"Admiral the Crucible is useless. What are your orders?"
#276
Posté 08 août 2012 - 09:24
The fleet will bomb the hell out of whatever is on that rock and hope they can get some breathing room before the Reapers from Sol move in behind us.
After that we gather up all the survivors we can in what little time there is and send them off in multiple small, light vessels along with supplies. To keep the information from becoming known to the reapers as in where they're heading, only the people evacuating will know their own individual destination if they even have one.
Going along with them would be the people that built the crucible. Hopefully they'll be able to build something else with whatever time can be bought keeping the Reapers harvesting on the homeworlds. or perhaps mannage to create a facility ala Ilos, where some select people can be held in stasis. Chances of that are slim to none but at this point I'd be going for any plan that had half a chance of succeeding.
After that, I would order every cruiser, freighter and dreadnought of non Asari design (Since Asari seem to have the dreadnoughts with the most tonnage) to engage in sub orbit engagements when the reaper fleets arrive. Use the Reapers pure Mass against them, making them divert most of their Drive core power into reducing their Mass.
More power diverted from the drive core means less Kinetic barriers my ships will need to rip through.
Whatever homeworld we'd be on wont be surviving. Even if Reaper corpses falling at terminal speed from sub orbit heights wouldn't destroy it, anything at sub orbit height traveling at even a fraction of lightspeed (Thanix Cannons) would most likely cause irreperable dammage to the atmosphere, and the ozone layer. Not to mention if it hit the planet itself the dinosaurs are gonna have some company.
Its fine to shoot those things in space. They're based off heat, so no friction and subsero temperatures means they'll eventually disolve for lack of a better term.
In orbit though, the friction of the air will make it heat up even more with its insane speed.
Chances are at that point we wont win, but we're for damn sure gonna take plenty of them down with us, and we'd have bought some time for whatever civilians and whatever scientists we had to get far, far far far away.
#277
Posté 08 août 2012 - 09:27
#278
Posté 08 août 2012 - 09:37
#279
Posté 09 août 2012 - 11:02
#280
Posté 09 août 2012 - 12:22
#281
Posté 09 août 2012 - 12:31
#282
Posté 09 août 2012 - 12:42
2. fill the ship with scientists
3. set course to as far as possible, give orders to other ships to go as far as possible and evacuate some people with them
4. hide in some remote and non discovered planet. No radio, no electricity, no machines. If the reapers really want to purge the galaxy, let them work for it.
#283
Posté 09 août 2012 - 05:02
Gather the best minds from every race together and try to repeat what happened on Ilos and Eden Prime. No one would be told other than a select few high ranking individuals (Turian Primarch, Salarian Daltress, etc...) and use them to perfect what the cryogenic stasis for several thousand years.
Obviously I would need to liberate several worlds for the resources and to keep the Reapers mind's focused on something other than the small planet that contains the galaxies best scientists. Also to lower the risk of indoctrinated individuals, once they get to said planet there is no way off. No extranet, nothing. The only people who can talk to me are the leading scientist and only the pilots to ferry them to the system.
Anyway, after that I would use my remaining fleets as bait for reaper forces, and proceed to use guerilla tactics to take them on. Jump in, blow the **** out of a few Reapers (I would assume by then the Salarians would of gone "You know maybe we should work together?") and joined in. Because those Stealth Dreadnoughts would be mighty handy in guerilla warfare.
While the scientists are busy perfecting the sleep for several thousand years thing, I would restart "the project" from Arrival. Using a portion of the Turian fleet (add several dreadnoughts for good measure, as this would get the most Capital ships), lure as many reapers in as possible and slam an Asteroid into a relay and watch reapers burn. Turians seem to like the whole "sacrifice for the greater good thing" so they would be perfect.
As the Reapers are busy being hit with Stealth Dreadnoughts and asteroids and taking each world one by one, the scientists, while all the time being funneled resources in a subtle manner, have completed their task. We then funnel in the greatest millitary thinkers in the Galaxy as well as a load of lucky people (All major races would be allowed in Turian, Human, Quarian, Asari, Salarian... etc). Stock pile a tonne of resources and some ships in this big as bunker and go to sleep. Except there will be no VI to wake us up, we will use the Geth. They will be our gaurdians while a million sleep, and use that time to perfect strategies and what not.
And then the rest of the fleet continues on, fighting a war simply trying to destroy as many reapers as possible. I'm totally going to sleep though. The hell with sacrificing myself
Modifié par Nelatherion, 09 août 2012 - 05:04 .
#284
Posté 09 août 2012 - 05:13
#285
Posté 09 août 2012 - 05:19
Nelatherion wrote...
Same as the Protheans. But first I'd order all ships to open fire on the Citadel, destroying it.
On the assumption that the Crucible is conceptually flawed and can't ever work? As opposed to this particular one not working. The Reapers will probably just rebuild a Citadel anyway, since they want a path back to dark space.
While the scientists are busy perfecting the sleep for several thousand years thing, I would restart "the project" from Arrival. Using a portion of the Turian fleet (add several dreadnoughts for good measure, as this would get the most Capital ships), lure as many reapers in as possible and slam an Asteroid into a relay and watch reapers burn. Turians seem to like the whole "sacrifice for the greater good thing" so they would be perfect.
The tricky part here would be keeping the Reapers from spotting the asteroid before it hits, since they can outrun the blast in FTL.
Modifié par AlanC9, 09 août 2012 - 05:20 .
#286
Posté 09 août 2012 - 09:57
"Grr. Perhaps today IS a good to day to die. PREPARE FOR RAMMING SPEED!"
More seriously, I'd try to pull an Ilos - send off a few ships to hide (including the Normandy, since, you know, stealth), and hope to prepare the next cycle to beat the Reapers.
#287
Posté 09 août 2012 - 10:10
#288
Posté 10 août 2012 - 03:32
AlanC9 wrote...
On the assumption that the Crucible is conceptually flawed and can't ever work? As opposed to this particular one not working. The Reapers will probably just rebuild a Citadel anyway, since they want a path back to dark space.
Well yes they could but if they do deactivate the Relay network we are definately doomed. We wont be able to retake the planet nor would we be able to retake the Citadel, especially with the bulk of Reaper forces protecting it. So the only two options are to either let them have it, or blow it up.
AlanC9 wrote...
The tricky part here would be keeping the Reapers from spotting the asteroid before it hits, since they can outrun the blast in FTL.
Well, instead of using propulsion methods, we could use a Gravity Tractor. As they detect ships with their emmisions, not via visible light, probably have to use the Salarian Dreadnoughts though as they would be able to detect any other ones.. Or attach Stealth capabilities (not like painting it black and hoping they dont see) to the thrusters.
#289
Posté 10 août 2012 - 05:32
Nelatherion wrote...
Well yes they could but if they do deactivate the Relay network we are definately doomed. We wont be able to retake the planet nor would we be able to retake the Citadel, especially with the bulk of Reaper forces protecting it. So the only two options are to either let them have it, or blow it up.
Ah, yes. Point taken.
Well, instead of using propulsion methods, we could use a Gravity Tractor. As they detect ships with their emmisions, not via visible light, probably have to use the Salarian Dreadnoughts though as they would be able to detect any other ones.. Or attach Stealth capabilities (not like painting it black and hoping they dont see) to the thrusters.
Yeah, but there's an easy eough way to defend against this. Scatter a few monitor buoys up to a light-hour out from the relay. If they stop transmitting, you've got 3 hours or so to clear the system, assuming relays are typically as far out as Charon.
You can maybe bring it off once or twice --- assumiing the Reapers are very stupid and have forgotten about Arrival already.
#290
Posté 06 septembre 2012 - 05:12
Upgrade every ship and weapon with resources left over, salvage the Crucible. Strip armor-plating off of ships and everything. Go for speed purely and strength as much as possible, that is the -only- thing available in use against the Reapers.
I'm assuming I have every war-asset I can have.
Assuming control of the new armada of left-over ships, I give the order to sacrifice star-systems of minor colonies, after evacuating and picking up last-ditch resources for ship construction for the Geth engineers itself and Rachni.
We'd have to lure out Reapers to the system to blow them up before they come-- anything at all is still a victory. Less Reapers the better.
For every conflict, the idea would be to set up four dreadnoughts to six behind the groups and send cruisers and heavier ships, even fighters attached with thanix cannons ahead to specifically attack the Reapers.
That is all I know I can do. Simple sacrifice and make the war last longer, like the Protheans. Kill Reapers as they come.
Give singularity weapons to Resistances on planets, for them to explode Capital/Destroyer-class ships on the planet.
That's really all I could do.
Even if I would lose, I'd still from this point of view, deal a serious blow to the Reapers, while giving them the disadvantage of not being able to harvest corpses for additional Reapers.
Attempting to run from the Reapers is futile; there is no way that any situation with our technology wouldn't end up like the Protheans did, even with a few token survivors. It just wouldn't happened. So the most we can do, is just use the time, to force ourselves into an all-out war against the Reapers, and concentrate our efforts into destroying as much as we can, prior to that. There's just no way to hide from them, even with the Normandy. So, y'know. Blow 'em up.
Modifié par SnakeSNMF, 07 septembre 2012 - 08:54 .
#291
Posté 24 septembre 2012 - 05:24
-We don't know necessarily if a mass relay explosion would actually kill reapers. In Arrival, you could be literally seconds away from the reapers' arrival in the Bahak system before the mission ends and the asteroid crashes into the Alpha Relay, but we don't know if the relay's detonation actually kills any of the arriving reapers.
-Some have suggested that the reapers would be able to outrun the relay explosion anyway using FTL travel. However, according to the Codex (under the entry 'Starships: Frigates'),
"Sensors, unlike ships and communications employing the mass effect, are limited to the speed of light, therefore a stationary observer can detect a vessel a light year away only when its light arrives a year later."
We can speculate that the reapers most likely have more advanced sensor technology than organic races, but nonetheless they're probably still limited by their sensors, and would probably have to have scouts to warn them of the relay's destruction in order for them to escape.
-Even if destroying the relay fails to kill any reapers, it will still accomplish two things: it will destroy any progress the reapers have made harvesting humans, as well as innumerable reaper ground troops on Earth, and it will delay any reapers currently in the system. How long they will be delayed I'm not sure, as it's probably not quite as great a distance from the Charon relay to Arcturus Prime as it was from the Alpha Relay to the rest of Batarian space (the destruction of the Alpha Relay delayed the reaper invasion for several months, after all), but it could still buy valuable time for allied fleets to destroy reapers on other fronts or to begin work on an ark project or other contingency plan.
Just some points to consider.
Modifié par burning salaradile, 24 septembre 2012 - 07:08 .
#292
Posté 24 septembre 2012 - 05:35
Bigger then Jupiter and h-...damn, wrong universe.
Kacky jokes aside, you do have an interesting point OP. There should have been an ending where you actually had a chance of defeating the Reapers conventionally.
#293
Posté 24 septembre 2012 - 06:50
#294
Posté 24 septembre 2012 - 07:39
#295
Posté 24 septembre 2012 - 09:22
Might still be worth capturing/destroying the Citadel to stop the Reapers from locking allied forces out of the relay network, but still...
#296
Posté 17 octobre 2012 - 09:51
#297
Posté 17 octobre 2012 - 09:57
2. instead of trying to defend earth, evacuate it.
3. lure the reapers into a trap on earth. Shep perhaps making ultimate sacrifice. and then blow it to hell - taking the reapers with it.
or.
Just upload Windows Vista 64 bit into the reaper consiousness - guaranteed to make them crash and burn.
#298
Posté 27 novembre 2012 - 09:24
#299
Posté 27 novembre 2012 - 09:49
dorktainian wrote...
1. ramming speed. ram the citadel with the crudible.
2. instead of trying to defend earth, evacuate it.
3. lure the reapers into a trap on earth. Shep perhaps making ultimate sacrifice. and then blow it to hell - taking the reapers with it.
or.
Just upload Windows Vista 64 bit into the reaper consiousness - guaranteed to make them crash and burn.
LOL
#300
Posté 27 novembre 2012 - 09:56
We destroy the Citadel. Get rid of the Crucible, and fly some ships inside. Relay explosions are bad. The Citadel has the greatest range of all the relays we know. Therefore, a Citadel explosion is the worst. The majority of Reaper forces are concentrated around Earth. We extract the vast majority of our fleet before the system goes boom taking Earth and Shepard along with it :/
But now the numbers are more even. Now there is hope.





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