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CD Projekt Red's CEO - His opinion on the ending of Mass Effect 3


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#351
upsettingshorts

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The Protheans wrote...

Mass effect playthoughs don't even change the story.


That you can make this argument with a straight face is precisely why I said the concept of "choices that matter" is nebulous.

Modifié par Upsettingshorts, 11 mai 2012 - 07:09 .


#352
AtreiyaN7

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FatalX7.0 wrote...

Beerfish wrote...

Too bad the ceo didn't realize that in games where combat is essential you don't want to give your customers karpal tunnel syndrome. I tried a number of times to play the witcher but the combat was too horrific for me. I hear it's a great game other wise.


The combat isn't supposed to be easy and simple.

They don't hold your hand like too many games do nowadays.


Combat doesn't need to be easy or simple, but it does need to not suck. And after playing as much of The Witcher 1 as I could actually stand, it sucked and wasn't particularly entertaining or interesting.

#353
TheHugoGamer

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I absolutely love TW1 and TW2. The choices matter, and the different choices give vastly different playthroughs. However, the import is as I said before a big joke, and yes the stories HAVE a connection. You mean siding with the SAME revolutionary group in both games, where they have the same goal (to stop racism against the elves and dwarves) are absolutely not connected at all? The heir to the kingdom that you fight to protect is dead or alive? Wait that has absolutely no effect on what happens with the kingdom at all.

Mass Effect gets a lot of **** (and I am a ending retaker), but my choices in the games had a large effect. In a playthrough with Wreav, I would not even consider curing the genophage. People died before, like Thane and Kirrahe? It hurts your war effort. It is impossible to gain peace between quarians and geth without a ME2 save with Tali and Legion, and having done both their loyalty and having them alive. Would I wish that it had more? Hell yes. Does Dragon Age 2 have a good import system? No, but better than TW2, and we have yet to see what our choices do in DA3.

Modifié par TheHugoGamer, 11 mai 2012 - 07:33 .


#354
The Protheans

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Upsettingshorts wrote...

The Protheans wrote...

Mass effect playthoughs don't even change the story.


That you can make this argument with a straight face is precisely why I said the concept of "choices that matter" is nebulous.


Name one significant thing that it changes.

#355
Persephone

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The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

Mass effect playthoughs don't even change the story.


That you can make this argument with a straight face is precisely why I said the concept of "choices that matter" is nebulous.


Name one significant thing that it changes.



Name the game and I'll tell you several major differences in each.

#356
Lookout1390

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Leafs43 wrote...

Projekt CD is doing things right.

Went from a no name company to a direct rival to bioware in 2 titles.


Yeah I found that to be hilarious too.

How a long time standing company like Bioware is already being surpassed by a game in 2 releases.

Shows just how far they have fallen, and I feel no pity at all.

Such is the consequences when you make a deal with the devil...err EA.

#357
upsettingshorts

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Persephone wrote...

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

Mass effect playthoughs don't even change the story.


That you can make this argument with a straight face is precisely why I said the concept of "choices that matter" is nebulous.


Name one significant thing that it changes.



Name the game and I'll tell you several major differences in each.



#358
Fraevar

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AtreiyaN7 wrote...
Combat doesn't need to be easy or simple, but it does need to not suck. And after playing as much of The Witcher 1 as I could actually stand, it sucked and wasn't particularly entertaining or interesting.


I wasn't a big fan of combat in the first game, and initially my response to getting my arse handed to me in the intro sequence of The Witcher 2 back at launch my instinct was to just switch it to Easy. But people kept telling me not to, told me it would rob me of nearly half the satisfaction of the game.

So I kept playing, I ended up looking a lot in both the manual and the guidebook (that they give you for free with every copy of the game) and suddenly I got it: I was playing it wrong. This seems like a blasphemous thing to say this day and age, but there you have it. The Witcher 2 is a game you can play wrong, at least in terms of combat. And as with any thing not used correctly, the chances of success drops substantially.

But it worked. I found my rythm and found that the combat system was actually quite fluid once I'd taken the time to familiarize myself with the core mechanics. And just beating the game on Normal felt immensely satisfying.

#359
The Protheans

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Persephone wrote...

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

Mass effect playthoughs don't even change the story.


That you can make this argument with a straight face is precisely why I said the concept of "choices that matter" is nebulous.


Name one significant thing that it changes.



Name the game and I'll tell you several major differences in each.


Mass effect 3

#360
Persephone

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Lookout1390 wrote...

Leafs43 wrote...

Projekt CD is doing things right.

Went from a no name company to a direct rival to bioware in 2 titles.


Yeah I found that to be hilarious too.

How a long time standing company like Bioware is already being surpassed by a game in 2 releases.

Shows just how far they have fallen, and I feel no pity at all.

Such is the consequences when you make a deal with the devil...err EA.


Oh please, a bit too gushy on the fanboying.

Reminds me of Sondheim fans dissing Webber musicals for being mainstream bubblegum for the masses while Sondheim's musicals supposedly reduced them to failures. And while Sondheim musicals are neat.... Surpass shows like "Cats", Phantom of the Opera or Evita? I think not. And as with CDPR & Bioware, I love both of these composers & see no reason to pick & choose. I hope BOTH will be around for a LONG time to make more fantastic games.

And I doubt Bioware NEEDS your or anyone's pity. :lol:

#361
Lookout1390

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The Protheans wrote...

Persephone wrote...

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

Mass effect playthoughs don't even change the story.


That you can make this argument with a straight face is precisely why I said the concept of "choices that matter" is nebulous.


Name one significant thing that it changes.



Name the game and I'll tell you several major differences in each.


Mass effect 3


Oh boy, here we go.

I'm looking forward to this

/popcorn

#362
Persephone

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The Protheans wrote...

Persephone wrote...

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

Mass effect playthoughs don't even change the story.


That you can make this argument with a straight face is precisely why I said the concept of "choices that matter" is nebulous.


Name one significant thing that it changes.



Name the game and I'll tell you several major differences in each.


Mass effect 3


Rannoch. Curing the Genophage. Both based on choices, several of them. Various outcomes.

#363
Lookout1390

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Persephone wrote...

Lookout1390 wrote...

Leafs43 wrote...

Projekt CD is doing things right.

Went from a no name company to a direct rival to bioware in 2 titles.


Yeah I found that to be hilarious too.

How a long time standing company like Bioware is already being surpassed by a game in 2 releases.

Shows just how far they have fallen, and I feel no pity at all.

Such is the consequences when you make a deal with the devil...err EA.


Oh please, a bit too gushy on the fanboying.

Reminds me of Sondheim fans dissing Webber musicals for being mainstream bubblegum for the masses while Sondheim's musicals supposedly reduced them to failures. And while Sondheim musicals are neat.... Surpass shows like "Cats", Phantom of the Opera or Evita? I think not. And as with CDPR & Bioware, I love both of these composers & see no reason to pick & choose. I hope BOTH will be around for a LONG time to make more fantastic games.

And I doubt Bioware NEEDS your or anyone's pity. :lol:


You're right, they don't need my pity.

They need my money, like they do from countless others. Which they are slowly losing. (lol DA/TOR, amirite?)

Throw as many examples as you want to at me, doesn't change the fact that EA is knee-deep in **** right now. 

#364
Lookout1390

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Persephone wrote...

The Protheans wrote...

Persephone wrote...

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

Mass effect playthoughs don't even change the story.


That you can make this argument with a straight face is precisely why I said the concept of "choices that matter" is nebulous.


Name one significant thing that it changes.



Name the game and I'll tell you several major differences in each.


Mass effect 3


Rannoch. Curing the Genophage. Both based on choices, several of them. Various outcomes.


Yes, but you did all of that so you can get their help in the end against the Reapers. Which none of it mattered, so please, you have yet to answer the question.

Your move.

#365
The Protheans

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Persephone wrote...

The Protheans wrote...

Persephone wrote...

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

Mass effect playthoughs don't even change the story.


That you can make this argument with a straight face is precisely why I said the concept of "choices that matter" is nebulous.


Name one significant thing that it changes.



Name the game and I'll tell you several major differences in each.


Mass effect 3


Rannoch. Curing the Genophage. Both based on choices, several of them. Various outcomes.


And what exactly did they have an impact on?
Basically what I got was "here you made a choice, now f**k off".

#366
upsettingshorts

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Persephone wrote...

Rannoch. Curing the Genophage. Both based on choices, several of them. Various outcomes.


Yup.

Several characters who live and die before the endgame based on your decisions throughout all three games.

There are also minor things like... if you don't rescue Jack in time she gets indoctrinated and you have to kill her later.  If you inform Miranda about Kei Lang she is merely wounded in her encounter with him and isn't killed.

Your romance choices as well, which I wouldn't mention at all except TW1->TW2 fails thoroughly at this.

The Protheans wrote...

And what exactly did they have an impact on?
Basically what I got was "here you made a choice, now f**k off".


Then give an example of a "choice that matters."

By that implied definition of yours, no BioWare game has ever had one. 

Modifié par Upsettingshorts, 11 mai 2012 - 07:48 .


#367
Persephone

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Lookout1390 wrote...

Persephone wrote...

Lookout1390 wrote...

Leafs43 wrote...

Projekt CD is doing things right.

Went from a no name company to a direct rival to bioware in 2 titles.


Yeah I found that to be hilarious too.

How a long time standing company like Bioware is already being surpassed by a game in 2 releases.

Shows just how far they have fallen, and I feel no pity at all.

Such is the consequences when you make a deal with the devil...err EA.


Oh please, a bit too gushy on the fanboying.

Reminds me of Sondheim fans dissing Webber musicals for being mainstream bubblegum for the masses while Sondheim's musicals supposedly reduced them to failures. And while Sondheim musicals are neat.... Surpass shows like "Cats", Phantom of the Opera or Evita? I think not. And as with CDPR & Bioware, I love both of these composers & see no reason to pick & choose. I hope BOTH will be around for a LONG time to make more fantastic games.

And I doubt Bioware NEEDS your or anyone's pity. :lol:


You're right, they don't need my pity.

They need my money, like they do from countless others. Which they are slowly losing. (lol DA/TOR, amirite?)

Throw as many examples as you want to at me, doesn't change the fact that EA is knee-deep in **** right now. 


Over-estimating one's importance....yeah, try again.

#368
Persephone

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Upsettingshorts wrote...

Persephone wrote...

Rannoch. Curing the Genophage. Both based on choices, several of them. Various outcomes.


Yup.

Several characters who live and die before the endgame based on your decisions throughout all three games.

There are also minor things like... if you don't rescue Jack in time she gets indoctrinated and you have to kill her later.  If you inform Miranda about Kei Lang she is merely wounded in her encounter with him and isn't killed.

Your romance choices as well, which I wouldn't mention at all except TW1->TW2 fails thoroughly at this.

The Protheans wrote...

And what exactly did they have an impact on?
Basically what I got was "here you made a choice, now f**k off".


Then give an example of a "choice that matters."

By that implied definition of yours, no BioWare game has ever had one. 


Yeah.

I suppose without Epilogue Slideshows spoonfeeding you the consequences, choices don't "matter". Now I'm NOT against closure. But this is ridiculous.

#369
The Protheans

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Upsettingshorts wrote...

Persephone wrote...

Rannoch. Curing the Genophage. Both based on choices, several of them. Various outcomes.


Yup.

Several characters who live and die before the endgame based on your decisions throughout all three games.

There are also minor things like... if you don't rescue Jack in time she gets indoctrinated and you have to kill her later.  If you inform Miranda about Kei Lang she is merely wounded in her encounter with him and isn't killed.

Your romance choices as well, which I wouldn't mention at all except TW1->TW2 fails thoroughly at this.

The Protheans wrote...

And what exactly did they have an impact on?
Basically what I got was "here you made a choice, now f**k off".


Then give an example of a "choice that matters."

By that implied definition of yours, no BioWare game has ever had one. 


Maybe I wasn't clear but the game is linear, the paths are always the same no matter what you do.
Nothing significant changes other than some dialogue and characters appearance or fill-ins. 

I use significant and you counter with minor differences.
Basicially there is only one path.

Modifié par The Protheans, 11 mai 2012 - 07:53 .


#370
upsettingshorts

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The Protheans wrote...

Maybe I wasn't clear but the game is linear, the paths are always the same no matter what you do.
Nothing significant changes other than some dialogue and characters appearance or fill-ins. 

I use significant and you counter with minor differences.


Every BioWare game since Baldur's Gate 2 has been linear.

Again, I ask, cite an example of a choice - by your definition - that "matters."

Modifié par Upsettingshorts, 11 mai 2012 - 07:54 .


#371
Persephone

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The Protheans wrote...

Maybe I wasn't clear but the game is linear, the paths are always the same no matter what you do.
Nothing significant changes other than some dialogue and characters appearance or fill-ins. 

I use significant and you counter with minor differences.


People dying is minor. A whole race being lost is minor. Condemning the Krogan race to a slow death is minor. Saving those your protagonist loves is minor.

Ok. You win. This is totally pointless.

#372
The Protheans

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Upsettingshorts wrote...

The Protheans wrote...

Maybe I wasn't clear but the game is linear, the paths are always the same no matter what you do.
Nothing significant changes other than some dialogue and characters appearance or fill-ins. 

I use significant and you counter with minor differences.


Every BioWare game since Baldur's Gate 2 has been linear.

Again, I ask, cite an example of a choice - by your definition - that "matters."


In Mass effect? In Mass effect 2 it is the choice of not doing loyalty missons or researching upgrades..
Or maybe you're talking about other games.
That is the only significant choice in the trilogy.

Modifié par The Protheans, 11 mai 2012 - 07:57 .


#373
upsettingshorts

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The Protheans wrote...

In Mass effect? In Mass effect 2 it is the choice of not doing loyalty missons or researching upgrades..
Or maybe you're talking about other games.


How is that different from say... not rescuing Jack from Grissom Academy in time and having her turn into an enemy you have to fight later?

I'm talking about any game.

Modifié par Upsettingshorts, 11 mai 2012 - 07:58 .


#374
Persephone

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The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

Maybe I wasn't clear but the game is linear, the paths are always the same no matter what you do.
Nothing significant changes other than some dialogue and characters appearance or fill-ins. 

I use significant and you counter with minor differences.


Every BioWare game since Baldur's Gate 2 has been linear.

Again, I ask, cite an example of a choice - by your definition - that "matters."


In Mass effect? In Mass effect 2 it is the choice of not doing loyalty missons or researching upgrades..
Or maybe you're talking about other games.


That results in people getting killed....

Several choices like that in ME3. (Don't befriend Steve & help him out of his depression? He dies) Tali commits suicide if.....and....and....aren't done. Eve will die if XYZ was not done in ME2 and Wrex will turn on you, forcing you to kill him depending on what you do in ME3. You can save Mordin by betraying Wrex and the Krogan or shoot Mordin & lose both assets almost entirely.

#375
The Protheans

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Upsettingshorts wrote...

The Protheans wrote...

In Mass effect? In Mass effect 2 it is the choice of not doing loyalty missons or researching upgrades..
Or maybe you're talking about other games.


How is that different from say... not rescuing Jack from Grissom Academy in time and having her turn into an enemy you have to fight later?

I'm talking about any game.


Because it is over.
You failed to stop the Reapers and you altered the story significantly.