Auto-dialogue, and indeed, the voiced PC with their own personality as opposed to the "blank slate" protagonist, are hallmarks of JRPGs and action games. Given how much JRPGs are in the toilet now, I am stunned that Western video game companies are looking to them for design elements (cutscenes, cinematics, voiced protagonists, defined protagonists, combat-only approaches, etc.).
Action games are great, because they are strictly defined protagonists. Its cool that I get to play as Batman in Arkham City. It would be idiocy if I could play my Batman as a non-violent type, or someone who prefers to use guns. The Uncharted, Assassin's Creed and the God of War games wouldn't be as good if not for the history, outlook, experience and personalities of their main characters.
But they are not RPGs. And they have almost zero replay value once you go through the main plot.
Western RPGs have thrived for decades on doing the best to create an experience as close to a PnP experience as technology and resources would allow. They had their hey-day in the late 90's/early 2000's until the collapse of the PC gaming market. With the more recent success of companies like EA/Bioware and Bethesda, and even new upstarts like CDProjekt, and the downfall of almost every JRPG company aside from Square Enix, things were starting to look up again for fans of the Western RPG.
But while Bethesda is sticking to their guns and refining their formula, to great critical and commercial success, EA/Bioware is trying to reinvent their entire catalog of products from scratch, trying to go from making excellent RPGs to RPG/action hybrids.
God of War would have been horrible if Kratos had been given a diplomatic/aggressive/snarky dialogue options and robbed his character of his bad arse personality and outlook. If Altair had broken his cooler-than-ice demeanor and started cracking jokes just for the lolz, it would have looked RIDICULOUS.
In the same vein, narrowing down our characters to one race, three tones and no choices is equally insulting and damaging to an RPG series like Dragon Age. Three different voices to record for every dialogue line Hawke has is a huge drain on resources... especially since I can imagine over a thousand in my head with a silent PC. I can add in any tone, implied meaning, body language and intent I want. If Leliana doesn't pick up I'm being sarcastic, I can chalk it up to her being a little bit of a ditz. If Morrigan takes offense to my innocent comment, I can chalk it up to her being a little bit of a female canine.
Point being, the silent PC has been a tried and true RPG mechanic because it offers as close to an open and full-control experience as technology in the long-foreseeable-future will allow.
If EA/Bioware wants to make Action games, I say go for it. They will probably be amazing, have great stories and really immersive worlds. If they want to make RPGs, they should stick to conventions that work the best with RPGs - conventions they not allow abided by, but helped innovate and create. Or, if they want to go with a full RPG with a totally set protagonist, then do that instead as well.
Making RPG/Action hybrids while at the same time trying to allow the player to make their own character is a show-stopper. You can't do both and give any option that doesn't sound trite while at the same time trying to avoid a set protagonist. The Witcher games get away with this because the books they are based on already has a set character (Geralt). And it proves that you can still have an RPG with choice and things like a voiced PC, but ONLY with a firmly set protagonist character from the start.
But you can't be in the middle of the road on all of these things. You can't try and tell one amazing story and at the same time pretend you are offering people choices in how things play out. You can't give people the illusion of class selection that matters while at the same time defaulting to the action-game stereotype that everything is solved via combat. And you can't offer a blank slate character creator, but then throw in auto-dialogue that may be completely outside the character I create.
Modifié par Fast Jimmy, 11 mai 2012 - 12:58 .