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Example on how "space magic" _could_ be explained in Sci-Fi fashion


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#1
Ingvarr Stormbird

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Simple really. Think about this colourful "explosions" being not energy shockwaves, but:

Collossal swarms of nanomachines.

This explains how they could *change* things, how they could be intelligent enough to pick things to change.
They have miniature eezo cores, so that's how they could outrun Normandy in FTL travel 
They reach the relay and violently deconstruct it, sucking dry all energy stored - and use it to replicate and do a relay jump to next system - rinse and repeat. It looks like explosion, but it's not in reallity, and since all relay stored energy is used, there nothing left to obliterate the star system.

Does not makes "choices" any better, but at least illustrates that you can explain seemingly unlikely events shown.

Modifié par Ingvarr Stormbird, 12 mai 2012 - 01:22 .


#2
lordnyx1

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So we'll get grey goop when they decide to rebel against their creator? Lovely, F you Catalyst.

#3
Ingvarr Stormbird

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Yeah, its creepy. Hopefully they obediently deactivate when they finish cleanup of given system - well, at least in vid we see that colourful wave "dies" after some time.

#4
LTKerr

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It only works for red option and if I'm really drunk maybe for the blue one as well. Green one? Good luck introducing all those nanomachines in every living being.

#5
Ingvarr Stormbird

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LTKerr wrote...

It only works for red option and if I'm really drunk maybe for the blue one as well. Green one? Good luck introducing all those nanomachines in every living being.

Actually I think for Green it makes most sense. 
Take note that I am not saying it makes ending "better". It just explains how it works.

#6
ArchDuck

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I don't know if that sounds better. Wouldn't being hit by millions of tiny machines moving at light speed (or FTL) just tear you apart?
I mean it sounds more like a galaxy scale shotgun more than anything.

Also nanobots would be very fragile to damage from things like interstellar radiation which means each would have to be a miniature space ship (element zero core, thrusters, shielding, AI, etc.).

Nice try though.

Modifié par ArchDuck, 10 mai 2012 - 04:41 .


#7
loungeshep

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So...when in doubt, nanites?

#8
wantedman dan

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ArchDuck wrote...

Wouldn't being hit by millions of tiny machines moving at light speed (or FTL) just tear you apart?


Harbinger approves.

#9
Ingvarr Stormbird

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ArchDuck wrote...

I don't know if that sounds better. Wouldn't being hit by millions of tiny machines moving at light speed (or FTL) just tear you apart?
I mean it sounds more like a galaxy scale shotgun more then anything.

Also nanobots would be very fragile to things like interstellar radiation which means each would have to be a miniature space ship (element zero core, thrusters, shielding, AI, etc.).

Nice try though.

Well, that's what I said - they basically tiny spaceships. Nothing really prevents it, with technology advanced enough.
And eezo in ME universe allows to do funky thinks with time dilation - so they could *slow* their apparent time to make regular work appear super-accelerated.
They *could* tear you apart. If programmed this way.

Modifié par Ingvarr Stormbird, 10 mai 2012 - 04:43 .


#10
antares_sublight

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That's a lot of nanobots. Think of how much energy would be required... how many nanobots would be required to "synthesize" an elephant? Now think of how many amoeba, bacteria, viruses, patches of fungus, plant seedlings, deep-sea microbes and so on exist in the galaxy. How many nanobots do you need to synthesize all of those?

#11
Ingvarr Stormbird

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antares_sublight wrote...

That's a lot of nanobots. Think of how much energy would be required... how many nanobots would be required to "synthesize" an elephant? Now think of how many amoeba, bacteria, viruses, patches of fungus, plant seedlings, deep-sea microbes and so on exist in the galaxy. How many nanobots do you need to synthesize all of those?

Awful lot. Imagine how much energy stored in each mass relay - that's why they use all of this energy.

Also I don't believe they need to process all low-level organic matter cell by cell. Synthesis simply alters sentient life forms to some extent, it's not necessary much, more like advanced implants.

Modifié par Ingvarr Stormbird, 10 mai 2012 - 04:49 .


#12
Talogrungi

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Synthesis is, and always will be, ludicrous nonsense.

Additionally, nanites don't really make a lot of sense given that we see the entire galaxy blanketed with space magic. Crucible could be the construction mechanism, but where did the resources necessary to create an unfathomable amount of nanites come from?

#13
Ingvarr Stormbird

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Talogrungi wrote...
but where did the resources necessary to create an unfathomable amount of nanites come from?

Mass relays. That's why they don't obliterate their star systems, all energy goes into replication.

#14
ediskrad327

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so it puts nano meat on synthetics?

Modifié par ediskrad327, 10 mai 2012 - 04:54 .


#15
Ingvarr Stormbird

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ediskrad327 wrote...

so it put nano meat on synthetics?

I don't know. We haven't seen what Synthesis does to synthetics. Reapers appeared unchanged.

#16
AresKeith

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synthesis = husks

#17
antares_sublight

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Ingvarr Stormbird wrote...
Also I don't believe they need to process all low-level organic matter cell by cell. Synthesis simply alters sentient life forms to some extent, it's not necessary much, more like advanced implants.

The plants are glowing in the Synthesis ending...

#18
ArchDuck

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Ingvarr Stormbird wrote...

Also I don't believe they need to process all low-level organic matter cell by cell. Synthesis simply alters sentient life forms to some extent, it's not necessary much, more like advanced implants.



Unfortunately they did show glowing synthesis plants.

Edit: Ninja'd

Modifié par ArchDuck, 10 mai 2012 - 05:01 .


#19
Ingvarr Stormbird

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AresKeith wrote...

synthesis = husks

Not necessary. Using stove you can either make a charcoal, or tasty bread.
Characters at the green end don't look like husks. They visibly different and display intelligent reactions.

Sorry, I've seen synthesis only once so didn't notice plants, was too much ("w.t.f.???") ;)
They could "implant" plants too then. Think of a virus - all they need to do is "infect" things, then make alterations.

Modifié par Ingvarr Stormbird, 10 mai 2012 - 05:02 .


#20
eddieoctane

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Here's the problem with nanites: synthesis doesn't just require moving around large molecules or cells. Matter is being rearranged on an atomic scale. Hydrogen is the most common element in the human body (and probably the same applies to every organic species). 18 grams of water contains 1.04e24 atoms of hydrogen. There's somewhere north of a few trillion tons of matter tied up in organisms on Earth alone. The theoretical limits on computing power (quantum mechanical limits, nothing even remotely practical) begin to apply.

Nanites are a cool idea, but the sheer scale renders them non-viable. There is no possible scientific explanation for the ending. Though when the Reapers' codex entry states crap like "Reaper drives appear to violate every know law of physics", I get the distinct feeling that BioWare had no intention of applying any science to ME3 to begin with.

#21
Ingvarr Stormbird

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eddieoctane wrote...

Here's the problem with nanites: synthesis doesn't just require moving around large molecules or cells. Matter is being rearranged on an atomic scale.

I don't know where you got this idea.
Nothing appeared too altered to me to require such massive rebuild on atomic level. It looked like electronic "blood vessels", not much more.

BTW this is still *fiction*. You don't try to calculate how many angels will fit on the end of a pin. From science standpoint even FTL travel (regardless of form) is very unviable, simply due to energy required, the same issue as you've pointed out.

Modifié par Ingvarr Stormbird, 10 mai 2012 - 05:06 .


#22
eddieoctane

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Ingvarr Stormbird wrote...

AresKeith wrote...

synthesis = husks

Not necessary. Using stove you can either make a charcoal, or tasty bread.
Characters at the green end don't look like husks. They visibly different and display intelligent reactions.

Sorry, I've seen synthesis only once so didn't notice plants, was too much ("w.t.f.???") ;)
They could "implant" plants too then. Think of a virus - all they need to do is "infect" things, then make alterations.



Did you not see Shep turn into a husk in the blue and green endings? He does. His eyes become exactly like TIM's, then his skin sloughs off and all we see is a husk before he disintegrats or falls off screen. If synthesis requires Shep be turned into a husk, I shudder to think what it does to everyone else.

#23
Ingvarr Stormbird

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eddieoctane wrote...
Did you not see Shep turn into a husk in the blue and green endings? He does. His eyes become exactly like TIM's, then his skin sloughs off and all we see is a husk before he disintegrats or falls off screen. If synthesis requires Shep be turned into a husk, I shudder to think what it does to everyone else.

I didn't see a husk before he desintegrated. Only his eyes looked glowy, but he didn't have other glowy bits over himself, he was just charred and then desintegrated.
Even if Shep turned into husk, then vaporised, does not mean anybody else is a *husk*. Something else, maybe. 
Again, I am not saying its *good* thing. Look at my sig.

#24
ArchDuck

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eddieoctane wrote...
Though when the Reapers' codex entry states crap like "Reaper drives appear to violate every know law of physics", I get the distinct feeling that BioWare had no intention of applying any science to ME3 to begin with.


I think in ME1 they cared. Then it started to break down in 2 and was abandoned in 3.

#25
coolbeans

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ArchDuck wrote...

eddieoctane wrote...
Though when the Reapers' codex entry states crap like "Reaper drives appear to violate every know law of physics", I get the distinct feeling that BioWare had no intention of applying any science to ME3 to begin with.


I think in ME1 they cared. Then it started to break down in 2 and was abandoned in 3.


I agree, In ME1 it seemed they were trying to keep the it grounded, provide reasons for why things worked the way they did.

Then ME1 was a success and with that money the writers could afford the "Good Whisky"

By Mass Effect 3 the writers had devolved to a drunk naked man screaming "SPACE MAGIC, LOTS OF SPECULASHONS" and waving an empty bottle of Johnny Walker Blue.  :huh: