I have been having mixed success with a custom encounter; the PC (or companions) get knocked down but when the creature pushes by they get pushed aside just fine, but the prone/knockdown animation gets cancelled when it happens - does anyone have a way to force the animation? I tried CutsceParalyze but when the Bump happens the anim gets bumped too - they are still technically prone but visually they are standing.
I am still experimenting but any advice/suggestion is welcome
Modifié par Morbane, 11 mai 2012 - 12:57 .