Aller au contenu

Photo

CD Projekt Red's CEO - His opinion on the ending of Mass Effect 3


407 réponses à ce sujet

#376
Persephone

Persephone
  • Members
  • 7 989 messages

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

In Mass effect? In Mass effect 2 it is the choice of not doing loyalty missons or researching upgrades..
Or maybe you're talking about other games.


How is that different from say... not rescuing Jack from Grissom Academy in time and having her turn into an enemy you have to fight later?

I'm talking about any game.


Because it is over.
You failed to stop the Reapers and you altered the story significantly.


What is over? Failed to what? You do not stop the Reapers in ME2 either and you can easily stop them in ME3.

#377
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

The Protheans wrote...

Because it is over.
You failed to stop the Reapers and you altered the story significantly.


Wait.

That doesn't happen.

If you don't do any of the loyalty missions, don't get any upgrades, and choose the wrong specialists, the suicide mission still succeeds in its objectives except everyone dies.

You also can't import that save.

So your definition of a choice that matters is... an alternative game over?

#378
The Protheans

The Protheans
  • Members
  • 1 212 messages

Upsettingshorts wrote...

The Protheans wrote...

Because it is over.
You failed to stop the Reapers and you altered the story significantly.


Wait.

That doesn't happen.

If you don't do any of the loyalty missions, don't get any upgrades, and choose the wrong specialists, the suicide mission still succeeds in its objectives except everyone dies.

You also can't import that save.

So your definition of a choice that matters is... an alternative game over?


It carries on into events in Mass effect 3.
My definition of choice is ending a trilogy prematurely and not getting the final installment.
That is a choice that mattered.

#379
guacamayus

guacamayus
  • Members
  • 327 messages
Clearly a move to gain more fans, it would be a bad thing if he wasn't telling the truth. Take some notes eaware, treat your games with respect and fans will love it no matter what route you choose.

#380
Persephone

Persephone
  • Members
  • 7 989 messages

Upsettingshorts wrote...

The Protheans wrote...

Because it is over.
You failed to stop the Reapers and you altered the story significantly.


Wait.

That doesn't happen.

If you don't do any of the loyalty missions, don't get any upgrades, and choose the wrong specialists, the suicide mission still succeeds in its objectives except everyone dies.

You also can't import that save.

So your definition of a choice that matters is... an alternative game over?


And a choice that leaves you with no protagonist....... :blink: 

#381
Persephone

Persephone
  • Members
  • 7 989 messages

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

Because it is over.
You failed to stop the Reapers and you altered the story significantly.


Wait.

That doesn't happen.

If you don't do any of the loyalty missions, don't get any upgrades, and choose the wrong specialists, the suicide mission still succeeds in its objectives except everyone dies.

You also can't import that save.

So your definition of a choice that matters is... an alternative game over?


It carries on into events in Mass effect 3.
My definition of choice is ending a trilogy prematurely and not getting the final installment.
That is a choice that mattered.


No, it doesn't carry into ME3 because that save is useless.

So a GO in Super Mario matters more than Rannoch because the princess will now forever be locked away?

#382
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

The Protheans wrote...

It carries on into events in Mass effect 3.
My definition of choice is ending a trilogy prematurely and not getting the final installment.
That is a choice that mattered.


Right.  That's called an alternative game over.

I'm glad we have your definition of a "choice that matters" now.

Only a million more on the BSN to go.  

guacamayus wrote...

Clearly a move to gain more fans, it would be a bad thing if he wasn't telling the truth. Take some notes eaware, treat your games with respect and fans will love it no matter what route you choose.


"TW2 is for PC only!  We respect our PC fans!"

*Obvious consolization in GUI with list inventory and radial menu*

It's all business.

Modifié par Upsettingshorts, 11 mai 2012 - 08:10 .


#383
Persephone

Persephone
  • Members
  • 7 989 messages

guacamayus wrote...

Clearly a move to gain more fans, it would be a bad thing if he wasn't telling the truth. Take some notes eaware, treat your games with respect and fans will love it no matter what route you choose.


Calling Bioware Eaware sure helps with the "treat people with respect".

"I am mocking you and harassing you, Bioware, why won't you treat me like royalty????!!!!!":bandit:

#384
The Protheans

The Protheans
  • Members
  • 1 212 messages

Upsettingshorts wrote...

The Protheans wrote...

It carries on into events in Mass effect 3.
My definition of choice is ending a trilogy prematurely and not getting the final installment.
That is a choice that mattered.


Right.  That's called an alternative game over.

I'm glad we have your definition of a "choice that matters" now.

Only a million more on the BSN to go.  


It's also called a non-linear story.
You made the choice of not doing something and a path completely closed off for you.
Two paths were open but you only went down one.


Mass effect 3 is linear.

Modifié par The Protheans, 11 mai 2012 - 08:12 .


#385
Sidney

Sidney
  • Members
  • 5 032 messages

AtreiyaN7 wrote...

Combat doesn't need to be easy or simple, but it does need to not suck. And after playing as much of The Witcher 1 as I could actually stand, it sucked and wasn't particularly entertaining or interesting.


Combat in TW2 at least is punishing and requires a fair amount of meta-gaming since you have to buff and annoint for so many fights and you have to use the right stuff to stop what you face. Sometimes you know in advance what you will get sometimes, well, reload and try again - although they have the most suck auto-save in any game I've ever seen.

People sold the combat as great but it is really, mostly, button mashy goodness at it's finest. Once you've done the buffing the actually killing part is more Assasins Creed than anything I'd call an RPG so I'm not sure why PR tries to pull out the "We're soooo RPG card" when such a  core mechanic isn't.

#386
Persephone

Persephone
  • Members
  • 7 989 messages

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

It carries on into events in Mass effect 3.
My definition of choice is ending a trilogy prematurely and not getting the final installment.
That is a choice that mattered.


Right.  That's called an alternative game over.

I'm glad we have your definition of a "choice that matters" now.

Only a million more on the BSN to go.  


It's also called a non-linear story.
You made the choice of not doing something and a path completely closed off for you.
Two paths were open but you only went down one.


Mass effect 3 is linear.


No. What you describe is an alternate game over due to a commander guilty of incompetence, neglicence and idiocy.

And who on earth got EVERYTHING wrong on purpose unless they were metagaming to kill Shep?

Modifié par Persephone, 11 mai 2012 - 08:16 .


#387
The Protheans

The Protheans
  • Members
  • 1 212 messages

Persephone wrote...

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

It carries on into events in Mass effect 3.
My definition of choice is ending a trilogy prematurely and not getting the final installment.
That is a choice that mattered.


Right.  That's called an alternative game over.

I'm glad we have your definition of a "choice that matters" now.

Only a million more on the BSN to go.  


It's also called a non-linear story.
You made the choice of not doing something and a path completely closed off for you.
Two paths were open but you only went down one.


Mass effect 3 is linear.


No. What you describe is an alternate game over due to a commander guilty of incompetence, neglicence and idiocy.


I'm not even sure you could comprehend it, but I give you marks for trying.

#388
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Sidney wrote...

People sold the combat as great but it is really, mostly, button mashy goodness at it's finest. Once you've done the buffing the actually killing part is more Assasins Creed than anything I'd call an RPG so I'm not sure why PR tries to pull out the "We're soooo RPG card" when such a  core mechanic isn't.


I've seen a better version of TW2's combat mechanics before, in a more accessible form with a reasonable learning curve and more variety:

Jade Empire.

#389
Persephone

Persephone
  • Members
  • 7 989 messages

The Protheans wrote...

Persephone wrote...

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

It carries on into events in Mass effect 3.
My definition of choice is ending a trilogy prematurely and not getting the final installment.
That is a choice that mattered.


Right.  That's called an alternative game over.

I'm glad we have your definition of a "choice that matters" now.

Only a million more on the BSN to go.  


It's also called a non-linear story.
You made the choice of not doing something and a path completely closed off for you.
Two paths were open but you only went down one.


Mass effect 3 is linear.


No. What you describe is an alternate game over due to a commander guilty of incompetence, neglicence and idiocy.


I'm not even sure you could comprehend it, but I give you marks for trying.


I know what a non linear story is, dearie. I am a LARPer after all. What you describe is not it. And it requires SERIOUS metagaming to get that "ending", it's harder for Shep to die than to survive the SUICIDE mission....*headdesk*

#390
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

The Protheans wrote...

I'm not even sure you could comprehend it, but I give you marks for trying.


Your position is not a complicated one.  Don't pretend like it is.

It's just yours and yours alone, and it's not one that most people share.

The reason I call the concept of "choices that matter" nebulous is because many people have their own idea of what it means.  That you have a definition of your own does not disprove this, it simply means that while a lot of people use the term, they don't actually agree on what they're talking about as much as they assume.

To me a choice that matters includes a lot of things, even something as simple as choosing an option that instructs my character to be angry, and then having him/her actually deliver a line angrily.

Modifié par Upsettingshorts, 11 mai 2012 - 08:19 .


#391
guacamayus

guacamayus
  • Members
  • 327 messages

Persephone wrote...

guacamayus wrote...

Clearly a move to gain more fans, it would be a bad thing if he wasn't telling the truth. Take some notes eaware, treat your games with respect and fans will love it no matter what route you choose.


Calling Bioware Eaware sure helps with the "treat people with respect".

"I am mocking you and harassing you, Bioware, why won't you treat me like royalty????!!!!!":bandit:


lol ok, bend my words a little more. When I said EAware was to make clear that the decision for those kind of things is shared by both. This is fact, bioware belongs to ea if you choose to ignore it that's your problem.

#392
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
The Witcher 2 would be one of my top five RPGs if it had Jade Empire's combat.

#393
Persephone

Persephone
  • Members
  • 7 989 messages

Upsettingshorts wrote...

Sidney wrote...

People sold the combat as great but it is really, mostly, button mashy goodness at it's finest. Once you've done the buffing the actually killing part is more Assasins Creed than anything I'd call an RPG so I'm not sure why PR tries to pull out the "We're soooo RPG card" when such a  core mechanic isn't.


I've seen a better version of TW2's combat mechanics before, in a more accessible form with a reasonable learning curve and more variety:

Jade Empire.


Psh, you. Praising a Bioware game on the BSN? No way!:devil:

#394
The Protheans

The Protheans
  • Members
  • 1 212 messages

Persephone wrote...

The Protheans wrote...

Persephone wrote...

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

It carries on into events in Mass effect 3.
My definition of choice is ending a trilogy prematurely and not getting the final installment.
That is a choice that mattered.


Right.  That's called an alternative game over.

I'm glad we have your definition of a "choice that matters" now.

Only a million more on the BSN to go.  


It's also called a non-linear story.
You made the choice of not doing something and a path completely closed off for you.
Two paths were open but you only went down one.


Mass effect 3 is linear.


No. What you describe is an alternate game over due to a commander guilty of incompetence, neglicence and idiocy.


I'm not even sure you could comprehend it, but I give you marks for trying.


I know what a non linear story is, dearie. I am a LARPer after all. What you describe is not it. And it requires SERIOUS metagaming to get that "ending", it's harder for Shep to die than to survive the SUICIDE mission....*headdesk*


You have my sympathy and I wish you the best in life.

#395
Persephone

Persephone
  • Members
  • 7 989 messages

guacamayus wrote...

Persephone wrote...

guacamayus wrote...

Clearly a move to gain more fans, it would be a bad thing if he wasn't telling the truth. Take some notes eaware, treat your games with respect and fans will love it no matter what route you choose.


Calling Bioware Eaware sure helps with the "treat people with respect".

"I am mocking you and harassing you, Bioware, why won't you treat me like royalty????!!!!!":bandit:


lol ok, bend my words a little more. When I said EAware was to make clear that the decision for those kind of things is shared by both. This is fact, bioware belongs to ea if you choose to ignore it that's your problem.


Their name and brand remains unchanged. Juvenile namecalling won't change that.

#396
Persephone

Persephone
  • Members
  • 7 989 messages

The Protheans wrote...

Persephone wrote...

The Protheans wrote...

Persephone wrote...

The Protheans wrote...

Upsettingshorts wrote...

The Protheans wrote...

It carries on into events in Mass effect 3.
My definition of choice is ending a trilogy prematurely and not getting the final installment.
That is a choice that mattered.


Right.  That's called an alternative game over.

I'm glad we have your definition of a "choice that matters" now.

Only a million more on the BSN to go.  


It's also called a non-linear story.
You made the choice of not doing something and a path completely closed off for you.
Two paths were open but you only went down one.


Mass effect 3 is linear.


No. What you describe is an alternate game over due to a commander guilty of incompetence, neglicence and idiocy.


I'm not even sure you could comprehend it, but I give you marks for trying.


I know what a non linear story is, dearie. I am a LARPer after all. What you describe is not it. And it requires SERIOUS metagaming to get that "ending", it's harder for Shep to die than to survive the SUICIDE mission....*headdesk*


You have my sympathy and I wish you the best in life.


Keep your sympathy for those who actually want it. I'd rather see some arguments, if you have any.

#397
guacamayus

guacamayus
  • Members
  • 327 messages
Ok whatever, next time I'll say EA and Bioware so no one is offended by my harsh and inconsiderate words -_-

#398
Sidney

Sidney
  • Members
  • 5 032 messages

Ender99 wrote...

I'm playing The Witcher 2 right now, and I have been extremely impressed. I have never played a CD Projekt game before, but I will be following them in the future.

My choices seem to actually matter, imagine that.


I've entered act 2 and so far the only choice that appears to matter is the A or B of which faction to follow which isn't tied into much anything else.

Other than that the game is a mix of the awful and the great in about equal amounts.

I love the game engine which is beautiful. The quest design is mostly great (not much of the fetch this stuff). The world feels real - better than Skyrim's boring world and Flotsam alone is better than Kirkwall for example. The art design is aces - hey look weapons that don't look huge and stupid! The world has a ton of depth - although I'm still spinning a bit in those depths (a bit of backstory might have helped and I say that playing the 360 version which has more backstory allegedly). The world feel a lot grittier than the "dark" world of Dragon Age.

All that is good but the voice actors are almost 100% awful.  I don't know if Geralt's actor had an issue but he whispers a lot of his lines. The dwarves make me want to stab my ears. The crafting bit and usual bloated inventory is just the same sorry design we've suffered with for years in RPG's. Magic seems to be meh - the Ard and the fire thing are useless while the trap and invulnerability bubbles are essentialbut not interesting. I dislike the action game feel of combat where I'm rolling around all the time. Oh and the bane of all things -- quicktime events.

Reminds me some of ME1 where the "game" sin't that good but the story and setting are so good I'm sticking around.

#399
Mr.House

Mr.House
  • Members
  • 23 338 messages

Documental wrote...

Mr.House wrote...

Persephone wrote...

Ender99 wrote...

I'm playing The Witcher 2 right now, and I have been extremely impressed. I have never played a CD Projekt game before, but I will be following them in the future.

My choices seem to actually matter, imagine that.


IN GAME. Choices matter IN GAME in ME3 as well. Except: CDPR spat on every choice made in TW1, even writing out a whole LI without explanation. To "fix" it later with a...tadaaaaaaaaa......codex. Lame. If Bioware did that, they'd be crucified. But CDPR, the new Messiah, gets away with it.

CDPR CEO's response here is pure, calculated (If brilliant) PR. The rookie taking a shot at the reeling veteran without having achieved half as much or having had half as long a career or legacy. And the outright lie about 16 endings....yeah, whatever.

CDPR is playing Eve Harrington to Bioware's Margo Channing. Simple as that.

No they don't. If they did then we would get an ending that is reflected by those choices and does not make all past choices useless.


Entire Tuchunka mission is based on choices from the past two games, as is the Rannoch mission and most of the game. The ending poorly executed any choices you made, that is true but don't say that your choices didn't matter at all.

Seriously, I can get people hating on the ending but saying that your choices didn't matter at any point in the game is ****ing stupid.

They don't matter because the end makes every choice in all games invalid.It does not matter if Tunchanka and Rannoch had many diffrences on past and in-game chocies when teh ending makes those choices all invalid. You can start a new game in ME3 with no import and you will still get the same dam ending no matter what, that should not happen at all in a game that was pegged where your choices would matter and past choices would have ah uge impact. Rachni queen, council, Collector base anyone? CDP might have horrible VA, combat, inventory butt he oen thing CDP does do well and Biwoare failed hard was making choices truly matter that change the game andt he endign you will get, whiel also giving you a fantastic ending that does not make you go O_o

TW2 ending was rewarding, ME3 ending was a slap in the face for all the work I have put into the games.

#400
The Protheans

The Protheans
  • Members
  • 1 212 messages
Anyway lets get back to the point where nothing significant changes in the story throughout the three games.
Extremely Linear, all three games are extremely linear.
None of the choices matter and they aren't significant at all.

Gears of war 1 had more significant paths to choose than Mass effect