Sylvius the Mad wrote...
Begemotka wrote...
I somewhat disagree with Sylvius (see bolded part),because even though we had a silent protag in DAO, I could argue that the way the Warden`s responses were worded went contrary to my preferred choice of words / tone in any given situation.
I flatly deny that the Warden's responses had tone at all.
There were instances where none of the wording resonated with the personality I imagined for my Warden.
That's a problem that could be remedied by using a keyword dialogue system, but that's not my preference.
First, I expect we have a difference of opinion about how language works. I generally use questions as a means to avoid dialogue options I don't like, because questions (I insist) contain no information, so they cannot break my character.
Second, my experience with keyword based dialogue systems causes me to view all dialogue options as abstractions of what will actually be said. Detailed abstractions, in BioWare's case, but abstractions nonetheless. As such, there's no need to be worried about precise wording as long as the literal meaning is not character-breaking.
The voice, though, makes it far more difficult to view the line as an abstraction as the cinematics now present it explicitly as an in-game event. And the paraphrase BioWare jkeeps using prevents us from knowing that literal meaning, which is the most important aspect of any dialogue option.
It is true that we would end up with fewer choices because of the zot-hog nature of having a VA voice a myriad of conversation options - but this is just to point out having a voiced protagonist is not necessarily the only thing that could break RP immersion.Then of course there is the thing with not everyone agreeing with the choice of PC VA,but that could be handled with an added "turn off voice and turn on subtitles" option.
As long as we're stuck with the paraphrases, I'd like to turn off the voice AND the subtitles, so that the paraphrase can then stand in as the full dialogue option.
Unfortunately, since you can't disable the voice or the subtitles for the PC alone, turning them off would mean that you would never know what any of the NPCs are saying, and that's not much of a game.
Those are great points,Sylvius,thanks.
As for the Warden`s responses having no tone : I might have assigned tone (as in attitude) to what my Warden was saying,because I could not help but do so when all I had was a silent,full sentence dialogue option.
As for questions containing no information - depends on how we want to view it,really. For me,the way a question is worded contains a huge amount of information about the other person and their intent:lol:.
Joking,of course - I know what you mean,and did not intend to twist the meaning of your words.
Perhaps the Warden`s conversation options were not worded "neutral" enough for me,and that is why I kept imagining "information" that was not intended in the first place.Thus the illusion of a character-breaking experience.
EDIT : So I suppose that was also the reason for my assigning a tone to everything the Warden said - sentences worded in a way that implied a certain...attitude. Not just info exchange.
As if voiced,imo.
I have to say,DAO still made for a more immersive gameplay experience for me.

Now,to the last bolded paragraph : it is perhaps my mistake,the sentence I put up there was quite haphazardly put together:) I did not mean to have paraphrasing AND voice off plus subtitles.Those were supposed to refer to two entirely separate problems,apologies.

I meant the voice off / subtitles on option for those who disliked the choice of VA for the PC. Of course I would not want the NPCs go into silent mode:crying: ,and I did not know it was impossible to turn off only the PC`s voice.
Modifié par Begemotka, 11 mai 2012 - 09:18 .