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EA's not even hiding it anymore, are they?


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#26
Anacronian Stryx

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EA can love money as much as they want as long as they put out a quality product, Then it just becomes a question of whether or not I'm willing to pay they price..at the moment the answer is no.

#27
ThatGuy39

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That was a quote from the COO of EA. It shows how effed up a company EA is. He's so out of touch with reality he doesn't even know how much the DLC cost.

#28
The Protheans

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ThatGuy39 wrote...

That was a quote from the COO of EA. It shows how effed up a company EA is. He's so out of touch with reality he doesn't even know how much the DLC cost.


Did he even do the math.
Maybe I am wrong but a 40% attachment would be $24 or so.
800 msp DLC is generally considered $10 DLC.

#29
Untold

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Atakuma wrote...

ThatGuy39 wrote...

There's a difference between having day 1 DLC, and having content THAT WAS ALREADY IN THE GAME being taken out and then sold as day 1 DLC. It would be like buying a car and then being told "Oh, the side mirrors? Yeah, they were on the car, but we took them off. But you can pay $500 to have them put back on"

Hardly, it's more like buying a new car and being told the seat warmers are extra.


In some cases, that is true, but in other cases it's also like being told after you buy the car that seats cost extra.

There's good points on both arguments and the better parts are often lost to over-generalization (from both sides). Truth is I am absolutely fine with DLC. I'll buy it for a game that I like just to support further development, but I also expect that when I buy a game that I'm getting a begginning, a middle, and an end. So if I buy the game and then find out later that the ending will cost me 10 bucks as a DLC, I'm not going to be happy (figurative example).

If a publisher wants to do something like that then they should make it pretty clear what you're getting up front. Take TellTale's The Walking Dead for example, you know that there is episodic content that will eventually lead to a resolution should you buy it all. You get it in doses. Some people might argue that's breaking up a cheaper game to be more expensive, but even if it is, it's at least honest about it.

All that said, DLC isn't an evil thing, it's good in most cases, but there are some that would abuse it and that tends to get under people's skin.

Modifié par Untold, 10 mai 2012 - 11:07 .


#30
noorm

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I am very proud to announce that I didn't buy the DLC. I went on youtube and watch a gameplay video of the mission were you get Javik.

#31
In Exile

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I'm a big supporter of day 1 DLC increasing the cost of games. Adjusted for inflation, the price of games over the last 10 years has fallen pretty radically. This is one of the big reasons that video game companies have to dillute their more niche genres and chase after big crowds, combined with the non-linear increase in costs.

If prices could go up on games, that would make longer dev. times possible without massive audiences.

#32
Aaleel

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The Protheans wrote...

ThatGuy39 wrote...

That was a quote from the COO of EA. It shows how effed up a company EA is. He's so out of touch with reality he doesn't even know how much the DLC cost.


Did he even do the math.
Maybe I am wrong but a 40% attachment would be $24 or so.
800 msp DLC is generally considered $10 DLC.


I thought what he meant by attachment rate was 40% of the people who bought the game bought the DLC.  That's what I got from it.

#33
Muhkida

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EA is barely doing a misdemeanor if you want to compare them to the likes of Capcom.....just saying.

#34
Fingertrip

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Don't like it, don't buy it. Simple enough.

It's a contradicting statement to say that you don't like EA and don't want to support them in any way, yet you play their games which they publish. It's a contradicting nature, and it's quite enjoyable to watch.

You'd have to understand from their point of view that that there's money to be made, and with all due respect- that's pretty much a basic 101 thing when it comes to driving a company in general, is to make some sort of profit. You can't exactly dislike a product in which you have not purchased either. They need to squeeze out a nice composition of quantity toppled with quality, this is where consumer feedback goes hand in hand.

Some people sure are bias. Our great philosophers are turning in their graves.

#35
Archer

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noorm wrote...

I am very proud to announce that I didn't buy the DLC. I went on youtube and watch a gameplay video of the mission were you get Javik.


To be fair theres more to Javik than just the "find him" mission.

Theres a lot of extra dialogue and interactions with shepard and the team. In fact i think the character is more rounded than Liara/Kaiden/Ashley in terms of his interactions with Shepard.

Thessia is also a mission worth taking him on.

That said, its blatant from the level of interaction he did have that the content WAS cut pre release and not worked on at a later stage. It integrates far too well with the rest of the game to have been developed seperatley IMO.

Personaly i think they will see a big dip in day one DLC for the next big Bioware title. I am not pre ordering or buying a collectors edition up front for extra content.

As noorm did it will be You Tube reviews first before i buy in future. Need to ensure what im buying matches what i was told it would be. Lying may fool me once but it wont again Posted Image

#36
Peranor

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ThatGuy39 wrote...

anorling wrote...



 
As much as I hate MineCraft. Markus Persson did tweet something to EA that made me grin.




"EA releases an 'indie bundle'? That's not how that works, EA. Stop attempting to ruin everything, you bunch of cynical bastards." 

"Indies are saving gaming. EA is methodically destroying it,"







Yeah, My already considerable respect for Notch grew when I read that article.



I'm just glad someone tells EA what they need to hear now and then :P

#37
IntoTheDarkness

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I don't mind day 1 DLC. game price simply should go up like anything else with time. day 1 DLC = a trick to lead customers to believe that the game price is static.

#38
Rip504

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FROST4584 wrote...

I am happy to be  part of the 60% of people, who did not purchase ME3's DLC.I won't till it is on sale.

IMO it is not worth much. I would have enjoyed the Prothean people much more,if I had never made the mistake of playing my CE content...

#39
Pelle6666

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EA is interested in one thing only, money! especially our money!

#40
wolfsite

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anorling wrote...


ThatGuy39 wrote...

anorling wrote...



 
As much as I hate MineCraft. Markus Persson did tweet something to EA that made me grin.




"EA releases an 'indie bundle'? That's not how that works, EA. Stop attempting to ruin everything, you bunch of cynical bastards." 

"Indies are saving gaming. EA is methodically destroying it,"







Yeah, My already considerable respect for Notch grew when I read that article.



I'm just glad someone tells EA what they need to hear now and then :P


Had the opposite efect with me.  All the developers in that bundle are indeed Indie developers, not owned in anyway by EA, that managed to get a game published by EA (No different than Bastion getting publish by WB) kind of a slap in the face to those Developers just because they managed to get a bigger company to publish and market there product.

#41
hoodaticus

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I've spent hundreds on this game...

That was before I finished it.

If they fix the ending - really fix it - I'll spend at least another hundred.

I'd even buy the Collector's Edition even though I already own the regular one.  I want the hoodie, but there's no way unless they fix the ending.

Modifié par hoodaticus, 10 mai 2012 - 11:43 .


#42
boogieN7

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And you would think they'd try to get even more by doing the right thing... wait EA? oh yeah, those guys are savages.

#43
jijeebo

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Dear EA,

Go **** yourselves and leave Mass Effect alone, you money hungry bastards.


Sincerely,
The fans.

#44
goose2989

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I'm all for business and usually am one of the people defending the corporate world, but when you so blatantly exploit your customers... it really leaves me scratching my head. It simply isn't a sustainable business practice. Sooner or later, EA is going to have a very bad time dealing with the years of treating their customers with such actions

#45
The Protheans

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Aaleel wrote...

The Protheans wrote...

ThatGuy39 wrote...

That was a quote from the COO of EA. It shows how effed up a company EA is. He's so out of touch with reality he doesn't even know how much the DLC cost.


Did he even do the math.
Maybe I am wrong but a 40% attachment would be $24 or so.
800 msp DLC is generally considered $10 DLC.


I thought what he meant by attachment rate was 40% of the people who bought the game bought the DLC.  That's what I got from it.



 we saw a 40 percent attach rate that first week to DLC at GameStop in the United States. Not only are you selling a $60 game...you're selling $20 DLC, so the sale becomes $80,"


Actually maybe it has something to do with Gamestop.

Modifié par The Protheans, 10 mai 2012 - 11:49 .


#46
2484Stryker

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EA is a company and their goal is to make money. Nothing wrong with that. But there is a proper & improper way of going about it, and certainly without having to ruin developers and their games in the process.

Sadly, EA has yet to figure it out. They're simply trying to come up with more greedy ways of "gouging" their customers by testing the waters. First it was free DLC with new copies, then paid day-one DLCs and multiplayer stores. What's next? Game release by installments?

No way, EA.

#47
boogieN7

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And we're really not asking for much. Just what we were promised over the course of two games... and don't get me started on the stuff they said before the game came out. And hey! I'll pay, I'll pay for a better ending... you DO NOT have to CHANGE the endings that are there... just add an extra one.. like nah bro... I don't like them answers.. now get back to school kid, grown ups are destroying reapers over here.

#48
FodoSatoru

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Don't be so harsh on EA. Someone must make sure that those artists from BioWare won't give people their stuff for free. You don't want them to starve to death, do you?

#49
marstinson

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While I'm not terribly thrilled with the whole concept of day-one DLC, there is a side issue that no one seems to want to talk about, at least directly, and that is the price of the original game. I'm recalling an interview that Todd Howard or one of the folks at Bethesda gave some time back that talked about the $50 "sweet spot" as the point at which they generated the most sales and, implicitly, the greatest profits. This sounds a lot like "price stickiness", a term economists apply to situations where prices are not reacting to changes in the market. There are lots of theories that try to explain this phenomenon and I am probably using the term "stickiness" inappropriately, but the underlying concept should apply.

Gamers expect that the price of a new game will be within a certain range. That range is currently about $50 or $60. A couple/few years ago it was $40 or $50. A few years before that, it was $30 or $40. If a game is above that accepted range (the "sweet spot"), sales start to drop off significantly. The drop-off is not because the game is any better or worse than anything else on the market, but because gamers expect that the price will be within a certain range. Why pay $X+10 for Game A when I can buy Game B for $X? That "sweet spot" is very difficult to move because it relies so much on the the buyer's perception of what constitutes a "fair" price for the product. Get several A-list games selling at $10 above the accepted range, other companies can then follow suit and $X+10 quickly becomes the new norm. But what if there are no (or very few) A-list games selling at the higher price? Day-one DLC kind of fills that void. The basic game is selling at the accepted price and the "optional" DLC lets the developer gain the extra $10 or $20 they want without disturbing the accepted norm.

While I could be wrong about this, I don't believe that anyone at EA or BioWare goes into the office each day with the idea that they are going to create a new way to screw over gamers. I do believe that they are going to use every shred of creativity at their disposal to find ways to maximize revenues that gamers will accept as at least marginally fair. In spite of the hue and cry about the "From Ashes" DLC, I note that people still forked out the $10 for it (including me, but excluding those who paid the X+ premium for the original game).

#50
2484Stryker

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eddieoctane wrote...

Wait, $20 day-one DLC? Is there somewhere I can get the artbook, comic, patch, soundtrack, and various in-game items not tied to Javik for free? This is news to me.

I'll grant that the Javik felt a little too integral to the story to cut out just for a day-one download, but there was a lot of other stuff that justified my CE purchase. It wasn't a $20 DLC.


To be honest, I don't feel that any of those other things were worth even $10.  The patch was cheap, and the lithograph was a letdown, and the in-game items were nice but not great.  To me they were worth at most $5, while Javik was the main reason why I preordered the CE (that and, having had a lot of faith & loyalty to BioWare, I thought I'd show them my support by preodering the CE).