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Stardusk's Guide to the Quarian Engineer: Frostmaiden Build (Video Guide)


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#51
GodlessPaladin

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MELTOR wrote...

GodlessPaladin wrote...

Engineers in general are underpowered, yeah.


What Engineers are you playing?

  All of them.  I play all classes frequently.

#52
DarkAedin

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 the turret synergizes great with this class as well (altho, i completely agree that a buff to it would be beneficial)

its a decoy that does moderate, consistant dmg (assuming u are throwing it to hit most of the group) while u are able to hit the enemies with a barrage of techs and weapon fire.

u guys are too focused on the dmg output, where i agree, QE is just not up to par with some of the harder hitting classes,
think more about this character as complete CC/support and try using the striker/falcon with her, u'll see a tremendous difference in attitude toward this underloved character

disclamer: i can still shut down an entire flank with ease - solo, and b/c of the specificness of the build - aka use of striker with disruptor ammo her area cc + dmg is amazing, plus, b/c of disruptor ammo she strips shields pretty fast

DONT FORGET: im not comparing her effectiveness to any other class, saying shes better then any other class, im just POINTING OUT what this build can do, and how my group has found a fun character who CAN BE extremely effective 

#53
Swagger J

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DarkAedin wrote...

 the turret synergizes great with this class as well (altho, i completely agree that a buff to it would be beneficial)

its a decoy that does moderate, consistant dmg (assuming u are throwing it to hit most of the group) while u are able to hit the enemies with a barrage of techs and weapon fire.

u guys are too focused on the dmg output, where i agree, QE is just not up to par with some of the harder hitting classes,
think more about this character as complete CC/support and try using the striker/falcon with her, u'll see a tremendous difference in attitude toward this underloved character

disclamer: i can still shut down an entire flank with ease - solo, and b/c of the specificness of the build - aka use of striker with disruptor ammo her area cc + dmg is amazing, plus, b/c of disruptor ammo she strips shields pretty fast

DONT FORGET: im not comparing her effectiveness to any other class, saying shes better then any other class, im just POINTING OUT what this build can do, and how my group has found a fun character who CAN BE extremely effective 

...but other Engineers can do it better. I'm not saying this to say that the QE sucks and isn't useable (I use her every now and then and have plently of fun when I do), I just think it's the weakest of the Engineers, by far. There is nothing that she excels at that another Engineer can't do better. I wish that weren't the case, but it's true.

Human Engineer with stun Drone, Chain Overload and the ability to set off Tech Bursts OR Fiery Explosions can shut down an entire flank as well. They also do more damage. Chain Overload deals with Shields extremely well, and stuns 2-3 enemies at the same time.

Geth Engineer has a better turret, can chain Overload and has better tactical awareness/damage output due to Hunter Mode.

Salarian Engineer has a true Decoy which functions better as a "decoy" than the QE turret, along with the almighty Energy Drain, which not only handles shields easily, but it makes the SE tougher as well.

#54
MELTOR

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GodlessPaladin wrote...

MELTOR wrote...

GodlessPaladin wrote...

Engineers in general are underpowered, yeah.


What Engineers are you playing?

  All of them.  I play all classes frequently.


Care to share why you think they are underpowered? Obviously there are a few classes that stick out above the rest (Asari Adept/Infiltrators/etc.) but I really think all of the Engi's are very solid classes. 

Human Engis get Combat Drone for some CC/damage, Incinerate for Armor/Fire Explosions, Overloads for great CC and shield/barrier stripping. 

Salarian Engis get E-Drain for Shields/Barriers, Decoy for stupid-good CC, and Incinerate for armor/fire 'splosions. 

Geth Engis have Overload for CC/stripping, Healing Turret for teammate heals, and Hunter Mode.

Quarian Engis have Incinerate for Armor/Fire splosions, Cryo Blast for debuffing/CC, and Turret for CC/damage.

I think some of the engis are better suited for certain enemies types (QEs are awesome for Reapers, not as good against Cerb/Geth...Human/Salarians are better suited for Cerb/Geth, Geth Engi is overall good but best vs Cerb/Geth), but I still think that they are all very capable classes and are in no need of any changes. 

#55
kinglewy00

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Stardusk wrote...

Swagger J wrote...

I really want to like the QE, but I don't think skipping the turret is the answer. Incinerate and Cryo on their own just don't pack enough punch to do much, even when Incinerate is specced for increased damage to frozen targets. The real problem is that anything the QE does, another class can do it better. That's not a knock against this build, but just my thoughts on the QE in general.

As a damage dealer, Incinerate + Cryo is a little underwhelming. Cryo is a great debuff, but the Human Infiltrator also gets that, and is overall a more versatile character than the QE. Since Cryo does no damage, she can't even set off Fiery explosions, which would help her out a lot imo. Cryo Explosions are decent, but they pale in comparison to the other "bursts" (Biotic Explosion, Tech Burst, Fiery Explosion)

I also don't think her turret is as useful as either the Human or Geths.

Of course you can slap a nice weapon on her and do some damage, but you can do that with any class, and other classes get boosts and bonuses that them more effective in that area as well.

Edit: I am going to watch the video later when I get a chance because I want to make this charaacter work, I just haven't been able to figure it out yet, so maybe there's just something I've been missing.


You cannot compare any class to Infiltrators. Infiltrators are the most OP class in the game. End of story. It's also why I will never do a guide on them.


Because by my self admittence can't play one.* FTFY

#56
Axialbloom

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All 3 of her powers need buffing. She is a weak class, especially against Geth.

#57
GodlessPaladin

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MELTOR wrote...
Care to share why you think they are underpowered?


Because their support functions are underwhelming (one could say they don't even really have time to matter on a fast moving, competent team) and they kill things more slowly than properly utilized Soldiers, Vanguards, Human Sentinels, Adepts, and Infiltrators.

Modifié par GodlessPaladin, 10 mai 2012 - 03:25 .


#58
Stardusk

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kinglewy00 wrote...

Stardusk wrote...

Swagger J wrote...

I really want to like the QE, but I don't think skipping the turret is the answer. Incinerate and Cryo on their own just don't pack enough punch to do much, even when Incinerate is specced for increased damage to frozen targets. The real problem is that anything the QE does, another class can do it better. That's not a knock against this build, but just my thoughts on the QE in general.

As a damage dealer, Incinerate + Cryo is a little underwhelming. Cryo is a great debuff, but the Human Infiltrator also gets that, and is overall a more versatile character than the QE. Since Cryo does no damage, she can't even set off Fiery explosions, which would help her out a lot imo. Cryo Explosions are decent, but they pale in comparison to the other "bursts" (Biotic Explosion, Tech Burst, Fiery Explosion)

I also don't think her turret is as useful as either the Human or Geths.

Of course you can slap a nice weapon on her and do some damage, but you can do that with any class, and other classes get boosts and bonuses that them more effective in that area as well.

Edit: I am going to watch the video later when I get a chance because I want to make this charaacter work, I just haven't been able to figure it out yet, so maybe there's just something I've been missing.


You cannot compare any class to Infiltrators. Infiltrators are the most OP class in the game. End of story. It's also why I will never do a guide on them.


Because by my self admittence can't play one.* FTFY


I am honoured to be part of your signature as well as to have earned a stalker.

#59
Stardusk

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kinglewy00 wrote...

Stardusk wrote...

Swagger J wrote...

I really want to like the QE, but I don't think skipping the turret is the answer. Incinerate and Cryo on their own just don't pack enough punch to do much, even when Incinerate is specced for increased damage to frozen targets. The real problem is that anything the QE does, another class can do it better. That's not a knock against this build, but just my thoughts on the QE in general.

As a damage dealer, Incinerate + Cryo is a little underwhelming. Cryo is a great debuff, but the Human Infiltrator also gets that, and is overall a more versatile character than the QE. Since Cryo does no damage, she can't even set off Fiery explosions, which would help her out a lot imo. Cryo Explosions are decent, but they pale in comparison to the other "bursts" (Biotic Explosion, Tech Burst, Fiery Explosion)

I also don't think her turret is as useful as either the Human or Geths.

Of course you can slap a nice weapon on her and do some damage, but you can do that with any class, and other classes get boosts and bonuses that them more effective in that area as well.

Edit: I am going to watch the video later when I get a chance because I want to make this charaacter work, I just haven't been able to figure it out yet, so maybe there's just something I've been missing.


You cannot compare any class to Infiltrators. Infiltrators are the most OP class in the game. End of story. It's also why I will never do a guide on them.


Because by my self admittence can't play one.* FTFY


When did I ever say I could not play an Infiltrator? I can, better than many. I won't do a guide though because they don't need one. Wow, you really are a stalker.

#60
Geist.H

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Falcon, disruptor/cryo ammo is all you need.

Spammable hard crowd control brings a lot more survivability than having a bith more health/shield.

I run Incinerate with cooldown perk, because nothing except bosses will live long enough (8 seconds) to rentabilize the DoT while bosses do not really care about it. It allows me to keep nearly the same cooldown as a 200% Engineer with the Falcon/GPS.

AoE incinerate if you want to spam incinerate over Disruptor Falcon, 30% Perk if you are more of Cryo Blaster.

The two last Quarian Defender perks are so bad, I don't really understand how you can recommend skipping the turret for one of them.

If you are really, really in need of survivability, sacrifice a bit of power for a 6/6/6/4/4 build.

I do agree that the turret needs some love though.

If cryo did like, 200-250 damages with a 50% bonus against shields,(reaching 400-450 ish damages with all Power perks against shields while conserving weak killing power on its own.), it would be pretty decent.

Modifié par Geist.H, 10 mai 2012 - 03:32 .


#61
kinglewy00

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When did I ever say I could not play an Infiltrator? I can, better than many. I won't do a guide though because they don't need one. Wow, you really are a stalker.


"Where did I say that?"

Achem.. the signature. Also, you said you were going to make a video with an SR infiltrator to prove how easy it was.
I smell BS!

Modifié par kinglewy00, 10 mai 2012 - 03:43 .


#62
Stardusk

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kinglewy00 wrote...

Geist.H wrote...

Falcon, disruptor/cryo ammo is all you need.

Spammable hard crowd control brings a lot more survivability than having a bith more health/shield.

I run Incinerate with cooldown perk, because nothing except bosses will live long enough (8 seconds) to rentabilize the DoT while bosses do not really care about it. It allows me to keep nearly the same cooldown as a 200% Engineer with the Falcon/GPS.

AoE incinerate if you want to spam incinerate over Disruptor Falcon, 30% Perk if you are more of Cryo Blaster.

The two last Quarian Defender perks are so bad, I don't really understand how you can recommend skipping the turret for one of them.

If you are really, really in need of survivability, sacrifice a bit of power for a 6/6/6/4/4 build.

I do agree that the turret needs some love though.

If cryo did like, 200-250 damages with a 50% bonus against shields,(reaching 400-450 ish damages with all Power perks against shields while conserving weak killing power on its own.), it would be pretty decent.


"Where did I say that?"

Achem.. the signature. Also, you said you were going to make a video with an SR infiltrator to prove how easy it was.
I smell BS!


Hello my stalker. LOL. So playing an Infiltrator means you have to use a sniper? Spectre just cleared Reactor in the best time ever with a Claymore, so much for sniping. I play best with a Claymore and by 'bad sniper' I mean relative to my other skills, which would still put them above average. I am actually more interested in doing a Soldier sniper guide, much more challenging. I also don't make videos for the sake of one troll/stalker. However, there is a possibility for a Turian Black Widow guide, even though there are many other builds that are more effective. 

#63
GodlessPaladin

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I only use sniper rifles on Salarian Infiltrators. Other infiltrators get shotguns.

#64
teh DRUMPf!!

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I like the turret, personally, I take that over Incinerate and have it set to flamethrower. It's nice to have two powers running at one time. Also, it can be a life-saver by distracting things like banshees.

I use Graal Spike Thrower and that really light SMG.

#65
Stardusk

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GodlessPaladin wrote...

I only use sniper rifles on Salarian Infiltrators. Other infiltrators get shotguns.


Don't mind him, he thinks that Infiltrators only sit there and snipe things.

#66
Stardusk

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HYR 2.0 wrote...

I like the turret, personally, I take that over Incinerate and have it set to flamethrower. It's nice to have two powers running at one time. Also, it can be a life-saver by distracting things like banshees.

I use Graal Spike Thrower and that really light SMG.


Graal is nice too, was using it today.

#67
kinglewy00

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Let's assume soloing gold means anything, and that the time it takes to clear means anything what so ever. Because for some bewildering reason, you seem to think it does.
Why would a sniper rifle ever be more effective than a shotgun when soloing when there's no decoy to hold the mobs aggro and keep them at decent range without spending half the time running around the map to gain distance?
And yes, infiltrator is predominantly a sniper rifle centric class. So, if you're terrible at sniping, you're effectively not so great at playing an infiltrator in my honest opinion.
Also, your skills? Have you heard yourself? Really?

Modifié par kinglewy00, 10 mai 2012 - 03:57 .


#68
lpconfig

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Stardusk wrote...

Don't mind him, he thinks that Infiltrators only sit there and snipe things.


My infiltrator melts stuff with waves of white electricity.

#69
DaDiddles

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Has anyone tried using the turret with the rockets instead of the flamethrower?

I love the flamer turret, but the geth one is just so much better in every way, so I was just thinking the rocket turret might set the Quarian apart from the rest. The rocket upgrade never made sense on the drone, since it needs to be stationary and have a good vantage point to be effective.

I know the damage on the rocket turret leaves something to be desired, even after it was buffed a while ago, but I was thinking the 2 meter explosion might cause a stagger effect on enemies when it hits. That alone might make it worth it. Since the QE turret dies so quickly, you might get better use out of it by staggering enemies rather than hurling it into a crowd for 2-3 seconds of firey distraction before it dies.

I'd try it myself but I don't have a respec card, and I don't really feel like promoting since there's an upcoming event this weekend.

#70
Eriseley

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DarkAedin wrote...

 the turret synergizes great with this class as well (altho, i completely agree that a buff to it would be beneficial)

its a decoy that does moderate, consistant dmg (assuming u are throwing it to hit most of the group) while u are able to hit the enemies with a barrage of techs and weapon fire.


Investing more than one point doesn't really change its decoy functionality beyond Bronze (i.e. it dies super fast, or ties up broken AI just the same), and the damage aspect I find to be nearly as dumb and slow to target as the rocket evolutions, which have a good think and then shoot into walls. My experience is you have to have careful placement and herd enemies to get anything that could be called consistent, and the damage is still moderate to low, again after Bronze.

I don't know...that's probably not something they can or should beef up too much, but adding an additonal perk such as the other drones have would help.

#71
maxtofunator

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I loved your drellguard guide, but I don't think this one works quite as well, the turret does amazing things, and I never have a problem keeping it alive in gold matches, and it has such a short cd that it doesn't matter anyhows, similar to the geth's. The flamethrower does more damage than the geth turret's, and the ability to shoot either cryo [my personal choice, helps with synergy of the class] or ap rounds really helps as well. I get a lot of kills with it, and what it does kill it also helps root out of cover [similar to the pull idea on the drellguard], which in turns leads to more stuff to kill, or you get those pesky geth hunters and stuff just sitting on it. Sure, bosses can take it down quick, but that is the only issue imo.

#72
dunx125

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Thanks Stardusk, I will give this build a shot with my Talon III. Have you tried using the Black Widow/Valiant with a Human soldier? Adrenaline rush gives you a 5 shot clip, with a damage boost and durability increase for the last three. Frag grenades are now very powerful as well, so I'm sure a build like that could be very effective indeed.

#73
Axialbloom

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MELTOR wrote...

GodlessPaladin wrote...

MELTOR wrote...

GodlessPaladin wrote...

Engineers in general are underpowered, yeah.


What Engineers are you playing?

  All of them.  I play all classes frequently.


Care to share why you think they are underpowered? Obviously there are a few classes that stick out above the rest (Asari Adept/Infiltrators/etc.) but I really think all of the Engi's are very solid classes. 

Human Engis get Combat Drone for some CC/damage, Incinerate for Armor/Fire Explosions, Overloads for great CC and shield/barrier stripping. 

Salarian Engis get E-Drain for Shields/Barriers, Decoy for stupid-good CC, and Incinerate for armor/fire 'splosions. 

Geth Engis have Overload for CC/stripping, Healing Turret for teammate heals, and Hunter Mode.

Quarian Engis have Incinerate for Armor/Fire splosions, Cryo Blast for debuffing/CC, and Turret for CC/damage.

I think some of the engis are better suited for certain enemies types (QEs are awesome for Reapers, not as good against Cerb/Geth...Human/Salarians are better suited for Cerb/Geth, Geth Engi is overall good but best vs Cerb/Geth), but I still think that they are all very capable classes and are in no need of any changes. 


Read what you actually wrote about the different Engineers, and you will realise how bad the QE is.

#74
Immortal Strife

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Off subject with you two ****ing back and forth. On subject I believe the QE could be more effective if fire detonations where easier to pull off. Incendiary ammo->cryo blast-> incendiary power= fire blast. The problem is, it rarely works, either the ammo does not stick or the the incendiary power won't out right explode a frozen target. For weapons on my QE I'm rocking the hornet(eb+heat) rail amp, stability, and incendiary. I would use a falcon or striker or even scorpion as they all apply bullet power better then the hornet but you have to be host, that becomes to situational for me.

Modifié par Immortal Strife, 10 mai 2012 - 04:36 .


#75
GodlessPaladin

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Easier fire explosions would be lulzy for awesome buffed Incendiary grenades.