Valentia X wrote...
I don't have an ethical issue with day-1 DLC; games are becoming expensive to create, fans expect more, and with the large second-hand game market, DLC is a good way to keep at least a minute bit of money coming in for all their hard work. It's not a problem for me.
I do take issue with corporate giants coming and and crushing smaller developers in their fists. I have no innate bias to large companies by and large, but this wholesale 'squeeze to the last copper' attitude is starting to grate on my nerves, and the EA execs always struck me as people who were so far removed for their consumer based that they couldn't tell the difference between Mario and Minecraft.
That excuse is the single reason the industry is dying
First off - yes games are expensive if you license engines from cheap scates but companies like CDproject red and croteam, and remedy seem to be doing well for themselves without resorting to increasing the price of games through DLC, makes you wonder where the money is actually going, PR, Marketing, CEO and board member salaries to name a few.
Second - the used game market is not killing the industry plain and simple, in order for something to have been used it had to have been bought as new plain and simple, meaning that someone paid the publisher the money they asked for the game initially, and now the publisher feels that they are entitled ito the the second hand buyers pocket, Its like if you bought a car used and the manufacturer decided to charge you a fee to use all of the features of the car or they were going to lock out these features using the cars onboard computer, or another example is the stock market, would the stock issuer be entitled to a percentage of every second hand stock sale on the market, don't mix issuer up with stock brokers they are two seperate entities, EA releases public stock for the first time to a broker who pays EA money for that stock(except for premium stock but thats a whole different can of worms) and then sells the stock at an initial value which then increases the more people buy EA's stock, this amount of money has fees attached but only to that broker, EA doesn't see an additional dime from that stock, Now theres more to how the stock market works but for the sake of the example i'll cut it off here.
to continue my point used games are not destroyng the industry, publisher customer raping tactics are. When the CEO of Capcom sees no distinction between downloaded and disklocked content, The CEO of activision finds it perfectly acceptable to charge 15 dollars for 3 maps and people buy it, and The CEO of EA considers charging a dollar to reload your in game weapon to be the new wave of the future and they call it charging instead of gouging while the market has been price fixed to 60 dollars per game release, it shows that the focus of the industry is purely for greed. that is the problem with industry.
The reason the industry is failing is because we as consumers are slowly beginning to realize due to the recession that we have priorities other than gaming and that we can support our entertainment but at lot less than we used to and instead of industries adapting to this they are trying their hardest to milk us for all we're able to shell out, hope that we'll pay them money and neglect to feed ourselves healthily.
Modifié par soulprovider, 11 mai 2012 - 04:19 .