money spent on plot control, non-combat ways of solving problems and more puzzles.
What is really scary about this post is that I agree with it.
Drakensang complete saga does this. There is very little speech. Most everything is done with in text bubbles. There is sound effects and music . It is $11.89 on Amazon. Eschalon I & II (working on III) by Basilisk games is much the same way but single character.
#338
Guest_Nyoka_*
Posté 12 juin 2012 - 10:10
Guest_Nyoka_*
:happy:batlin wrote...
Nyoka wrote...
No, and I don't want to see the exact line the protagonist is going to say either. Good paraphrasing brought Shepard and Hawke to life for me.
Riiight.
Isabela: I have a problem.
*select charming response: Need help?*
Hawke: Can't ANYONE fix their own damn lives?????
Me: FFFFFFF
#339
Guest_Nyoka_*
Posté 12 juin 2012 - 10:11
Guest_Nyoka_*
Good for you.wsandista wrote...
Nyoka wrote...
No, and I don't want to see the exact line the protagonist is going to say either. Good paraphrasing brought Shepard and Hawke to life for me.
My imagination brought the Warden, Hero of Neverwinter, Revan, Shard-bearer/Spirit-Eater, Bhaalspawn, to life for me.
That's your opinion and it's valid. We like different types of games.The payer should bring the PC to life, NOT the writers.
Modifié par Nyoka, 12 juin 2012 - 10:35 .
#340
Posté 12 juin 2012 - 10:18
Modifié par slashthedragon, 12 juin 2012 - 10:19 .
#341
Posté 12 juin 2012 - 10:38
wsandista wrote...
Nyoka wrote...
No, and I don't want to see the exact line the protagonist is going to say either. Good paraphrasing brought Shepard and Hawke to life for me.
My imagination brought the Warden, Hero of Neverwinter, Revan, Shard-bearer/Spirit-Eater, Bhaalspawn, to life for me. The payer should bring the PC to life, NOT the writers.
Conjecture. There isn't any one way of approaching the player character in a roleplaying game. Consider it the gaming equivalent of the difference between a first person narrator and a third person omniscient narrator.
Both are valid means of narration. That you have a particular bias doesn't render the other less legitimate.
Modifié par LiquidGrape, 12 juin 2012 - 10:39 .
#342
Posté 12 juin 2012 - 11:02
wsandista wrote...
Nyoka wrote...
No, and I don't want to see the exact line the protagonist is going to say either. Good paraphrasing brought Shepard and Hawke to life for me.
My imagination brought the Warden, Hero of Neverwinter, Revan, Shard-bearer/Spirit-Eater, Bhaalspawn, to life for me. The payer should bring the PC to life, NOT the writers.
As things get more technically advanced imagination is less of a factor. In fact it's a bit of a hinderance since it conflicts with the nature of the game.
A "space" left for imagination is just a "space" if you don't fill it.
#343
Posté 12 juin 2012 - 11:38
wsandista wrote...
Nyoka wrote...
No, and I don't want to see the exact line the protagonist is going to say either. Good paraphrasing brought Shepard and Hawke to life for me.
My imagination brought the Warden, Hero of Neverwinter, Revan, Shard-bearer/Spirit-Eater, Bhaalspawn, to life for me. The payer should bring the PC to life, NOT the writers.
What if the reason someone plays games is because they don't want to use their imagination?
If I use my imagination, why would I bother playing a game at all, when my mind can do everything the game can do but better.
I never had a problem with the paraphrasing.
Even they were to get rid of voices, I rather they keep the parahrasing. Mainly because the responses(either text or voice) you are giving are always something that I would never say.
I wish they would do what the old text adventures did, were you werent giving responses, you had to write your responces.
Modifié par MichaelStuart, 12 juin 2012 - 11:39 .
#344
Posté 14 juin 2012 - 04:31
LiquidGrape wrote...
Conjecture. There isn't any one way of approaching the player character in a roleplaying game.
There is, actually. "Role-playing" is the act of putting oneself in the position of their avatar in a game. If you only vaguely control your own dialogue, it's not really an RPG.





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