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Dragon Age 3 Combat System & Animations


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#1
PPR223

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The combat systems, and combat animations, left alot to be desired in both Dragon Age Origins and Dragon Age 2. However I believe that a great system could be made if they found the middle ground between the two games.

Dragon Age Origins combat was too slow, and also had those unnecessary breaks between every attack that you made. Alot of people agreed that it needed a bit of a speed increase, but Dragon Age 2 took it to the other end of the spectrum.

When I thought of a speed increase, I was more thinking of a more flowing combat. Instead of having a break between every attack, like in Origins, they would flow into each other. This would increase the speed enough in my opinion to satisfy both parties, those who liked Origins and DA2. The movement speed, whilst in combat, needed an increase in Origins also, but not to the extent of ice skating. like in DA2.

The biggest thing that I have noticed that effects peoples taste with the combat system is the Auto Attack. In Dragon Age 2 everytime you click, an Attack happens almost instantly, but in Dragon Age Origins you click once and it can take a while to follow through with the action, and you do not need to click again. Honestly for Dragon Age Origins system to be succesful it must have both Auto Attack, and the click to attack options available. This the only way to keep everyone happy.

Killing moves is something that I missed from Dragon Age Origins. It was replaced by exploding bodies, which was not much of a substitute. I honestly don't know why they changed this with the ordinary soldiers, as I never heard any complaints about it in the original game. I understand more for the longer finishing moves, as this could get frustrating, especially at the end of Origins witht he Ogre's, if it kept repeating one after another. In the end though finishing moves did make it more interesting.

Animations are a matter of taste, so this section is harder to please. I hate the unnescessary jumping up in the air in Dragon Age 2, and the appearance of the weapons that they weigh no more than a feather. In Dragon Age Origins the animations are too slow, as in real life knights could continuously swing a blade for half an hour without stopping, it was part of their training, however they still needed to put weight behind it.

Tactis have to be improved from Dragon Age 2, which made almost any impossible with the enemies that fell from the sky. Set enemies are always better, unless an ambush is needed in the story.

One last thing, what is with the ice skating in Dragon Age 2 to get to your target. Why can't the guy charge normally, you know like running?

I think this would be the best possible combat system for Dragon Age 3, and I honestly the majority would be happy with it.

#2
DragonAgeLegend

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People who complain about the combat system in DA2, I have this to say; The way I classify the combat system is that let's not forget this is a story that Varric is telling, he does exaggerate while he is telling the story, just like the exaggerated combat system. If you truly do not like the new system then imagine it as just a story that is overly exaggerated, e.g This is what Varrick might have said towards the seeker- "Hawke flipped the staff with one hand, slammed it on the floor as quick as the eye could see and a burst of fire made the hurlock explode into a thousand pieces"

IMO, I actually love the new combat system it's a lot more fast paced and engaging, In DA3 if they tweak it a little, like less flipping and a tiny bit slower, then that would be great.

#3
Eternal Phoenix

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I guess Varric was also exaggerating over all the junk Hawke kept looting along with the environments he kept revisiting. Meanwhile Varric was also exaggerating about the time-frame. Everything actually occurred within two days hence why no one ever chances their clothing for (supposedly) seven years. Meanwhile Varric himself (apparently) is wearing the same clothing that he was wearing 10 years ago.

The fact of the matter is, is that cannon Hawke never joined forces with Varric. He only ventured with Varric during the deep roads quests and later ventured with Varric to one other place before exiting his life altogether. This is why Varric speaks about Hawke revisiting the same places over and over again. Varric is stuck in the past and keeps retelling the same tale over and over again but just with new enemies.

Meanwhile Varric faked some of Hawke's backstory the rest of which he gained from real friends of Hawke.

Varric is just a sad little dwarf with an obsession on Hawke. Hawke never came to Kirkwall 10 years ago and he was never saved by Flemeth. Hawke was actually a Grey Warden who came to Kirkwall for one week. Bianca symbolizes Varric's obsession and craziness. Casandra never got the hint.

#4
KDD-0063

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I have a post in the game owner forum about this:
http://social.biowar.../index/12126308

I believe the problem of DA2's combat system is that it tries to cater to both sides, have the elements of both tactical and action combat but did not go all the way to either side, making it an odd mix.

In most part of the game with the right builds and the right companion tactics settings, you could almost play DA2's combat like an action game, minus some action game features such as combat rolls or real time dodging/blocking, but for some parts it gets frustrating because it needs you to coordinate your group manually.

There are also some features that I find weird. I don't get why BW removed the top-down view.
Combined with Mike Laidlaw's interview, it's almost that they are try-hards at making the console version more appealing than the PC version.

Modifié par KDD-0063, 20 mai 2012 - 08:03 .


#5
Pattybobo

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I agree with OP about the animations and responsiveness of DA:O. There were times when I got really tense waiting for my character to start attacking an enemy or to finish re-positioning himself for another attack. The attack animations should be refined, similar to DA2 (although I didn't play much outside of the demo, so I don't know how all of the animations look). Because in Origins it looked awkward when my DW warrior would auto-attack enemies by stabbing them repeatedly with a sword and axe.

#6
AkiKishi

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Good place to start

 This is from the very first combat encounter.

 later in the game, it's in Japanese but you can still see whats going on.

Couple of differences.

1. It's party/AI control. You can switch characters and give them suggestions (works kind of like ME's skills but it's determined by things like health,status what you have in the line-up etc.) This means no constant pausing for orders, but I think the speed is measured enough to include that.

2. The speed the circle refils is down to what armour/weapons you have equipped, this is why some characters look slower than others. The other part of it is the animation factor, like the fullswing for axes.

Modifié par BobSmith101, 28 mai 2012 - 02:39 .


#7
Apathy1989

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Hm I thought DA2s combat was good. Animations were ok, a bit crazy or too fast sometimes, and the great swords looked silly... but otherwise fine.

They needed more complex encounters though. DAO had a range of mages, warriors, animals, all attacking at once. Most encounters were rememberable - when I go back I can remember the best tactics.
DA2 it tended to just be OH KILL THE ROGUE, OH KILL THE MAGE. Then its very predictable after that. Mages need more debilitating powers, less instant-team-kill powers.

#8
sickpixie

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KDD-0063 wrote...

There are also some features that I find weird. I don't get why BW removed the top-down view.


Because then they'd have to create levels that look good and play well from two different camera angles, and that's difficult and time-consuming.

#9
SafetyShattered

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I didn't find the combat to be too bad. I liked the combat in DAO more, but I'm content. I just don't want people to explode when I hit them with my little dagger anymore. At first i was like hahaha...they blew up. Then after I while I was like....this is dumb. I don't care that Bioware tried to spice up the combat a little to appeal to a broader audience. But please, no more exploding people. Thanks.

#10
Monica83

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I hope they will make the combat animation realistic fast and not with retarded teleport attack and Japanese no sense style of fighting...

#11
force192

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I agree with OP. Combat in DA:O was too slow while DA2 was too fast. If they can find the middle ground for the combat speed for DA3 then that will be great. And I definitely agree that Auto Attack should be an option. I for one hate Auto Attack, so I hope DA3 like DA2 has the option to disable it. as For the animations. I loved the mages animations so I hope they stay the same, but the rest of them still need improvements. The Rouge is the best example here. The Rouges animations were too cheesy and sometimes unrealistic.

#12
wsandista

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force192 wrote...

I agree with OP. Combat in DA:O was too slow while DA2 was too fast. If they can find the middle ground for the combat speed for DA3 then that will be great.


Every time I see this, I think of Goldilocks and the Three Bears.

#13
force192

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wsandista wrote...

force192 wrote...

I agree with OP. Combat in DA:O was too slow while DA2 was too fast. If they can find the middle ground for the combat speed for DA3 then that will be great.


Every time I see this, I think of Goldilocks and the Three Bears.




LOL. I can see how you would think that. 

#14
hussey 92

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I thought Bioware went backwards with the DA2 combat. Most of it was just button mashing and the hordes of enemies made it very hard to plan (cause you don't know how many are coming). There was also no positioning of characters involved cause they'd just do a ninja flip to any location.

And maybe this was just me, but it seemed like the companions you wern't controlling would run straight into traps (often set by blood mages) and their health would deplete right away.

It just seemed like Origins combat was more or less classic RPG style while DA2 was ninja moves and explosions.