Aller au contenu

Photo

Stardusk's Guide to the Quarian Engineer: Frostmaiden Build (Video Guide)


  • Veuillez vous connecter pour répondre
124 réponses à ce sujet

#26
Stardusk

Stardusk
  • Members
  • 6 353 messages

Lexa_D wrote...

Pretty close, but still try to buff turret at the expense of racial passive (5) and fitness (3). The flamethrower is a good panic spreader in my experience, and having one is useful to have at least some flank cover; sad about puny health too.


Well, this represents just one effective build, with more exploration others will be discovered I am sure.

#27
Mandolin

Mandolin
  • Members
  • 939 messages
Very nice video. I like the quarian engineer but have neglected her lately. Your video makes me want to dust her off and take her for a spin again. The downside is the annoyance of having to persuade ignorant people in pug gold that the class is actually useful.

#28
Sailears

Sailears
  • Members
  • 7 078 messages
The only confounded character I haven't unlocked, and now it looks like it could be a favourite! Really nice guide, I can't wait to try out your build.

#29
Swagger J

Swagger J
  • Members
  • 113 messages
I really want to like the QE, but I don't think skipping the turret is the answer. Incinerate and Cryo on their own just don't pack enough punch to do much, even when Incinerate is specced for increased damage to frozen targets. The real problem is that anything the QE does, another class can do it better. That's not a knock against this build, but just my thoughts on the QE in general.

As a damage dealer, Incinerate + Cryo is a little underwhelming. Cryo is a great debuff, but the Human Infiltrator also gets that, and is overall a more versatile character than the QE. Since Cryo does no damage, she can't even set off Fiery explosions, which would help her out a lot imo. Cryo Explosions are decent, but they pale in comparison to the other "bursts" (Biotic Explosion, Tech Burst, Fiery Explosion)

I also don't think her turret is as useful as either the Human or Geths.

Of course you can slap a nice weapon on her and do some damage, but you can do that with any class, and other classes get boosts and bonuses that them more effective in that area as well.

Edit: I am going to watch the video later when I get a chance because I want to make this charaacter work, I just haven't been able to figure it out yet, so maybe there's just something I've been missing.

Modifié par Swagger J, 10 mai 2012 - 12:30 .


#30
kyles3

kyles3
  • Members
  • 1 984 messages
I really dig the guides you do for underappreciated classes, Stardusk. I used my last respec card to redo my Justicar's biotic sphere last night, so I might just go three ranks into turret. Y'know, just in case I ever need to distract a Phantom for a second or two.

#31
peddroelm

peddroelm
  • Members
  • 2 396 messages
 In the video you seem to add the weapon damage from passives// extended barrel with the  extra weapon damage from cryo blast debuff ... 

I  don't think that's how it works (I will test this soon) - but if it works like the other debuffs (proximity mine//warp) - it is a global weapon damage multiplier ... 

For example if you have a weapon that does say 4000 damage  vs a target ... it will do 4000*1.25  when that target is chilled ...

Modifié par peddroelmz, 10 mai 2012 - 12:36 .


#32
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

Mandolin wrote...

Very nice video. I like the quarian engineer but have neglected her lately. Your video makes me want to dust her off and take her for a spin again. The downside is the annoyance of having to persuade ignorant people in pug gold that the class is actually useful.


It's not that the class isn't useful, it's that it's not as good as other classes.  But yeah, I don't kick people from PuGs based on class... only stuff like stupid loadouts.  There aren't any classes so bad that they're not actually viable on Gold.

Modifié par GodlessPaladin, 10 mai 2012 - 12:40 .


#33
Apl_Juice

Apl_Juice
  • Members
  • 1 300 messages
Funny, I just started using her too. I like her with the Arc Pistol, to be honest. Its strong and powerful, and can be carried with 200% cooldown. The charged shot kills goons on Gold with a headshot, and is otherwise good for taking out Shields, which Quarians have a problem with.

Personally, I feel like I'm not doing my team justice unless I have some form of Disruptor ammo equipped.

#34
Stardusk

Stardusk
  • Members
  • 6 353 messages

GodlessPaladin wrote...

Mandolin wrote...

Very nice video. I like the quarian engineer but have neglected her lately. Your video makes me want to dust her off and take her for a spin again. The downside is the annoyance of having to persuade ignorant people in pug gold that the class is actually useful.


It's not that the class isn't useful, it's that it's not as good as other classes.  But yeah, I don't kick people from PuGs based on class... only stuff like stupid loadouts.  There aren't any classes so bad that they're not actually viable on Gold.


There's nothing that can be done about that; it will never be able to compete against Infiltrators or Stasis users. But I think it is at least as good as the Geth Engineer and better than the others.

#35
Stardusk

Stardusk
  • Members
  • 6 353 messages

peddroelmz wrote...

 In the video you seem to add the weapon damage from passives// extended barrel with the  extra weapon damage from cryo blast debuff ... 

I  don't think that's how it works (I will test this soon) - but if it works like the other debuffs (proximity mine//warp) - it is a global weapon damage multiplier ... 

For example if you have a weapon that does say 4000 damage  vs a target ... it will do 4000*1.25  when that target is chilled ...


Still better than 20% though.

#36
Stardusk

Stardusk
  • Members
  • 6 353 messages

Swagger J wrote...

I really want to like the QE, but I don't think skipping the turret is the answer. Incinerate and Cryo on their own just don't pack enough punch to do much, even when Incinerate is specced for increased damage to frozen targets. The real problem is that anything the QE does, another class can do it better. That's not a knock against this build, but just my thoughts on the QE in general.

As a damage dealer, Incinerate + Cryo is a little underwhelming. Cryo is a great debuff, but the Human Infiltrator also gets that, and is overall a more versatile character than the QE. Since Cryo does no damage, she can't even set off Fiery explosions, which would help her out a lot imo. Cryo Explosions are decent, but they pale in comparison to the other "bursts" (Biotic Explosion, Tech Burst, Fiery Explosion)

I also don't think her turret is as useful as either the Human or Geths.

Of course you can slap a nice weapon on her and do some damage, but you can do that with any class, and other classes get boosts and bonuses that them more effective in that area as well.

Edit: I am going to watch the video later when I get a chance because I want to make this charaacter work, I just haven't been able to figure it out yet, so maybe there's just something I've been missing.


You cannot compare any class to Infiltrators. Infiltrators are the most OP class in the game. End of story. It's also why I will never do a guide on them.

#37
DarkAedin

DarkAedin
  • Members
  • 220 messages
 geist's builds:

http://social.biowar.../index/10618184 

taking cryo rounds instead of armore pen rounds for your turret works just as well. its more for cc then for dmg to boss type enemies, however.

striker/falcon with disruptor rounds is amazing for this girl, it will set off area fire/cryo explosions.

the turret's flamethrower allows u to set off fire explosions.

i personally run with 6/6/6/5/3  i carry a striker and a geth smg with bigger clip and light weight materials

the difference i do is area cryo and incinerate, my reasoning behind this is that i completely control any group of mobs, outside of boss type enemies. this wont kill as fast as a batarian soldier, but where he is forced into cqc, shes got great range cc.

yes, to be used effectivly she is reliant on specific weapons, but if u think about it, so are all the classes, infils on snipers/shotguns (or the gi with the geth smg), strong caster types are reliant on pistols or another weapon with a low weight.  so to say that u are forced to use these guns, is fine, ur forced to use specific weapon types for any class.

shes a fun character to play with, when i pug and use her, im 9/10 on the top of the board or maybe #2.
with my normal gold group, im toward the bottom, but what i bring to the table puts me at the top in my teamates  minds. shes a great change of pace from the normal type classes and instead of focusing on making kills as fast as u can, ur role is to control any and every mob that advances into your line of sight.

last night, i dusted her off after not playing her for at least a week or two, and we were playing gold reapers on dagger, the only mobs that made it inside the hub were boss type enemies, and most of the brutes died on thier way in, the cryo blast on banshees + biotic explosions made them die within seconds, and we had few deaths (3 maybe 4), b/c we had to leave as a group for objectives, due to no infil in the group.

her turret requires u to keep throwing it, due to its complete lack of health/shields, but thats fine, in the time u have it down as a group of enemies comes at u, with the dmg increase of area cryo blast on the group, the whole group is nearly dead.  

every game ive played against reapers (specifically yes) while using this girl, i cant even count the times its made brutes and banshees just stare at the turret and do nothing while it flames them to death.

shes the true cc'er with a great bonus of cryo blast to increase all incoming dmg to the target, shes versatile and does very effective dmg even though shes focused on cc.  setting off her cryo blasts, fire explosions, and the occasional tech burst are fairly e z, and just happen naturally during game play, u dont have to really think about it, or train urself to cast and fire in a methodically and relatively boring method (ie the human engineer, a great all around character that we've all come to love)

#38
peddroelm

peddroelm
  • Members
  • 2 396 messages

Stardusk wrote...

peddroelmz wrote...

 In the video you seem to add the weapon damage from passives// extended barrel with the  extra weapon damage from cryo blast debuff ... 

I  don't think that's how it works (I will test this soon) - but if it works like the other debuffs (proximity mine//warp) - it is a global weapon damage multiplier ... 

For example if you have a weapon that does say 4000 damage  vs a target ... it will do 4000*1.25  when that target is chilled ...


Still better than 20% though.


My point was - cryo blast weapon damage debuff does NOT ADD with the other weapon damage bonuses ... it multiplies them ...

Modifié par peddroelmz, 10 mai 2012 - 12:57 .


#39
Stardusk

Stardusk
  • Members
  • 6 353 messages

peddroelmz wrote...

Stardusk wrote...

peddroelmz wrote...

 In the video you seem to add the weapon damage from passives// extended barrel with the  extra weapon damage from cryo blast debuff ... 

I  don't think that's how it works (I will test this soon) - but if it works like the other debuffs (proximity mine//warp) - it is a global weapon damage multiplier ... 

For example if you have a weapon that does say 4000 damage  vs a target ... it will do 4000*1.25  when that target is chilled ...


Still better than 20% though.


My point was - cryo blast weapon damage debuff does NOT ADD with the other weapon damage bonuses ... it multiplies them ...


Mincing words, multiply, fair enough. Does more damage, how about that?

#40
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages

Stardusk wrote...

GodlessPaladin wrote...

Mandolin wrote...

Very nice video. I like the quarian engineer but have neglected her lately. Your video makes me want to dust her off and take her for a spin again. The downside is the annoyance of having to persuade ignorant people in pug gold that the class is actually useful.


It's not that the class isn't useful, it's that it's not as good as other classes.  But yeah, I don't kick people from PuGs based on class... only stuff like stupid loadouts.  There aren't any classes so bad that they're not actually viable on Gold.


There's nothing that can be done about that; it will never be able to compete against Infiltrators or Stasis users. But I think it is at least as good as the Geth Engineer and better than the others.


Engineers in general are underpowered, yeah.

#41
peddroelm

peddroelm
  • Members
  • 2 396 messages
This build main weakness (with the talon) seems to be lacks the ability to strip shields//barriers efficiently at range ... 
 {issues with geth rocket troopers & phantoms

Talon pellets are not accurate at long range ...
Incinerate does * 0.5 vs shields& barriers ...

You might need to sacrifice an add-on slot for the dreaded pistol scope ... (shameless steal of Grimy Bunyip's image )

Posted Image

Modifié par peddroelmz, 10 mai 2012 - 01:43 .


#42
Swagger J

Swagger J
  • Members
  • 113 messages

Stardusk wrote...

Swagger J wrote...

I really want to like the QE, but I don't think skipping the turret is the answer. Incinerate and Cryo on their own just don't pack enough punch to do much, even when Incinerate is specced for increased damage to frozen targets. The real problem is that anything the QE does, another class can do it better. That's not a knock against this build, but just my thoughts on the QE in general.

As a damage dealer, Incinerate + Cryo is a little underwhelming. Cryo is a great debuff, but the Human Infiltrator also gets that, and is overall a more versatile character than the QE. Since Cryo does no damage, she can't even set off Fiery explosions, which would help her out a lot imo. Cryo Explosions are decent, but they pale in comparison to the other "bursts" (Biotic Explosion, Tech Burst, Fiery Explosion)

I also don't think her turret is as useful as either the Human or Geths.

Of course you can slap a nice weapon on her and do some damage, but you can do that with any class, and other classes get boosts and bonuses that them more effective in that area as well.

Edit: I am going to watch the video later when I get a chance because I want to make this charaacter work, I just haven't been able to figure it out yet, so maybe there's just something I've been missing.


You cannot compare any class to Infiltrators. Infiltrators are the most OP class in the game. End of story. It's also why I will never do a guide on them.

Fair enough, but it's the only other class with Cryo Blast which is why I brought it up. Even if you take Infiltrators out of the equation, the QE is just so underpowered compared to msot other classes. Yes, you can make it work (as you can do with pretty much anything in this game), but I guess all I'm saying is that she could use a little buff!

#43
MELTOR

MELTOR
  • Members
  • 78 messages
I rocked my Fitness at 2 and maxxed out my Turret for AP/Flamethrower.

Toss that sucker at choke points and on top of banshees/Brutes...it does a surprising amount of damage.

I will note that most of my playtime is spent on Silver though. Glad to see someone else rocking the QE. It is one of my favorite classes.

#44
MELTOR

MELTOR
  • Members
  • 78 messages

GodlessPaladin wrote...

Engineers in general are underpowered, yeah.


What Engineers are you playing? 

I think ALL of the Engineers are very strong classes. 

#45
nuculerman

nuculerman
  • Members
  • 1 415 messages

Stardusk wrote...

GodlessPaladin wrote...

Mandolin wrote...

Very nice video. I like the quarian engineer but have neglected her lately. Your video makes me want to dust her off and take her for a spin again. The downside is the annoyance of having to persuade ignorant people in pug gold that the class is actually useful.


It's not that the class isn't useful, it's that it's not as good as other classes.  But yeah, I don't kick people from PuGs based on class... only stuff like stupid loadouts.  There aren't any classes so bad that they're not actually viable on Gold.


There's nothing that can be done about that; it will never be able to compete against Infiltrators or Stasis users. But I think it is at least as good as the Geth Engineer and better than the others.


Wow.  I completely disagree.  I know you're a better player than me, but I think you're giving the QE too much credit for your skill.  I've recently tested out a similar build, and while it's surely more effective than I originally gave it credit for, it's still the weakest engineer in the game.  SE can deal with shields and armor very effectively, and decoy, while admittedly less useful against non-Geth, is still way more useful than the Quarians turret.  And I can't even believe I just heard you claiming QE is at least as good as the Geth Engineer.  I'll assume that was a joke.  You can solo bosses with a Geth Engineer without kiting because the turret does so much damage.

The problem is, the QE has no way to deal with shields.  Her only CC ability on gold is cryo blast, which only slows most enemies you'll see.  If the turret were as effective as the Geth turret, she'd be one of the better engineers.  Alternatively, if cryo-incinerate combos were easier to pull off, she'd hold her weight.  As it stands, I'd much rather take biotics for debuffing who can also set off the most OP mechanic in the game.

#46
DarkAedin

DarkAedin
  • Members
  • 220 messages

nuculerman wrote...

Stardusk wrote...

GodlessPaladin wrote...

Mandolin wrote...

Very nice video. I like the quarian engineer but have neglected her lately. Your video makes me want to dust her off and take her for a spin again. The downside is the annoyance of having to persuade ignorant people in pug gold that the class is actually useful.


It's not that the class isn't useful, it's that it's not as good as other classes.  But yeah, I don't kick people from PuGs based on class... only stuff like stupid loadouts.  There aren't any classes so bad that they're not actually viable on Gold.


There's nothing that can be done about that; it will never be able to compete against Infiltrators or Stasis users. But I think it is at least as good as the Geth Engineer and better than the others.


Wow.  I completely disagree.  I know you're a better player than me, but I think you're giving the QE too much credit for your skill.  I've recently tested out a similar build, and while it's surely more effective than I originally gave it credit for, it's still the weakest engineer in the game.  SE can deal with shields and armor very effectively, and decoy, while admittedly less useful against non-Geth, is still way more useful than the Quarians turret.  And I can't even believe I just heard you claiming QE is at least as good as the Geth Engineer.  I'll assume that was a joke.  You can solo bosses with a Geth Engineer without kiting because the turret does so much damage.

The problem is, the QE has no way to deal with shields.  Her only CC ability on gold is cryo blast, which only slows most enemies you'll see.  If the turret were as effective as the Geth turret, she'd be one of the better engineers.  Alternatively, if cryo-incinerate combos were easier to pull off, she'd hold her weight.  As it stands, I'd much rather take biotics for debuffing who can also set off the most OP mechanic in the game.


sir, u realize that this class can set off 3 out of the 4 explosions?

fire explosion is > then biotic detonations, then u have cryo blast, and if ur using disruptor ammo, or have an overloader or biotic in the group, u can do tech bursts, and she deals with shields with her weapon(s)

what most ppl miss about this character is that u need a great weapon to synergize with her castings, and the flamethrower from the turret deals with anything

#47
GodlessPaladin

GodlessPaladin
  • Members
  • 4 187 messages
Fire explosion is not greater than biotic detonations for any practical purposes.

and the flamethrower from the turret deals with anything

<_<

Modifié par GodlessPaladin, 10 mai 2012 - 01:46 .


#48
hihey54

hihey54
  • Members
  • 473 messages

DarkAedin wrote...


sir, u realize that this class can set off 3 out of the 4 explosions?

fire explosion is > then biotic detonations, then u have cryo blast, and if ur using disruptor ammo, or have an overloader or biotic in the group, u can do tech bursts, and she deals with shields with her weapon(s)

what most ppl miss about this character is that u need a great weapon to synergize with her castings, and the flamethrower from the turret deals with anything

The flamethrower is garbage even on Silver.
Fire explosions are really hard to trigger, that's why they are totally outshined by Biotic Explosions.

EDIT: A Turian Sentinel with cryo/inferno ammo could set off 3 of the 4 explosions too.

Modifié par hihey54, 10 mai 2012 - 02:01 .


#49
nuculerman

nuculerman
  • Members
  • 1 415 messages

DarkAedin wrote...

sir, u realize that this class can set off 3 out of the 4 explosions?

fire explosion is > then biotic detonations, then u have cryo blast, and if ur using disruptor ammo, or have an overloader or biotic in the group, u can do tech bursts, and she deals with shields with her weapon(s)

what most ppl miss about this character is that u need a great weapon to synergize with her castings, and the flamethrower from the turret deals with anything


You do realize anyone can equip disruptor ammo and set off tech explosions, right?

And fire explosion is nowhere near biotic detonations.  They're way harder to pull off.  With two biotics you can get biotic detonations on any target in the game every 2 seconds or less.  It's the most OP mechanic in the whole game.

And the flamethrower deals with anything?  Are you playing Bronze?  Because on bronze, I admit, the turret is awesome.  It's an excellent debuffer and even better cc'er.  On gold it's useless.  It's basically a grenade that deals the worst damage out of any grenade in the game.

#50
DarkAedin

DarkAedin
  • Members
  • 220 messages

GodlessPaladin wrote...

Fire explosion is not greater than biotic detonations for any practical purposes.

and the flamethrower from the turret deals with anything

<_<


true, but

with cryo blast on the targets, thats a cone of  (just under) 125 dps (since ur going into power and dmg in quarian defender)

now stand alone, ur right, but with an area weapon added to that, its devistating (this is why i use a striker), and altho BD are greater against 1 target (and yes, even after the area nerf, its still effective as hell for area), this chick can deal with a group of mobs faster then a solo  AA (notice i dont say HS b/c of the whole tech armor explosion thing, altho thats cqc, and QE can cqc or range) can, altho i bend my knee if u have 2 ppl in the group focused on detonations, we usually run with a reave and shockwave since beta, thats something u just cant touch with any combo

(especially if u have lift in ur shockwave, ur able to do double detonations, but this has nothing to do with QEs)

we can compare classes left and right, but each class sort of "has their job within the group"  the QE used effectivly, IMHO, is cc/support, and shes a very fun character to play considering that ur not really focused on trying to hit top on the scoreboard, ur trying to cryo the world for your group.  and like i said before, if played properly, ur team will love u because of what u bring to the table