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whats so bad about about the ending?


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#26
Robhuzz

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The problem with the ending is that it's pure BS. It's nonsensical, the catalyst is there for no reason, the 'choices' it gives are no choices at all because nothing is different, we get a big explosion in 3 colours, whoop dee doo!

The catalyst doesn't explain the so called choices at all. It's a lazy deus ex machina ending that's just terrible from start to finish. It even goes so far as to change the main antagonist (and the subject of the game - from defeating the reapers to ending the supposed organic vs synthetic war) from the Reapers/TIM to some new character they just introduced that had no foreboding at all. It receives no proper introduction and really should not even be there. And it all happens in 5(!) minutes.

Next to that we didn't get the 'personalized' ending that we were promised, we got no closure, there's no chance for a happy ending no matter what you do or no matter how high your EMS is (personal complaint) and to top it all off, we were asked to buy more dlc to experience the rest of Shepard's legend.

It's plain insulting. That's what's wrong with the ending. It is an insult to any fan of the Mass Effect series.

Modifié par Robhuzz, 10 mai 2012 - 06:01 .


#27
Grimwick

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Amioran wrote...

Grimwick wrote...
Don't start this again... NO you do NOT have a deeper and greater intellectual understanding of the themes of ME and NO you are not more justified in your opinion than anyone else.


Yes, I have. I'm sorry if you are angry about it, but I have much more background than many of you and I explained you why.

What I say it's not my opinion. I already told you to try to post these things in a literature forum. Why didn't you do it if you are sure they are all idiocies? Fear of the result?


You haven't explained a thing. You haven't even explained actually why you believe such things. So far I have only seen you quote philosphers and spout meaningless jargon. 
Post these things in a literature forum? Seriously... the first thing they teach you about literature is that any interpretation that can be backed up by evidence is a valid one. That means that my ideas are equally as valid as yours... more so in fact. I rely on many many examples within the trilogy and within the narrative instead of 'outside reading' and 3 lines of dialogue. 

I apologise if I am coming across as angry, I am only annoyed by foundless claims of superiority in a place where frankly nobody is.

Grimwick wrote...
Just because you think you are so smart doesn't make it so.


Here it is not a thing having to do with "smartness" but with knowledge of the background (literature and philosophy in this case).


Even if you had multiple phds in PPE, Literature and Quantum physics you can't do two things:

1) Prove that I don't have as good qualifications as you - welcome to the internet. A place where every claim is literally meaningless until you back it up with a logical argument. You haven't.
2) Prove that your particular interpretation is the only correct one. You haven't even made a good case that it is in fact a significant theme. It's mentioned in 2/3 lines of dialogue. Prove or provide significant evidence that it is the main theme in a way that isn't "go look for it/study it/look at these philosophers" and then make your claims - that's surely one of the first things you learn in philosophy right? Proof is the burden of the proponent, it's not my burden as the disclaimer.

Grimwick wrote...
inb4ramblingsaboutchaosvsorder


Why don't you stop behaving like an ostrich, burying your head in the sand? You are not "protected" at all denying something just because it makes you feel at unease.


Makes me feel uneasy? Do you presume to know how I feel about a subject? That is an irrelevant presupposition. So far, you have failed to give me conclusive evidence that shows this is the major theme other than "Haha! I think I know more than you, listen to me." (which isn't any evidence of anything but arrogance)

#28
Amioran

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slyguy200 wrote...
**** literature, it is mostly boring. i enjoy certain types sure, but i will look no deeper into it then i want.


So, given the above, on which basis do think you can be able to provide an objective judgment of a narrative?

I'm curious...

#29
Amioran

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Grimwick wrote...
Makes me feel uneasy? Do you presume to know how I feel about a subject? That is an irrelevant presupposition.


If you weren't you would not attack me personally, saying that I don't have no more knowledge than you on the thing, either while I explained you the contrary.

Grimwick wrote...
So far, you have failed to give me conclusive evidence that shows this is the major theme other than "Haha! I think I know more than you, listen to me." (which isn't any evidence of anything but arrogance)


I provided you many detailed examples, and I provided you with a full list of the connections of the theme with the narrative. I explained everything in the specific and tried to make you understand what I said (in the limit of the context we are).

What's hilarious is that then you blame me for the fact that you don't care at all to listen just because it must be as you say, even given the fact that you know nothing about literature yourself. I explained why I'm in the position to have more knowledge than you in the argument, but instead of trying to listen and then check if what I say is true or not, you pretend to know already that what I say is bulls*it just because you don't like it.

I also told you if you don't believe what I say to post the things I told you in a literature forum, but you didn't do it either and then you have come here now pretending that *I* am that one that want to act as superior.

After a while, excuse me, if I bore of it and I stop wasting time. 

Modifié par Amioran, 10 mai 2012 - 06:21 .


#30
Xerorei

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Amioran wrote...

slyguy200 wrote...
**** literature, it is mostly boring. i enjoy certain types sure, but i will look no deeper into it then i want.


So, given the above, on which basis do think you can be able to provide an objective judgment of a narrative?

I'm curious...


His own personal opinion, now given that on which basis do you think you can be able to provide a non arrogant, non egotistical, judgement of a narrative not full of hubris and with evidence?

Also to that effect why would someone go post in a literature forum when THIS is the forum for the subject at hand, nobody really cares about your purported degrees, they have done you no good, you ARE on the internet in a video game forum arguing about someone else's opinion as if you can prove yours is correct.

Which, honestly, looks to me like you failed the much valued philosophy courses you claim to have taken.

Modifié par Xerorei, 10 mai 2012 - 06:23 .


#31
JBONE27

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The 10 most common complaints.

1. Your choices throughout the three games are not reflected.
2. There is no variety to the ending.
3. There are many, many plot holes.
4. There is no closure.
5. The star child makes no sense (as in his logic is faulty).
6. The star child doesn't work in-universe.
7. What the characters do is a complete 180 from how they behaved over the course of the series.
8. It's a rip off of Deus Ex and the Architect scene from the second Matrix movie.
9. It doesn't fit in with the themes put forth by the games (strength through diversity and overcoming the impossible are the ones that have been drilled home since game 1).
10.It feels very rushed.

#32
dunstan1993

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I'm not really a fan of it, but I've spoken to a few polite people here on BSN who have improved my view on certain things such as the Mass Relays being destroyed.

Hopefully EC will answer my questions, and I may yet find the ending satisfactory at least.

#33
Xerorei

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I have to honestly say I don't have any faith in BW to make a decent expansion to explain anything without Drew, the lead writer of the first two games, it's painfully obvious that he was the real brains behind the decisions in the final scripts, the writing team is great but Mac just can't cut it.
Look at the beauty that is the story per character in SWTOR (which drew was lead), and ME 1 & 2 (Again, Lead), then look at ME3, short, not too much involved dialogue, and throw out the entire established script leading from the first two games in the last 10-15 minutes.

They need to hire Drew back, pay him whatever he asks for, I don't care, just please don't let Mac and Casey have the ultimate decision power anymore, we've seen what happens.

#34
Grimwick

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Amioran wrote...

I provided you many detailed examples, and I provided you with a full list of the connections of the theme with the narrative. I explained everything in the specific and tried to make you understand what I said (in the limit of the context we are).


No you haven't... Where are these miraculous words? Where is this famous gospel of evidence of yours? You certainly like to talk a lot about it, but not provide it. You haven't explained anything - that is my point.

What's hilarious is that then you blame me for the fact that you don't care at all to listen just because it must be as you say, even given the fact that you know nothing about literature yourself. I explained why I'm in the position to have more knowledge than you in the argument, but instead of trying to listen and then check if what I say is true or not, you pretend to know already that what I say is bulls*it just because you don't like it.


I don't like it because it doesn't make any sense and it actually doesn't fit the themes of the game. I'm sorry but when someone is as self-righteous and has such a large ego they cease to have any meaning in their words. The highlighted comment is appalling.
[On a side note I find it quite funny, especially with such spelling and grammatical mistakes coming from the muse of literature we have here]

I also told you if you don't believe what I say to post the things I told you in a literature forum, but you didn't do it either and then you have come here now pretending that *I* am that one that want to act as superior.
 


No, I don't believe what you say because you have not provided any evidence and you are certainly not the objective arbitrater of the themes of ME.

#35
dunstan1993

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Xerorei wrote...

I have to honestly say I don't have any faith in BW to make a decent expansion to explain anything without Drew, the lead writer of the first two games, it's painfully obvious that he was the real brains behind the decisions in the final scripts, the writing team is great but Mac just can't cut it.
Look at the beauty that is the story per character in SWTOR (which drew was lead), and ME 1 & 2 (Again, Lead), then look at ME3, short, not too much involved dialogue, and throw out the entire established script leading from the first two games in the last 10-15 minutes.

They need to hire Drew back, pay him whatever he asks for, I don't care, just please don't let Mac and Casey have the ultimate decision power anymore, we've seen what happens.


To help assuage concerns about BioWare's writing post-Karpyshyn, he points out that, "The story and dialog in any BioWare game is the result of an entire team of writers working together, and I often felt I received an excessive amount of the credit for the games we created." He cites Mass Effect 3[/i] and Dragon Age 2[/i] as proof that "BioWare can get along just fine without me."

:unsure:

Modifié par dunstan1993, 10 mai 2012 - 06:44 .


#36
Robhuzz

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dunstan1993 wrote...

Xerorei wrote...

I have to honestly say I don't have any faith in BW to make a decent expansion to explain anything without Drew, the lead writer of the first two games, it's painfully obvious that he was the real brains behind the decisions in the final scripts, the writing team is great but Mac just can't cut it.
Look at the beauty that is the story per character in SWTOR (which drew was lead), and ME 1 & 2 (Again, Lead), then look at ME3, short, not too much involved dialogue, and throw out the entire established script leading from the first two games in the last 10-15 minutes.

They need to hire Drew back, pay him whatever he asks for, I don't care, just please don't let Mac and Casey have the ultimate decision power anymore, we've seen what happens.


To help assuage concerns about BioWare's writing post-Karpyshyn, he points out that, "The story and dialog in any BioWare game is the result of an entire team of writers working together, and I often felt I received an excessive amount of the credit for the games we created." He cites Mass Effect 3[/i] and Dragon Age 2[/i] as proof that "BioWare can get along just fine without me."

:unsure:


Apart from the ending, I thought the writing of the story in ME3 really wasn't that bad. Of course they really have to do better next time. No more freaking mcguffin and certainly no more deus ex machinas. But the rest of the story was nice. And DA2's story was pretty good as well. Apart from some points where they completely ignored the lore. For example how the idol found at the end of act 1 came back in the final act was pretty clever in my opinion  - ignoring the fact it somehow managed to posses a dwarf who are immune to any sort of magic, but this falls under 'ignoring the lore'. Let's hope they stop rushing games this badly and such errors shouldn't be made again.

Story wise, I think BioWare will do fine without Drew (obviously not as good but still fine), only the ending was.... I can't explain what kind of incompetent writer it would take to think of that.

#37
Xerorei

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dunstan1993 wrote...

Xerorei wrote...

I have to honestly say I don't have any faith in BW to make a decent expansion to explain anything without Drew, the lead writer of the first two games, it's painfully obvious that he was the real brains behind the decisions in the final scripts, the writing team is great but Mac just can't cut it.
Look at the beauty that is the story per character in SWTOR (which drew was lead), and ME 1 & 2 (Again, Lead), then look at ME3, short, not too much involved dialogue, and throw out the entire established script leading from the first two games in the last 10-15 minutes.

They need to hire Drew back, pay him whatever he asks for, I don't care, just please don't let Mac and Casey have the ultimate decision power anymore, we've seen what happens.


To help assuage concerns about BioWare's writing post-Karpyshyn, he points out that, "The story and dialog in any BioWare game is the result of an entire team of writers working together, and I often felt I received an excessive amount of the credit for the games we created." He cites Mass Effect 3[/i] and Dragon Age 2[/i] as proof that "BioWare can get along just fine without me."

:unsure:


Exactly, it does not assauge my concerns one bit, it actually seems to validate my conclusion in my mind.
I look at those two games, then I look at ME 1, ME 2, and SWTOR, all three he helmed, and are awesome writing/story wise.

I think it's more to convince himself that leaving was the right choice, sure there is an entire team of writers, but that team answers to the guy in charge, that was Drew, now it's Mac. There is a notable difference.

#38
Newnation

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I'm only speaking for myself because I didn't really hate the ending with a passion like a lot of people do. I seem to fit in the middle where I don't hate the ending but I'm not in love with it either. As a matter of fact, I think from begining to the last five minutes of the game is the best of the series.

My complaints about the ending are that you can't really engage with the Catalyst like you could Saren in ME or the Illusive Man in ME 2 and 3. You just have to accept the Catalyst's point of view even if you disprove it with the an alliance with the geth and or qurians.

My second complaint is that no matter what, you're kind of left with a no win situation. Shep either dies, you sacrifice AIs, and the relays are gone. There is no "happy" ending in which everything goes right like the first two games.

My last complaint is the plot hole and lack of closure. The stuff about your crew ending up on the Normandy while it is in mid relay jump just makes no sense. Than no matter what you have no idea how your decisions affect the universe or the people involved with Shepard. It seems that since Witch Hunt through DA 2 to ME3, Bioware can't really close or finish a story worth a damn anymore. I just hope they fix this with the EC and DA 3.

#39
detbasketball13

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 Questions to the OP

1. Do you Enjoy the Call of Duty Franchise

2. Have you played the previous ME games

3. Do you understand Story Structure

4. Do you know what a Plot Hole is?

if no to Number 2 then this thread is pointless

Modifié par detbasketball13, 10 mai 2012 - 07:15 .


#40
beyondsolo

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Xerorei wrote...

dunstan1993 wrote...

Xerorei wrote...

I have to honestly say I don't have any faith in BW to make a decent expansion to explain anything without Drew, the lead writer of the first two games, it's painfully obvious that he was the real brains behind the decisions in the final scripts, the writing team is great but Mac just can't cut it.
Look at the beauty that is the story per character in SWTOR (which drew was lead), and ME 1 & 2 (Again, Lead), then look at ME3, short, not too much involved dialogue, and throw out the entire established script leading from the first two games in the last 10-15 minutes.

They need to hire Drew back, pay him whatever he asks for, I don't care, just please don't let Mac and Casey have the ultimate decision power anymore, we've seen what happens.


To help assuage concerns about BioWare's writing post-Karpyshyn, he points out that, "The story and dialog in any BioWare game is the result of an entire team of writers working together, and I often felt I received an excessive amount of the credit for the games we created." He cites Mass Effect 3[/i] and Dragon Age 2[/i] as proof that "BioWare can get along just fine without me."

:unsure:


Exactly, it does not assauge my concerns one bit, it actually seems to validate my conclusion in my mind.
I look at those two games, then I look at ME 1, ME 2, and SWTOR, all three he helmed, and are awesome writing/story wise.

I think it's more to convince himself that leaving was the right choice, sure there is an entire team of writers, but that team answers to the guy in charge, that was Drew, now it's Mac. There is a notable difference.

There are some clear and some odd developments across the three games in terms of dialogue. While the dialogue design gets simpler with each installment (fewer options, less explorative, more auto-dialogue), it also seems to focus more and more on comic relief. There are fewer truly uplifting lines in ME3, but the dialogue, if only passive in Shepard listening, shines in its funny moments (as did DA2's party banter). Much of the "epicness" that is in ME3 is conveyed through imagery and the use of themes established in the previous games (e.g. big space battles as aesthetic of violence and dimension, Tuchanka/Rannoch as previously established themes).

The deterioration of the narrative itself is not a continuous process. While I'm only speculating here, I feel that the prologue and everything after and mostly including Thessia was vastly inferior to everything inbetween. However, I doubt that the problem here was the ability of the writing team. My impression is that they simply ran out of time and had to cut so much that the result was the mutilated mess we got.

Modifié par beyondsolo, 10 mai 2012 - 07:17 .


#41
Scimal

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[quote]Amioran wrote...

An ending of a narrative is not an exam where you need to have preparation before; an exam is built on technical examinations on points already estabilished, a narrative is built many times in shifting points having many asbract concepts in them.[/quote]

Narratives cannot exist as entities without internal cohesion. Abstract concepts must be maintained, and if there are interactions between abstract concepts, the relationship must either be maintained or have sufficient explanation to account for the differences in exhibition.

The Mass Effect narrative, as science-fiction, uses the veracity and stringent accountability of science as its source for the rules of its universe. It is an extrapolation of current reality and technological capability extrapolated to some arbitrary point and given the caveat of Eezo, which is capable of significantly modifying the proposed reality in ambiguous ways with consistent interactions (nobody knows how Eezo creates Biotics or why it even exists, but its uses are consistent and affects on living organisms categorizable). It is, as you say, based on points already well-established.

[quote]For this, the comparision between the two is completely inaccurate and wrong. If you need to make comparisions between two completely different topics to try to have a point then you are really at loss of evidences to support the same.[/quote]

I don't agree that the ending is like an exam, but I also disagree with your assertion that the two are wildly innacurate analogs. Either you haven't taken enough science courses to happen upon the "What if..." questions, or your prematurely concluding an argument.

[quote]A narrative doesn't need to explain everything when it comes to make decisions on the same, exactly the contrary, in fact.[/quote]

You're missing a word. The same what? Situations? Things? I'm going to assume 'problems.'

You are correct. The narrative doesn't need to explicitly state why decisions were made, but the basis of human knowledge comes from accumulation of experiences. If a decision is made that is counterintuitive, based upon prior experiences, then it creates a minor cognitive dissonance resulting in disbelief.

This is extremely well known, and while it can be masterfully manipulated, often the employ of cognitive dissonance in narratives is flanked by further development of other ideas or characters so that critical analysis of the work returns multiple, valid interpretations.

However, as ironic as it is that Sovereign declared their motives could not be comprehended by organic beings - and we stand, now, asking what logical sense the options presented to us by the Catalyst make - it's up to the reader to determine whether that was the intent of the author(s) or not. This is usually determined via support in the narrative itself.

That the Reapers are constrained by human logic throughout 95% of the series (their military tactics are perfectly understandable, their technology is comprehendable and reverse-engineered, their creation is within assumption) is evidence more for the unintentional implementation of cognitive dissonance than the Catalyst's reasoning being purposeful implementation.

[quote]As it happens in real life many times (almost always) you don't know in anticipation what is going to happen when you make a choice. Doing otherwise in a narrative would render the choice completely arbitrary and without concern. What tension would it have? Uncertainity is one of the best ways to build tension and to add a choice a REAL valor, otherwise, if the choices are predictable, there's no difficulty at all in making them.[/quote]

You may not know, but you assume. The human mind is fantastic at making assumptions (like gravity, or the response of a little girl you stole candy from). Unexpected outcomes can create anxiety or excitement, and the anticipation of an unexpected outcome or outcome for which there isn't enough evidence to build a firm assumption is - I agree - what builds tension.

Unfortunately, this argument may not be your best bed-fellow. If uncertainty leads to valor, then what is the player/Shepard when they are explicitly told the outcomes of their choice by the Catalyst? There isn't any ambiguity. You are told "If you do A, then B will happen." As you say, there's no difficulty in making the final choice - instead there is difficulty is in the existence of the final choices at all.

That's what's bad about the ending. Why do you end up where you are, and why do you get presented with the three choices? That's the impetus behind the constant dissatsifaction. The first question is answered adequately, if not entirely as-well explained as the rest of the game. The second is answered with the auspices of authority lacking logical support. "Just because" is your answer for the second, and that has/is/never-will-be a satisfactory answer.

[quote]Having all choices with predictable results in a narrative render the same completely fabesque and unreal. It creates a completely arbitrary environment that removes all tension from the choices, turning them prevedible and predictable.[/quote]

Quite.

[quote]aj2070 wrote...
The problem is that it’s impossible for people paying attention to fit what went down into context with the rest of the game. They lack the tools needed to do so because they were never provided in the first place. (Underline added) [/quote]

The ending is perfectly coherent with the theme of the narrative. The only problem of the guy that wrote this is that, as usual, he knows anything at all about it.
[/quote]

I disagree. Given the previous two games and the majority of the third game, I don't see sufficient support for the ending presented. The necessary questions are not answered:

-Why is the Catalyst acting under cyclical (and apparantly faulty) logic? No evidence is given, and no reason for the error in our own assumptions is given. Without evidence, we are forced to conclude there isn't a logical reason.

-Why are there only three choices? Again, no explanation for the choices' existence is given. We are merely forced to assume they exist because they are the only options that can exist. However, we are not given evidence as to why other choices were eliminated or the three presented are chosen. We are even told that one of the choices is essentially a null-value since it merely results in the delayed continutation of the cycle (which, as already mentioned, doesn't have evidence to support its existence in the first place). So I guess there are only 2 choices if you ponder things.

-Why is Joker where he is with the Normandy at the end? His character has displayed undisputed loyalty to Shepard, and there wasn't any conceivable advantage (strategically or otherwise) for him to be where he is at the end. No evidence, again, forces us to assume his actions are illogical. I'm not as troubled by the appearance of the squadmate - it's not known how long Shepard is on the Citadel before the end, so it's possible they could be picked up.

-What is really accomplished by Shepard? This is the other complaint, but I think the blunt elution that is the ending leaves many unable to properly articulate it. Shepard makes a choice, the Normandy is shown, and the ending voice-over is given.

Leaving questions unanswered can be utilized to provoke introspection and profound thought. However, it must... must be backed and supported by extensive development via themes, characters, and evidence to provide enough information for the participants to form a logical conclusion. The only exception is where the idea is so abstract or illogical that it must be taken as-is, but that exception is shattered if it cannot remain consistency illogical.

Obviously your interpretation is different than mine, but I can't accept yours because of a perceived lack of evidence and forethought by BioWare. Thus, I can't but deem ME3's ending as "incredibly dissatisfactory."

#42
Grimwick

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beyondsolo wrote...

There are some clear and some odd developments across the three games in terms of dialogue. While the dialogue design gets simpler with each installment (fewer options, less explorative, more auto-dialogue), it also seems to focus more and more on comic relief. There are fewer truly uplifting lines in ME3, but the dialogue, if only passive in Shepard listening, shines in its funny moments (as did DA2's party banter). Much of the "epicness" that is in ME3 is conveyed through imagery and the use of themes established in the previous games (e.g. big space battles as aesthetic of violence and dimension, Tuchanke/Rannoch as previously established themes).


I disagree. I believe there was an improvement to dialogue designs, significantly, in ME2. ME1 often had autodialogue that was disguised by the dialogue system whereas ME2 had very little of the like and very little overall. ME2, from what I have seen, had far more ways that conversations could play out/evolve than ME1.

Also, the cinematic dynamic was also greatly improved. In ME1 Shepard only moved during conversation for very specific scenes. In ME2 Shepard feels much more alive and despite many repeated animations it really helps to enhance the dialogue.
I agree with your statement about comic relief but there is a lot of serious dialogue in ME3, especially about Shepard feels/the casualties they face. The 'epicness' itself, however, is like you said - conveyed through images.

#43
Mysten

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I wanted the chance to have a lengthy conversation about the nature of the universe with the Catalyst. However, seeing as Shepard is pretty much dead on her feet by that point in the game, I can understand why BioWare didn't allow us to have a fifteen minute long discussion about the tendencies of organic life through gritted teeth, frequently interrupted by deathly gasps for air and grunts of pain, whilst a pool of blood grows steadily larger around Shepard's feet.

The choices on offer, the way they were presented to us, the resulting cutscenes and the open-endedness of it all actually doesn't bother me. In fact, I was quite satisfied.

Modifié par Mysten, 10 mai 2012 - 07:28 .


#44
Guest_slyguy200_*

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Amioran wrote...

slyguy200 wrote...
**** literature, it is mostly boring. i enjoy certain types sure, but i will look no deeper into it then i want.


So, given the above, on which basis do think you can be able to provide an objective judgment of a narrative?

I'm curious...


I never said that didn't have any knowldge. I just said that i didn't care to learn any more.
So, i judge because i have tha correct knowledge to do so. I judge you in the way i do because i spent like 2 days arguing with you while you were just foaming fallacies at the mouth.

Modifié par slyguy200, 10 mai 2012 - 08:00 .


#45
AlanC9

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Objectivity wrote...

1) Nothing in the ending relates to the rest of the series.


Well, except for the bit where you defeat the Reapers, of course.

2) No matter what ending you choose, most of the galaxy is destroyed and interaction between planets is all but eliminated. Also, most of your friends are marooned on a planet with food they can't eat, resulting in starvation or death.


This was not Bio's intent. Even if the individual clusters are cut off from each other for decades or even centuries -- if the protheans can figure out how to build relays so can the Citaqdel races -- the individual clusters will be more or less OK. War damage aside, of course. As for starvation, that makes a whole bunch of assumptions.

All this still means that there's a huge flaw in the ending, of course, since they shouldn't have given people impressions they didn't intend to.

3) The Destroy ending undermines your decision regarding the Geth and Quarians. Did you save the Geth? Doesn't matter, they're dead. Did you show that cooperation between organics and synthetics is possible? Doesn't matter, you were wrong. Die computer scum.


If the Destroy ending bothers your Shep.... don't choose it. It's not rocket science.

Then, consider this. One rumored piece of DLC is fighting with Aria to retake Omega. What does it matter? With the endings, the only purpose of the DLC is to decide where she dies when the ending takes place - on the Citadel or on Omega. Either way, she's toast.


Why would she die in either place? Again, assumptions.

Modifié par AlanC9, 10 mai 2012 - 08:06 .


#46
Rxdiaz

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dunstan1993 wrote...

Xerorei wrote...

I have to honestly say I don't have any faith in BW to make a decent expansion to explain anything without Drew, the lead writer of the first two games, it's painfully obvious that he was the real brains behind the decisions in the final scripts, the writing team is great but Mac just can't cut it.
Look at the beauty that is the story per character in SWTOR (which drew was lead), and ME 1 & 2 (Again, Lead), then look at ME3, short, not too much involved dialogue, and throw out the entire established script leading from the first two games in the last 10-15 minutes.

They need to hire Drew back, pay him whatever he asks for, I don't care, just please don't let Mac and Casey have the ultimate decision power anymore, we've seen what happens.


To help assuage concerns about BioWare's writing post-Karpyshyn, he points out that, "The story and dialog in any BioWare game is the result of an entire team of writers working together, and I often felt I received an excessive amount of the credit for the games we created." He cites Mass Effect 3[/i] and Dragon Age 2[/i] as proof that "BioWare can get along just fine without me."

Yea, but he was rolling on the floor laughing when he said that....

:unsure:



#47
xsdob

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Seeing a lot of elitest rhetoric being thrown around here, and frankly it's pissing me off. This whole 'you don't agree with my view so you must be a noob, stupid, not paying attention, an apologist, or just a troll' attitude that's rearing it's head now in may is really making me wonder why I try to relate to either side.

Anyone else feel the same or am I talking to a wall in this issue?

#48
Grimwick

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AlanC9 wrote...

Objectivity wrote...

1) Nothing in the ending relates to the rest of the series.


Well, except for the bit where you defeat the Reapers, of course.


The problem is that we never really defeat the reapers. They are only dead in 1 ending and the endings are all things that the SC suggests.


Then, consider this. One rumored piece of DLC is fighting with Aria to retake Omega. What does it matter? With the endings, the only purpose of the DLC is to decide where she dies when the ending takes place - on the Citadel or on Omega. Either way, she's toast.


Why would she die in either place? Again, assumptions.


Shepard is dead in 2/3 endings for sure. In destroy we get a pointless breathing scene in which we don't actually know if Shepard survives longer than her first breath.
The ending forces your character into dying - something which makes the story ultimately pointless.

#49
beyondsolo

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Grimwick wrote...

beyondsolo wrote...

There are some clear and some odd developments across the three games in terms of dialogue. While the dialogue design gets simpler with each installment (fewer options, less explorative, more auto-dialogue), it also seems to focus more and more on comic relief. There are fewer truly uplifting lines in ME3, but the dialogue, if only passive in Shepard listening, shines in its funny moments (as did DA2's party banter). Much of the "epicness" that is in ME3 is conveyed through imagery and the use of themes established in the previous games (e.g. big space battles as aesthetic of violence and dimension, Tuchanke/Rannoch as previously established themes).


I disagree. I believe there was an improvement to dialogue designs, significantly, in ME2. ME1 often had autodialogue that was disguised by the dialogue system whereas ME2 had very little of the like and very little overall. ME2, from what I have seen, had far more ways that conversations could play out/evolve than ME1.

Also, the cinematic dynamic was also greatly improved. In ME1 Shepard only moved during conversation for very specific scenes. In ME2 Shepard feels much more alive and despite many repeated animations it really helps to enhance the dialogue.
I agree with your statement about comic relief but there is a lot of serious dialogue in ME3, especially about Shepard feels/the casualties they face. The 'epicness' itself, however, is like you said - conveyed through images.

I wouldn't say that the dialogue design improved generally. However, I agree with you that the dialogues have become more "mobile" and saturated with animation beyond the face/head. I have to say, though, that this has happened largerly at the expense of options in the dialogue wheel because many of the dialogues feel more like watching than participating. Often Shepard will walk around, turn away, make all sorts of gestures while speaking, but there is no dialogue wheel. I agree that the animations enhance the dialogue scenes visually, but the complexity of explorative and decisive dialogue options has decreased in ME3.

In retrospect, I don't think there was anything wrong with the static dialogue in ME1, though that's a matter of preference. It's true that ME2 improved on that somewhat without sacrificing (much) of the choice complexity. I have to say that what annoys me most about ME3's dialogue is the lack of dedicated conversation mode with NPCs. Had they just implemented static conversations like in ME1 with secondary NPCs and in secondary conversations aboard the Normandy, the game would have been much better in my opinion.

I'm afraid I don't understand what you mean by auto-dialogue being "disguised." Can you please elaborate on that? I played through Mass Effect 1 recently and found that Shepard wouldn't say a word without me picking an option, but maybe I'm misunderstanding what you mean.

Modifié par beyondsolo, 10 mai 2012 - 08:17 .


#50
AlanC9

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Scimal wrote...
-Why are there only three choices? Again, no explanation for the choices' existence is given. We are merely forced to assume they exist because they are the only options that can exist. However, we are not given evidence as to why other choices were eliminated or the three presented are chosen. We are even told that one of the choices is essentially a null-value since it merely results in the delayed continutation of the cycle (which, as already mentioned, doesn't have evidence to support its existence in the first place). So I guess there are only 2 choices if you ponder things.


I don't follow this. The Crucible does whatever the Crucible does. And I don't quite see how continuing the cycle doesn't count as a separate choice.

There are actually four choices if you've got the EMS points. Red, green, blue and none of the above -- don't use the Crucible at all and let the Reapers win.

-What is really accomplished by Shepard? This is the other complaint, but I think the blunt elution that is the ending leaves many unable to properly articulate it. Shepard makes a choice, the Normandy is shown, and the ending voice-over is given.


What happens is exactly what is said to have happened. The genophage is/is not cured. The rachni exist/ become an indoctrinated slave race. The geth and quarians resolve their dispute in some fashion. The Reapers die/ are controlled/ (what happens to them in the green ending? I'll give you that one). All life in the galaxy is/is not transformed. The galaxy survives the Reaper invasion, with a fair amount of damage.

That's a pretty big list of accomplishments.

Modifié par AlanC9, 10 mai 2012 - 08:24 .