Filament wrote...
Is that a condemnation of the concept of a rhetorical question
Yes.
Ria wrote...
Mass Effect trilogy was a hit-or-miss laboratory of genre blending. It started like that and that's why fans were more accepting to gameplay changes. In terms of combat and inventory management they pretty much hit the sweet spot in ME3.
Aside from the dialogue system, I think the first ME was a pretty good game.
But I didn't like ME2 at all. The combat was less stat-driven, there was less freedom to explore, the inventory system was horribly broken, and the dialogue got worse.
I didn't play ME3. I doubt I ever will.
RinpocheSchnozberry wrote...
Not true at all. If my Hawke is always sarcastic, then I'd love to see the sarcastic lines in a cut scene. It's very possible and very entertaining.
But what if he's not always sarcastic? What if he's sarcastic under only specific circumstances? The auto-dialogue in DA2 relied on the game guessing correctly about what aspect of your character's personality was relevant at that moment, and and unless the PC was a very flat character the game was very bad at guessing.
And what about ME3-style auto-dialogue? There Shepard would have whole conversations without the player having to do anything at all. If you're looking for old-fashioned, didn't BioWare basically just steal the dialogue system from Metal Gear Solid?
RinpocheSchnozberry wrote...
You give up the option to have the scene pause, choose from a menu, and gain a smooth cut scene where the PC would make a couple comments in keeping with what they had done the whole game.
We should never have to give up options.
But what about an interrupt to trigger the dialogue choice event? If you trust the game to choose well, then don't trigger the dialogue event, and you'll get your seamless cutscene. But if I don't trust the game to choose well, I can trigger the dialogue event and make my choice.
That would give us both what we want, without forcing anyone to endure the other person's perferred style.
Would that be acceptable? You can have your auto-dialogue, but I can avoid it, all at low development cost.
If the Arishok said "Rar! Qunari demand city submit to our slave religion until my magic pants are recovered!" and you were auto-dialogued into a plot choice, that would suck. But if I've chosen sarcastic or joking responses to Isabela the whole game, and she says something flippant during a cut scene, there is nothing wrong with auto-dialogue having my Hawke zing her right back. They both laugh, and the cut scene continues on.
And if there's something about that moment that makes you want Hawke not to be sarcastic, you're out of luck unless the
option to control dialogue yourself exists.
Modifié par Sylvius the Mad, 11 mai 2012 - 05:11 .