if we end up with a DA3 that is better than DAO and DA2, then DA2 will be completely worth it for everyone. if bioware figured some things out while making DA2, then we will be rewarded with an incredible DA3 if it plays like DAO and looks like DA2.
as far as the food analogy, hmm....
heres the deal, i'm pretty much a fan of all the things bioware creates, because every game they release is fun for me. i didnt like ME2 as much as any other BW game, but i still bought it.
and when i read about ME2 before release, i dont recall being prepared for the departure it was from ME1, i still think ME1 is the best sci-fi RPG of the bunch. funny that ME2 is the most stripped down RPG bioware has ever made yet it continues to receive praise, when i think it should be the game in DA2's position.
but when i read about DA2, i KNEW many things would be different. i KNEW it was going to be VERY different from DAO. for all that complain about a bait and switch, i could almost argue, "did u play the demo"?
just reading the bullet points on DA2 made me nervous, yes, capt. i

DA2, was very nervous when i read,
- u can only be human
- the protagonist is voiced
- theres only one city
- you companions can only change their weapon gear
and so on....
if you read those 4 items ALONE and felt justified in complaining that you thought DA2 was marketed as being DAO2, then its only your expectations fault.
if i say DA2 is fun, and had fun playing DA2, then my statement is a fact.
i can't believe the semantics war that is continually going on here. "what is an RPG/// is DA2 an RPG/// if i play a gay character in DA2 should i go to hell?"
what happened was, you THOUGHT you ordered a steak, but you were drunk, and realized you must have ordered an RPG that took place in one city so that you could see the intimate changes happening around you as your character developed and made friends over the course of the 10 years you role played him/her.
even if DA2 doesnt have a cause and effect RPG system like (the popular to bring into this discussion) the witcher 2, its an RPG by virtue of the fact that your decisions alter what happens to your character, and you assume the role of the character you name, and alter his path of abilities, conversation etc...
now, if what happens to the city is only 1 possibility every time you play, its still an RPG because its at least giving the illusion (michael) that your choices have consequences, even if they don't.
it feels like ME brought in an FPS crowd that hated ME1, expected DA2 to be something, and on top of that, the hardcore RPG fans of baldur's gate, NWN and DAO, expected MORE "hardcoring" in DA2, so basically 2/3rds of the community ended up hating what DA2 became, i guess i ended up in that other 1/3rd.