Turian Sentinel Weapon Choice
#26
Posté 11 mai 2012 - 06:59
#27
Posté 11 mai 2012 - 07:11
heybigmoney wrote...
Unfortunately without a weapon that can stagger turian sentinel is pretty helpless against a charging phantom.
You can always overload her barriers and then throw warp at her to make her do the "haha, that didn't work" shield then shoot her in the head repeatedly.
#28
Posté 11 mai 2012 - 07:28
If you like semi-auto then Carnifex or Phalanx are good choices.
#29
Posté 11 mai 2012 - 07:32
#30
Posté 11 mai 2012 - 07:37
BeardyMcGoo wrote...
heybigmoney wrote...
Unfortunately without a weapon that can stagger turian sentinel is pretty helpless against a charging phantom.
You can always overload her barriers and then throw warp at her to make her do the "haha, that didn't work" shield then shoot her in the head repeatedly.
If she goes into rage mode and just charges you spamming shots, she can kill you faster than your overload cd.
#31
Posté 11 mai 2012 - 07:38
#32
Posté 11 mai 2012 - 07:41
heybigmoney wrote...
BeardyMcGoo wrote...
heybigmoney wrote...
Unfortunately without a weapon that can stagger turian sentinel is pretty helpless against a charging phantom.
You can always overload her barriers and then throw warp at her to make her do the "haha, that didn't work" shield then shoot her in the head repeatedly.
If she goes into rage mode and just charges you spamming shots, she can kill you faster than your overload cd.
Warp.
Even if you can't kill her at that moment, it at least gives you time to fall back.
#33
Posté 11 mai 2012 - 07:44
Tech armor+overload+ Arc pistol = space cop. Your new goal is to arrest at least one of every enemy, kills by warp doesn't count nor does BE/fire explosions.
#34
Posté 11 mai 2012 - 07:48
Stability Dampener + Mag.
#35
Posté 11 mai 2012 - 07:54
BeardyMcGoo wrote...
heybigmoney wrote...
BeardyMcGoo wrote...
heybigmoney wrote...
Unfortunately without a weapon that can stagger turian sentinel is pretty helpless against a charging phantom.
You can always overload her barriers and then throw warp at her to make her do the "haha, that didn't work" shield then shoot her in the head repeatedly.
If she goes into rage mode and just charges you spamming shots, she can kill you faster than your overload cd.
Warp.
Even if you can't kill her at that moment, it at least gives you time to fall back.
Cmon really? Warp and run away is the strat?
You have to fight these ninjas 30+ times in a single gold game, often against several at once in high pressure situations where you need to put them down fast. This just does not work unless you have an asari on your team to trivialize them.
#36
Posté 11 mai 2012 - 07:55
Sir Mighty wrote...
I prefer Pheaston, and not just because of the setting (A turian using a turian weapon). Its stability and accuracy paired with good reload-time and damage makes it my favorite...
Stability Dampener + Mag.
I dont understand why people like the Phaeston..to me it seems like a slightly more accurate weaker tempest thats also 3xtyimes as heavy...it has no real advantage over the tempest except at extreme range,at close or medium range the tempest is faster firing and harder hitting..also has more ammo.
The AR's in this game are mostly pretty bad compared to the other weapons.
#37
Posté 11 mai 2012 - 08:12
GodTukka wrote...
How does one use a Sabre on a Turian without being bogged down by recharge times?
I agree, with sentinals this is a real issue and could be drasticaly hurting your ability to OL and warp. On the turian soliders its not so much an issue since MM has recently been buffed to have a quick cooldown and its not really an ability than needs to be spamed (same with prox mine).
Modifié par thewalrusx, 11 mai 2012 - 08:12 .
#38
Posté 11 mai 2012 - 08:16
#39
Posté 11 mai 2012 - 08:16
The Phaeston with an ammo power also lets you set off multiple tech bursts by getting an enemy active with the ammo effect, then tossing in overload. It can do a lot of damage outfitted that way, although you end up eating through equipment pretty quickly. Every few games, it’s a fun strategy.
Also, you might want to consider the Vindicator. Some people hate it, but with a Turian in cover, you don’t need a stabiliser mod, so you can load up on damage and armor penetration. It’s light enough that you can add in a heavy pistol with a scope for sniping and still have a good recharge rate.
Badpanzer wrote...
I dont understand why people like the Phaeston..to me it seems like a slightly more accurate weaker tempest thats also 3xtyimes as heavy...it has no real advantage over the tempest except at extreme range,at close or medium range the tempest is faster firing and harder hitting..also has more ammo.
The AR's in this game are mostly pretty bad compared to the other weapons.
Looking at the stats, the SMGs look like they should outperform assault rifles considerably. I've tried the SMGs, and find they just don't do much at anything other than close range, at least with my playing style. My Turians running the Phaeston generally do very well, whereas with SMGs, they lag behind noticeably.
(The forum keeps eating random sentences out of my reply. So that's weird.)
Modifié par torudoom, 11 mai 2012 - 08:21 .
#40
Posté 11 mai 2012 - 08:17
heybigmoney wrote...
BeardyMcGoo wrote...
heybigmoney wrote...
BeardyMcGoo wrote...
heybigmoney wrote...
Unfortunately without a weapon that can stagger turian sentinel is pretty helpless against a charging phantom.
You can always overload her barriers and then throw warp at her to make her do the "haha, that didn't work" shield then shoot her in the head repeatedly.
If she goes into rage mode and just charges you spamming shots, she can kill you faster than your overload cd.
Warp.
Even if you can't kill her at that moment, it at least gives you time to fall back.
Cmon really? Warp and run away is the strat?
You have to fight these ninjas 30+ times in a single gold game, often against several at once in high pressure situations where you need to put them down fast. This just does not work unless you have an asari on your team to trivialize them.
And relying on a gun that shoots blanks is more effective?
#41
Posté 11 mai 2012 - 08:28
torudoom wrote...
On Silver and lower (maybe Gold with an ammo mod) I really like the Phaeston when it’s leveled up a bit. Good fire rate, reasonably accurate in cover, you can lay down a ton of suppressive fire, and it’s reasonably useful in closer quarters, unlike the Mattock. You don’t need any stability mods because it’s a stable gun and the Turians get a bonus to stability, anyway. I don’t use a scope (let dedicated snipers handle that) which frees you up for both extended barrel and armor penetration, or ammo cap. Just the Phaeston gives you a recharge rate close to 200 per cent when upgraded a few times - great for firing off chain overload. Buys the team time against groups of enemies. You might not rack up the most kills, but you'll help the team plenty.
The Phaeston with an ammo power also lets you set off multiple tech bursts by getting an enemy active with the ammo effect, then tossing in overload. It can do a lot of damage outfitted that way, although you end up eating through equipment pretty quickly. Every few games, it’s a fun strategy.
Also, you might want to consider the Vindicator. Some people hate it, but with a Turian in cover, you don’t need a stabiliser mod, so you can load up on damage and armor penetration. It’s light enough that you can add in a heavy pistol with a scope for sniping and still have a good recharge rate.
Badpanzer wrote...
I dont understand why people like the Phaeston..to me it seems like a slightly more accurate weaker tempest thats also 3xtyimes as heavy...it has no real advantage over the tempest except at extreme range,at close or medium range the tempest is faster firing and harder hitting..also has more ammo.
The AR's in this game are mostly pretty bad compared to the other weapons.
Looking at the stats, the SMGs look like they should outperform assault rifles considerably. I've tried the SMGs, and find they just don't do much at anything other than close range, at least with my playing style. My Turians running the Phaeston generally do very well, whereas with SMGs, they lag behind noticeably.
(The forum keeps eating random sentences out of my reply. So that's weird.)
Used on a Turian the smg's can be very effective...the main trick is not to zoom and never fit a scope.
I actually get regular head shots with the tempest often at medium range...its a bullet hose just point and click.
Lots of people seem to prefer the feel of the Phaeston but I honestly think that its not as effective as the tempest.
On a Turian soldier its a joy on silver even without ammo mods,on gold it needs a rail amp and ammo mod to be really useful.
#42
Posté 11 mai 2012 - 08:30
Since you did say you hated the Revenant, I'll just recommend you go and get yourself a Phaeston. It's easy to get, and it's a great weapon for either turian.
#43
Posté 11 mai 2012 - 08:41
Badpanzer wrote...
Used on a Turian the smg's can be very effective...the main trick is not to zoom and never fit a scope.
I actually get regular head shots with the tempest often at medium range...its a bullet hose just point and click.
Lots of people seem to prefer the feel of the Phaeston but I honestly think that its not as effective as the tempest.
On a Turian soldier its a joy on silver even without ammo mods,on gold it needs a rail amp and ammo mod to be really useful.
Maybe just a playing style thing. I've run all my SMGs on my Turian Sentinel a few times, and the results are always worse than with the Vindicator or Phaeston, or even just pistols. Although generally speaking, I dislike and perform poorly with SMGs, regardless of the tactics employed.
Still say the Phaeston is still a decent weapon on a Turian, although it needs a bit of equipment to shine on the tougher settings. I generally avoid Gold, so this is no problem for me.
#44
Posté 11 mai 2012 - 08:48
torudoom wrote...
Badpanzer wrote...
Used on a Turian the smg's can be very effective...the main trick is not to zoom and never fit a scope.
I actually get regular head shots with the tempest often at medium range...its a bullet hose just point and click.
Lots of people seem to prefer the feel of the Phaeston but I honestly think that its not as effective as the tempest.
On a Turian soldier its a joy on silver even without ammo mods,on gold it needs a rail amp and ammo mod to be really useful.
Maybe just a playing style thing. I've run all my SMGs on my Turian Sentinel a few times, and the results are always worse than with the Vindicator or Phaeston, or even just pistols. Although generally speaking, I dislike and perform poorly with SMGs, regardless of the tactics employed.
Still say the Phaeston is still a decent weapon on a Turian, although it needs a bit of equipment to shine on the tougher settings. I generally avoid Gold, so this is no problem for me.
Dont get me wrong the Phaeston isnt terrible and it seems quite a few people prefer it to the smg's Im just not one of them
Interestingly Ive seen it used well on gold by an Infiltrator which is not the usual choice.(he top scored as well).
#45
Posté 11 mai 2012 - 08:50
BeardyMcGoo wrote...
heybigmoney wrote...
BeardyMcGoo wrote...
heybigmoney wrote...
BeardyMcGoo wrote...
heybigmoney wrote...
Unfortunately without a weapon that can stagger turian sentinel is pretty helpless against a charging phantom.
You can always overload her barriers and then throw warp at her to make her do the "haha, that didn't work" shield then shoot her in the head repeatedly.
If she goes into rage mode and just charges you spamming shots, she can kill you faster than your overload cd.
Warp.
Even if you can't kill her at that moment, it at least gives you time to fall back.
Cmon really? Warp and run away is the strat?
You have to fight these ninjas 30+ times in a single gold game, often against several at once in high pressure situations where you need to put them down fast. This just does not work unless you have an asari on your team to trivialize them.
And relying on a gun that shoots blanks is more effective?
Be patient and don't spam the trigger and it hits consistently. If you think the falcon and gps suck then there isn't going to be much of a discussion here. In capable hands they are two of the most overpowered weapons in the game.
Modifié par heybigmoney, 11 mai 2012 - 08:56 .
#46
Posté 11 mai 2012 - 12:44
I'll give the Tempest a shot for sure, and will be waiting till I can get the Phaeston. Thanks to the store ramdomness I now have every Gold weapon but am still missing a few Uncommons, and a lot of Uncommon weapon mods:(
I want a shooter build, and am staying away from being a caster, I've got other classes for that. Overall, I don't do too bad and hope to improve with practice and some upgrades.
As for Phantoms, not being spec'd in CC Overload allows me to strip their barriers in one shot and my weapons handle the rest once they go into panic mode. I also went no-Warp in favor of pure damage and durability, and with a good team I only have issues with Guardians at the moment.
#47
Posté 11 mai 2012 - 12:49
I'm leaning more towards the Geth Pulse Rifle now though... GPR with a scope/AP mod puts a hail downfield accurately. It seems like people get hung up on theoretical damage per shot, but if those shots are hitting the air, they do absolutely nothing, while the GPR shots land. Also a great way to apply ammo powers.
SMGs... can understand the Hornet, but most SMGs lack the accuracy at range, don't they? Again, bullets going into the air?
P/S - For the OP... Phantoms go down with a ton of Overload if your cooldowns are quick (I just run with a single weapon light AR most times) and a hail of accurately fired bullets. Multiple Phantoms could get tricky without some support though. I'd suggest doing 2x chain Overload, and max barrier/shield for evolution 6 of Overload. But max Warp/Overload is still the best, you want Warp for exposing Armor, and setting off Justicar Reaves or Adept Statis bubbles is fun too. My TS runs around 6/6/6/4/4 with plenty of gun action. Tech Armor for damage reduction.
Modifié par neteng101, 11 mai 2012 - 01:03 .
#48
Posté 11 mai 2012 - 01:00
I roll with the Falcon with spare ammo and barrel extension when I'm on host and the Mattock with ArPen and spare ammo/Revenant with ArPen and stability when I'm not, depending on whether or not I feel like dislocating my index finger.
The Falcon synergizes perfectly with chain overload, the Mattock is pretty flexible range-wise, and I recently discovered that all of my issues with the Revenant cleared up when I started playing with it more aggressively instead of hanging back.
This.
#49
Posté 11 mai 2012 - 01:01
For the weapons you listed... Mattock.
#50
Posté 11 mai 2012 - 01:22
Unless you use the powers as back-up or take the slower recharge for granted. You can build him as a durable enemy rank thinner.thewalrusx wrote...
GodTukka wrote...
How does one use a Sabre on a Turian without being bogged down by recharge times?
I agree, with sentinals this is a real issue and could be drasticaly hurting your ability to OL and warp. On the turian soliders its not so much an issue since MM has recently been buffed to have a quick cooldown and its not really an ability than needs to be spamed (same with prox mine).
Granted that provides less synergy with your allies, but with a weapon fouces you'd be able to lean out of cover and take several headshots, with OL and Warp being your shield/armor strippers.





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