Garrus - "Were it so easy."A0170 wrote...
Shepard - "I need a weapon."Gen Petitt wrote...
Might as well repostGen Petitt wrote...
To respond to the title of the thread I would laugh if the response was "Finish the fight SPAR......... umm I mean Shepard"
"Admiral the Crucible is useless. What are your orders?"
#176
Posté 11 mai 2012 - 11:34
#177
Posté 11 mai 2012 - 11:56
-------
This isn't that hard to figure out.
The entire series of Mass Effect was based around unity, from the very first ME where you brought together an unlikely group of races to work together aboard the Normandy and save the galaxy. In ME3 you have taken this a step further, bringing every species together in a way that is unprecedented (even Javik talks about how they never had anything like this in his cycle).
When the Crucible is either destroyed by the Reapers or malfunctions there would be an incredibly emotional scene where every race in the galaxy was rallied to fight as one, and told that if we were all going to die - then by God, we will all die fighting.
It could still be possible for a happy ending, but I feel that it should come at a high cost and that the outcome of the battle should be reflective of your EMS rating. Anything less than a maximum EMS would result in a loss, ranging from close defeat to utter defeat.
Honestly, this ending (whether sad or happy) would have been AMAZING...
Modifié par delphonic, 11 mai 2012 - 11:57 .
#178
Posté 12 mai 2012 - 12:16
Gen Petitt wrote...
Garrus - "Were it so easy."A0170 wrote...
Shepard - "I need a weapon."Gen Petitt wrote...
Might as well repostGen Petitt wrote...
To respond to the title of the thread I would laugh if the response was "Finish the fight SPAR......... umm I mean Shepard"
Lol nice.
#179
Posté 12 mai 2012 - 01:30
Not to mention that it took an asteriod bigger than the relay was going at FTL speeds to destroy the alpha rely, there aren't a lot of asteriod's matching that size in the Sol system. Hell if you were desperate enough you could maybe put thrusters on Pluto, but wouldn't the Reaper's try and stop you in this long and complicated process?
#180
Posté 12 mai 2012 - 04:19
Shaoken wrote...
What can you do? I keep hearing people say "destroy the Mass Relay to wipe out the Reaper fleet" but the Reapers have FTL drives, they can simply outrun the relay explosion, especially considering that the Charon Relay is way past Pluto, while the Reaper's are around Earth and maybe Mars. They'd see the explosion happen and just pack up shop and leave. You'd wipe out all of the ground forces on Earth, maybe the smaller Reapers on the planet's surface but the vast majority of the Reaper fleet will simply jump to FTL speeds and get out of the system before the explosion hits them.
Not to mention that it took an asteriod bigger than the relay was going at FTL speeds to destroy the alpha rely, there aren't a lot of asteriod's matching that size in the Sol system. Hell if you were desperate enough you could maybe put thrusters on Pluto, but wouldn't the Reaper's try and stop you in this long and complicated process?
Agreed. That's why I like the idea of fighting a delaying action to distract the Reapers. Meanwhile we can focus on setting up something similar to what the Protheans did on Eden Prime, except on several worlds instead of one. Also, you'd have to either retake or destroy the Citadel first, to prevent the Reapers from shutting down the relay network.
Modifié par A0170, 12 mai 2012 - 04:20 .
#181
Posté 24 mai 2012 - 07:14
A0170 wrote...
Shaoken wrote...
What can you do? I keep hearing people say "destroy the Mass Relay to wipe out the Reaper fleet" but the Reapers have FTL drives, they can simply outrun the relay explosion, especially considering that the Charon Relay is way past Pluto, while the Reaper's are around Earth and maybe Mars. They'd see the explosion happen and just pack up shop and leave. You'd wipe out all of the ground forces on Earth, maybe the smaller Reapers on the planet's surface but the vast majority of the Reaper fleet will simply jump to FTL speeds and get out of the system before the explosion hits them.
Not to mention that it took an asteriod bigger than the relay was going at FTL speeds to destroy the alpha rely, there aren't a lot of asteriod's matching that size in the Sol system. Hell if you were desperate enough you could maybe put thrusters on Pluto, but wouldn't the Reaper's try and stop you in this long and complicated process?
Agreed. That's why I like the idea of fighting a delaying action to distract the Reapers. Meanwhile we can focus on setting up something similar to what the Protheans did on Eden Prime, except on several worlds instead of one. Also, you'd have to either retake or destroy the Citadel first, to prevent the Reapers from shutting down the relay network.
The asteroid was not going ftl, not even at light speed. Maybe a fraction of light speed, but then so do most projectiles. One of the questions I have seen no one ask is, how are the mass relays actually controlled by ships that go into them? It does not seem that the relay automatically knows where to send the ship, some relays are one way, others are like hubs going multiple directions. Also in the Arrival, the asteroid was obviously not "transmitted" by the relay, though it looked like it might have been trying to. From all this, plus dialogue, video scenes, and codex entries we can conclude, a. Proximity to relay does not make the relay automatically send a ship off somehwere, there has to be some other component. Perhaps, having a mass effect core on the ship is necessary, but then I think there had to have been some mass effect core on the asteroid for simple propulsion assistance or to simply make the assault rifles work. Maybe the mass effect core has to be a minimum size or bigger. Another possibility is some sort of data sharing between ship and relay is necasary for the relay to work. b. The mass relays themselves often act as giant capacitors themselves. That or something similar. Perhaps they are actually electrical superchargers for mass effect cores on ships as well as giant mass effect generating cores themselves. Where does this energy actually come from? (Element zero obviously, but how is the energy harnessed) How is it contained? I love how answers seem to lead to new questions here.
On another note, if biotics can create warp fields and singularities, and you have the reaper black star, why can't anyone build a reverse engineered singularity cannon? If biotics can do it, and a reaper gun can do it, why can't you make a gun of your own do that? We know warp ammunition works. Not a far leap in my opinion.
On another topic involving the tactics and strategies used, the Alliance was not trying to defend everything, they had stationed their ships at strategic points. There was more than one. On the issue of people not paying attention to the Batarian hegemony, they never say how quickly the reapers went through. There may have been no time for recon to alert people to what was going on. All anyone knew was that contact had been lost with the batarian homeworld. No idea what caused it, though it looks like the alliance atleast suspected it was the reapers. Back to strategy and tactics, the hit and run attacks have one small problem with them. I believe there is a delay before a ship can go back through a mass effect relay. I remember reading that somewhere. So for that period of time, one would have to play tag with reapers. If that is not a limitation, tell me so I can explain my brillaint strategy to not only ANHILATE THE REAPERS, but to also HUMILIATE THEM AND MAKE THEM DESPAIR OVER THEIR FOLLY MUAHAHAHAH. No, but seriously, if the lag between relay jumps is not an issue tell me, because I do have a bunch of nasty suprises in store for them.
#182
Posté 26 mai 2012 - 12:03
#183
Posté 26 mai 2012 - 12:24
1) Figure out exactly what it takes to effectively make the relays blow up like the relay in the arrival dlc.
2) Make the crucible (if that would be enough) collide with the relay at Earth so that both the reapers and the citadel there are destroyed.
Traveling through a relay is the only way to outrun the explotion. Even that might not be fast enough as shown by Joker attempting to outrun the ending of ME3. FLT is incredibly slow compared to traveling through a relay.Shaoken wrote...
What can you do? I keep hearing people say "destroy the Mass Relay to wipe out the Reaper fleet" but the Reapers have FTL drives, they can simply outrun the relay explosion, especially considering that the Charon Relay is way past Pluto, while the Reaper's are around Earth and maybe Mars. They'd see the explosion happen and just pack up shop and leave. You'd wipe out all of the ground forces on Earth, maybe the smaller Reapers on the planet's surface but the vast majority of the Reaper fleet will simply jump to FTL speeds and get out of the system before the explosion hits them.
Not to mention that it took an asteriod bigger than the relay was going at FTL speeds to destroy the alpha rely, there aren't a lot of asteriod's matching that size in the Sol system. Hell if you were desperate enough you could maybe put thrusters on Pluto, but wouldn't the Reaper's try and stop you in this long and complicated process?
Modifié par Mouseraider, 26 mai 2012 - 12:30 .
#184
Posté 26 mai 2012 - 12:48
At this point, the Reapers are stranded wherever they happen to be, and we would have weeks of warning before any of their attempts to find us through FTL would succeed.
My next move would be to lure the Reapers into a trap. I would set up a fake Sanctuary-like Reaper control research outpost, broadcasting a signal stating such as to scare them into attacking. Initially, I would have it heavily guarded, armed to the teeth to ward off Reapers attempting to 'test the waters' by only sending in a few vessels. When they arrive in force, eventually sending at lest a few dozen Sov-class Reapers to handle the base, I would have the system evacuated. When they arrive, I would have my own Project, and would detonate the Relay. Reapers have gone down in numbers, and all I lose is an empty base with a radio in it.
I would have all the Crucible engineers work to improve our weapons, ships, tech, and basically everything in the meantime. We would build up our strength, and periodically hit the Reapers briefly, retreating through the Relays before we sustain heavy casualties.
So, with the greatest minds of the Galaxy working on improving our means of war, a few Relays blowing up in the Reapers' collective tentacled faces, and periodic hit-and-run battles, we would likely come out on top eventually. It would be long and difficult, yet it's our best chance.
#185
Posté 26 mai 2012 - 12:55
Assuming the blast wave travels at the speed of light, the reapers wouldn't see that the relay had blown up until the wave hit them.Shaoken wrote...
What can you do? I keep hearing people say "destroy the Mass Relay to wipe out the Reaper fleet" but the Reapers have FTL drives, they can simply outrun the relay explosion, especially considering that the Charon Relay is way past Pluto, while the Reaper's are around Earth and maybe Mars. They'd see the explosion happen and just pack up shop and leave. You'd wipe out all of the ground forces on Earth, maybe the smaller Reapers on the planet's surface but the vast majority of the Reaper fleet will simply jump to FTL speeds and get out of the system before the explosion hits them.
Not to mention that it took an asteriod bigger than the relay was going at FTL speeds to destroy the alpha rely, there aren't a lot of asteriod's matching that size in the Sol system. Hell if you were desperate enough you could maybe put thrusters on Pluto, but wouldn't the Reaper's try and stop you in this long and complicated process?
#186
Posté 26 mai 2012 - 01:41
Stump01 wrote...
Assuming the blast wave travels at the speed of light, the reapers wouldn't see that the relay had blown up until the wave hit them.
Reapers dont 'see' per se. If they are a hyper synthetic race then they would likely see through scanners and wave recognition software. And the gamma rays alone would reach them faster then the blast could.
Plus, half the people here say it is hopeless, that its impossible without the Crucible... That is just pessimistic thinking there. We all knew that a huge confrontation against the reapers was inevitable, and until they introduced the concept of the Crucible, we all believe we could do it. Now just because a few old and broken plans that were dug up failed all hope is lost? Hell no.
*Edit: Also see this post in regards to reaper 'victory' http://social.biowar.../index/12216896
First we need a method of securing our peoples. The concept the protheans came up with is sound if it hadn't been for it being innitiated to late. Create underground colonies, no more than a few thousand for each. A delay plan in the worst case but a plan none the less....
Next we cant be fighting with our forces spread out. It take careful tactics of at least 5 capital ships to kill one destroyer so we must be cautious.
One choice we have to decide is what to do about Earth, Try and take the planet we lose much of the fleet, abandon the planet we lose possibly 90% of the human race.
So we now must decide will the benefits of saving Earth outway the losses. In ME2 I believe Earth had about 12.5 billion people. At this point we can say we have lost about +50% of all people, the rest are either hiding or performing guerrila tactics against the Reapers. So in the best case we have almost 6 billion people there with more than a little thirst for revenge. At worst only a few million. We also know the Reapers are attacking Earth with more force than any other world. Rannoch is secured. Sur'kesh hasn't been hit yet as far as I'm aware. Thessia took a major hit, as did Palaven but those two still provide the largest numbers to our armada...
Of course our biggest issue is still the Citadel, assuming we can destroy it without hurting the relays that is a primary objective. Since the Salarians have the steath dive technology, have and STG strike force hit the Citadel. Destroy it before the reapers can use it against us.
Sanction several of the civilian ships to mining duty for materials.
Send the fleet to several colonies first. Save the people there, have them start working on food processing. Any who do not join up with the fleet.
With the Citadel gone we need a central command center. Perhaps we could retake Omega and move it to the
Serpent Nebula since there aren't any planets near there. Not pretty but necessity dictates need.
Have units of Geth, Quarian's and Salarians start working on EMP weapons or something that can take out reapers easier. With the Geth having the Reaper code, Quarians being masters of synthetics and Salarians being Salarians it may harbor results.
Now we should be ready...
Clear the Sol Relay with the fleet and prepare for battle. We battle over Earth and focus on the reapers. If landing ships can get through fine then do it but otherwise stay in orbit. In this battle we will likely lose at least 60% of forces. But so will the reapers. Have the ships that are still primed for battle stay guard just beyond firing range of the relay. Rebuild ships and recruit any human survivors that can fight. The we go and focus on more.
It will likely take years, if not centuries for the war to be over but if we can fight off the initial wave then continued development and tactics should win the galaxy.
Modifié par linkblade0, 26 mai 2012 - 01:50 .
#187
Posté 26 mai 2012 - 01:47
Modifié par linkblade0, 26 mai 2012 - 01:49 .
#188
Posté 26 mai 2012 - 01:48
Modifié par linkblade0, 26 mai 2012 - 01:49 .
#189
Posté 26 mai 2012 - 01:56
As depressing as it would be to lose the human system, it would actually be a "good" ending. I mean, you failed at taking Earth back, but you destroyed the Reapers. And Wrex has already invited you and your species to live on Tuchunka.Malanek999 wrote...
Retreat, then destroy the relay, sacrifice the sol system to destroy the reapers.
#190
Posté 26 mai 2012 - 03:32
linkblade0 wrote...
Stump01 wrote...
Assuming the blast wave travels at the speed of light, the reapers wouldn't see that the relay had blown up until the wave hit them.
Reapers dont 'see' per se. If they are a hyper synthetic race then they would likely see through scanners and wave recognition software. And the gamma rays alone would reach them faster then the blast could.
Plus, half the people here say it is hopeless, that its impossible without the Crucible... That is just pessimistic thinking there. We all knew that a huge confrontation against the reapers was inevitable, and until they introduced the concept of the Crucible, we all believe we could do it. Now just because a few old and broken plans that were dug up failed all hope is lost? Hell no.
*Edit: Also see this post in regards to reaper 'victory' http://social.biowar.../index/12216896
First we need a method of securing our peoples. The concept the protheans came up with is sound if it hadn't been for it being innitiated to late. Create underground colonies, no more than a few thousand for each. A delay plan in the worst case but a plan none the less....
Next we cant be fighting with our forces spread out. It take careful tactics of at least 5 capital ships to kill one destroyer so we must be cautious.
One choice we have to decide is what to do about Earth, Try and take the planet we lose much of the fleet, abandon the planet we lose possibly 90% of the human race.
So we now must decide will the benefits of saving Earth outway the losses. In ME2 I believe Earth had about 12.5 billion people. At this point we can say we have lost about +50% of all people, the rest are either hiding or performing guerrila tactics against the Reapers. So in the best case we have almost 6 billion people there with more than a little thirst for revenge. At worst only a few million. We also know the Reapers are attacking Earth with more force than any other world. Rannoch is secured. Sur'kesh hasn't been hit yet as far as I'm aware. Thessia took a major hit, as did Palaven but those two still provide the largest numbers to our armada...
Of course our biggest issue is still the Citadel, assuming we can destroy it without hurting the relays that is a primary objective. Since the Salarians have the steath dive technology, have and STG strike force hit the Citadel. Destroy it before the reapers can use it against us.
Sanction several of the civilian ships to mining duty for materials.
Send the fleet to several colonies first. Save the people there, have them start working on food processing. Any who do not join up with the fleet.
With the Citadel gone we need a central command center. Perhaps we could retake Omega and move it to the
Serpent Nebula since there aren't any planets near there. Not pretty but necessity dictates need.
Have units of Geth, Quarian's and Salarians start working on EMP weapons or something that can take out reapers easier. With the Geth having the Reaper code, Quarians being masters of synthetics and Salarians being Salarians it may harbor results.
Now we should be ready...
Clear the Sol Relay with the fleet and prepare for battle. We battle over Earth and focus on the reapers. If landing ships can get through fine then do it but otherwise stay in orbit. In this battle we will likely lose at least 60% of forces. But so will the reapers. Have the ships that are still primed for battle stay guard just beyond firing range of the relay. Rebuild ships and recruit any human survivors that can fight. The we go and focus on more.
It will likely take years, if not centuries for the war to be over but if we can fight off the initial wave then continued development and tactics should win the galaxy.
I actually agree fullheartedly with some of your tactics, such as the one about taking out the Citadel and also the adopting of the Prothean plan. In fact I mentioned a few posts back that we should focus more on building these "Ark" planets while using our forces to distract the Reapers away from these sites. That way we could just wait it out till the Reapers leave and have another 50,000 years to prepare for the next cycle.
But there's a reason for the pessimism. It stems from just how the writers wrote the story, where victory would be impossible without a magical crucible like device. Its too bad really, as I would've love to see a conventional victory, but again the way the game is written simply doesn't allow for it. That's why I think the "Ark" plan is the best and only way to go.
Modifié par A0170, 26 mai 2012 - 03:36 .
#192
Posté 26 mai 2012 - 04:08
#193
Posté 26 mai 2012 - 04:23
thesnake777 wrote...
Id call for a war of attrition. With the entire galaxy united every reaper that is killed will not be replaced. While if we militarize the entire galaxy forcing them to pump out ground forces and as many ships as we can it is possible. Will that ensure victory? No. However the main thing that the reapers had going for them was their surprise attack which usually took out the command structure and the mass relays effectively crippling the entire galaxy. This is no longer the case. The reapers are strong but without their ace they can be beaten. If not beaten they can be severely crippled so that the next cycle will crush them.
Well first things first we'd have to hit the Citadel and take it out before they finally use it to shut down the relays. If we don't, they could regain their ace and we'd end up like all the other cycles. Some people suggested that we could maybe get the Conduit on Ilos up and running so that we could send in strike team to take it out from the inside. If that doesn't work, than we'd have to launch the massive attack on Earth, or blow up the Sol Relay to take out the Citadel and the Reaper defenses.
That being said, we don't know how effective destroying the relay would be. A lot of people are suggesting that the Reapers could simply FTL away before they get hit in the blast wave. The Citadel however would probably still get destroyed, but then we'd lose Earth too. Launching the massive assault on Earth is risky meanwhile, as we'd presumably suffer incredibly high losses.
After that, there's still hundreds or maybe even thousands of Reapers still left. Even with the entire galaxy mobilized against them the chances of a victory through attrition is slim. We'd lose more ships than they would in most of our engagements, and they don't need to be bogged down with capturing, defending, and maintaining supply bases and worlds like we do. Eventually, the Reapers will win out in the end. However I do agree that we could still inflict massive casualties on them, giving the next cycle a chance. That's why I like the idea of doing something like the Protheans wanted to do, except on more planets instead of one. That way not only can we weaken the Reapers during our cycle, we can ensure that our civilization can rise up again and prepare for their return during the next. Combined with the amount of Reaper casualties suffered, all those years of prep could very well lead to a conventional victory for us in the next cycle.
Modifié par A0170, 26 mai 2012 - 04:35 .
#194
Posté 26 mai 2012 - 04:34
silentassassin264 wrote...
If the crucible is useless then we have no hope to win. With the Reapers in control of the Citadel, they can just turn off the Mass Relays for your team and outgun you (and take away any chance of retreat or backup). I would just call up Harbinger and tell him I am ready to replace Mr. Illusive.
Liked they turned off the Mass Relays at the start of Mass Effect 3, amirite?
#195
Posté 26 mai 2012 - 04:36
#196
Posté 26 mai 2012 - 04:39
A0170 wrote...
thesnake777 wrote...
Id call for a war of attrition. With the entire galaxy united every reaper that is killed will not be replaced. While if we militarize the entire galaxy forcing them to pump out ground forces and as many ships as we can it is possible. Will that ensure victory? No. However the main thing that the reapers had going for them was their surprise attack which usually took out the command structure and the mass relays effectively crippling the entire galaxy. This is no longer the case. The reapers are strong but without their ace they can be beaten. If not beaten they can be severely crippled so that the next cycle will crush them.
Well first things first we'd have to hit the Citadel and take it out before they finally use it to shut down the relays. If we don't, they could regain their ace and we'd end up like all the other cycles. Some people suggested that we could maybe get the Conduit on Ilos up and running so that we could send in strike team to take it out from the inside. If that doesn't work, than we'd have to launch the massive attack on Earth, or blow up the Sol Relay to take out the Citadel and the Reaper defenses.
That being said, we don't know how effective destroying the relay would be. A lot of people are suggesting that the Reapers could simply FTL away before they get hit in the blast wave. The Citadel however would probably still get destroyed, but then we'd lose Earth too. Launching the massive assault on Earth is risky meanwhile, as we'd presumably suffer incredibly high losses.
Blowing up the Sol relay would be a risk, It may be possible for the Reapers to retreat, what could work is sacrifcing troops to occupy the Reapers while another team takes out the sol Realy. this could hurt the reapers. However beyond doing this I think the best bet would be to pull out the majority of the troops and look at earth as a lost cause. For a convental victory earth has to be sacrifced. Even if blowing the sol raly only takes out 20% of reaper forces it is still a major victory, I would think that a few fleets would be lost in such a plan. That is acceptable. With earth destroyed there is nothing for the reapers to huskify either. they will have to turn thir attention elsewhere. Then the remaining forces can use guerrilla tactics against them. Doing runs on isolated reapers.
#197
Posté 26 mai 2012 - 04:39
Elite Midget wrote...
silentassassin264 wrote...
If the crucible is useless then we have no hope to win. With the Reapers in control of the Citadel, they can just turn off the Mass Relays for your team and outgun you (and take away any chance of retreat or backup). I would just call up Harbinger and tell him I am ready to replace Mr. Illusive.
Liked they turned off the Mass Relays at the start of Mass Effect 3, amirite?
Well, the Reapers have control over the Citadel. That means that they'll have all the time they need to overcome whatever's stopping them from shutting down the relay network. Unless we stop them from doing so of course.
#198
Posté 26 mai 2012 - 04:45
1) Retrieve the Prothean A.I. that can detect Indoctrinated beings.
2) Create info-arks with blueprints for current level tech, and include any and all info on the Reapers.
3) Designate one L-AA and one D-AA world to harbor non-indoctrinated species, looked over by Krogans or Asari. The Reapers will spent centuries wiping out all of the races, the same leaders need to be alive to ensure everything goes according to plan. The worlds would, ideally, be accessible via FTL and not Relays.
4) Put some Geth into Hibernate, and discretely move a few thousand survivors from each species to the appropriate worlds.
5) Erase any and all traces of the plan, the ships, and don't try to cover their flanks. Leave nothing to chance. Destroy entire ships if need be, and bypass security measures if need be. Communicate via voice and QE coms only. Anybody who doesn't go but knows of the plan gets vaporized after the colonies are established.
6) Let the Reapers do their thing.
7) Wait a thousand years, and slowly rebuild the technology and societies.
8) With a 48,000-year head start on the next cycle, jump the Reapers in Dark Space after building the Crucible and reprogramming the Catalyst to put all the Reapers into permanet hibernation. After the Reapers are removed from existence, force the Catalyst to watch as the Geth and organics get along swell.
#199
Posté 26 mai 2012 - 04:50
Malanek999 wrote...
Retreat, then destroy the relay, sacrifice the sol system to destroy the reapers.
I so thought this would be an option in the game. The alternative mission would be to delay the Reapers and defend the engines pushing an asteroid into the Charon Relay.
#200
Posté 26 mai 2012 - 04:52
So, while the races are bickering and doing their own attack runs on the reapers, Me and Liara are getting lost amongst the stars!
Modifié par tekkaman fear, 26 mai 2012 - 04:55 .





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