[quote]Deathcall wrote...
You mention Vendetta, but we don't even know if it's still functional. We bombarded the hell out of Chronos Station and Shepard left the place like swiss cheese before he left. Even if the VI can be recovered, reproducing its technology (if its even possible, the Protheans were way more advanced than us) will take time, so it'll only be helpful at detecting indoctrinated agents wherever we decide to install it.[/quote]
Cronos Station wasn't destroyed as far as we know, and while Shepard did punch a hole through most of it, all of the computer systems were functioning normally. I don't see why Vendetta couldn't be recovered.
Yes, if the ability to detect Indoctrinated forces requires some special resources or extremely advanced manufacturing techniques, then it may not be possible. I said this earlier. As for where to install it - on the ships ferrying the survivors and throughout all of the colonies seems like the best choices.
[quote]You mention self-deleting data streams, I'm no computer-whiz but I imagine that since the Reapers are the most advanced kind of AI and computer hardware out there, these stream will still be intercepted with much ease.[/quote]
I was a bit vague. I meant self-deleting data, not necessarily streams. For instance, if a QEC is used, then the conversation may be recorded or the location of a ship recorded. Simple programs which completely delete any information as quickly as its being created should be implemented to prevent any record of the ark colonies from being retained.
QEC is certainely a good advantage. There are a handful of problems though. First, availability. They aren't that common. Second, QECs work in pairs, they can only "talk" to matched particles. Third, communication through QEC may not be interceptable, but if indoctrinated sleeper agents are among those you communicate with (directly or indirectly) they can still leak the plan.
[quote]If I may twist your words a bit... Being found by the Reapers isn't an exception, it's pretty much a rule. Now, every rule has an exception, but those are some slim chances. This is still the main weakness for the Ark Projects.[/quote]
Of course. It is a game of probabilities, not guarantees.
[quote]I already stated (and you admitted it's not a guarantee) that stealth-tech isn't as effective as it sounds. Careful planning would help yes, but being cut-off from the rest of the Galaxy (due to isolation) would mean that we'll be "running blind" out there, limiting our careful planning to pretty much "be careful". You will argue that scouting will negate our isolation, but if we can't rely on stealth-tech that much, I'd consider our scouts more a liability than an asset.[/quote]
Scouts would be necessary to the safe expansion of the new reborn civlizations. We know the Reapers leave behind a vanguard to assess and resolve any potential issues that might arise. We don't know if the vanguard moves, where it sits in wait if it doesn't, or how actively it keeps track of things. My guess would be that it does move between periods of hibernation of some length, and that it doesn't or can't keep careful track of who's using the Relays or the inner workings of the Citadel.
Without scouts, there's no way to make sure a system meant for expansion is safe. In light of this, I'd say stealth technology should be a major focus of research during and after the harvest until it's reasonably safe to venture out.
[quote]Now, I'll ask you allow me a bit more "guessing". The Citadel is the "main control" of the mass relay network. It has been stated by the Protheans that the Reapers are capable of preventing others from using the network if they wish. This would mean that they can access every relay from the Citadel and install an IFF program that will let only Reapers use them.
Logic would state that him who built the relays and can control them can also monitor them, making any use of the network a dangerous venture.
You argued that if this were possible, the Crucible would have been found out sooner, but given the fact that it ended up being useless, it's most likely the Reapers were content letting us spend our resources and fleets on it while they did their work.[/quote]
You're presuming knowledge the Reapers didn't have. They didn't know what we were building was a threat or not, unless they had spies telling them precisely what was being built - which cannot be proven or disproven.
However, for the time period after the harvest, unless they can tell
what type of ship is being transported through the Relays, it shouldn't much matter. The Reapers want new species to use the Relays and eventually find the Citadel. If they can't tell if the ships are leftover species from the previous harvest, then we shouldn't draw their attention.
[quote]Now you'll most likely argue about why they took the Citadel after finding out about the Crucible, on this subject we can speculate for days. Maybe they wanted to force a confrontation and deal a lethal blow to our armada, or maybe they were being extra-careful, in any case, the Citadel has value on its own as well, so it'd only make sense they take it. It only makes me wonder why they didn't seize it sooner in the conflict.[/quote]
I won't conjecture why they took the Citadel, or why they did so when they did. You may argue as you wish, here.
[quote]Anyway, using the relays to scout would be dangerous, and FTL has it's limits. Scouting won't be as easy as you make it sound.[/quote]
I don't expect it to be. I expect scouting new systems to be very time-consuming and thorough. I expect stealth technology and FTL technology to be researched and advanced continuously until we're positive we can track the vanguard Reaper without being noticed.
Any help - Vendetta, EDI's databases from the Collectors, any data collected from the Reapers themselves, the Geth - should be utilized towards this end. The Geth were on the verge of Prothean-level technology, as were the Asari. Given a few hundred years of intense research after the harvest, I say it's probable stealth tech could advance enough to scout and stalk a Reaper.
[quote]How long we have to prepare for the next Reaper attack will depend on how long we can remain hidden. The second the Reapers know a previous cycle survived, they'll eliminate us. So the idea here is advancing our technology to a point where we don't care about being found.[/quote]
Yes. Either we remain hidden, or we outpace Reaper forces in either technology or size (or both). That is the gamble.
[quote]The Illusive Man's findings on Husks can hardly been considered as having "cracked" indoctrination. Saying that he "understands" it would already be overreaching.[/quote]
It's possible TIM's research into Indoctrination exceeded Vendetta's understanding of the process in some respects. Vendetta could recognize Indoctrinated units, TIM could - within a certain range - control them and Indoctrinate others to some extent. The potential value of his research is significant. Not only might it be possible to turn Reaper forces against them at long range, but the ability to detect Indoctrinated agents or completely prevent Indoctrination could all be possible outcomes.
[quote]The Turians' thanix weapons are a "scaled-down" version of the magnetohydrodynamic ones the Reaper use. The mere fact that we still need three to four dreadnaughts to breach a Reaper dreadnaught's shields tells you just how "scaled-down" this Thanix weapons are.[/quote]
True, but with a thorough understanding of Reaper weapons, shielding and armor become a possibility.
[quote]The Crucible does hold some interesting technology, but the sources are still from races less advanced than the Reapers. It will help, yes, but I'm not sure how much. Also, remember that these races were caught in MET stagnation.[/quote]
We can only be sure of the Protheans. The other races could have been significantly more advanced than the Reapers and simply unable to build it. Either way, the schematics contain knowledge we did not previously understand - and I will take any potential boon.
[quote]You want to use advanced tech and a numerous fleet to defeat the Reapers, but you fail to explain how you pretend to attain any of the above without alerting them of our presence. Both research and fleets require resources, the need increases with the scale of your project. Also, restricted population numbers mean less researchers or builders, thus slowing down the entire process, while higher population numbers means we are more prone to detection. [/quote]
My explanation, then, is thus:
-Wait the harvest out. A few centuries at most.
-Begin inhabitation of the system and utilization of resources, keeping communications through either tight-band laser or QEC - neither of which are transmitted beyond their targets.
-Research better stealth and sensor technology, comparing against known Reaper capabilities and extrapolating to probable points of overcoming Reaper detection.
-Once sufficient stealth tech has been achieved, scout nearby systems via FTL to inhabit or harvest.
-Scout via Relays if there aren't any indications they're being actively monitored for technology levels. Avoid the Citadel.
-Construct the fleet as-able, with emphasis on staying hidden and precautions against discovery.
-Find the Reaper, and track/observe it using stealth ships and passive sensors.
-Once the Reaper is found, more vigorous colonization and construction can take place.
-Build up technology and fleet levels, while keeping contact with any new species to bare minimum.
-Based on data from the previous cycle's attacks, once there are enough ships to take on 150% of the estimated max Reaper population, we ambush them in dark space.
[quote]You say that early on the focus would be remaining hidden, meaning that you'll have to control your population, limiting the amount of personel you can assign to research. Also, lack or limited resources to perform experiments (eezo for example) mean longer learning curves that could span millenia.[/quote]
Time is not of the essence. Even if it took 20,000 years to reach a sufficient level of advancement for ships to scout, harvest materials, and colonize planets without being detected, it would be acceptable.
[quote]I already stated how the Asari have had MET for over two thousand years and haven't been able to develop anything remarkably superior to what everyone else has. Outgrowing stagnation may be harder than we think, and it'll certainely take longer given the conditions in which we'll have to do our work.[/quote]
The Asari did not have much impetus to research alternatives. Stagnation occurred because the Reapers provided easy transport across the galaxy, nullifying the requirement for better FTL drives or alternative forms of travel.
The Reapers harvest every 50,000 years to prevent civilizations from out-stripping them in terms of militaristic technology and capacity.
Otherwise, yes, it could take a long time. Like I said earlier, however, even if it takes 20,000 years. The Citadel was only discovered some 3,000 years ago by the Asari. Imagine having 7x that amount to progress with a solid goal in-mind.
[quote]In any case, when the time to build up our strenght comes, not being found is still a main concern. Everything I said before about resources applies to this issue to. If we are found while we are still building our armada, we better have an incredible kill ratio, or the Reapers will overwhelm us with sheer numbers.[/quote]
I agree.
[quote]How long do you think the original cycle was? I mean, how long do you think the Reaper's makers had to develop their own technology? We know for sure that they were far more advanced than any race that we've encountered (dead or alive). I guess it's really impossible to know, that data may well be lost forever but... Add whatever length the "original" cycle could have lasted to the billions of years the Reapers have been around harvesting other races and improving their methods and I'm not sure even fifty thousand years (assuming we remain hidden that long) will be enough to develop better technology than theirs.[/quote]
No idea, but I assume they chose the 50,000-year mark to ensure enough time for species to develop spaceflight but not oustrip them technologically. There were almost assuredly a few cycles that lasted shorter with unsatisfactory results, and a few that lasted longer with more damage to the Reaper fleet than we inflicted.
[quote]Unless you take everyone involved in the Ark Projects and hide them away too, they are bound to be left behind to be killed or captured... unless you have them killed. Meaning that these people would either have to commit suicide or risk leaking information. That's a pretty big risk if you ask me...[/quote]
If you want to reduce the risk, you simply kill them outright - as you suggest. Implant a device that explodes after a length of time, exposure to Reaper Indoctrination, or upon thinking/speaking/texting/signing anything to do with the project to another person.
[quote]If you pretend to revert to 18th century prospection techniques, your resource gathering will be remarkably slow.[/quote]
True, but the race is over 40,000 years long. There is time.
[quote]What systems are unlikely to be explored?[/quote]
I'd assume those far away from Relays.
[quote]I think it'd be a safe assumption to say that the Reaper Vanguard moves around the galaxy a lot. After all, there may be advanced species who have yet to reach the Citadel (like the humans only a few decades ago).
Hide our technology under mineral deposits? That'd further increase the difficulty of the Ark Projects ten-fold... and there's evidence of the Reapers stripping planets out of their resources before leaving. Granted, it may be that they do it to colonized planets only.[/quote]
What evidence is there of Reapers stripping uninhabited planets of their resources?
[quote]All races adapt and evolve, I don't see why the Reapers would be any different. None of the Reapers seem to suffer from the "bug" that disabled Sovereign after Commander Shepard killed Saren while it was linked to him.[/quote]
The Reapers were made, quite specifically, to not evolve. They believe themselves to be the ultimate form, timeless, and perfection embodied.
None of the other Reapers suffered the same fate as Sovereign because none of the other Reapers chosen organic vessels as avatars. Harbinger used the Collector General as a sort of proxy, insulating itself from the dangers that Sovereign exposed itself to.
[quote]You can very well avoid the Citadel, that is easy. Can you avoid using the relays? Yes, most likely. But it'll slow you down. Manufacturing new relays would mean that'd still be dependant on MET and further develop our stagnation. I guess the best way out is developing new kinds of inter-stellar travel or faster FTL drives.[/quote]
Time is not an issue.
[quote]It truly bothers me when you claim I bring out perfectly sound data out of nowhere... you ought to read more reports, or at least, information brochures...
***
http://masseffect.wikia.com/wiki/Citadel#Defenses
Clearly states that: "(...) reinforcements from all over the galaxy are only minutes away, due to the network of mass relays located nearby."
You ask for sources but then you don't bother reading them... sheesh.[/quote]
That entry mentions the Citadel is protected by the Destiny Ascension and the Citadel Fleet - neither of which protect the Citadel after the Crucible began construction.
The Destiny Ascension may not have survived Sovereign's attack, depending on Shepard's actions.
Let's not insult each other's intelligence, here. That entry is quite obviously prior to the construction of the Crucible and the invasion by the Reapers. There is absolutely no reason to believe that the Destiny Ascension patrols the space around the Citadel, or that the Citadel Fleet is a few minutes away from the Citadel after the Reapers attacked.
[quote]The fleet ammassed by Shepard wasn't in a single place. Alliance was in charge of defending the Crucible
and attacking Cronos Station. "Sword" was one of the names granted to the amalgamation of fleets that joined Shepard's assault on the Reaper forces on Earth. Before said assault, they were doing their own thing (most likely defending their own holdings). There's no proof (that I know) that all those vessels just sat idly around the Crucible.
Can you disprove this?[/quote]
No, but neither can you prove that there was any sizeable fleet a few minutes away from the Citadel.
[quote]Normal Mass Relays have a huge Element Zero core which they use to create the mass-free corridors. Never heard of the Citadel having one.[/quote]
I haven't seen Turian females, but it doesn't mean they do not exist.
[quote]I don't see how it can reduce it's mass without something similar, but then again (and to be fair) I don't see how it can function as a relay without it either.[/quote]
Yet you still debate the point. Why?
[quote]You could argue that it's hidden somewhere inside the station, but such an amount of eezo is bound to be detected by sensors, and the station isn't truly big enough to "hide" something so massive.[/quote]
How big must something be to hide an Eezo core?
If an enormous amount of Eezo can be detected by sensors regardless of shielding, then why couldn't the ark-colony scouts use that to find and track the Reaper?
[quote]Assuming it uses something different to function, it will only prove that the Citadel, as a mass relay, is essentially different from others in the network, meaning that it
could perform things impossible to other relays.[/quote]
Which is a completely baseless assumption. There isn't any evidence to suggest the Citadel is significantly different from any other relay with the two exceptions that it can control the other Relays and its shape.
[quote]***
You say I brought the whole "it's impossible to FTL while moving the Citadel" thing out of nowhere, but It was a very valid point to counter-argue your initial assumptions of the Citadel being moved deftly and quickly to Earth with nobody noticing.
And, this is a forum. I somewhat expected someone to bring it up eventually, thought it would be easier to just disprove it right away.
***[/quote]
Fair enough, but there's absolutely no need to repeat yourself. Moving the Citadel via FTL is problematic, and I knew that from the start.
[quote]I do believe plotting a jump while towing the Citadel would be an issue. If not for the Reapers, for us. Technically, the ship's pilot is in charge of "telling" a relay how much mass he's attempting to jump. I'm simply not entirely sure how this works while moving objects. Perhaps it'd be wiser to consult an expert on this matter.[/quote]
I'm not sure how it would act differently. Cargo ships must be able to pass through the Relays, and I don't see how it would be any different. The cargo is simply much larger than normal.
[quote]There's also another issue I did not bring up. Just how much mass can a mass relay jump? Would it be possible to deduce this by the amount of eezo contained in it's core? We know entire fleets can use a relay at once, but how many ships share the same mass-free corridor? Are relays truly capable of creating a mass-free corridor able to move something as massive as the Citadel?[/quote]
I assume so. It is the least problematic explanation I can think of.
[quote]Why would they have to stop the rotational movement in order to move it? Well, I suppose it'd hamper their ability to direct it properly otherwise.[/quote]
It adds a few minor calculations, that's about it. I don't see the rotational movement hampering the Reapers' ability to direct the accleration of the Citadel.
[quote]It's far-fetched because there's no way they can do it fast enough without us finding out sooner.[/quote]
Which logic do you want me to operate under?
You have proposed that the Citadel operates as a completel independent Relay with the ability to open a massless corridor powerful enough to transport itself (and possibly without an Eezo core?), but you ascribe the Reapers the inability to approach the Citadel (which they built, lest we remind each other) undetected and move it before SOS messages reach Shepard.
The former has absolutely no evidence to support it in the game and supposes miraculous technological capabilities on behalf of the Reapers, the latter strips the Reapers of any miraculous abilities and supposes they are no more capable of stealthy action than we are.
Given to the two antagonistic views, I cannot satisfy your objections without operating under one or the other.
[quote]And you say it was an incredible rash decision? As opposed to what? Letting more than thirtheen million people die and lose use of the relay network? Losing the Catalyst? Allowing them to reunite with their main force so it'd be even harder to take it back?[/quote]
Yes. Any counter would have been hastily planned and without the full strength of Sword. It would have been a risky intervention.
[quote]You keep assuming that "sword" fleet is the only fighting force in the Galaxy... this is not so. Why would all these ships be floating idly by the Crucible when they could be out there saving lives. And still, the Citadel must have had a sizeable defense fleet, and there would have been allies nearby for sure.[/quote]
I'm willing to accept that Sword wasn't idle by the Crucible, though large portions of it were (those directly under Admiral Hackett's command stayed to observe the construction). Let's also say I'm willing to accept there was a barebones defense fleet around the Citadel (all of the Council races' home planets were attacked before the Citadel).
Either they escaped to join Sword and couldn't fend off the Reapers, they never engaged knowing they were outgunned, or the defense fleet didn't exist at any strength at that point in time.
The Reapers took the Citadel. That is fact. Whatever fleet opposed them, if there was one, was decimated, and serves only to illustrate a potential plot hole - which, as you said, should not be paid attention to.
[quote]Okay, lets assume the Reapers have a twin to the Citadel out there. Why do they need the Keepers to activate the relay at the Citadel for their twin to work? Why design it that way? Why not just a simple relay mechanic with an IFF to prevent races from jumping to their position while they hibernate?[/quote]
The Relays are quantum shielded from damage. Their physical characteristics cannot change at the subatomic level. The Citadel's interior often undergoes manipulation by the Keepers as new offices are constructed, other areas demolished, and other technologies implemented. If the Citadel's Relay functionality was always-on, then the Keepers could not change the Citadel's layout or make modifications to an existing layout. That would be counter-productive to the purpose of the Citadel, as the Keepers ensure the Citadel adapts to the needs of nascent species in order to encourage inhabitation.
The Keeper's probably turned "On" the Relay function of the Citadel, quantum-locking the surface until the Reaper fleet was through, and turning it off again in wait for the next cycle so that the Citadel could be modified to new species.
[quote]Lets compare your question and mine and figure out which possibility makes the Reapers look more like fools.
If the Reapers have no "twin" it could be to a variety of unknown factors. They may simply not have the expertise to build it. After all, both the Citadel and the Relays are built from materials even the Reapers don't use. Perhaps they considered it would be too much of a liability, putting a back door right to their "nest" would mean that if some race figured out the true nature of the Citadel they could be ambushed themselves. Maybe they don't even need it, since it takes them only a couple months or a handful of years to get back to the galaxy at FTL.[/quote]
You're not answering my question from before, and you haven't addressed the largest flaw in your design: If the Reapers can construct a twinless Relay (or move the Citadel), why would they leave it behind? It is the ultimate method of ambush. They could easily set a timer to go off at the end of every cycle, wake up, use their twinless Relay, ambush the seat of power, and wipe everybody off the map. Sovereign would not have had to interfere - so ME1
would not have existed. They would not have had to use FTL for 3 years to reach the Alpha Relay -
negating "Arrival". There would be absolutely
no reason for the Reapers to steal the Citadel in ME3 and take it to Earth.
I'm done arguing this. Your theory is full of conjecture while bereft of any evidence - implied or otherwise, and you refuse to answer for its flaws, preferring to continuously address issues
you propose.
[quote]If the Reapers have a Citadel "twin" in darkspace. Why does it work so differently to other relays?
The Protheans on Ilos managed to reprogram the Keepers so they'd disregard the signal given by the Vanguard forces instructing them to open the relay... Why would they make it so this entire process was required? Why not just have the Vanguard use QEC or whatever they use to wake them up and use the Citadel as if it were any other relay? Why "lock" themselves out?[/quote]
As I said above, the best theory I can think of is that the Citadel needs to be malleable to perform its function as bait for the Reapers' trap. Relays are quantum-locked, preventing damage and physical manipulation of their subatomic structure, and if we assume that the quantum shielding is necessary for the safe operation of a Relay, then the Citadel could not act as a Relay at any point where it required modifications to accomodate new species. The Keepers were basically a remote to turn the Citadel's Relay functionality to "On," which would put the station in quantum shielding, prevent any damage or modifications from taking place, and allow the Reaper fleet to come through.
It does not explain every potential issue, but the Citadel having a twin provides the best explanations for the actions of the Reapers over the course of all three games.
[quote]So which one makes the Reapers seem more incompetent?[/quote]
Yours implies the Reapers are some of the worst strategists in all of recorded history, mine implies they added an unnecessary step.
I believe yours takes the honor.
[quote]Back to the nature of the Citadel as a mass relay and deciding if it has unique qualities or not.
What about the Alpha Relay? Have you read Dr. Kenson's research on it?
***
http://masseffect.wi...eapers'_Secrets***
[/quote]
So it is a Primary Relay that can access other Primary Relays in disguise as a Secondary Relay. The only unique ability of the Alpha Relay is that it can access 16 other Primary Relays. I'm not positive how this supports your proposal that the Citadel doesn't need a twin.
It looks like either the initial method of attack for the Reapers, or a backup method.
How does its ability to connect to other Relays support your hypothesis that the Citadel doesn't require a twin (the Alpha apparently has 16 twins)? I don't know.
[quote]The only evidence in favor of the Citadel having a "twin" in darkspace is that otherwise you believe the Reapers to be complete idiots. Which isn't at any extent true, since they can carry out their plans regardless. It only took them a couple years to get back to the Galaxy and they only lost the element of surprise (well, not really, they still caught pretty much everyone with their pants down).[/quote]
And the proposition that the Reapers don't require Relays to invade the galaxy
supports your theory,
how?
Are you arguing for your points, or are you simply trying to tear mine down? Everything breaks down under intense enough scrutiny - even Gravity. If your actions are to rend my arguments to shreds, you are capable of doing so eventually. Particularly since
all of the evidence I can use is what has been given to me by BioWare, not what anybody can personally observe, infer, or study. The granularity of Mass Effect's lore is deep, but it is not infinite.
I doubt that matters. For the last several retorts you've put far more effort into deconstructing my evidence than building your own. I belive that's all I need to know, since if you had any good evidence, you would have answered my questions or used it by now.
[quote]ME1 was about delaying the invasion, ME2 was about preparing and learning about the enemy and ME3 is about fighting it. If we hadn't stopped Sovereign during ME1, the Reapers would have ambushed the Citadel the same way they did on the last cycle, giving us no time to prepare.
What other plotholes do you think the "no twin" theory creates?
****[/quote]
If the Reapers are capable of constructing Relays that do not require a twin, then there should be absolutely no need for Sovereign's actions in ME1. If it was possible and the Reapers had one, ME1 should have started where ME3 starts - the galaxy already invaded.
[quote]"Your response to a curiosity is to fill the hole with a completely new
function never seen in the series or anywhere in any other bit of
material about the universe(...)"
Like the Starkid or the "different" endings? *sigh*
Bioware opened the pandora's box for stuff like that, not me. At least my ideas don't require outright space magic.[/quote]
The Catalyst is an entirely different argument. My posts have, to this point, been constructed under the assumption that the Crucible did nothing - was useless.
Either way, this is a straw-man. The Catalyst's existence has absolutely no bearring on the validity of your claim for the Citadel.
[quote]"(...) and directly contradicted by the existing
technology and the entire plot of the first game."
I don't think my theories contradict the first game at all, they may be speculative yes, but they aren't contradictory. There's plenty of evidence that we don't fully understand Reaper technology, this includes the mass relays.
***[/quote]
It is not the prospect of misunderstood technology I take issue with, it is basic strategy. It makes far less strategic sense to have a twinless Relay in Widow than it does to have a twinned one if your goal is to ambush the galaxy.
[quote]It's not a plan that will win us this fight right away, neither is yours.
It's a plan that may help us win in the future, like yours, just sooner, and without abandoning billions to their fates.
Both attempt to delay the inevitable.
Neither provide a final solution to the problem, just ways of circumventing it until others figure it out.
I don't think the Reaper's ability to block the relay network is questionable. Sovereign did it when he tried to take over the Citadel a few years back. Why wouldn't other Reapers be able to?[/quote]
If both attempt to delay the inevitable and find solutions by circumventing confrontation until the 'issue' is figured out, then why wouldn't the plan with the most time to circumvent and address the issues be favored?
Sure, we can perform both. There's nothing stopping the ark colonies from being implemented at the same time you try to steal the Citadel, but mine has the potential for dozens of thousands of years before the final confrontation. Your plan plots the final confrontation within a century.
I just believe mine will be more successful for the reasons outlined prior.
[quote]How does having use of the relays not help speed along your plan? That's just completely unrealistic. Can't you see the logistical issues arising from being cut-off? First and foremost, you need to get the right people and equipment set up, then find a planet, get resources...
Explain to me how you pretend to do this without use of the Relays?[/quote]
Yes, using the Relays would improve the logistics of my plan. They are not, strictly speaking, necessary since FTL accomplishes the same thing as Relays - just in a much longer span of time.
[quote]On other subjects...
I'd like an extensive detail of how you propose to put your Ark Projects into motion, how they'll act once stated and what the protocols will be once they re-emerge onto the next cycle.
As it stands now, I'd say your plan is more hope than an actual solution, much like mine.
[/quote]
Not asking much, are we? How much more detail do you want than what I have provided? Do you want the names of officers and their genetic profiles? Shall I prepare a thousand contingency reports for your perusal while you insist on performing your own haphazard attempt at retaking the Citadel?
1) - Have most of Sword retreat through Charon and reconvene near the Crucible's construction site after extracting Vendetta from Cronos station.
2) - Choose a handful of capitol ships and frigates from each fleet - Turian, Salarian, Human, Asari, Geth, etc. - to harbor the survivors.
3) - Choose a few worlds - they don't have to be garden worlds, but close would be good. Utilize the manufacturing capabilities of the capitol ships and frigates, along with the vehicles - Makos, shuttles, etc. - to start digging out the caverns that would support the survivor population and making the technology used to support them. The capitol ships, themselves, could be harvested for power cores and resources once the projects progressed enough.
4) - Install the Indoctrination-Detection devices on all of the ships involved, and at several checkpoints inside the caverns.
5) - Prevent the creation of records about the projects and communicate through non-interferrable methods.
6) - Distract the Reapers as long as possible.
7) - Once the colonies are ready for habitation, choose military personnel to inhabit them, taking into accound genetic diversity, population sustainibility, etc.
8) - Cannibalize the ships used for constructing the colonies into the colonies themselves, leaving records behind that they were destroyed in combat.
9) - If any personnel are left that cannot be part of the colony but retain knowledge of it, kill them if necessary.
10) - Power down any advanced technology that might draw the attention of Reapers, disguise any entrances into the colonies, implement strict breeding protocols based on available food production, and wait.
11) - After a millenia, send out crude, passive sensors to assess the state of the galaxy. If the harvest is over, re-emerge.
12) - Scout, research, rebuild until there's enough of a force to destroy the Reapers twice over. Since I've already detailed this part in this very reply, I'll leave this step as-is.
13) - Once the fleet is ready, infiltrate the Citadel, turn on its Relay capability, and ambush the Reapers in darkspace while they're still hibernating.
14) - Hunt down any vanguards or remaining Reapers.
15) - Live happily ever after?