beyondsolo wrote...
I wouldn't say that the dialogue design improved generally. However, I agree with you that the dialogues have become more "mobile" and saturated with animation beyond the face/head. I have to say, though, that this has happened largerly at the expense of options in the dialogue wheel because many of the dialogues feel more like watching than participating. Often Shepard will walk around, turn away, make all sorts of gestures while speaking, but there is no dialogue wheel. I agree that the animations enhance the dialogue scenes visually, but the complexity of explorative and decisive dialogue options has decreased in ME3.
Yes and this is a problem for me too. ME2 had the perfect balance in my opinion, it had a reasonable amount of dynamics whilst still enabling nearly full use of the dialogue wheel and didn't really diminish the explorative feel.
ME3 on the other hand went almost completely for these dynamics. It had a huge variety of panning shots, wide cuts and movement from place to place. You are right when you say this came at a cost to the actual dialogue and it did make you feel like you were simply watching - something that really annoys me with ME3.
In retrospect, I don't think there was anything wrong with the static dialogue in ME1, though that's a matter of preference. It's true that ME2 improved on that somewhat without sacrificing (much) of the choice complexity. I have to say that what annoys me most about ME3's dialogue is the lack of dedicated conversation mode with NPCs. Had they just implemented static conversations like in ME1 with secondary NPCs and in secondary conversations aboard the Normandy, the game would have been much better in my opinion.
I 100% agree with you on this. This is one of the (if not the) most annoying aspects of ME3. There is far too little dedicated conversation and it almost ruins the game for me.
I agree with the more static approach - maybe similar to either ME1 or ME2 - and with your sentiments.
I'm afraid I don't understand what you mean by auto-dialogue being "disguised." Can you please elaborate on that? I played through Mass Effect 1 recently and found that Shepard wouldn't say a word without me picking an option, but maybe I'm misunderstanding what you mean.
When I played ME1 the first few times I didn't notice it too much - but when I replayed the game it began to become more apparent.
It's not 'auto-dialogue' in the sense you don't pick when you say it, but it's auto-dialogue in the sense that whatever of the three conversation options you pick, they all say the same thing.
This happens a fair few times and particularly during plot-important dialogues.
I don't personally mind it much because it is negligible and it is much better done than in ME3.





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