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Can the subtitles identify the speaker?


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19 réponses à ce sujet

#1
Sylvius the Mad

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I read the subtitles.  As such, sometimes i miss what's going on in a cinematic.  But what that also means is sometimes I'll not know who is speaking.

In BioWare's older games (particularly those without full voice-over, but I think KotOR did it, too), the subtitles were labelled with the speaker's name.  Is there any way we could get that back?

#2
MichaelStuart

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I am OK with this as so long as the names don't revile characters who are trying to hide their identity.

#3
JasonPogo

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I personly can't stand having the subtitles on. I find them very distracting. Which is kinda strange since I don't mind them is movies. But that said I agree with this. If a person is hard of hearing and the sceen cuts to like a close up of a dead body while someone talks how do they know who it is.

#4
AkiKishi

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MichaelStuart wrote...

I am OK with this as so long as the names don't revile characters who are trying to hide their identity.


Easy enough you just use ????? - <speech>

#5
MichaelStuart

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BobSmith101 wrote...

MichaelStuart wrote...

I am OK with this as so long as the names don't revile characters who are trying to hide their identity.


Easy enough you just use ????? - <speech>


I agree, but a lot don't brother doing it

#6
JasonPogo

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BobSmith101 wrote...

MichaelStuart wrote...

I am OK with this as so long as the names don't revile characters who are trying to hide their identity.


Easy enough you just use ????? - <speech>


What if the persons name only had like 3 characters though?

#7
Xewaka

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Tagging the speaker in subtitles is a good idea, so I'll support this statement.

#8
Sylvius the Mad

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JasonPogo wrote...

I personly can't stand having the subtitles on. I find them very distracting. Which is kinda strange since I don't mind them is movies. But that said I agree with this. If a person is hard of hearing and the sceen cuts to like a close up of a dead body while someone talks how do they know who it is.

This is a good point.  BioWare's games have become less accessible to deaf gamers.

#9
PsychoBlonde

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Sylvius the Mad wrote...

JasonPogo wrote...

I personly can't stand having the subtitles on. I find them very distracting. Which is kinda strange since I don't mind them is movies. But that said I agree with this. If a person is hard of hearing and the sceen cuts to like a close up of a dead body while someone talks how do they know who it is.

This is a good point.  BioWare's games have become less accessible to deaf gamers.


Yeah, I don't think they realized that the cinematic cuts can make things harder to follow.

#10
RinpocheSchnozberry

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This almost seems like a prerequisite. I don't see why they would ever have removed the names. Silly BioWare!

#11
Dakota Strider

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As someone that has had damaged hearing, subtitles as an option are very helpful. And having some type of identity of who is speaking seems almost fundamental to the idea. If it is someone in hiding, there should be no problem just labelling it (male/female voice in shadows).

Also, I would like them to return to the DAO entries in the journal that allows you to go back and reread dialogues that you had with your companions or other characters. With kids, spouses, telephone, animals and other distractions always possible, it is nice to see what you missed, without reloading the game.

#12
Sylvius the Mad

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Dakota Strider wrote...

Also, I would like them to return to the DAO entries in the journal that allows you to go back and reread dialogues that you had with your companions or other characters. With kids, spouses, telephone, animals and other distractions always possible, it is nice to see what you missed, without reloading the game.

That would be great

Making dialogue and cutscenes pausable (like NWN2) would also help.

#13
Its_a_Catdemon

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Dakota Strider wrote...

As someone that has had damaged hearing, subtitles as an option are very helpful. And having some type of identity of who is speaking seems almost fundamental to the idea. If it is someone in hiding, there should be no problem just labelling it (male/female voice in shadows).

Also, I would like them to return to the DAO entries in the journal that allows you to go back and reread dialogues that you had with your companions or other characters. With kids, spouses, telephone, animals and other distractions always possible, it is nice to see what you missed, without reloading the game.


Definitely yes to both of these things, with the voice and tone becoming a important part of the game, notes as to the speaker and intent of the lne would be nice, to both those with hearing problems or other who are curious.
The return of the journal entries would be helpful, I'd probably use it alot.

#14
Firky

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Yes. I was thinking exactly this just recently. Getting confused by who is speaking isn't fun.

#15
Yggdrasil

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Dakota Strider wrote...

Also, I would like them to return to the DAO entries in the journal that allows you to go back and reread dialogues that you had with your companions or other characters. With kids, spouses, telephone, animals and other distractions always possible, it is nice to see what you missed, without reloading the game.


Yes, yes, yes!!!  That was so awesome in DA:O!  I get really into the narrative and like to be able to give it a second glance without having to load a previous save.

#16
Kidd

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ME labels who is speaking atm, BG did it, NWN did it... don't know why DA doesn't do it. It should =) Doesn't really bother me that much personally (never been a problem) but it's an easy enough thing to implement to help those with hearing problems.

I also support pausable cutscenes on PC. We already have that on console by pressing the Xbox Guide / Playstation Home button, so PC should have it too. Wait, perhaps you do already? I take it opening the Origin interface doesn't pause the game? Cause that would be the equivalent to what we do to pause cutscenes on consoles. If the Origin interface doesn't pause the game, it -definitely- should. I pause cutscenes all the freaking time.

#17
Ponendus

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Yes from an accessibility point of view particularly this is important. I also agree with making cut-scenes pausable. My kingdom for pausable cutscenes.

#18
Dutchess

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Pausable cutscenes! Yes, please! Especially with a cutscene-heavy game like DA2, this is a must.

#19
berelinde

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renjility wrote...

Pausable cutscenes! Yes, please! Especially with a cutscene-heavy game like DA2, this is a must.

Yea, verily, uh-huh!

No gaming session is complete without fiance walking in and starting a chat during the exposition phase of a cutscene, where the meat of a decision is discussed. Yes, eventually, everybody will stop talking and the protagonist will have to make a decision regarding the next line of dialogue, but at that point, all of the background info was overridden by the RL LI. At that point, choosing a response option is completely random. There's nothing to do but load up the last save, mutter under my breath, and sigh over the fact that any surprises in that dialogue are now spoiled.

Combat is pausable. Why shouldn't the role-playing parts of the RPG be pausable, too? It isn't new technology. NWN2 had pausable cutscenes in 2006.

#20
Massakkolia

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Yes for identifying subtitles, yes for dialogue journal and YES for pausable cutscenes. All these options are cheap to implement and none of them should bother those players who don't need them.

Hearing impaired absolutely need proper subtitles. Subtitles and pausing are also a huge help to those who don't understand English perfectly. There are plenty of us that never get our games dubbed or subtitled in our native tongue. If I'd still be a teenager studying English at school, I doubt I'd be able to keep up with the speedy pace of DA conversations.

Other helpful addition would be an option to increase the size of the subtitle font. It's pretty small if you play far away from the screen.

Please, Bioware! Small things, big impact for playing experience.