I've just realized that Catalist's chamber is actually a...
#126
Posté 14 mai 2012 - 03:38
#127
Guest_Paulomedi_*
Posté 14 mai 2012 - 04:01
Guest_Paulomedi_*
#128
Posté 14 mai 2012 - 04:04
Candidate 88766 wrote...
Zolt51 wrote...
I am disappoint with this thread.
I was so expecting the first two words of the OP to be: "GIANT GOATSE!"
You'll never be able to look the ME3 menu the same way again.
What has been seen, cannot be un-seen.
#129
Posté 14 mai 2012 - 04:05
Blah blah blah. You created the choices, not him. Catalyst is just trying to steer you towards the green one.Paulomedi wrote...
it's a dialogue wheel indeed. But it's lacking the REAL Paragon and Renegade choices. The ones in the right are the choices the Catalyst gives you. The choices on the left should be the ones YOU create, through enough reputation points or EMS.
Modifié par Zolt51, 14 mai 2012 - 04:06 .
#130
Posté 14 mai 2012 - 04:07
Seival wrote...
I have a feeling, that I'll become pro-ender after the Extended Cut release... Well, only for Control and Destroy cases of course... I still can't accept synthesis ending in any form.
That's quite your right. I don't think Synthesis was ever intended to be a very popular option. Just the fact that the catalyst says it's the best choice should tell you all you need to know.
#131
Guest_Paulomedi_*
Posté 14 mai 2012 - 04:16
Guest_Paulomedi_*
Zolt51 wrote...
Blah blah blah. You created the choices, not him. Catalyst is just trying to steer you towards the green one.Paulomedi wrote...
it's a dialogue wheel indeed. But it's lacking the REAL Paragon and Renegade choices. The ones in the right are the choices the Catalyst gives you. The choices on the left should be the ones YOU create, through enough reputation points or EMS.
Blah Blah Blah. Blahblah. Blablahblah?
Blahhhhh
#132
Posté 14 mai 2012 - 04:50
Control is Paragon in nature because
1) Pure Paragon has been pro-synthetics the whole game and wouldn't want the geth destroyed
2) Views synthetics as equal to organics with equal opportunities for mental growth
3) Pure Paragon tries to avoid as much death possible
4) Is an idealist-trusting to the point of being naive at times
Destroy is Renegade because
1) Renegade has been anti-synthetics the whole game and blows them up at every chance
2) Values organic life over synthetic through all games, does not believe synthetics are really 'alive' and are unnatural (The conversation on the crew deck with Chakwas and a crewmember comes to mind here where Shepard states very clearly their view on what defines sentient life depending on who is sided with)
3) Renegade eliminates all potential threats, no second chances, is a notorious survivor-"A bullet in the head solves everything"-
4) is a realist-the end justifies the means
Synthesis-I'm still trying to sort out my feelings on this one other than what Starbrat says- the final form of evolution- which contradicts everything stated in previous games and the cycle itself. Javik himself said it was impossible for organics and synthetics to co-exist even in the same body. There was a race in his time that fused with tech and the synthetic side eventually took over. So, how could the fusion option ever be viable? One side would eventually push the other out...it's the nature of evolution and genetics as Javik so 'eloquently' puts it.
Modifié par razviolet, 14 mai 2012 - 04:56 .
#133
Posté 14 mai 2012 - 07:18
razviolet wrote...
I suppose I'll also throw my opinion of the nature of the options out here.
Control is Paragon in nature because
1) Pure Paragon has been pro-synthetics the whole game and wouldn't want the geth destroyed
2) Views synthetics as equal to organics with equal opportunities for mental growth
3) Pure Paragon tries to avoid as much death possible
4) Is an idealist-trusting to the point of being naive at times
Destroy is Renegade because
1) Renegade has been anti-synthetics the whole game and blows them up at every chance
2) Values organic life over synthetic through all games, does not believe synthetics are really 'alive' and are unnatural (The conversation on the crew deck with Chakwas and a crewmember comes to mind here where Shepard states very clearly their view on what defines sentient life depending on who is sided with)
3) Renegade eliminates all potential threats, no second chances, is a notorious survivor-"A bullet in the head solves everything"-
4) is a realist-the end justifies the means
Synthesis-I'm still trying to sort out my feelings on this one other than what Starbrat says- the final form of evolution- which contradicts everything stated in previous games and the cycle itself. Javik himself said it was impossible for organics and synthetics to co-exist even in the same body. There was a race in his time that fused with tech and the synthetic side eventually took over. So, how could the fusion option ever be viable? One side would eventually push the other out...it's the nature of evolution and genetics as Javik so 'eloquently' puts it.
100% agree.
#134
Posté 14 mai 2012 - 07:34
The Star Kid is actually the designer / writer.
The setting is a dialogue wheel.
You missed what actually happened in the story while they had the curtain pulled back, so the Normandy crash makes no sense.
Nice.
#135
Posté 14 mai 2012 - 10:16
Thornne wrote...
I guess maybe we were just supposed to go meta with the whole ending?
The Star Kid is actually the designer / writer.
The setting is a dialogue wheel.
You missed what actually happened in the story while they had the curtain pulled back, so the Normandy crash makes no sense.
Nice.
By the way. It's interesting what are they going to do with the Normandy crash scene...
#136
Posté 14 mai 2012 - 11:30
Seival wrote...
By the way. It's interesting what are they going to do with the Normandy crash scene...
Yeah, I am interested to see how that plays out too. My guess is that the unexplained Normandy crash is the main reason we're getting the EC. It is the most indefensible 'wait, what?' thing in the ending, IMO.
Modifié par Thornne, 14 mai 2012 - 11:31 .
#137
Posté 15 mai 2012 - 12:10
#138
Posté 15 mai 2012 - 01:19
my mind = BLOWN
#139
Posté 15 mai 2012 - 09:20
Thornne wrote...
Seival wrote...
By the way. It's interesting what are they going to do with the Normandy crash scene...
Yeah, I am interested to see how that plays out too. My guess is that the unexplained Normandy crash is the main reason we're getting the EC. It is the most indefensible 'wait, what?' thing in the ending, IMO.
Maybe they will just remove the scene? Somehow I think it will be impossible to explain.
#140
Posté 15 mai 2012 - 09:35
#141
Posté 15 mai 2012 - 09:38
#142
Posté 15 mai 2012 - 02:51
#143
Posté 15 mai 2012 - 02:58
Seival wrote...
Mylia Stenetch wrote...
EnvyTB075 wrote...
I figured that out when i was looking at it, and was still confused as to why Control was "paragon"...
Technically when looking at the wheel the paragon and renegade are on the opposite sides as shown in the image the OP posted.
If you want to slap colors to the choices that would make:
Red = Paragon = Destory - Altrusistic primary pragmatic secondary.
Blue = Renegade = Control - Pragmatic primary altrusistic secondary.
Also I caught this a while ago in my first playthough and was playing around with the idea of writing something up on it.
Someone here already suggested to rotate the scheme 180 degrees. But according to this, "Investigate" will be on the right side of the wheel, which is not correct. Do not forget that Paragon and Renegade options are also located on the right side of the wheel - they just aren't colored and don't require reputation points to be available... I just colored them in the scheme according to the corresponding explosions colors.
The problem is there is no investigate. Also you need more EMS to unlock the control option so it can fall into the idea of paragon/renegade blue/red which you infered in your picture.
To get the "optimal" means you need to max out EMS which to do paragon/renegade options you want them maxed out. Also for point two you brought up, it is known. I deiceided not to add it in since I was talking about the flip (which the post you pointed to I did not see when I replied). Still if you are trying to trump what I saw, this was no new revalation I saw this when I finished the game, and I was in a thread with someone explaining about how the shift turned from you playing Shepard the PC charater to the DM which makes you the god char wtih no info.
#144
Posté 15 mai 2012 - 03:07
Zolt51 wrote...
Candidate 88766 wrote...
Zolt51 wrote...
I am disappoint with this thread.
I was so expecting the first two words of the OP to be: "GIANT GOATSE!"
You'll never be able to look the ME3 menu the same way again.
What has been seen, cannot be un-seen.
What you have just done to me....
#145
Posté 15 mai 2012 - 03:12
Mylia Stenetch wrote...
The problem is there is no investigate.
Well, dialogue with Catalist's Avatar is actually Investigate. But this "Investigate" is far too short and blurry right now...
Modifié par Seival, 15 mai 2012 - 03:14 .
#146
Posté 15 mai 2012 - 03:12
Yes the same for me, kinda funny how they thought this was good, but adding a final boss battle would be too "video gamey".Sajuro wrote...
I saw this too, and it is very meta.
#147
Posté 15 mai 2012 - 03:14
#148
Posté 15 mai 2012 - 03:23
Seival wrote...
Mylia Stenetch wrote...
The problem is there is no investigate.
Well, dialogue with Catalist's Avatar is actually Investigate. But this "Investigate" is far too short and blurry right now...
To me that is the point when the DM(Bioware) shifts the DMing to you, in a way it is a bit meta, but sloppy. As the PC you investigated everything and you charaters knows all it could. As the DM you know nothing and you need to finish the story the scraps you know from some notes.
#149
Posté 15 mai 2012 - 03:49
Mylia Stenetch wrote...
Seival wrote...
Mylia Stenetch wrote...
The problem is there is no investigate.
Well, dialogue with Catalist's Avatar is actually Investigate. But this "Investigate" is far too short and blurry right now...
To me that is the point when the DM(Bioware) shifts the DMing to you, in a way it is a bit meta, but sloppy. As the PC you investigated everything and you charaters knows all it could. As the DM you know nothing and you need to finish the story the scraps you know from some notes.
Agreed, BioWare shifted DMing to us with current ME3 endings. Hopefully, Extended Cut will fix that.
Modifié par Seival, 15 mai 2012 - 03:50 .
#150
Posté 15 mai 2012 - 04:58
Seival wrote...
Agreed, BioWare shifted DMing to us with current ME3 endings. Hopefully, Extended Cut will fix that.
It should be able to, you can even keep what we had and make some editing to it to build us more for the PC to use and the consequnce we immediatley face.





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