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CD Projekt Red's CEO - His opinion on the ending of Mass Effect 3


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#401
Sidney

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Upsettingshorts wrote...

Sidney wrote...

People sold the combat as great but it is really, mostly, button mashy goodness at it's finest. Once you've done the buffing the actually killing part is more Assasins Creed than anything I'd call an RPG so I'm not sure why PR tries to pull out the "We're soooo RPG card" when such a  core mechanic isn't.


I've seen a better version of TW2's combat mechanics before, in a more accessible form with a reasonable learning curve and more variety:

Jade Empire.


Really does remind me a lot of JE's combat except insead of rolling you flip a lot in JE. JE felt a lot more varied though because of the forms.

#402
upsettingshorts

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Mr.House wrote...

They don't matter because the end makes every choice in all games invalid.


Metagaming.  Your character doesn't know about the ending.

Furthermore, that's not completely true unless you're on board with the "relays explode the galaxy" interpretation, which the writers have thoroughly stood in unison against.

Likewise, there is some doubt as to whether or not Starbrat was being... entirely truthful.  We shall see.

I get it.  I didn't like the ending either, but unless we're examining it in isolation it doesn't really belong in a discussion about what constitutes a choice that matters.

#403
KotorEffect3

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The Protheans wrote...

Anyway lets get back to the point where nothing significant changes in the story throughout the three games.
Extremely Linear, all three games are extremely linear.
None of the choices matter and they aren't significant at all.

Gears of war 1 had more significant paths to choose than Mass effect



What a damn troll you are.  Your are either willfully blind to all 3 games or you are just lying to blow smoke out of your rear.

#404
Persephone

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The Protheans wrote...

Anyway lets get back to the point where nothing significant changes in the story throughout the three games.
Extremely Linear, all three games are extremely linear.
None of the choices matter and they aren't significant at all.


Given that your friends (In game friends) either living or dying depends on your choices in ME3 and you call that insignificant..... I'm glad I'm not one of them. Never mind the fates of entire worlds & races.:whistle:

Modifié par Persephone, 11 mai 2012 - 08:32 .


#405
upsettingshorts

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The Protheans wrote...

Anyway lets get back to the point where nothing significant changes in the story throughout the three games.
Extremely Linear, all three games are extremely linear.
None of the choices matter and they aren't significant at all.

Gears of war 1 had more significant paths to choose than Mass effect


By your standards sure.

But also by your standards it would be impossible to do this.  Impossible.  

Your definition of a choice that matters is wildly divergent paths.  That definition is not compatible with savegame import continuity.  Unless they did this:

Mass Effect 1, A and B with choices you consider as "mattering" would lead to Mass Effect 2A, Mass Effect 2B (different games)

Have two further choices in ME2 and you'd have to have Mass Effect 3AA, Mass Effect 3AB, Mass Effect 3BA, Mass Effect 3 BB.

So you'd be concluding the series with 4 distinct games.  Linearity is the obvious and unavoidable consequence of savegame imports.  I don't know what else you were expecting, since Mass Effect 1-3 is like every other BioWare game ever in terms of what it considers a choice.

Modifié par Upsettingshorts, 11 mai 2012 - 08:34 .


#406
KBomb

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PR is PR. No matter which company is dealing it out it is most likely self-serving and taking little shots at other companies is nothing new. I don't know why people seem shocked to see it.



Personally, I don't care about it. I don't care about TW2 fanboys or Bioware cheerleaders. I just know that I played Mass Effect 3 once and now it sets collecting dust on my shelf and I am on my third playthrough of TW2.



I had ten characters—all from ME1 and only one of them has seen any ME3 action. The whole ordeal has made me look at Bioware in terms that aren't very flattering. It's kind of sad.

#407
John Epler

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And since we've devolved into petty bickering, unnecessary condescension (from a couple of people) and discussing 'what is choice', I think we're done with this thread.

#408
Mr.House

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Upsettingshorts wrote...

Mr.House wrote...

They don't matter because the end makes every choice in all games invalid.


Metagaming.  Your character doesn't know about the ending.

Furthermore, that's not completely true unless you're on board with the "relays explode the galaxy" interpretation, which the writers have thoroughly stood in unison against.

Likewise, there is some doubt as to whether or not Starbrat was being... entirely truthful.  We shall see.

I get it.  I didn't like the ending either, but unless we're examining it in isolation it doesn't really belong in a discussion about what constitutes a choice that matters.


No matter what choices you picked the relays are always destoryed, the Normandy is always stranded, any fleet in Sol is stuck and Shepard is either dead or somewhere bleeding out. No matter what I did in ME,ME2 or ME3 those all happen, hell no matter the ending choice those stuff still happen. Now let's look at TW2.

I'll use Iorveths path for example. If you don't help him get the dagger to save Saskie you have to kill her or let her go, which is ah uge risk. This changes all dialog back with Triss. This also means that the new council suucced and will start their rule because of Triss confession during the meeting, which does not happen if you help Iorveth thus changing the state of the world. That is just one example. All your choices give you a diffrent ending where the game world is diffrent. Bioware failed so hard on this it's not even funny. Now if EC can somehow fix this issue then yes your choices did matter in a sense, but it will not changet he fact that the council, base and rachni choice where useless which is still a big failure on Biowares part.