Pity, really.
Good article about the impact of full voice acting here:
http://www.escapistm...Voice-vs-Choice
Modifié par Pedrak, 15 mai 2012 - 02:31 .
Modifié par Pedrak, 15 mai 2012 - 02:31 .
Pedrak wrote...
It's a lost cause, people. One of the few things devs have been clear about the future of the series is the voiced PC.
Pity, really.
Good article about the impact of full voice acting here:
http://www.escapistm...Voice-vs-Choice
Modifié par Chaoz1994, 16 mai 2012 - 06:06 .
jbrand2002uk wrote...
No when the so called control many claim DAO and its ilk offered does not exist in order to control the story you the gamer would have to write it regardless of what game you play you are interacting with a story and the key USP of a story is that it has a defined start a middle and an end and no being able to pick how you get to that end via options does not equal control.
While a Silent PC can work the problem is that to get invested in a story requires immersion and when every character except the PC can be heard speaking yet the PC stands mute thats an instant immersion breaker more so when you can see your PC standing there mouth closed doing nothing.The only way round this is for the entire game to be played in first person view.
And finally OP asking for something is all fair and well but try to ask for something that actually exists and dont was time asking for something thats so unlikely you'd stand a better chance of winning the lottery jackpot every draw for a year straight
brushyourteeth wrote...
Yes I would.
The real question is, would players who prefer a voiced protagonist in general still actually choose it if they were presented the choice between a voiced protag or more dialogue options and plot control?
My guess is that they would say they want both, and I don't blame them. But if push came to shove and they'd let a voice protagonist go in order to have a longer, deeper game, then that's telling.
brushyourteeth wrote...
The real question is, would players who prefer a voiced protagonist in general still actually choose it if they were presented the choice between a voiced protag or more dialogue options and plot control?
My guess is that they would say they want both, and I don't blame them. But if push came to shove and they'd let a voice protagonist go in order to have a longer, deeper game, then that's telling.
The Sarendoctrinator wrote...
brushyourteeth wrote...
The real question is, would players who prefer a voiced protagonist in general still actually choose it if they were presented the choice between a voiced protag or more dialogue options and plot control?
My guess is that they would say they want both, and I don't blame them. But if push came to shove and they'd let a voice protagonist go in order to have a longer, deeper game, then that's telling.
I don't see why a voiced protagonist and plot control would be mutually exclusive, that you can only have one without the other. If things happen in the story that are beyond the player's control, then that probably has more to do with the story itself than whether or not the main character has a voice. I'm not talking about autodialogue here - making the protagonist speak without any input from the player definitely is a problem, especially when it happens as much as it did in ME3. But I didn't really have a problem with autodialogue in ME1, ME2, or DA2. Maybe a line or two in the whole game that I can't even remember now. DAO also had a few times where none of the dialogue choices were something I would imagine my character to say, so I picked the closest thing.
I have no problem roleplaying either way. I just enjoy it more when my character can speak and emote and move around like everyone else in the world. It seems more like the character I created has come alive on the screen, rather than just... being there. I know a lot of people feel that they have less control over a voiced character, but to me, it feels like having more control. Instead of choosing a line just for the text, I'm choosing it for their words, the tone of their voice, their expressions and whatever gestures they make.
If I could only have one, would I trade all of that for more plot control? It depends on what I'd be controlling. The most important thing to me is controlling my own character. Aside from that, I need examples. Judging by the BioWare games I've played so far with voiced (ME1/2/3, DA2) and non-voiced (DAO, Jade Empire, maybe ~20% of KOTOR so far) protagonists, I think I've had just as much control over the plot with both. More dialogue options is great, but ME3 was really the only game that got this wrong, in my opinion. ME1/2 and DA2 were perfect, and seemed to have about the same number as DAO.
It is interesting to think about. I know it takes up more resources to have a voiced, fully-animated protagonist, and certain things have to be planned around that... but I've never personally seen what gets left out because of it, and when I look at games that seem to have as many choices throughout the plot as DAO that also use a voiced protagonist, I can't imagine what it's missing. That's why I'd be curious to see some examples. Or that hypothetical pie chart.brushyourteeth wrote...
I totally see what you're saying, and you have some valid points. What it all boils down to is the fact that
1. Resources(programming, time, memory, the animation team, money) are used to animate a vocalized protagonist that could have been put elsewhere to make a bigger, more reactive game in terms of story/consequences/dialogue/etc.
2. I've seen some of the developers mention more than once that DA is chock-full of great ideas that will be hard to implement because of the team's limitations on resources. It always goes back to something like "yes, we could have that scene but we'll have to pay for it and there are only so many zots." The general feeling from some fans is that DAII's new voiced protagonist is the culprit to blame for the ways in which the game fell short - it's a real resource eater. But the DA team definitely seems to think it's worth it. They have a vision.
Part of the problem seems to be the friendship/rivalry system. Instead of talking to Morrigan and having six dialogue options to choose from, we talk to Varric and have 3 options that appear if you're in friendship mode, and 3 others that you will only see if you're in rivalry mode. So it's easy for us to take a quick scan of the screen and feel cheated out of more dialogue options -- really they're just spread across the companion system. David Gaider said in a recent forum post that they're probably going back to something more like approval/disapproval.
But then the question still stands - if fans who are extremely pro voiced antagonist could look at something like a pie chart of resources taken up by each area of DAII and they saw the size of the voiced protagonist slice, would any of them decide they'd rather those resources be dispersed back into other facets of the game? I just think it's an interesting question.
I've played DA2 with all possible permutations on a given NPC regarding rivalry / friendship and I've never noticed such a thing. IIRC, roughly and most of the times, the lines are the same, no matter your relationship.brushyourteeth wrote...
Part of the problem seems to be the friendship/rivalry system. Instead of talking to Morrigan and having six dialogue options to choose from, we talk to Varric and have 3 options that appear if you're in friendship mode, and 3 others that you will only see if you're in rivalry mode.
This raises two questions:But then the question still stands - if fans who are extremely pro voiced antagonist could look at something like a pie chart of resources taken up by each area of DAII and they saw the size of the voiced protagonist slice, would any of them decide they'd rather those resources be dispersed back into other facets of the game? I just think it's an interesting question.
Modifié par Sutekh, 18 mai 2012 - 12:51 .
Sutekh wrote...
brushyourteeth wrote...
But then the question still stands - if fans who are extremely pro voiced antagonist could look at something like a pie chart of resources taken up by each area of DAII and they saw the size of the voiced protagonist slice, would any of them decide they'd rather those resources be dispersed back into other facets of the game? I just think it's an interesting question.
- We've never seen such a pie, and most likely never will - transparency isn't game publishers / devs' forte. Nothing indicates that PC VA would be the biggest slice. I remember a dev saying that, in fact, it wasn't that costly compared to other features (can't dig the link up of course, because my memory sucks). Without actual numbers, you can't honestly say that VA is so expensive that it is the main factor impacting plot and options, and I can't honestly say that it isn't. We're both in the dark and reduced to suppositions, which is why that particular aspect of the debate can't be anything but a battle of opinions with no facts to back up any side of the fence.
- How it actually affects "plot control" is pure speculation. There are many reasons to railroad a plot, zots-saving being only one of them.
Cutlasskiwi wrote...
Indeed. Just to look at it from another angle. Would a game with a voiced protagonist get the same budget as one with a silent protagonist? And since BioWare would never reveal such numbers, and frankly it's not something fans need to know, we have no way of seeing just how expansive VA is.
Cutlasskiwi wrote...
Indeed. Just to look at it from another angle. Would a game with a voiced protagonist get the same budget as one with a silent protagonist? And since BioWare would never reveal such numbers, and frankly it's not something fans need to know, we have no way of seeing just how expansive VA is.
Modifié par BobSmith101, 18 mai 2012 - 02:19 .
My money is better spent in games that I enjoy.FASherman wrote...
Cutlasskiwi wrote...
Indeed. Just to look at it from another angle. Would a game with a voiced protagonist get the same budget as one with a silent protagonist? And since BioWare would never reveal such numbers, and frankly it's not something fans need to know, we have no way of seeing just how expansive VA is.
You have hit the nail on the head. You pay $59.95 for DA2 and for Skyrim. DA2 lasted 40 hours and its the same damned plot each time. Skyrim can take you up to 500 hours and the next playthrough you make dozens of different choices and it becomes an entirely different game.
For one, you pay for cinematics and voice acting. For the other, the talent of the developers.
Guess where the money is better spent?
Modifié par Sutekh, 18 mai 2012 - 02:53 .
Chaos Lord Malek wrote...
Voice Acting isn't limiting choices in game. Its like saying that music is limiting amount of voice actors for NPCs. Or Origins limits the actual campaign content (like another big allies quest for the Denerim battle). Voice Acting is just another part of the game, like models, textures, artworks, cinematics, music, sound effects,etc...
Only thing that limits the game are the money and time that are spend on it.
So i don't want to trade voiced protagonist for a more choices in story flowchart. I want both, but on the other hand i wouldn't mind if Bioware decided to make a set character for the next game (like in Witcher and Planescape:Torment) - for instance Cullen or maybe Morrigan.
This is a big part of what makes DA2 a bad game.BobSmith101 wrote...
After playing Deus Ex,Witcher2 I've reached the same conclusion. The stuff you determine about Hawke is so trivial, and the character/plot is so restricted.
There was an option to mute the voices in DAO. Did you use it?Cutlasskiwi wrote...
brushyourteeth wrote...
Yes I would.
The real question is, would players who prefer a voiced protagonist in general still actually choose it if they were presented the choice between a voiced protag or more dialogue options and plot control?
My guess is that they would say they want both, and I don't blame them. But if push came to shove and they'd let a voice protagonist go in order to have a longer, deeper game, then that's telling.
I prefer voiced protagonist and if BioWare were to go back to silent I would like them to remove all voices, NPCs included.
Modifié par Sylvius the Mad, 18 mai 2012 - 05:23 .
Modifié par Realmzmaster, 18 mai 2012 - 05:56 .