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"Admiral the Crucible is useless. What are your orders?"


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#1
A0170

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Right before Priority: Earth the Crucible has been revealed to be a dud. You're the Supreme Commander of all the allied forces in the galaxy. You have complete and total control over every fleet, army, and resource that each race can provide. How would you fight the Reaper War?

Some things to remember

1.) The Citadel - We know that the Reapers can use the Citadel to control the Mass Relay network. After taking down Cerberus HQ, we also know that the Citadel is under Reaper control and is now in Earth's orbit. Sooner or later, the Reapers will shut down the relays like they did with all of the previous cycles. As to why the Reapers didn't just sieze the Citadel in the first place no one knows. But without the relay network, our war effort will soon crumble. Earth, and the Citadel, must remain a priority target. 

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2.) Resources - The Reaper War will undoubtedly be a long and drawn out affair. As such, we will need as many resources as we can get to resupply, rearm, and rebuild our ships/forces. Not to mention the need to feed our troops and civilians. The Reapers however currently control most of our homeworlds and colonies, and as long as the valuable resources from those worlds are denied to us, our war effort will be in some serious trouble. Therefore, one of your top priorities must be to hold onto whatever resource and supply centers we have left, while simultaenously retaking some major ones from Reaper control. Bear in mind that all of this must be done while making sure that we don't spread our forces out too thin. 

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3.) Numbers - Here's a breakdown of the remaining fleets that will be at your disposal. I will try to include the various effects of Sacrifing/Saving the Council, Curing/Sabotaging the Genophage, and Geth/Quarian issue will have on overall fleet strength. It is really long so bear with me. 

Note: There's a lot of game lore involved with this section. I'm trying to be as thorough as I can, but there will undoubtedly be some things I missed. Feel free to mention them and I'll add it to the list. For the sake of brevity, I will try to refrain from mentioning the single warship assets such as the SSV Hong Kong, of the Asari cruiser Cybaen. The Destiny Ascension however will be mentioned due to its "special importance".

According to the codex Thanix weaponry has been widely implemented throughout the Alliance, Turian, Salarian, (probably) Asari, Quarian navies, and beyond.

As for Reaper numbers, it's never revealed how many there are. But for all intents and purposes let's assume that the number is at least in the thousands. My reasoning for this can be found in a poll/thread I created which can be found here.

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System Alliance

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One of the most powerful military forces in the galaxy. It's naval doctrine consists of stationing powerful fleets at key relay nexuses, with the goal of rapidly responding to any and all threats to its colonies. Consisted of over 200 ships by the time of the First Contact War. It's military prowess rivals that of even the Turians.

The Alliance had 9 dreadnoughts at the beginning of the Reaper invasion. At least one of them, the SSV Shasta, has been destroyed by the time of Priority: Earth. The capital of the Alliance and the gateway to Earth, Arcturus Station, has also been destroyed. Despite it's strength, the initial Reaper invasion of Earth and the battle of Arcturus took place within a matter of minutes. Furthermore, much of the Alliance Navy had lost about a third of its strength if used to save the Council and the Destiny Ascension during ME1. By the time of the Reaper invasion of Earth, it still has not fully recovered its numbers.

First Fleet - Largest fleet in all of the Alliance Navy. Stationed near the Charon Relay during the initial Reaper invasion of Earth. Cut in half by the time it was ordered to retreat. A tenth of its remaining vessels were then sacrificed to buy time for the rest to escape.

Second Fleet - The same fleet that liberated Shanxi in the First Contact War. Stationed at Arcturus Station during the initial Reaper invasion. Destroyed/sacrificed to provide time for the Third and Fifth Fleets to escaped. 

Third Fleet - Managed to escape the disastrous battle at Arcturus Station while presumably suffering heavy losses. It's flagship, the Dreadnough SSV Logan, was able to buy the fleet some time by using its main guns to slow down a Reaper destroyer. 

Fourth Fleet - Stationed above Earth. Annihilated within a matter of minutes.

Fifth Fleet - The personal fleet of Admiral Hackett. Participated in the Battle of the Citadel in 2183 (ME1) and awaded th Council's Palladium Star for their efforts. Stationed at Arcturus during the Reaper invasion of Earth. Managed to escape after suffering some heavy losses. The 63rd Scout Flotilla, under Rear Admiral Mikhailovich serves under the banner of the Fifth Fleet providing critical support for the Fleet's carriers and dreadnoughts. If the Council was sacrificed in ME1, than the 63rd suffers the fewest casualties of all the Alliance Flotillas from the battle.

Sixth Fleet - Stationed near Terra Nova during the Reaper invasion of Earth. Completely bypassed by the Reaper forces. Ordered by Admiral Hackett to avoid combat and lay in reserve.

Seventh Fleet - Stationed near Eden Prime during the Reaper invasion of Earth. Also completely bypassed by the Reaper forces. With the Sixth Fleet, in remains in reserve, awaiting your further orders.

Eighth Fleet - Location during the initial Reaper forces is unclear. Unable to stop their advance, attempting to regroup over the planet Ontarom after taking heavy casualties. Ambushed over Ontarom by Reaper forces. Surviving ships of the Eighth Fleet now harass the Reaper forces around Ontarom, giving cover to civilian ships trying to flee the planet while simultaneously defending a key communications hub on the planet's surface.

Turian Heirarchy

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Considered the strongest military force in the galaxy. Had at least 39 dreadnoughts by the year 2185 (ME2) with thousands of support ships. Wrapped up a brutal war with the Turian seperatist movement Facinus on Taetrus, right before the Reaper invasion. Suffered heavy casualties in the Battle of the Citadel and during the Reaper invasion of Turian space. Some time after the battle, at least two dreadnoughts were lost within an hour, according to a conversation between Garrus and Primarch Victus aboard the Normandy. Most of its forces are now stationed near Menae, Palaven's moon, as the Turians try to desperately hold onto their homeworld.

79th Flotilla - Distinguished itself during the Krogan Rebellions. Relies on speed and stealth to harass the enemy. They run interference, divert fire, and make bombing runs on enemy ground units until antiair defenses manage to target them.

Sixth Fleet - Technically classified as a peacekeeping fleet, used primarily before the Reaper invasion to patrol Council space. Now its ready to fly to areas trying to fight off Reaper invasion. Recently helped fight off a Cerberus invasion of the Turian colony of Aephus, losing several ships in the process.

Seventh Fleet - Had the honor of guarding the Crucible, which was tough on their morale. The delivery of key medical supplies, the recovery of the Banner of the First Regiment, and the right responses during an interview with Allers can help boost their morale. Now that the Crucible has been revealed to be a dud, this fleet is ready to serve in whatever capacity you require. 

29th-32nd Fleets - The Reapers began their invasion of Turian territory by invading Taetrus, knowing the psychological effects it would have on the Turian Heirarchy. Here is how the Turians responded,

"The attack began with an assumption that the Reapers were on the far side of the relay, ready to annihilate anything that came through. The 29th through 32nd Fleets, specialists in delivering heavy ordnance, sent resonant warp bombs through the relay to clear the Reapers away from the immediate area on the other side. They then sent the four fleets through the relay, believing their considerable mass would create relay drift and deliver them out of the Reaper targeting zone. 

The extent of losses is classified. What is known is that Reaper ships emerged on the Palaven side of the relay. There, according to Hierarchy sources, “a significant portion of the armada” engaged the Reapers. Fierce fighting continues."

It is safe to assume therefore that much of the 29th-32nd fleets have been destroyed. The fact that the Turians have at least 32 fleets is astonishing, when compared to the Alliance's 8. Warp Resonant bombs are also an interesting concept.

Facinus - The now defeated Turian separist movement operating on Taetrus. I'm mentioning them here because there are several Alliance News reports that show how they used an FTL based kamikaze device to bomb the city of Vallum, causing tens of thousands of casualties. Two more seperatist created "improvised FTl plotters" were discovered on Taetrus, implying that this highly destructive tactive can be widely implemented if things certainly got desperate. Just how effective they would be against the Reapers remain to be seen.

Asari Republics

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As of 2185 (ME2), the Asari have 20 dreadnoughts. Their combined fleets and commando forces are coordinated by Asari High Command, a core leadership of commandos and politicians from mumerous Asari worlds. They specialize in hit and run tactics instead of direct, drawn out engagements like the Turians.

Second Fleet - "The asari Second Fleet is largely composed of frigates and fighters, embodying the asari's hit-and-run mindset with a nimble swarm rather than a slower collection of vessels. The Second is normally dispatched to protect colonies from pirate raiders or mercenary activity. The Second Fleet's fighter squadrons are intensely competitive, racing to break new records set by other teams, but unquestioning loyal to each other in a fight." 

The effectiveness of this fleet can be boosted by a positive reunion between Liara and Matriach Aehtyta, which will provide an elite Asari commando unit to support the Second Fleet. Also, Shepard can provide Reaper code fragments that will help the Second Fleet predict Reaper tactics.

Sixth Fleet - "The Sixth Fleet has more dreadnoughts than any other collection of ships in the Asari Navy. An almost superstitious dread has grown around its entrance into conflict, as any war with the fleet has never remained small. It was the Sixth Fleet that flew against the rachni in the beginning of the Rachni Wars, and it was the Sixth Fleet that liberated the first colony under siege in the Krogan Rebellions. Unfairly or not, its service people have a reputation for being sober, serious, and humorless. Nevertheless, the Sixth Fleet is a welcome sight for any ally when it arrives."

The effectiveness of this fleet will be improved if Shepard recovers some ancient Asari war texts from the library of Asha.

Destiny Ascension - Flagship of the Citadel Fleet. Described as, "a powerful asari dreadnought unlike any other vessel in the galaxy. Captained by Matriarch Lidanya, the Destiny Ascension evacuated the Council during the 2183 Battle of the Citadel but was crippled by attacking geth. Alliance fleets came in, taking heavy fire but saving the Ascension and the Council from destruction. The asari have repaired and upgraded the dreadnought's shielding and firepower, committing the formidable ship to the fight against the Reapers."

If the Council/Destiny Ascension was saved, the Alliance Navy however will lose a third of its strength. The Alliance's 63rd Scout Flotilla under Admiral Mikhailovich in particular will lose a lot of its effectiveness.

Salarian Union

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First Fleet - This fleet is only available if you sabotaged the Genophage cure. Also of note is that the Salarians have developed dreadnoughts with Normandy style stealth capabilities. Here's the fleet's description.

"The salarian navy accepts nothing less than bleeding-edge technology in every single vessel. Military observers were puzzled and not a little suspicious when the salarians slowed down dreadnought production, building fewer ships than legally permitted under the Treaty of Farixen. The answer lies in the complexity of their construction. Acting on orders from Sur'Kesh, STG agents procured schematics of the SSV Normandy's stealth systems and the algorithms behind the Normandy SR-2's Reaper IFF signal. Months of research yielded something previously unthinkable--dreadnoughts with stealth capabilities. The salarians expect the Reapers to break through the dreadnought's electronic countermeasures eventually, but until then, they have a crucial advantage against their monstrous enemies."

Third Fleet - Available if you save the Salarian Councilor from assassination. 

"
An Alliance rear admiral once unfairly dismissed the salarian Third Fleet as nothing more than "an over-abundance of spy-planes." While the salarians rely heavily on gathering intelligence in any war, the Third Fleet's firepower is comparable to any other major naval force. Its vessels use the latest GARDIAN defense systems, with improved tracking algorithms to handle a greater number of projectiles than older models. Even its scouting flotillas have been armed with hull-mounted Thanix cannons, developed in conjunction with the turian military."

Effectiveness of this fleet is improved if the mission Citadel: Heating Unit Stabilizers is completed.

Quarian Migrant Fleet

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Largest overall fleet in the galaxy with over 50,000 ships. There numbers are large enough to even give the Turians some pause. Most of these ships are ancient, in need of constant repair, and not built for combat. However, each ship has recently been retrofitted and armed for combat against the Geth and Reapers. The overall strength of the Migrant Fleet can be improved if the Heretics were destroyed in ME2. Rewiriting the Heretics however will cause the Migrant Fleet to lose of casualties. Obviously, if Shepard sides with the Geth or doesn't negogiate a peace between the two, than the entire Migrant Fleet will be destroyed.

Civilian Fleet - "The Civilian Fleet makes up most of the quarian flotilla. Properly coordinated, the fleet compensates for its lack of dedicated warships with its sheer numbers. Even its smallest crafts are equipped with ship-to-ship weaponry. The civilian liveships, enormous floating gardens that produce food for the quarians, have also been fitted with massive Thanix cannons to provide heavy firepower."

This fleet can be negatively effected if some of the right choices aren't made, such as not saving their leader Admiral Zaal'Koris or choosing not to destroy the Geth Fighter Base.

Heavy Fleet - "Any pirates or mercenaries attempting to prey on the quarian flotilla must contend with the Heavy Fleet cruisers, frigates, fighters, and carriers. The Heavy Fleet is led by Admiral Han'Gerrel. The admiral firmly believes in the importance of ship maintenance and regular training exercises, and actively encourages those on pilgrimage to seek out new technology that will upgrade his fleet's capabilities. As a result, cutting-edge technology is often found in the best of the Heavy Fleet's vessels."

Too many choices to list, but same idea as the Civilian fleet.

Patrol Fleet - "The Patrol Fleet are scouts, flying ahead of the flotilla on the lookout for mineable bodies and hostile forces. They scan space with VI-systems that pick up heat signatures or other signs of foreign vessels. As the first ships to be targeted in any conflict, some of the quarians' finest engineers monitor and repair the Patrol Fleet's shielding. The fleet's commanding officer, Admiral Shala'Raan, relies on speed and shields during combat."

For choices, refer to above.

Admiral Xen's Research Ships - "Admiral Daro'Xen is head of quarian Special Projects--research vessels that create and improve the technology that keeps the quarian flotilla operational. Studying the geth all her life, Xen is an expert on synthetic intelligences."

The Geth

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Highly powerful Synthetic force that utilizes advanced technology, impressive processing power, and sheer numbers to overwhelm its enemies. Their strength is increased if Shepard chose to rewrite the Heretics in ME2. Destroying the heretics would obviously decrease their strength. Also, siding with the Quarians or not achieving peace between the two will result in the destruction of all Geth. 

Geth Fleet - "Many geth vessels are built to explore, mine, or provide transport between factories and space stations. But every geth ship, regardless of purpose, is also capable of engaging hostile forces. Unbound by the Treaty of Farixen, the synthetic intelligences built almost as many dreadnoughts as the turians. The software running these ships is in the geth themselves. High advanced electronic security measures and cyber warfare suites bolster already formidable firepower."

Other

This section includes the Hanar/Drell, Volus, Elcor, Batarian, and Terminus Navies.

Hanar Illuminated Primacy/Drell forces

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Need to stop the sabotage of the sabotage of Kahje's automated defenses to gain this fleet.

Hanar Navy - "The hanar have sent their warships to engage the Reapers to repay Commander Shepard for saving their homeworld. Though their navy is relatively small, the hanar have also provided the services of their best drell combat specialists. They are accomplished spies, saboteurs and assassins, trained at an extremely young age. While the hanar are normally loath to send trusted allies into open warfare, these are desperate times."

Effectiveness increased if the medi-gel formula is found in the Cerberus Base and given to the doctors at Huerta Memorial.

Vol Protectorate

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Volus Bombing Fleet - Needs to convince Volus Ambassador Din Korlack to contribute to the war effort.

"Volus prefer airpower in conflicts, counting on the turians for ground support. They maintain several flotillas of heavy-bomber frigates capable of warfare in any atmosphere."

Volus Dreadnought Kwunu - Modelled after a Turian design. Nominally under Turian command.

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^Pic of the Kwunu.

Elcor (Government known as the Courts of Dekuuna)

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Elcor Flotilla - "The elcor flotilla possesses a few cruisers and carriers, but its real value is troop transport. Because of their shape, the elcor carry shoulder-mounted heavy weapons. VI-run systems handle reloading, targeting, and ammunition selection. It is not unusual to see a troop of elcor soldiers toting rocket launchers, chainguns, and other intimidating weapons on their backs as if they weigh nothing at all."

Batarian Hegemony

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Batarian Fleet - Effectiveness can be improved if Balak is spared in ME1 and if Shepard finds the Pillars of Strength of Kar'shan.

"The once formidable batarian navy was all but annihilated when the Reapers struck Khar'Shan. The enraged survivors have gathered into a single remaining fleet. Batarian refugees are enlisting in the thousands, desperate for a sense of purpose after the destruction of their homeworld. No collection of vessels is more eager to engage the Reapers than Khar'Shan's last warships."

Terminus Forces

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Terminus Fleet - Related to Aria's missions. 

"The Terminus Fleet is an assortment of mercenary vessels and pirate ships bound together by little more than common geography and a fear of the Reapers. Despite this volatile mix, the Fleet seems to be functioning as one under the leadership of criminal warlord Aria T'Loak."

Modifié par A0170, 11 mai 2012 - 06:21 .


#2
silentassassin264

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If the crucible is useless then we have no hope to win. With the Reapers in control of the Citadel, they can just turn off the Mass Relays for your team and outgun you (and take away any chance of retreat or backup). I would just call up Harbinger and tell him I am ready to replace Mr. Illusive.

#3
Eain

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Slamdunk asteroids into mass relays.

#4
Malanek

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Retreat, then destroy the relay, sacrifice the sol system to destroy the reapers.

#5
A0170

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silentassassin264 wrote...

If the crucible is useless then we have no hope to win. With the Reapers in control of the Citadel, they can just turn off the Mass Relays for your team and outgun you (and take away any chance of retreat or backup). I would just call up Harbinger and tell him I am ready to replace Mr. Illusive.


Lol I have a thread that supports much of what your saying. But what would happen if you still had the chance to somehow destory or retake the Citadel, prolonging the war?

Modifié par A0170, 10 mai 2012 - 08:43 .


#6
Deuterium_Dawn

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Utilize the carriers and our superior mobility. Hit and run tactics, jump in close, jump out. If the Reapers try to counter as they did at Palaven by bombarding Earth to force us to defend it, let them.
Earth's survival is secondary to winning the war, and should things go south I'd recommend glassing it anyway to deny the Reapers the chance to replenish their numbers. Find an asteroid and crash it into the Charon relay, bombard the relay, whatever.

silentassassin264 wrote...

If the crucible is useless then
we have no hope to win. With the Reapers in control of the Citadel,
they can just turn off the Mass Relays for your team and outgun you (and
take away any chance of retreat or backup). I would just call up
Harbinger and tell him I am ready to replace Mr. Illusive.


They could have done this at any time after taking the Citadel. The initial Prothean sabotage only changed the Citadel's signal so the Keepers would no longer respond to the one Sovereign sent, and Vigil's code only gave you temporary control of the station. I'm going to assume they've just somehow forgotten they can do this/are for some reason reluctant to(possibly because they want us to attack them).

Modifié par Deuterium_Dawn, 10 mai 2012 - 08:46 .


#7
Bill Casey

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Concentrate all fire on Harbinger...
**** Harbinger, seriously...
I repeat, **** Harbinger...

If the Reapers are getting a victory, it's going to be a Pyrrhic one...

Modifié par Bill Casey, 10 mai 2012 - 08:46 .


#8
Madmoe77

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What happened to the big Mechs from ME2 and the smaller mechs? Also what happened to the larger Geth Armistice and larger land crawlers from ME1 and 2?

A lot of resources remain completely unaccounted for. Some of which heavily populated the other titles. When it comes to assets; look at Britain's home defense during World War 2, even while getting pounded from the air the old and young alike fought with everything they had. Pitched forks, fire, furniture even!

It seemed in ME3 people couldn't muster their inner strength or fight desperate.

#9
A0170

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Wow, a lot of you seem willing to sacrifice Earth for the sake of victory. I don't blame you guys when considering the alternatives, hell I'd probably do the same thing if things got desperate enought. But still, would all of the Alliance forces sign off on that? What's to stop them from rebelling from your command?

Modifié par A0170, 10 mai 2012 - 08:50 .


#10
Bill Casey

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A0170 wrote...

Wow, a lot of you seem willing to sacrifice Earth for the sake of victory. I don't blame you guys when considering the alternatives, hell I'd probably do the same thing if things got desperate enough. But still, would all of the Alliance forces sign off on that? What's to stop them from rebelling from your command?



"If anyone has any better ideas, I'm open to suggestions"

#11
MisterJB

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People don't seem to be aware that a SuperNova explosion like that of a Relay being destroyed would move at 10% of the speed of light.
Reapers can just use FTL and avoid it. At best, you would delay them and people are willing to cause the extinction of the human race over a delay? When there are already tons of Reapers on other systems?

#12
A0170

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Bill Casey wrote...

A0170 wrote...

Wow, a lot of you seem willing to sacrifice Earth for the sake of victory. I don't blame you guys when considering the alternatives, hell I'd probably do the same thing if things got desperate enough. But still, would all of the Alliance forces sign off on that? What's to stop them from rebelling from your command?



"If anyone has any better ideas, I'm open to suggestions"


Haha a fair question. But what happens when some jaded, Earthborn private walks up to you in the CIC with a pistol and goes all Boomer on you?

#13
Sajuro

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Convert the crucible into a dark energy bomb.

#14
Deuterium_Dawn

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A0170 wrote...

Wow, a lot of you seem willing to sacrifice Earth for the sake of victory. I don't blame you guys when considering the alternatives, hell I'd probably do the same thing if things got desperate enought. But still, would all of the Alliance forces sign off on that? What's to stop them from rebelling from your command?


Every other species in the galaxy abandoned their homeworlds to fight the Reapers at Earth, the Turians specifically were doing rather well considering but pulled back so they'd have enough left for earth. The Systems Alliance can damn well man up and make sacrifices. Humanity will survive. It will take decades or centuries to recover, but it's worth the price. That said, I think everyone knows what's at stake here. It is quite literally all or nothing. No one will like it, but they'll do what must be done.

MisterJB wrote...

People don't seem to be aware that a
SuperNova explosion like that of a Relay being destroyed would move at
10% of the speed of light.
Reapers can just use FTL and avoid it. At
best, you would delay them and people are willing to cause the
extinction of the human race over a delay? When there are already tons
of Reapers on other systems?


Still prevents the Reapers from harvesting humanity.

A0170 wrote...

Bill Casey wrote...

A0170 wrote...

Wow,
a lot of you seem willing to sacrifice Earth for the sake of victory. I
don't blame you guys when considering the alternatives, hell I'd
probably do the same thing if things got desperate enough. But still,
would all of the Alliance forces sign off on that? What's to stop them
from rebelling from your command?



"If anyone has any better ideas, I'm open to suggestions"


Haha a fair question. But what happens when some jaded, Earthborn private walks up to you in the CIC with a pistol and goes all Boomer on you?


Kill him. I trust my squad, at the very least, to have my back.

Modifié par Deuterium_Dawn, 10 mai 2012 - 08:57 .


#15
Bill Casey

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I still think we should have spent the time/energy/resources building the Crucible into weaponizing some Mass Relays...

Find out a way to slingshot Reapers into black holes using the mass effect principle...

Modifié par Bill Casey, 10 mai 2012 - 08:56 .


#16
Malanek

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MisterJB wrote...

People don't seem to be aware that a SuperNova explosion like that of a Relay being destroyed would move at 10% of the speed of light.

Where did you get that figure from?

#17
mudkip72

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A0170 wrote...
Some things to remember

1.) The Citadel - We know that the Reapers can use the Citadel to control the Mass Relay network. After taking down Cerberus HQ, we also know that the Citadel is under Reaper control and is now in Earth's orbit. Sooner or later, the Reapers will overcome whatever sabotage the Prothean scientists on Ilos had managed, allowing the Reapers to shut down the relays like they had done with all of the previous cycles. As to why the Reapers didn't just sieze the Citadel in the first place no one knows. But without the relay network, our war effort will soon crumble. Earth, and the Citadel, must remain a priority target.


Except Sovereign was able to shut down the relays back in ME1.  Shepard had to unlock the relays in addition to opening the Citadel arms for the Alliance fleet to come in.  So the Prothean scientists were definitly unable to sabotage that function. 

Only explanation is if Vigil's data file contained some sort of sabotage against that and Vigil simply never bothered to tell Shepard.  Otherwise, the Reapers should of been able to just shut everything down immedietly after taking the Citadel.

Modifié par mudkip72, 10 mai 2012 - 08:57 .


#18
Benny8484

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Great post, & excellent question....

I think destroying the nearest mass relay is the only viable option.  Your going to lose no matter what.  If mass relay explodes however it would take out everything in the system.  Probably kill more reapers that way than any other alternative.

#19
Tapkomet

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mudkip72 wrote...

A0170 wrote...
Some things to remember

1.) The Citadel - We know that the Reapers can use the Citadel to control the Mass Relay network. After taking down Cerberus HQ, we also know that the Citadel is under Reaper control and is now in Earth's orbit. Sooner or later, the Reapers will overcome whatever sabotage the Prothean scientists on Ilos had managed, allowing the Reapers to shut down the relays like they had done with all of the previous cycles. As to why the Reapers didn't just sieze the Citadel in the first place no one knows. But without the relay network, our war effort will soon crumble. Earth, and the Citadel, must remain a priority target.


Except Sovereign was able to shut down the relays back in ME1.  Shepard had to unlock the relays in addition to opening the Citadel arms for the Alliance fleet to come in.  So the Prothean scientists were definitly unable to sabotage that function. 

Only explanation is if Vigil's data file contained some sort of sabotage against that and Vigil simply never bothered to tell Shepard.  Otherwise, the Reapers should of been able to just shut everything down immedietly after taking the Citadel.


You're right, but this makes no sense. Even though you are right. So we'll just go with what OP says.

#20
Deuterium_Dawn

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Malanek999 wrote...

MisterJB wrote...

People don't seem to be aware that a SuperNova explosion like that of a Relay being destroyed would move at 10% of the speed of light.

Where did you get that figure from?


This, also possibly attempt to bait the reapers near the relay. Feign retreat and wait for them to move in for the kill.

#21
Agugaboo

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wow, someone spent a lot of time probing uranus.
they did a really thorough job.
there must be nothing left in uranus.

#22
Sajuro

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Benny8484 wrote...

Great post, & excellent question....

I think destroying the nearest mass relay is the only viable option.  Your going to lose no matter what.  If mass relay explodes however it would take out everything in the system.  Probably kill more reapers that way than any other alternative.

I would say go with the same plan as priority Earth but put some of Shield into sword and send off live ships to open up dormant mass relays to find a refuge, get into the citadel and find a way to use it to your advantage.

#23
Erield

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But for all intensive purposes

I think you meant "For all intents and purposes."

On-topic. We know that "the bulk" of the Reaper forces are near Earth, along with the Citadel (which is capable of shutting down the Relay network.) My plan would be to sacrifice a sizable portion of the combined fleet in engaging Reaper forces around Earth. Simultaneously, we'd have a team or three set about detonating the Relay. Expected result: Sol system is gone, along with 90% of the Reaper forces in-system, Citadel, and 50% of my total fleet strength.

While engaging in Sol, I would split my remaining fleet into thirds (approximately 16.67% of total beginning fleet strength). Each of these would be tasked with eliminating Reaper ships around a major colony (pop 100mil+). Entire fleet would then rejoin at a point near Sur'kesh. Scouts would be needed to determine strength of Reapers in Sur'kesh system. It went untouched by Reaper forces in main-game that we saw, but is likely to be a prime target; it is also a prime source of resources, and should be defended if possible.

From that point, it would be a case of attacking Reaper ships en masse when we have an overwhelming numerical advantage in ships, and retreating when we do not. Sur'kesh and Rannoch (assuming Geth are allies) will be primary planets to defend. If Reaper ships are on-planet in force, pinpoint bombardment is approved.

This strategy is not likely to lead to victory, but should be able to inflict significant casualties upon the Reapers. If the initial gambit in Sol system fails (ie, fewer than 80% of the Reaper ships + Citadel are destroyed), then Operation: Oh **** begins. This is basically refitting the combined galactic fleet into a Quarian Flotilla equivalent and taking on as many surviving people as possible. A sustainable population from each race receives primary slotting on ships; after that, population is distributed based on a number of factors that boils down to: how necessary are they to the survival of life? The Galactic Flotilla will then use traditional FTL to find planets far away from Relays to colonize. This is also not likely to end well.

#24
MisterJB

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Deuterium_Dawn wrote...

Every other species in the galaxy abandoned their homeworlds to fight the Reapers at Earth, the Turians specifically were doing rather well considering but pulled back so they'd have enough left for earth. The Systems Alliance can damn well man up and make sacrifices.

Which is exactly what we did when Hackett ordered a full retreat.
Blowing up our homeworld is an entirelly different matter all together. Try to ask the Primarch to destroy Pallaven and see the answer. 

Humanity will survive. It will take decades or centuries to recover, but it's worth the price.

No, we won't. 1% of Earth's population is more numerous than the biggest of our colonies.
The best we could hope for wouold be subservience to alien masters in case we even won the war. No one will let us keep our Council seat out of the kidness of their hearts.

Still prevents the Reapers from harvesting humanity.

Becoming a Reaper is preferrable to extinction. At least a part of humanity will survive.

Malanek999 wrote...

MisterJB wrote...

People don't seem to be aware that a SuperNova explosion like that of a Relay being destroyed would move at 10% of the speed of light.

Where did you get that figure from?

Where else? Wikipedia.

#25
A0170

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Tapkomet wrote...

mudkip72 wrote...

A0170 wrote...
Some things to remember

1.) The Citadel - We know that the Reapers can use the Citadel to control the Mass Relay network. After taking down Cerberus HQ, we also know that the Citadel is under Reaper control and is now in Earth's orbit. Sooner or later, the Reapers will overcome whatever sabotage the Prothean scientists on Ilos had managed, allowing the Reapers to shut down the relays like they had done with all of the previous cycles. As to why the Reapers didn't just sieze the Citadel in the first place no one knows. But without the relay network, our war effort will soon crumble. Earth, and the Citadel, must remain a priority target.


Except Sovereign was able to shut down the relays back in ME1.  Shepard had to unlock the relays in addition to opening the Citadel arms for the Alliance fleet to come in.  So the Prothean scientists were definitly unable to sabotage that function. 

Only explanation is if Vigil's data file contained some sort of sabotage against that and Vigil simply never bothered to tell Shepard.  Otherwise, the Reapers should of been able to just shut everything down immedietly after taking the Citadel.


You're right, but this makes no sense. Even though you are right. So we'll just go with what OP says.


Ah good catch! Totally forgot about that. And I agree with your last point, the game's inconsistency rears its ugly head again.

Modifié par A0170, 10 mai 2012 - 09:22 .