Rather than spell combos, I would prefer to see more spells that are used to buff other party members, individually, or as a group. Mages are becoming nothing more than damage generators, and it takes next to no skill to play that. Have them help the party by using their magic to give bonuses to hit, damage, resistances, health etc. Use the powers on the enemy that are not just damage, knockdown or paralzye. You could slow them, weaken them, disorientate them or lower their resistance.
All combat needs to step back from the big flashy damage storms, whether it comes from magic, swords or crossbow bolts from hell. It takes no skill to take down an enemy by just overwhelming them with damage. It would be nice to see a need to fight a little more defensively, and have enemies that fight with more skill as well.
Unless Bioware should someday regain the D&D license, I know that we will never see that exact style of combat again. It is a pity, because well over thirty years of trial and error has gone into that system and Bioware had brought it to the crpg in a very creditable fashion. While Dragon Age has to be its own game, with its own combat system, it can still fall back on the principles that it used in the Baldur's Gate and Neverwinter Nights series. More combat choices with spells and physical feats, that actually give you a feel of tactical control of the combat, rather than a fireworks storm of hack n slash button-dancing.
Modifié par Dakota Strider, 11 mai 2012 - 07:31 .