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Knockdown And BumpState - Make PC Stay in Knockdown State (Solved)


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#1
Morbane

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 I have been having mixed success with a custom encounter; the PC (or companions) get knocked down but when the creature pushes by they get pushed aside just fine, but the prone/knockdown animation gets cancelled when it happens - does anyone have a way to force the animation? I tried CutsceParalyze but when the Bump happens the anim gets bumped too - they are still technically prone but visually they are standing.

I am still experimenting but any advice/suggestion is welcome :)

Modifié par Morbane, 11 mai 2012 - 12:57 .


#2
MasterChanger

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Try Master Rieder's approach: that animation freeze vfx.

#3
Morbane

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Ya - I forgot about that approach - I even used it in the same module...

So it worked - the knockdown looks better but it doesnt work so good with freezeanim and the PC ends up floating on its back - so prone will have to do.

Thanks MC & MRieder