What type of cpu and gpu do you have?
#1
Posté 09 décembre 2009 - 03:16
I wonder if all the problems ( lags and such ) are ati related only....
#2
Posté 09 décembre 2009 - 03:21
Shut down the game for a few minutes then restart.
Usually does it after playing for an hour or more nonstop.
#3
Posté 09 décembre 2009 - 04:06
#4
Posté 09 décembre 2009 - 05:32
whtnyte-raernst wrote...
No, the game has a memory leak. The longer you play, the more it consumes your RAM until it starts using the virtual memory (hard drive pagefile.sys) That's what causes the long load times.
Shut down the game for a few minutes then restart.
Usually does it after playing for an hour or more nonstop.
It's not a true memory leak. It does not affect all PCs and can be worked-around using processor affinity and some other solutions in a number of cases. Based on those two criteria it fails to meet the definition of memory leak. I've run this game on 5 different hardware configurations myself (ranging from a P4 2.4 GHz with 1.5GB of RAM to brand new Core 2 Duo and Core 2 Quad chips with 4 GB of RAM all with ATI GPUs) and experienced none of the issues as described. Even the 2.4GHz never had a load time over 45 seconds.
#5
Posté 09 décembre 2009 - 08:32
#6
Posté 09 décembre 2009 - 08:35
2 EVGA 9800GT SC in SLi (both run at x16)
nasty load times and lag after about 3+hrs of play than you have to restart the entire computer for anything to play smoothly.
and to those that posted and did not bother to read the topic name: " What type of cpu and gpu do you have? "
stay on the topic people.
Modifié par roybm, 09 décembre 2009 - 08:40 .
#7
Posté 09 décembre 2009 - 10:54
nvidia GTX280
4 gigs ram
I think my longest play was one 9 hour stretch, I've never seen any symptoms of a memory leak. Load times are always consistent and not very lengthy.
Modifié par Drayth, 09 décembre 2009 - 10:55 .
#8
Posté 09 décembre 2009 - 12:02
ATI Radeon HD4770 with Catalyst 9.11
4GB Corsair RAM
2 Page Files (2GB on main drive, 4GB on separate storage drive)
Windows 7 x64
PhysX 9.09.0930
I have played for maybe 5 hours on my longest stretch, and have noticed no loading time increases or memory leak behaviour. My maximum processor usage after an hour is 78%.
#9
Posté 09 décembre 2009 - 12:27
Radeon HD3650 w. 512mb, Catalyst 9.11
4 gb ram
Vista 32 bit
Apart from a crash at Ostagar, no problems here and no noticeable memory leaks, playing up to 5 hours.
#10
Guest_Aish_*
Posté 09 décembre 2009 - 12:40
Guest_Aish_*
#11
Posté 09 décembre 2009 - 01:31
Shocking loading times, especially in denerim and orzammar unless I disable a core, this makes loading much, much quicker. Also get the progressively longer loading times using one or both cores.
Modifié par Drewbioso, 09 décembre 2009 - 01:33 .
#12
Posté 09 décembre 2009 - 01:34
Rest of the specs: 4 GB of ddr 2 6400, windows 7 64 bit.
Modifié par geertmans, 09 décembre 2009 - 01:36 .
#13
Posté 09 décembre 2009 - 01:47
Also using ReadyBoost with a 4 GB USB 2 Stick
Game runs VERY well (only a few crashes during 4 playthroughs, almost all of these in crash central aka the Denerim Market district).
No trouble whatsoever after installing it to the Windows home drive (atrocious Freezes on a partition before). The framerate actually increases during the first 10 minutes of play. Load times do get notably longer after continued play (>4-6 hours), but nowhere near to what some people are reporting. A quick save and reload (from the main menu, not even have to leave the game) fixes this.
#14
Posté 09 décembre 2009 - 02:27
nVidia GTX 275
after about 3 hours i get that load time bug too.
before upgrading my CPU i got the bug after about 30 minutes.
#15
Posté 09 décembre 2009 - 02:41
Loadtimes are okay, sometimes long, but within acceptable. (<30 sec at most, mostly <5 - 10 sec, all estimates of course.) Might have noticed longer loadtimes on long session, will check that.
Crashes are rare, once every couple of 4 hour+ session it will crash.
Have Newsleecher on in the back, no problem, sometimes shifting large amounts of data (total commander) in the back without noticable slowdown on crashes. Open browsers, no issues. ALT-TAB to windows and start up adobe bridge/photoshop to help the wife out, no issues, just alt-tab back and it still runs fine.
I work on this machine all day, play in the evenings, almost never restart, maybe once a week.
So if I were to do a fresh restart before every play, who knows, it might never crash
All in all, pretty stable.
#16
Posté 09 décembre 2009 - 09:48
Looks like the cause is an AMD CPU bug.
Wonder if Bioware can optimize it for AMD platforms?
#17
Posté 09 décembre 2009 - 10:07
Been awhile since I played now. But aways experienced combat lag at the final battle, especially the first fight at the gate and the fight before the palace. Loading times are long but I blame my ram rather then anything else.
#18
Posté 09 décembre 2009 - 10:17
No issues. Memory usage never tops more than 2gb. It does give me the 100% on both cores thing but the computer is still responsive and I can torrent while playing just fine. Longest load is walking out of The Wonders of Theadas which is about 10-15 seconds.
#19
Posté 09 décembre 2009 - 10:35
4870 x2
4 gig
w7 x64
no probs at all, runs better then I thought it would
#20
Posté 09 décembre 2009 - 10:42
9600 GSO 768mb
4 gig
XP
I haven't had any issues whatsoever. I'm not top tear in options, but it's more than okay.
#21
Posté 09 décembre 2009 - 10:56
2GB DDR400 OCZ
PCI-e GeForce 8800GTS 648MB
My view on the CPU 100% issue:
If i run the game on both cores (both under 100% load from the main menu on) the game stutters at certain areas and crashes to desktop within the hour.
When i limit it with affinity setting to only one core i get the same performance but only get a rare CTD every 4-6 hours.
So i give the game half the processing power and get the same performance and more stability. For me that means this game has issues. I don't buy the optimizing story for dual and quad cores. No game should stress a cpu on the main menu. An OS gives resources when needed, an application shouldn't steal 'm in advance. DAO is making processors chew on useless bits of code.
If all this power is actually needed, the XBOX 360 with its 3 P4EE processors should be on it's knees considering there are PC gamers that have 80 - 100% load on a high end i7 quad core.
The PC version has some serious bugs. This game is visually no crysis and in unit/AI count no empire total war but it demands hardware that can run both of those games at the same time.
It just doesn't add up.
Modifié par Vespillo Infensus, 09 décembre 2009 - 10:57 .
#22
Posté 09 décembre 2009 - 11:24
all runs fine at highest settings in 1920x1080
#23
Posté 09 décembre 2009 - 11:28
Nvidia GTX285
6 Gig DDR3 1333 Supertalent ram
Windows 7 Pro
Modifié par Slammer64, 09 décembre 2009 - 11:29 .
#24
Posté 10 décembre 2009 - 12:00
1.5 gb RAM
ATI x1950 pro 256mb video card
Either then the "memory leak" problem, no crashes or whatever, and game runs pretty well considering my rig. A member mentioned adding RAM to solve this issue. Does anyone else play with single core CPUs and if they do have a leak problem did more RAM solve the issue?
#25
Posté 10 décembre 2009 - 12:29
Case - Antec p193 (with 6 cooling fans)
PSU - Corsair 1000W
CPU - Intel i7 975 3.33 GHZ (OC @ +4 GHZ)
Motherboard - Gigabyte GA-EX58 Extreme
RAM - 12 GB Corsair Dominator DDR3 memory
GPU - 2x BFG nvidia GTX 285 2GB OC2 (in SLI)
CPU cooler - Corsair H50 hydro
OS - Windows 7 64 bit
While playing DAO I still experience slow loading times which seems really strange to me since I am able to work with animations or models in Maya, be re-texturing images in CS4 while having Second Life open without any lag what so ever. I can also run WOW at max settings with no negligible lag. I realize that DAO is not a 64 bit game and isn't able to maximize ram usage but it still seems strange to me that after loading an area it will take a significant amount of time for the previous area to reload if you should return to it immediately. Please note that I have all my graphics setting set to max as this is what my system is designed for. Just seems to me that the game is doing a poor job of memory allocation and management.





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