Check out this excerpt from the article. I think the CEO pretty much sums up why the majority of gamers were upset with the Mass Effect 3 ending. Bioware, this is something that should have happened with the ending. Please take this into consideration and know that I believe you will make us proud with the Extended Cut.
TWO ENTIRELY DIFFERENT STORYLINES IN THE SECOND CHAPTER. Yes, this kind of consequence is possible if you give it your all.
Here is the excerpt:
Interviewer:
It’s a solid pitch. And, speaking of real consequences, my colleagues at Forbes have been dedicatedly following fan protests at the apparent removal of a number of classic RPG elements, such as inventory management and crafting, from more recent games. CD Projekt Red is often seen as the standard-bearer of a more purist PC RPG experience – what did you think about the very vocal fan reaction to the ending of Mass Effect 3?
CEO:
RPGs are games you invest a lot of your time into. They become part of your life for quite a while. During this time you highly identify yourself with the character you play, so if suddenly, after 100+ of hours and few instalments of the series you find out that whatever you did throughout this whole time, whatever choices you made, the end is the same, well, I think that disappointment is understandable. It clearly shows that gamers expect, that their choices in the RPGs they play are really meaningful – and that’s what both the Witcher and the Witcher 2 are about.
We actually went so far in Witcher 2 that, depending on the player’s choice in Chapter One there are two totally different versions of Chapter Two, two different locations and two different storylines. To see both, you have to play the game twice. On top of that the game has 16 different endings depending on gamers choices throughout the whole game. There are decisions and there the consequences and you see it from the beginning to the end of both Witchers.
Great article! It's good to know that this CEO and myself see eye to eye.
Modifié par liggy002, 10 mai 2012 - 07:21 .




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